OrLoK 16185 Posted April 27, 2014 I don't feel it is unreasonable at all. There is something wrong with a game when everyone is setting "Object Detail" to "Very Low" because they would, otherwise, be at a disadvantage. Object Detail should change the complexity of objects rendered and not the number of objects rendered. Everyone should see the exact same objects at all times. If you cannot render all of those objects then you should be forced to turn down your view distance.Hello there it is unreasonable telling people to go and buy new stuffs. What does need to be done, IMHO, to which you allude is to, is balance the discrepancy between some of the settings Like being able to turn grass off completely. rgds LoK Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted April 27, 2014 Hello there it is unreasonable telling people to go and buy new stuffs. What does need to be done, IMHO, to which you allude is to, is balance the discrepancy between some of the settings Like being able to turn grass off completely. rgds LoK Yes! I shouldn't have to buy a new PC to play DayZ. The settings I have currently make the game /PLAYABLE/ for me. I should not be forced to spend my cash on new hardware, though I am getting a new PC, no one should be forced to buy a new rig for a game that may already run smoothly with specific settings. Share this post Link to post Share on other sites
martink8190@gmail.com 149 Posted April 27, 2014 What the F I thought this has been fixed already? ( or was that only in A3 ?) #Some people are still running 7 year old computers and if games didn't push forward they would run it another 10. Sorry but PC hardware is reasonably priced these days and if you shop with bit of a knowledge you can get more than fair PC for $600. IF one is unable to save $600 in a years time you might be better off doing something else than playing a games then sorry to say 1 Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 (edited) Hello there it is unreasonable telling people to go and buy new stuffs. What does need to be done, IMHO, to which you allude is to, is balance the discrepancy between some of the settings Like being able to turn grass off completely. rgds LoK Orlok has nailed it on the head too, A lot of selfish extremist gamers here I see. Not only are you Selfish enough to kick all Mid Specs out of the game but also selfish enough to restrict BIS sales to a certain threshold of PC's. I highly doubt BIS will screw over so many people with mid end PC's. Remember that DayZ already has a rather Mid-High Spec need as it's rather resource hungry and not the best optimized game out there. Pro gamers have always been reducing video card settings to get more frame rates out of their games over Quality, Because Speed = more important than Quality when you play competitively. It happens with every game, Hell even RTS games like Starcraft II, and definitely FPS games like Counter Strike. Lol I remember the good old CS days when people would Console Script loads of things out of the game such as the hands and weapon, and play with just a cursor. It's just the way technology works. If you want the Quality then just accept the fact that you need to spend more time scouting for players. Or just lower your settings too, you have two options which are both better than kicking off thousands or millions of mid spec gamers off the game. Be glad that the game doesn't remove nearby grass even on the lowest settings, which by looking at the login screen (with your character standing across different landscapes) is/was suppose to remove grass, but takes no effect ingame. Deal with it. PS. I like the fact that foliage gets in the way of a snipers aim while prone, they shouldn't have too easy now should they? Edited April 27, 2014 by blazed Share this post Link to post Share on other sites
qww 287 Posted April 27, 2014 i 100% agree that grass draw distance is a problem. it puts the player who is prone at a massive disadvantage. and removes the ability to use the map properly in many cases.it is 1 of my main problems with the alpha. i am hopeful that there will be a solution to this massive problem Share this post Link to post Share on other sites
MrLuv 7 Posted April 27, 2014 It would be nice if it were something that could be forced/restricted server side. That way people could choose a server based on their pc specs. Share this post Link to post Share on other sites
Bororm 1156 Posted April 27, 2014 You shouldn't have to buy a new pc to play, but you shouldn't have an advantage for having a shitty comp either, is the point. Share this post Link to post Share on other sites
Ben_uk 24 Posted April 27, 2014 At the moment I don't think there is a PC on is earth that can run dayz flawlessly without frame drops in towns etc. Perhaps wait until BI make changes to the threading and renderer before passing judgement on final performance. Share this post Link to post Share on other sites
qww 287 Posted April 27, 2014 (edited) At the moment I don't think there is a PC on is earth that can run dayz flawlessly without frame drops in towns etc. Perhaps wait until BI make changes to the threading and renderer before passing judgement on final performance.what does this have to do with the problem with grass draw distance Edited April 27, 2014 by qww Share this post Link to post Share on other sites
Guest Posted April 27, 2014 Instead of figuring out how to render the grass... Why don't we render the player in such a way where he has parts of him "invisible" as if they were camouflaged or behind foliage. It would look pretty funky though... Share this post Link to post Share on other sites
