Jump to content
Sign in to follow this  
TheWizard14

What I predict DayZ will achieve by the end of the year.

Recommended Posts

Its the truth.

 

Ive gone largely back to the mod. mostly private hives. Not because i want 20 bajillaion helos in cherno, but because quite frankly the games greatest strength was being built on arma. An avid modding comunity kept it thriving. "official" mod died out because people didnt like the direction it took. Comunity mods were better for the people playing them.

 

Private hives saved DayZ when the hacker flood started. as an admin on official you had minimal recourses to ban on your own servers with out solid logs- on  private you could spectate and even ban on suspicion alone. did some admins abuse it? sure. were there good servers with mature admins? yes. and those are the ones that became enormously popular.

 

Mods DID split the community. And for the better to be honest. Yes there were few purists dissapointed at the dwindling participation in official. dont blame the mods blame the devs for not producing something that was as good as or better then high popular mods (See: dayZero, Epoch, Origins) these split offs all had thier flaws but offered way more to thier player base then official did.

 

I seriously would have ponied up 59.99$ (the release day going rate of AAA titles in the US) on day one for polished version of an early dayZ mod with comunity mods/private hives allowed. Why? look where this alpha made my professional devs is right now? Search youtube for SA private hive and you'll see they already have tents and vheicles working. its basicly a dayZ vanilla mod redux. Funny isnt it? those of us who bought legitimate copies are locke dout of playign on servers with modded files- but the pirates get to enjoy a game worked on by modders thats already further ahead then this will be in the next 6 months.

 

I was only laughing at the price you told and the fact that you thought QQers would suddenly evaporate just because of these features, they'll always find something else to whine about.

 

Anyways, I have DayZ legit, and DayZ pirated to play on modded servers. (though I play modded less just because I like to have fun on regular game.) Just go do that if you're sad about not being able to play modded.

 

Oh, and before the admins get on me about the pirated and say I have no proof of having the actual game: http://steamcommunity.com/id/lelburd

 

Go look at recently played. I've given my support.

Edited by Dr.Burd

Share this post


Link to post
Share on other sites

What part of zombie and animal ai is still being worked on don't you understand?

I am aware its being worked on but its so painfully slow and the team seem focused on adding more weapons that we can use to shoot each other with instead of fixing the zombies. 

Share this post


Link to post
Share on other sites

I was only laughing at the price you told and the fact that you thought QQers would suddenly evaporate just because of these features, they'll always find something else to whine about.

 

Anyways, I have DayZ legit, and DayZ pirated to play on modded servers. (though I play modded less just because I like to have fun on regular game.) Just go do that if you're sad about not being able to play modded.

 

Oh, and before the admins get on me about the pirated and say I have no proof of having the actual game: http://steamcommunity.com/id/lelburd

 

Go look at recently played. I've given my support.

Never said they would evaporate mate- I just think if they'd let the comunity run with the project we'd all have more content and more fun.

 

frequent excuses tossed about:

-"The engine'd been gutted and many of the content in Mod wont work" *Illegeal modded servers prove this wrong.

-"Its not ready and modders wont be able to work with it in its state" *Really aggervating considering dean himself started as a modder should know better. no ones asking for a hand-holdey editor with doccumentation on constantly evolving features, but the veteran arma engine modders and coders CAN and WILL work with it. Apparently at a faster pace then the paid developers...

-"Mods Divide the community" *Yes they do. But how many random Deathmatchers went to that super hardcore Namalsk mod where just survivng your first day was doubtful? not many. Overwatchs gave them a nice Free-for-all DM with bonus zombies to play in. Mods mean you can choose.

-"private servers lead to admin abuse" *Some do, Some dont. If you dont linke how a server is run play a different one, or rent your own. better to have the option then being stuck with hackers and exploiters (that, lets be honest, can never be 100% stomped out)

 

Like i said i dont endorse piracy at all. I Have literally deleted people from my FL for having pirated games. i despise them. Its because of thier kind im forced to put up with shiddy DRM in some of my favorite titles. That said im equally angry that Dean and his team refuses to acknowledge that the modding comunity is just as capable as he is (how did he get started on this again? ohh right, by modding A2!).

Share this post


Link to post
Share on other sites

My list for December....

 

Proper zombies....Theres more than enough time between now and then for this new studio to drop a hell of an update. With that many peeps dedicated to zombie AI I think some peeps will be in for a surprise.

