Sterling (DayZ) 22 Posted May 7, 2014 Played the mod a lot on Arma 2 during its prime. Pre-ordered DayZ Standalone and played it a little bit, loved the enhancements that were made but decided that I'd basically stop playing it until tents and vehicles were added to the game. First off, were these things ever added? Secondly, how's the game looking in general ya'll think? Share this post Link to post Share on other sites
king_of_the_beans 92 Posted May 7, 2014 I think that if you are not interested in helping test the development of the game then stay away because you will get disappointed very quickly Share this post Link to post Share on other sites
Sterling (DayZ) 22 Posted May 7, 2014 I think that if you are not interested in helping test the development of the game then stay away because you will get disappointed very quickly Fair response, appreciate it. Will come back either in a few months, or next Summer then. 1 Share this post Link to post Share on other sites
emigrates 261 Posted May 7, 2014 Well, that went well.Personally, I'm enjoying it currently. There are a lot of bugs, there's not a lot of content. You may get bored and it game is mainly based around people shooting each other, there are a few heros and a few survivors who just scavenge but they shortly get blown away by a Berezino rooftop sniper.Like King of the Beans said, unless you're willing to contribute towards development by either dying a lot, or hiding a lot - you're best to come back another time. Share this post Link to post Share on other sites
solodude23 649 Posted May 7, 2014 (edited) Fair response, appreciate it. Will come back either in a few months, or next Summer then. What an awesome person. I wish the rest of this community would share your outlook. :) It'll probably be some time before vehicles, but you *may* want to return sometime after the end of May as there should be persistent objects (tents), hunting, campfires, and a few other cool features. There's already a bullet based physics system that allows you to throw objects which lead to the crossbow and craft-able bow, though the bow needs some finishing touches. Oh and loot will soon respawn (already did on the last exp update). Edited May 7, 2014 by solodude23 Share this post Link to post Share on other sites
gibonez 3633 Posted May 7, 2014 Looking far worse than the mod was at the exact same time frame. There seems to be no sense of direction and an enhanced emphasis on no simulation aspects and arcade elements. Very few things feel as good or as satisfying as they did in the mods, the weapons are unrealistic, the attachment system is crap and the game is plagued wth horrendous design decisions. That being said it is only 4 months in and who knows if they keep the arcade crap in, luckily Dayz S is not the only zombie sim around the block and if it fails someone will pick up the slack and make the game everyone truly wants. Share this post Link to post Share on other sites
ZombieHeadHunterALPHA 7 Posted May 8, 2014 Wait 5 more moths. Share this post Link to post Share on other sites
Sterling (DayZ) 22 Posted May 8, 2014 (edited) Came back because friend from Steam is pushing me to play this with him tonight and wanted to see if there were other responses, glad to see there are. I won't judge the game itself too harshly during this extent, at least not until months later (or next year) when vehicles are hopefully added and the population in game is similar to what it was in DayZ Mod's prime age. Interesting to hear about "persistent objects" being added towards the end of May. Hopefully tents are added to that. Checked out the change log, really cool to see that they're getting more blueprints and crafting going, as well as fixing (and at least acknowledging) a good portion of bugs that arise. EDIT: Also, what's happening in 5 months? Edited May 8, 2014 by Sterling Share this post Link to post Share on other sites
emigrates 261 Posted May 8, 2014 Came back because friend from Steam is pushing me to play this with him tonight and wanted to see if there were other responses, glad to see there are. I won't judge the game itself too harshly during this extent, at least not until months later (or next year) when vehicles are hopefully added and the population in game is similar to what it was in DayZ Mod's prime age. Interesting to hear about "persistent objects" being added towards the end of May. Hopefully tents are added to that. Checked out the change log, really cool to see that they're getting more blueprints and crafting going, as well as fixing (and at least acknowledging) a good portion of bugs that arise. EDIT: Also, what's happening in 5 months? No idea, guess it's just a time scale people are using when the game may be more enjoyable for that individual. Personally, I feel the game is enjoyable - the only time I won't play it is if no one else in my group is playing and that's only because I don't want to get into contact alone or lose the gear we've all collected together and miss out on any group action. There's a heck of a lot of people on the forums who will slant the game, suggesting the dev's haven't done anything, the game is missing content and full of bugs. Personally, I feel there are a lot of bugs. There is much more that could be added. But as much as everyone hates to say it, it is Alpha. In regards to content, I'm happy with the way dev's have added content. Most of the people on YouTube or facebook slamming the game will suggest there's only 1 or 2 guns in the game, but they just haven't been keeping up to date with logs or even referred back to the game to see what's new. It's their loss really. At present, I'm comfortable with the game and even if the Dev's decided to call it quit here, throw in the towel and shut it down, I'd still be happy that £19.99 I spent on the early release was completely and utterly worth the few weeks gameplay I've had here. I was considering typing up a review or just an opinion thing about the game, something I'm sure has been done a hundred times before, but to keep it sweet - this game, even if 95% of my time is spent running between spawn, NEAF and NWAF - is the only game I've played that I can recall which will give me an adrenaline rush like I've only ever experienced in real contact. I can see here sometimes, with a large stash of coffee, play for hours and not get a single bit bored with my friends. I recall my first kill so vividly with a 1911 that I actually had to run to a bush, take a step back and have a cigarette to calm myself down my hands were shaking so much. I've not lived a particularly boring life either. inb4 TL;DR - Personal opinion varies wildly. I love the game and would recommend to anyone who has enough patience. 2 Share this post Link to post Share on other sites