qww 287 Posted April 27, 2014 Instead of figuring out how to render the grass... Why don't we render the player in such a way where he has parts of him "invisible" as if they were camouflaged or behind foliage. It would look pretty funky though...yeah there has to be some solution, and i imagine that is what it will be, rather than rendering grass, unfortunately Share this post Link to post Share on other sites
Katana67 2907 Posted April 27, 2014 Solution outlined throughout the thread, via a nice thread on the BIS forums regarding ARMA III. Share this post Link to post Share on other sites
gibonez 3633 Posted April 27, 2014 What, so you support advantages to those on better hardware but not on outdated hardware? Of course that has always been the case with pc gaming. Pc gaming rewards people who have better hard ware. When playing a flight sim on pc does the guy with a 400 dollar hotas flight stick not have an advantage over someone using a 360 controller ? does the guy playing on a 4k monitor not have an advantage over a guy with a 1600p screen ? Does the guy with a gaming keyboard with a bunch of macros that facilitate everything from bandaging to eating not have an advantage over the guy with a 9 dollar microsoft keyboard ? That is pc gaming. Victor tot he one with skill and or the guy with the best system. good culture imo it forces technology forward and this is good for all. Share this post Link to post Share on other sites
liquidsnake 275 Posted April 27, 2014 I agree with the sinking method. Better to have high-end PC users have an advantage, than low-end PC users have that advantage and making high-end users actually adjust their settings for the worse to have said advantage. Makes no sense. I have a mid-end PC myself, so I might even end up with a disadvantage, but so be it. Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 (edited) I don't feel it is unreasonable at all. There is something wrong with a game when everyone is setting "Object Detail" to "Very Low" because they would, otherwise, be at a disadvantage. Object Detail should change the complexity of objects rendered and not the number of objects rendered. Everyone should see the exact same objects at all times. If you cannot render all of those objects then you should be forced to turn down your view distance. Not sure about others computers but when I set object detail level to very LOW other players in the distance turn into very weird glitchy pixels that are very hard to see, almost as a player is not rendering properly, I set Object detail level to MAX and now I see them clear and crisp! Edited April 27, 2014 by blazed Share this post Link to post Share on other sites
p4triot 207 Posted April 27, 2014 Wouldn't you find it weird though? I mean you zoom up to an area, you see nothing... then a few seconds later something pops up, I think the way they have it now works pretty fine. Because it goes both ways it's not unfair on one person. Secondly when you have close combat encounter, the foilage really helps to blend in somewhat. I would be fine with removing grass alltogether, I don't want camping too be a big thing, that's boring. Its not unfair but it's also not about fairness... that argument could also be used if we all went with god mode, which is also fair as long as all have it, but it is not really suitable in the game isn't it. EDIT - Check this out, seems like a fairly low overhead solution http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it Really like this solution. Share this post Link to post Share on other sites
hombrecz 832 Posted April 27, 2014 For starters, I'd be happy if grass rendered in optics with greater then 2x zoom. Share this post Link to post Share on other sites
gibonez 3633 Posted April 27, 2014 What needs to happen is there is a baseline level that everyone must render the game at. no daam near pixelated graphics. What also needs to happen is a view distance slider. If someone has a 290x or a gtx 780 ti then let them be able to see 5 miles then again of course if someone has a 750 ti let them be able to crank that down to half a mile. 1 Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 Its not unfair but it's also not about fairness... that argument could also be used if we all went with god mode, which is also fair as long as all have it, but it is not really suitable in the game isn't it. Really like this solution. Wtf how is godmode even remotely close to a graphic perference? God Mod breaks the whole game and defies everything about it. If you wanted to make a reasonable comparison you could have said, its like, No one can right click zoom in, No one can adjust FOV, no one can wear Camo gear, These are all graphical things, they change the way a game works but it's still all fair because it applies to everyone. God mode made no sense here. Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 (edited) What needs to happen is there is a baseline level that everyone must render the game at. no daam near pixelated graphics. What also needs to happen is a view distance slider. If someone has a 290x or a gtx 780 ti then let them be able to see 5 miles then again of course if someone has a 750 ti let them be able to crank that down to half a mile. Um what, so you just want mid spec pc gamers to be a running around like headless chickens expecting things to pop up suddenly while you can snipe them from a distance just because you got a higher end PC? Ugh this is just another form (and an expensive one) of P2W. No thanks, Just make it a High End Spec game instead then... I have no doubt that BIS would come have with a much better solution, if not then keep the current system in place, doubt they'll take on some of these terribly suggested ideas. Unlike you BIS doesn't think from the Perpective of "I have a High end machine" so I want it to benefit me in this way... etc. You already have enough of an advantage when you running with 60 FPS vs someone who is running at 20 FPS Edited April 27, 2014 by blazed Share this post Link to post Share on other sites
