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Grimey Rick

I wish we were forced to interact with others to survive...

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The more valuable you make each persons character to them, the more griefers will want to kill that character. It will do nothing to effect the interactions in the game bacause you will never be able to trust anyone, any more then you can now.

You can maybe trust someone else who is playing to grow their character, but how do you tell them by seeing them. you cant. so you shoot that person you see. Period.

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  • We need a common enemy. Will we see one?
  • We need to have to interact with others. Will this ever come to pass?
  • When we attempt to communicate with others, there needs to be an actual risk in so doing. Will said risk ever really be relevant?
  • Where is the relentless, unforgiving environment of DayZ? Is it coming? Or will it become another watered-down arena in which people shoot each other?

 

Not sure why your posting such questions when the game is less than half done. Seems a bit silly does it not?

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Not sure why your posting such questions when the game is less than half done. Seems a bit silly does it not?

 

Why would discussing the fundamentals of the game seem silly? We're here to offer input, not just wait until it's finished before complaining.

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Not sure why your posting such questions when the game is less than half done. Seems a bit silly does it not?

Not really, these are hardball questions that NEED to be considered, and probably have been considered since the mod was in its initial idea phase. It just so happens that those of us with testing experience or want to see the game grow cut straight to the meat of the issues. It's something other games need to build around if they want to be GOOD games. If a game wants to COMPETE with others it is one that will be discussed at length, listening to people, discussing the cores.

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Anyway, what are your thoughts on this? I know this is still an alpha, but what do you think it would take to really bring people together and/or add some risk?

 

 

Hordes of zombies, different zombie types like ones with long fingernails to slash and do bleeding damage, packs of wolves/zombie wolves, bears/zombie bears, extremely tough and fast zombies that make a lot of noise.

Things that you need help to take down.

 

So say you're in a stalemate with some dude, both behind walls not budging and inch.

*crazy zombie roar*

"Oh shit it's one of them!"

"DUDE TEAM UP OR WE GON' DIE"

 

Then there's also the risk of the other person/people shooting you and leaving you as bait.

 

 

What about character classes? I think that could be cool, in game I think you're basically a soldier(hence knowledge of guns and whatnot) so I think some people could for example be a medic, who can put medical supplies in backpacks with more efficient use meaning they can have crap tons you might barter for.

Other standard classes like infantryman who can carry more ammo, then maybe scavenger who can carry more food.

 

(actually I'm going to make a topic about this)

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Heres the thing that bothers me.

 

Even us "FPS" types are interacting in game, we just aren't interacting with you in a way you want us to.

 

So those 6 guys I have with me in TS do not count as players in the game?

 

We are playing, we are interacting, we are working together for the benefit of the group.

 

We gear up to the 9's, and if you kill one of us, your taking that guy out of the game for hours, so we tend not to be the most trusting group.

 

And I do take what we do I a somewhat realistic outlook on the game.

 

We are the preppers, we have everything we need to survive, we took over a military base, and we defend it from any that would come to take our supplies.

 

We don't need any more mouths to feed.

 

Maybe it will have more impact once the game becomes more persistent, and we can actually claim territories, but for right now we work with what the game gives us.

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Heres the thing that bothers me.

 

Even us "FPS" types are interacting in game, we just aren't interacting with you in a way you want us to.

 

So those 6 guys I have with me in TS do not count as players in the game?

 

We are playing, we are interacting, we are working together for the benefit of the group.

 

We gear up to the 9's, and if you kill one of us, your taking that guy out of the game for hours, so we tend not to be the most trusting group.

 

And I do take what we do I a somewhat realistic outlook on the game.

 

We are the preppers, we have everything we need to survive, we took over a military base, and we defend it from any that would come to take our supplies.

 

We don't need any more mouths to feed.

 

Maybe it will have more impact once the game becomes more persistent, and we can actually claim territories, but for right now we work with what the game gives us.