Bigal123 14 Posted May 8, 2014 Ahhh the OP is a nice guy :D Yeah just wait awhile like I am doing. Im waiting for atleast 1 car :) Share this post Link to post Share on other sites
DMentMan 707 Posted May 8, 2014 the game is fun, the development is so f*cking slow, come back in 4 months or so, i think there will se some sort of vehicle then. Share this post Link to post Share on other sites
liquidsnake 275 Posted May 8, 2014 At this time, the game is a huge KoS fest due to lack of content like vehicles and tents. But since there are so many visual and gunplay improvements, I have to say it still is quite entertaining, despite of how bland it is compared to the mod. Mind you, even though SA is fun, the mod is still miles ahead. Share this post Link to post Share on other sites
byrgesen 1341 Posted May 8, 2014 You guys keep comparing the mod to the SA, like its the same thing.Its far far FAR easier to create a mod, for an already working engine, then having to re-write that engine for a specific purpose.If you cant understand that, you need to learn more about it tbh. The mod is not "miles ahead" of anything, the mod is Arma II, which has been released for 5 years and is contantly being improved by BI.You have to understand that the mod is pulling assets from Arma II, and "all" the mod developers have to do, is write more funtions and add what is already in the game or use other's mods.That is why mods can develop alot faster then an actual game.So please understand, you cant compare the development speed of a mod and an actual game, its just not logical in any way. The Standalone, atm, is a kill fest and people are acting like impatient children, expecting a mile long changelog, every week, but until the engine is "sorted" we wont get that.Most of the improvements we have had to the stability of the game, is something people dont see because its engine based improvements. I dont really play this game yet, ive had about 50 hours ingame, just trying it out. I start it a couple of hours after each patch, to see whats new and such, but i am trying to not "grow bored" of it, to soon.We have a LOOOOOONG way to go, this is just the beginning. Once they get 64-bit server, the physics/ragdoll system, disconnecting the renderer directly from the simulation and the zombie/loot respawns nailed down, we will see alot more content getting developed.That is basicly what is holding them back right now, in terms of client/server performance and we know they are working on it. 3 Share this post Link to post Share on other sites
Etherious 907 Posted May 8, 2014 Looking far worse than the mod was at the exact same time frame. There seems to be no sense of direction and an enhanced emphasis on no simulation aspects and arcade elements. Very few things feel as good or as satisfying as they did in the mods, the weapons are unrealistic, the attachment system is crap and the game is plagued wth horrendous design decisions. That being said it is only 4 months in and who knows if they keep the arcade crap in, luckily Dayz S is not the only zombie sim around the block and if it fails someone will pick up the slack and make the game everyone truly wants.Comparing this to the mod with this exact work time frame is not very...prudent. Because the mod didn't have to use a new engine, new overhaul scripts, new weapons, animations, coding, and etc..The mod was really just a bunch of heavily modified scripts and a couple new skins, textures, animations and such. It is easy to improve on something already made and quite frankly easy to modify. :P 1 Share this post Link to post Share on other sites
Etherious 907 Posted May 8, 2014 You guys keep comparing the mod to the SA, like its the same thing.Its far far FAR easier to create a mod, for an already working engine, then having to re-write that engine for a specific purpose.If you cant understand that, you need to learn more about it tbh. The mod is not "miles ahead" of anything, the mod is Arma II, which has been released for 5 years and is contantly being improved by BI.You have to understand that the mod is pulling assets from Arma II, and "all" the mod developers have to do, is write more funtions and add what is already in the game or use other's mods.That is why mods can develop alot faster then an actual game.So please understand, you cant compare the development speed of a mod and an actual game, its just not logical in any way. The Standalone, atm, is a kill fest and people are acting like impatient children, expecting a mile long changelog, every week, but until the engine is "sorted" we wont get that.Most of the improvements we have had to the stability of the game, is something people dont see because its engine based improvements. I dont really play this game yet, ive had about 50 hours ingame, just trying it out. I start it a couple of hours after each patch, to see whats new and such, but i am trying to not "grow bored" of it, to soon.We have a LOOOOOONG way to go, this is just the beginning. Once they get 64-bit server, the physics/ragdoll system, disconnecting the renderer directly from the simulation and the zombie/loot respawns nailed down, we will see alot more content getting developed.That is basicly what is holding them back right now, in terms of client/server performance and we know they are working on it.Damn't Byrgesen, you beat me to the punch. >:P 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 8, 2014 Looking far worse than the mod was at the exact same time frame. There seems to be no sense of direction and an enhanced emphasis on no simulation aspects and arcade elements. Very few things feel as good or as satisfying as they did in the mods, the weapons are unrealistic, the attachment system is crap and the game is plagued wth horrendous design decisions. That being said it is only 4 months in and who knows if they keep the arcade crap in, luckily Dayz S is not the only zombie sim around the block and if it fails someone will pick up the slack and make the game everyone truly wants. I cannot fathom how poor weapon mechanics ruin the entire game for you.That's all you ever complain about, but poor dispersion and an unrealistic attachment system is so bad that the entire game is worse than the mod? Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 I cannot fathom how poor weapon mechanics ruin the entire game for you.That's all you ever complain about, but poor dispersion and an unrealistic attachment system is so bad that the entire game is worse than the mod?Yes. Frankly everything else is imo perfectly fine for this stage of development. I know the survival aspects and other factors will be improved. What bugs me about the dispersion, damage, and weapon handling is that it is such a core aspect of the game that I simply cannot grasp why it is so fucked up at the moment. At any stage of the alpha you would think such a crucial aspect would be solid right? Yet it is not. It has gone from some great Arma 2 shooting mechanics into bar none the wonkiest most unsatisfying gunplay in any game I have perhaps ever played. The amount that the gunplay has degraded is simply hard to accurately measure. It is truly that bad for me. So for now that one area is the biggest failure of the alpha everything else is good or will be good. Share this post Link to post Share on other sites
Deathlove 2286 Posted May 8, 2014 Ahhh the OP is a nice guy :D Yeah just wait awhile like I am doing. Im waiting for atleast 1 car :)You will be waiting a LONG time for that car. You get a bike first dude. Share this post Link to post Share on other sites
newguyzombie 122 Posted May 8, 2014 Yes.Frankly everything else is imo perfectly fine for this stage of development. I know the survival aspects and other factors will be improved.What bugs me about the dispersion, damage, and weapon handling is that it is such a core aspect of the game that I simply cannot grasp why it is so fucked up at the moment.At any stage of the alpha you would think such a crucial aspect would be solid right?Yet it is not. It has gone from some great Arma 2 shooting mechanics into bar none the wonkiest most unsatisfying gunplay in any game I have perhaps ever played.The amount that the gunplay has degraded is simply hard to accurately measure. It is truly that bad for me.So for now that one area is the biggest failure of the alpha everything else is good or will be good.maybe its unrealistic, but for me its not gamebreaking. the only one annoying thing is that you dont see the impacts above 100m. Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 maybe its unrealistic, but for me its not gamebreaking. the only one annoying thing is that you dont see the impacts above 100m.For me it completely is. Anything that removes skill and puts chance and luck to replace is game breaking for me Share this post Link to post Share on other sites
emigrates 261 Posted May 8, 2014 Yes.Frankly everything else is imo perfectly fine for this stage of development. I know the survival aspects and other factors will be improved.What bugs me about the dispersion, damage, and weapon handling is that it is such a core aspect of the game that I simply cannot grasp why it is so fucked up at the moment.At any stage of the alpha you would think such a crucial aspect would be solid right?Yet it is not. It has gone from some great Arma 2 shooting mechanics into bar none the wonkiest most unsatisfying gunplay in any game I have perhaps ever played.The amount that the gunplay has degraded is simply hard to accurately measure. It is truly that bad for me.So for now that one area is the biggest failure of the alpha everything else is good or will be good.What games have you developed? You obviously seem to know a lot about what stages weapon mechanics should be at during the creation of a game, so please let me know - what game is it you have developed? I'd very much like to play it, on top of that you sound like you know so much about round dispersion, horizontal and vertical recoil, never encountered a stoppage you must surely be a professional in combat. Please, tell me more. Share this post Link to post Share on other sites
Sterling (DayZ) 22 Posted July 2, 2014 Been a couple of months, figured I'd check back in and see what's up. Were these things ever added? Share this post Link to post Share on other sites
ld-airgrafix 403 Posted July 3, 2014 Been a couple of months, figured I'd check back in and see what's up. Were these things ever added?We got hunting now, thats about it, nothing game changing Share this post Link to post Share on other sites
Nainakai 42 Posted July 3, 2014 (edited) Been a couple of months, figured I'd check back in and see what's up. Were these things ever added? Hunting, fishing, more craftables, new towns in the north, game seems a little more stable, zombies follows you up stairs and the like ( pissed my pants as I noticed this tonight. ) Work has begun on the first vehicle, according to a tweet/reddit post by Dean a few days/week ago. Still waiting for some news about persistant objects though. *Edit* There's also a couple of new guns laying around, changes to camera in the works or already implented as I've been unable to "see through" walls when standing close to them. Good tip in my honest opinion, would be to check the devlog section further up in the forums. Edited July 3, 2014 by Nainakai Share this post Link to post Share on other sites
qww 287 Posted July 3, 2014 why make a topic asking if game is good enough to play when you own the game? you want to be told by strangers if a game is worth loading/downloading on your pc? why not just play it? i dont understand this Share this post Link to post Share on other sites