 

Vehicles....Not just ported mod vehicles but re-worked dayZ SA ones. Not to mention a new repair system, and judging from the food drink system that's gonna be epic.

 

Mayyyyybe direct x 10/11....Huge thing for the engine.....lets see moders do this ;)

 

Hunting and Enemy animals.....In the mod - animals just wander aimlessly and don't react to anything. SA - dean has said animals will be like reverse zombies and trry to avoid you, also we can get hurt by some.

 

Modders are great, but while those pirates have some crappy ported mod stuff, im more than happy to keep that in the mod. Il wait and watch as the dev team hopefully improves on each mechanic one by one. I hope each one they do crushes more and more of the negative...."too slow" people.

 

It isn't going slow....its just they aren't throwing in things just to make it "enjoyable". They are focusing on more core elements of the engine to make it perform better. Oh and at the same time doing zombie AI, and trickling in content updates like items and such all the time.

 

I

Share this post


Link to post
Share on other sites

Fireplaces gordammit..how come ain't no one of ya's mentioned fireplaces !

..and pooping.

  • Like 1

Share this post


Link to post
Share on other sites

OP had a fairly good guess on what we might see this year. I played the game for an hour since the update and do not plan on playing again soon.

 

This game has by far the slowest development I've ever seen, its quite terrible. I would love to play this game but its not worth it right now and possibly not ever. Spending actual money on this game was a horrible mistake. I didn't realize until now that bohemia and Hall have already made as much money as they can and don't really care about progressing further.

 

It took months to give us this absolutely worthless update and i have yet to see a single improvement in my gameplay. When I first bought the game it wasn't too bad. My shots registered and I only had to deal with a few bugs. Now it is the opposite.

 

You forum fanboys will defend this game with your life to try to get credit from the forum administrators like it means anything. Keep following suit.

 

This game was doomed from the start. 1. Worst game engine 2. Minimal development team 3. They adopted the "alpha scam".

 

The best part is when people complain about bugs in the game they delete their forum posts so they can't influence the negative but progressive reinforcement game developers need to expedite their developing process. Without players giving criticism there will be no progression.

  • Like 1

Share this post


Link to post
Share on other sites

jingels...find the door. :D

 

I wonder if they whould do the Alpha Access again... :D

 

 

You forum fanboys will defend this game with your life to try to get credit from the forum administrators like it means anything. Keep following suit.

 

Nicely disguised insults dont hide the fact that you seemingly cant/dont want to read patchnotes or have beign partaken in any Alpha Programm.

Edited by {Core}BlackLabel

Share this post


Link to post
Share on other sites

What part of zombie and animal ai is still being worked on don't you understand?

 

Core concept. 

Edited by Capo

Share this post


Link to post
Share on other sites

I know it's a kind of different engine and all but I kind of find it sad that we are just struggling to get the stuff that was already in the mod.

 

Cant stress enough, they are NOT trying to implement anything thats already in the mod, thats why its taking so long.

The mechanics, such as hunting, cooking, vehicles and animal AI, is being written from scratch, theres no copy paste and its far more complex then anything in the mod, so you cant really compare it like this.

 

It sounds like you need to read some of the devblogs and stop assuming its just a copy of the mod.

 

-"The engine'd been gutted and many of the content in Mod wont work" *Illegeal modded servers prove this wrong.

 

Who said this? Dean sure as hell didnt, and since we all know its still the RV engine, and they started with the mod, its quite illogical to state something like that.

 

-"Its not ready and modders wont be able to work with it in its state" *Really aggervating considering dean himself started as a modder should know better. no ones asking for a hand-holdey editor with doccumentation on constantly evolving features, but the veteran arma engine modders and coders CAN and WILL work with it. Apparently at a faster pace then the paid developers...

 
The "problem" here is the same problem we where facing in the Arma III development phase. Mod content being broken several times a week, because of changes to the game and core elements the mods are using.
Thats the primary reason you dont have mod support in the SA yet, things will change so much and the mods will break so much, before the game is done, that its simply not worth it yet, neither for the developers (listening to crying babies) or modders (wasting time, over and over trying to fix the mod after each update)
 

-"Mods Divide the community" *Yes they do. But how many random Deathmatchers went to that super hardcore Namalsk mod where just survivng your first day was doubtful? not many. Overwatchs gave them a nice Free-for-all DM with bonus zombies to play in. Mods mean you can choose.