gibonez 3633 Posted April 27, 2014 Um what, so you just want mid spec pc gamers to be a running around like headless chickens expecting things to pop up suddenly while you can snipe them from a distance just because you got a higher end PC? Ugh this is just another form (and an expensive one) of P2W. No thanks, Just make it a High End Spec game instead then... I have no doubt that BIS would come have with a much better solution, if not then keep the current system in place, doubt they'll take on some of these terribly suggested ideas. Unlike you BIS doesn't think from the Perpective of "I have a High end machine" so I want it to benefit me in this way... etc. No what I want is the in games graphics to reflect that of the machine the player has. Having a 5 mile view distance does not mean you will be shooting anyone from 5 miles. Even a 1 mile view distance would mean making a 1 mile shot that isnt going to happen with wind and the other factors coming in. However having a 5 mile view distance means alot of things for gameplay. It means being able to stalk players from great distances, it means being able avoid groups of players by being more situationally aware. That is not the point though, the point is if you are unhappy about how you can play the game then upgrade your daam computer. That is the problem, PC devs are stuck making games for the lowest common denominator and at the end they get a dated looking game that has no future proofing. Make the game like crysis 1, make a game that demands the most out of pcs and continues to look amazing for years to come. A game built for future hardware. Share this post Link to post Share on other sites
p4triot 207 Posted April 27, 2014 (edited) Wtf how is godmode even remotely close to a graphic perference? God Mod breaks the whole game and defies everything about it. If you wanted to make a reasonable comparison you could have said, its like, No one can right click zoom in, No one can adjust FOV, no one can wear Camo gear, These are all graphical things, they change the way a game works but it's still all fair because it applies to everyone. God mode made no sense here. What made no sense is the fairness argument, and I showed you why is that. Fair doesn't mean acceptable. Edited April 27, 2014 by p4triot Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 (edited) No what I want is the in games graphics to reflect that of the machine the player has. Having a 5 mile view distance does not mean you will be shooting anyone from 5 miles. Even a 1 mile view distance would mean making a 1 mile shot that isnt going to happen with wind and the other factors coming in. However having a 5 mile view distance means alot of things for gameplay. It means being able to stalk players from great distances, it means being able avoid groups of players by being more situationally aware. That is not the point though, the point is if you are unhappy about how you can play the game then upgrade your daam computer. That is the problem, PC devs are stuck making games for the lowest common denominator and at the end they get a dated looking game that has no future proofing. Make the game like crysis 1, make a game that demands the most out of pcs and continues to look amazing for years to come. A game built for future hardware. Oh God...Firstly what do you expect the developers to do? PC's are not Consoles, with Consoles you know what your target is, PC technology is so RAPID you have no idea where PC technology would be when you finish developing your game 2-3 years later. Crysis 1 Yes Solo Player Game, You want to Pump out all the beautiful graphics at with your monster PC go play a Solo game. Multiplayer games don't work like that, You need to be thinking about Internet Connection, FPS, Ping, Servers, Server sided calculations, differen't people coming from all different parts of the country/world to play together. So it's only natural for Graphics to be a less important as a factor as compared to General gameplay that *most* people will enjoy. Edited April 27, 2014 by blazed Share this post Link to post Share on other sites
blazed 71 Posted April 27, 2014 What made no sense is the fairness argument, and I showed you why is that. Fair doesn't mean acceptable. ... Just no.Yes yes, the sky is green you win. 1 Share this post Link to post Share on other sites
qww 287 Posted April 27, 2014 Oh God...Firstly what do you expect the developers to do? PC's are not Consoles, with Consoles you know what your target is, PC technology is so RAPID you have no idea where PC technology would be when you finish developing your game 2-3 years later. Crysis 1 Yes Solo Player Game, You want to Pump out all the beautiful graphics at with your monster PC go play a Solo game. Multiplayer games don't work like that, You need to be thinking about Internet Connection, FPS, Ping, Servers, Server sided calculations, differen't people coming from all different parts of the country/world to play together. So it's only natural for Graphics to be a less important as a factor as compared to General gameplay that *most* people will enjoy. grass draw distance (or something that simulates it) is a general game play factor, it is the most important thing the game is currently missing if its not a "game play factor" in dayz, i dont know what would be a "game play factor" in this game. i am not concerned at this stage in development, although if this issue is not addressed in future i would be disappointed and suprised Share this post Link to post Share on other sites