+1 mate. I think people so easily overlokk the idea that people who work with groups are interacting. Just because we choose not to be all merry and cheritable in a freakin' apocalypse doesnt mean were not interacting. we are interacting with by working together with our own, your either one of us or your a threat to us.

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"we need to be forced to  interact with others" ?

 

 in my view, no, we dont

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Why would discussing the fundamentals of the game seem silly? We're here to offer input, not just wait until it's finished before complaining.

 

Because complaining about "fundamentals" at less than mid-point of development seems extremely premature.

 

Not really, these are hardball questions that NEED to be considered, and probably have been considered since the mod was in its initial idea phase. It just so happens that those of us with testing experience or want to see the game grow cut straight to the meat of the issues. It's something other games need to build around if they want to be GOOD games. If a game wants to COMPETE with others it is one that will be discussed at length, listening to people, discussing the cores.

 DayZ isn't competing with jack. If they were considered since the mod, then the devs know about it. I'm just going to say it: APLHA.

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It should be like Pokemon, trading 2 pokemons to get an exclusive one (i.e Alakazam or Golem), trade mosins to get Bazookas.

 

Problem solved.

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Because complaining about "fundamentals" at less than mid-point of development seems extremely premature.

 

We're not just along for the ride, blindly accepting every twist and turn the developers take us on. They value the community's feedback. We're discussing and giving feedback. The community (not only in this thread) has made it quite clear that they want more from this game than slow-paced combat versus other players.

 

People can dismiss the PVE aspect of DayZ until they're blue in the face, but until players control the actual zombies, it's equally (if not more) about PVE. PVP should be equally as important, but the game shouldn't be based on it like it is now. We just want to help steer this game clear of the same fate the mod suffered.

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We're not just along for the ride, blindly accepting every twist and turn the developers take us on. They value the community's feedback. We're discussing and giving feedback. The community (not only in this thread) has made it quite clear that they want more from this game than slow-paced combat versus other players.

 

People can dismiss the PVE aspect of DayZ until they're blue in the face, but until players control the actual zombies, it's equally (if not more) about PVE. PVP should be equally as important, but the game shouldn't be based on it like it is now. We just want to help steer this game clear of the same fate the mod suffered.

 

And if you missed it, Rocket said at Rezzed that people are kos'ing because there is nothing else to do. Deducing in its most simple form that there is a need for more things to do. In other words, they know about it. There is nothing else to do, verbatim. Maybe do a small amount of research instead of getting misguidedly long-winded and acting like your doing something. Your bored and complaining, that's it.

 

Your not giving feedback, your complaining about something they already know about. Research is your friend, not your enemy.

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LMAO i figured it would fit this thread. XD

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For example if you've killed 3 people in 1 death you would be banned for 2 days when you die next. 

 

This, quite literally IS the most dumbest idea I have heard on these forums and that is saying a lot as there have been some pretty dumb suggestions. WOW!

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This, quite literally IS the most dumbest idea I have heard on these forums and that is saying a lot as there have been some pretty dumb suggestions. WOW!

 

I can understand being banned for committing suicide too many times putting strain on the server.

 

For server hopping, for combat logging and for ghosting.

 

But for killing people WTF ?

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 DayZ isn't competing with jack. If they were considered since the mod, then the devs know about it. I'm just going to say it: APLHA.

And if you did an ounce of research you would know that I know this, and have explained alpha more than once. DayZ is competing in the games market against any game out there, whatever tomb raider they are working on, borderlands, Madden, final fantasy 2 million. You name it, if it is on shelves dayZ has to sell itself over that product. It's simple business.

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I think the key to people working together is simple... way to many zombies.. Im sure i watched a vid that mentioned they want to place 800 zombies alone in cherno some day.. I wonder how far from more realistic zombie numbers we are

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And if you missed it, Rocket said at Rezzed that people are kos'ing because there is nothing else to do. Deducing in its most simple form that there is a need for more things to do. In other words, they know about it. There is nothing else to do, verbatim. Maybe do a small amount of research instead of getting misguidedly long-winded and acting like your doing something. Your bored and complaining, that's it.