 
That is very true, but the entire purpose if tha standalone is to bring the community back together, and create a game with the "best of both worlds" so to speak.
If they didnt want this, they could just have "polished up the mod and released it" like you said earlier.
 

-"private servers lead to admin abuse" *Some do, Some dont. If you dont linke how a server is run play a different one, or rent your own. better to have the option then being stuck with hackers and exploiters (that, lets be honest, can never be 100% stomped out)

 
Tha hacking/cheating in the standalone is already down to a minimum, if you read the forums theres not a whole lot of posts about this, compared to the mod in Arma II, so that kinda makes your argument invalid there mate.
They need to establish "ground rules" for private hive admins and they need to create a system to punish the bad admins, like removing acces to the private DB, which will be handled by BI, exactly like the public server's DB is now.
 
They cant just release it "as is", because it will create the clusterfuck they ran from in the mod, and nobody wants that.
 
 

This game was doomed from the start. 1. Worst game engine 2. Minimal development team 3. They adopted the "alpha scam".

 

  1. You obviously have no idea what the RV engine is capable of, theres no other engine like it in the world, and its BI's own engine, thats why it was choosen, they could have gone with far worse engines for this genre og game.
  2. BI have always had small development teams, are you implying small team = disaster game? So that would also mean everything Ubisoft and EA spits out is pure gold in the gaming world? It doesnt make sense mate.
  3. They didnt adopt anything, they saw how the alpha halped them develop Arma III, which was theyre first early acces game, they then used it for Take On Mars and now DayZ. If its a scam stop paying money for it and wait to see the result, but ive played BI games long enough to understand that quality takes a long time.
Edited by Byrgesen
  • Like 2

Share this post


Link to post
Share on other sites

Private servers must be 100% at paying owners discretion. This includes everything from clan only, spawn with Mosin, 10x normal vehicles, etc.

 

Also if modding becomes a thing that means altered game files (uincluding additional units/weapons/gear. there is no viable way to have Modded servers share a commong DB when they have varied content.

 

again, not to be rude i have been on both sides of this. IF YOU JOIN A PRIVATE SERVER AND DONT LIKE THIER POLICIES DONT FREAKING PLAY THERE!

Share this post


Link to post
Share on other sites

Oh it's another one of these posts where uneducated people come in to show everyone what they don't know about DayZ and Game Development.

  • Like 3

Share this post


Link to post
Share on other sites

All i want is a polished version of the mod. They didnt need to do a total re-invention.

 

How to make dayZ good:

 

1. Take very early version of mod

2. Add crafting and base building similar to epoch (but no stupid AI trader that will let you get everything with ease)

3. Optimize performance and security

4. Release on steam for 40-50$

5. Allow private servers/modded servers from day 1

 

everyone plays the servers/mods they like and no one is left QQing about game direction.

 

That sounds like an awful game. Anyway, based on the statements from the devs, I don't see the SA as moving along to be a shined up version of the mod, but rather a game that will move in its own direction (a lot more anti-game survival elements, less base building, vehicles and military weapons (and loot in general) a lot rarer). So you may even have to wait forever (or at least until modding will be enabled) to receive many of your precious mod features.

  • Like 1

Share this post


Link to post
Share on other sites

That sounds like an awful game. Anyway, based on the statements from the devs, I don't see the SA as moving along to be a shined up version of the mod, but rather a game that will move in its own direction (a lot more anti-game survival elements, less base building, vehicles and military weapons (and loot in general) a lot rarer). So you may even have to wait forever (or at least until modding will be enabled) to receive many of your precious mod features.

I guess thats what happens when a game evolves from a mod.

 

Many of the early players just want a refined version of what they loved not a whole new animal.

Share this post


Link to post
Share on other sites

All i want is a polished version of the mod. They didnt need to do a total re-invention.

 

How to make dayZ good:

 

1. Take very early version of mod

2. Add crafting and base building similar to epoch (but no stupid AI trader that will let you get everything with ease)

3. Optimize performance and security

4. Release on steam for 40-50$

5. Allow private servers/modded servers from day 1

 

everyone plays the servers/mods they like and no one is left QQing about game direction.

 

Or just go play Epoch?

  • Like 1

Share this post


Link to post
Share on other sites

Or just go play Epoch?

Trader makes it stupid. That one feature makes it all pointless. the ability to sell almost any crap loot to get gold and just buy all the supplies removes any "value" to anything. If you had to work with a group of 20+ for weeks farming and crafting the resources to build those bases (or the means to breach them) it'd be more interesting. I've tried epoch and LOVE the construction system, but thats all it has going for it.

Share this post


Link to post
Share on other sites

Hopefully the announcement and showing of H1Z1 will be the boot to make them work that extra bit harder. You'd think almost 31million dollars would help the development speed up.

  • Like 1

Share this post


Link to post
Share on other sites

Hopefully the announcement and showing of H1Z1 will be the boot to make them work that extra bit harder. You'd think almost 31million dollars would help the development speed up.

 

All H1Z1 will be doing is draw gamers away for a little while imo. Planetside 2 engine is crap and tbh I don't have much expectations from H1Z1. Also they have already made more money than they'd hoped for, competition is not really an issue any more.

Share this post


Link to post
Share on other sites

All H1Z1 will be doing is draw gamers away for a little while imo. Planetside 2 engine is crap and tbh I don't have much expectations from H1Z1. Also they have already made more money than they'd hoped for, competition is not really an issue any more.

Everyone says PS2 is crap, i dont see whats so bad about it? unless smething got masively changed recently all that paying on micro-transactions did was give you a "short cut" to upgrades you can grind the old way anyways? i have plenty of hours logged and still enjoy it from time to time

Share this post


Link to post
Share on other sites

Everyone says PS2 is crap, i dont see whats so bad about it? unless smething got masively changed recently all that paying on micro-transactions did was give you a "short cut" to upgrades you can grind the old way anyways? i have plenty of hours logged and still enjoy it from time to time

I've only played a few quick goes on PS2 and can see that it can handle hundreds of players at once, the engine didnt lag a lot or glitch,i made a few kills, graphics seemed on par with Mass Effect 3 or a newer Halo..it was nice big environment. I can see it been a great engine for a zombie game.

Share this post


Link to post
Share on other sites

I've only played a few quick goes on PS2 and can see that it can handle hundreds of players at once, the engine didnt lag a lot or glitch,i made a few kills, graphics seemed on par with Mass Effect 3 or a newer Halo..it was nice big environment. I can see it been a great engine for a zombie game.

the one down side is that the massive cluster-eff battles with tons of tanks and aircraft going all at one control point would bog down pretty much any mid range system. you really need a nice PC to enjoy the biggest fights, which is kinda it's main selling point.

Share this post


Link to post
Share on other sites

the one down side is that the massive cluster-eff battles with tons of tanks and aircraft going all at one control point would bog down pretty much any mid range system. you really need a nice PC to enjoy the biggest fights, which is kinda it's main selling point.

 

And in those huge battles player would render 5 meters from you - did they ever fix that? Also, compared to Arma, PS2 map size is laughable. a 1000 players on that would be a shitty pvp fest and how are they going to handle hundreds of zeds too and griefers burning down everything?

Share this post


Link to post
Share on other sites

Hopefully the announcement and showing of H1Z1 will be the boot to make them work that extra bit harder. You'd think almost 31million dollars would help the development speed up.

 

 

You cant just throw Money at the code to make it compile... :rolleyes:

  • Like 1

Share this post


Link to post
Share on other sites

Comparing the status of DayZ Standalone to DayZ mod is like comparing an apple to an elephant.

 

Yeah, you can try to do it, but you're still going to end up with an apple and elephant in the end... because they're two different concepts.

  • Like 2

Share this post


Link to post
Share on other sites

You cant just throw Money at the code to make it compile... :rolleyes:

They did hire more people thanks to the money they got in though.

It's a shame OP and a few others don't make games, because then we'd have a new polished release each week.

Share this post


Link to post
Share on other sites

Comparing the status of DayZ Standalone to DayZ mod is like comparing an apple to an elephant.

 

Yeah, you can try to do it, but you're still going to end up with an apple and elephant in the end... because they're two different concepts.

I think thats what gets alot of old dayZ vets myself included a bit hot. It's called DayZ, but its not the DayZ that went viral and sucked us all in. It's a total re-invention of the wheel. I suppose one could look at it that same as the Battlefield releases from BC2 onwards. (EG BC2 was a fun game in and of it's self- taken purely for that it was great. but most of us BF1942 and BF2 vets hated it because it didnt fit into the same design and balance regimine as the earlier titles)

 

I just hope that when its all done and private servers are done some modders will turn it back into what it was in the early days of the mod with some nicer lighting and optimizations. that would make my purchase worth while.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×