 

Your not giving feedback, your complaining about something they already know about. Research is your friend, not your enemy.

 

People running around slaughtering each other is rampant in the mod, too. Where've you been? It doesn't matter how many gimmicky things they add, people are just going to use whatever they add to kill other players unless something is done to increase the value of a player's life, either by some sort of skill-based system (as was mentioned by someone earlier) or by increasing the difficulty of the environment tenfold. This isn't/won't be a simulation of anything except PVP.

 

Alpha or not, the ideal doesn't change. So yes, we are giving feedback, in how we'd like to continue forward. Rocket doesn't have any better grasp on what's going to keep people from slaughtering each other than anyone else does. Unless he has a degree in psychology, all he can do is surmise like the rest of us.

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Forcing people to intereact, oh wow.

 

So, you're another person that dislikes basic mechanics of DayZ but instead of trying to adapt or looking for a game that better suits you, you'd rather suggest that everyone else is forced to play the way you like.

 

Why aren't those threads insta-locked?

 

 

Post your ideas in suggestions forum.

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Forcing people to intereact, oh wow.

 

So, you're another person that dislikes basic mechanics of DayZ but instead of trying to adapt or looking for a game that better suits you, you'd rather suggest that everyone else is forced to play the way you like.

 

Why aren't those threads insta-locked?

 

 

Post your ideas in suggestions forum.

 

This thread isn't a suggestion, it's a general discussion on the state of player interaction. I haven't really suggested anything. If you feel that a game designed around the premise of a zombie apocalypse doesn't require you to band together with your fellow man, then you need to go watch some zombie movies.

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This thread isn't a suggestion, it's a general discussion on the state of player interaction. I haven't really suggested anything. If you feel that a game designed around the premise of a zombie apocalypse doesn't require you to band together with your fellow man, then you need to go watch some zombie movies.

 

Maybe the problem is you've watched too many zombie movies and expect every zombie game to be like L4D.

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I know you don't believe this....but:

 

This game is about killing people, it just has a post apocalyptic backdrop.

 

I mean FFS he made the mod because he bought a shooter game.

 

The original game he played before making the mod was a group orientated tactical shooter.

 

The company that built the original game, and the company he now works for, makes simulations and TACTICAL SHOOTERS.

 

Why do people think it will stop being a shooter?

 

Get some friends, get a TS channel, and by all means INTERACT.

 

Looking for friends in this game is why you get shot in the face so much.

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Maybe the problem is you've watched too many zombie movies and expect every zombie game to be like L4D.

NO, hes talking about CLASSIC zombie movies not ones that involve mutations. Although mutated zombies CAN spice things up like with State Of Decay there not as over the top and out there as the L4D ones were. He means classic hordes that just swarm and overwhelm ppl when they think they can go at it gun hoe like Rambo.

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I know you don't believe this....but:

 

This game is about killing people, it just has a post apocalyptic backdrop.

 

I mean FFS he made the mod because he bought a shooter game.

 

The original game he played before making the mod was a group orientated tactical shooter.

 

The company that built the original game, and the company he now works for, makes simulations and TACTICAL SHOOTERS.

 

Why do people think it will stop being a shooter?

 

Get some friends, get a TS channel, and by all means INTERACT.

 

Looking for friends in this game is why you get shot in the face so much.

There is NOTHING wrong with a shooter game but this should ENHANCE the zombie experience not dumb it down like every other shooter and take the other elements away or make them minor trivialities.

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NO, hes talking about CLASSIC zombie movies not ones that involve mutations. Although mutated zombies CAN spice things up like with State Of Decay there not as over the top and out there as the L4D ones were. He means classic hordes that just swarm and overwhelm ppl when they think they can go at it gun hoe like Rambo.

 

In my dreams will someone make a Romero game worthy of the name; Fiddlers roof just didn't cut it :)

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