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preacherlr

As-50_Thermal and MP5K [ Standalone ]

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Probably, I think sometimes you get a little overdone about these little things. Generally I wouldn't worry about anything from experimental branches until its' implemented in the game. Hell, the release form is still in a buggy alpha, experimental updates are only going to be worse.

But I'm pretty sure we won't be seeing a massive attachment overhaul like you want them to make, seems like the system is there to stay (Although I don't work for Bohemia so I can't say a word.)

On a lighter note, they did make it a point to mention they'd be "tweaking" the accuracy of some weapons during the main update, so we may finally see some reasonable M4 accuracy.

 

Awesome news if it becomes true.

 

although I will settle for nothing outside of real life accuracy when it comes to the weapons. A slight improvement will still sadden me. I wan't a 2 moa m4 at 100 yards regardless of what buttstock or handguard is on it. Handguard should just affect recoil absorption , and or sway.

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Awesome news if it becomes true.

 

although I will settle for nothing outside of real life accuracy when it comes to the weapons. A slight improvement will still sadden me. I wan't a 2 moa m4 at 100 yards regardless of what buttstock or handguard is on it. Handguard should just affect recoil absorption , and or sway.

I wish I could tell you we'd get simulated accuracy but they've left it vague, possibly intentionally.

What I can definitely agree with is that the Magpul parts should not artificially boost the weapon's accuracy. The main benefits I could see would be having higher mobility and more durability with said parts, but recoil/accuracy wouldn't be any different because you added a new handguard onto the gun.

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Awesome news if it becomes true.

 

although I will settle for nothing outside of real life accuracy when it comes to the weapons. A slight improvement will still sadden me. I wan't a 2 moa m4 at 100 yards regardless of what buttstock or handguard is on it. Handguard should just affect recoil absorption , and or sway.

 

Even then, furniture is 99% preference. The comfort may reduce the learning curve, but doesn't create an inherent difference. What really has an impact is a good compensator and a front mounted hand grip or bipod.

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If it were up to me the Magpul would just be cosmetics... one person might prefer stock A, and another person stock B.

 

You can't replicate tiny details in game so I would leave it as exactly that - player A might prefer Magpul, player B might prefer USGI, neither would be "necessary" or provide a huge advantage. Just provide a bit of individuality to people's guns. That is closer to real life.

 

The Magpul forend would however come with some short railed sections to be able to attach things... that's about it.

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If it were up to me the Magpul would just be cosmetics... one person might prefer stock A, and another person stock B.

 

You can't replicate tiny details in game so I would leave it as exactly that - player A might prefer Magpul, player B might prefer USGI, neither would be "necessary" or provide a huge advantage. Just provide a bit of individuality to people's guns. That is closer to real life.

 

The Magpul forend would however come with some short railed sections to be able to attach things... that's about it.

 

 

I am ok with that.

 

Anything but the horrible stuff that is in game now.

 

The accuracy of the gun should remain the same even without a hanguard at all obviously you would burn your hands though allowing you only a few shots before you must stop.

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I wouldn't mind them adding a high powered rifle, like the AS-50 at all, but only if they made it nearly fucking impossible to get. Even then, without persistent storage, I wouldn't see it lasting too awefully long in the world without a group effort at not only protecting it, but being industrious enough to keep ammo around for it, which I would also assume would be extremely rare.

 

Even then, I can only ask: why? 

 

It;s an anti-material rifle. Shooting people with it is a small fraction of what a weapon like that is capable of, and vehicles aren't currently in the game. 

 

I wouldn't sweat it too much. Maybe it's just a joke anyway :P

Edited by Gekkonidae

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I wouldn't mind them adding a high powered rifle, like the AS-50 at all, but only if they made it nearly fucking impossible to get. Even then, without persistent storage, I wouldn't see it lasting too awefully long in the world without a group effort at not only protecting it, but being industrious enough to keep ammo around for it, which I would also assume would be extremely rare.

 

Even then, I can only ask: why? 

 

It;s an anti-material rifle. Shooting people with it is a small fraction of what a weapon like that is capable of, and vehicles aren't currently in the game. 

 

I wouldn't sweat it too much. Maybe it's just a joke anyway :P

 

It was a joke.

 

The actual file was the crossbow.

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lol I figured. But then again, if it were there, I still wouldn't care too much. I took down a few people with AS-50s in the mod with nothing but a handgun. All about dem sneaks.

 

I'm excited for an MP5K! low damage spray and pray, but they are quite nice little weapons.

Edited by Gekkonidae

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A little more research on the actual accuracy of the AS50 might calm people down. It's considered a 1.5 minute rifle. In terms of precision that's pretty good but not great. If the draw distance was over 1600m then there might be a difference in tagging someone with a 7.62 round at 2000m vs a .50bmg rnd. Most of your better precision rifle's shoot under a minute.

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A little more research on the actual accuracy of the AS50 might calm people down. It's considered a 1.5 minute rifle. In terms of precision that's pretty good but not great. If the draw distance was over 1600m then there might be a difference in tagging someone with a 7.62 round at 2000m vs a .50bmg rnd. Most of your better precision rifle's shoot under a minute.

 

I don't thinkt he as 50 is the problem.

 I believe the mention of a thermal optic was the big cause for concern.

 

That being said I wouldn't mind a kvsk in game It is relatively in accurate requires skill to use and would work fine as an anti vehicle, anti base fortification gun.

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Thermals are a whole different bag o rice. While target identification with a thermal scope provides a distinct advantage I haven't seen a thermal scope that provide's good accuracy at more than 800 meters contrary to manufacturer's claims. Having a ffp mildot scope and a good dope with your rifle should heavily outweigh any fancy tech you throw on top. Or a horus reticle. That would make my junk move if they put it in the game.

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If it were up to me the Magpul would just be cosmetics... one person might prefer stock A, and another person stock B.

 

You can't replicate tiny details in game so I would leave it as exactly that - player A might prefer Magpul, player B might prefer USGI, neither would be "necessary" or provide a huge advantage. Just provide a bit of individuality to people's guns. That is closer to real life.

 

The Magpul forend would however come with some short railed sections to be able to attach things... that's about it.

 

Absolutely agree. You also bring up a good point that I missed. Rails. Custom furniture tends to have more rails for attachments. Assuming the mechanics start restricting for that sort of thing. I think you could cover most everything with just adding the mechanics for Sway, Recoil, Flash, and Sound. A bipod can reduce sway prone. A front-grip can reduce recoil and sway standing or firing automatic. A compensator can reduce recoil, but increase flash or sound. A flash hider can reduce flash. A suppressor can reduce sound.

 

If you wanted to be really mean, you could fog out the screen for a moment after firing with a suppressor without eye protection.

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Thermals are a whole different bag o rice. While target identification with a thermal scope provides a distinct advantage I haven't seen a thermal scope that provide's good accuracy at more than 800 meters contrary to manufacturer's claims. Having a ffp mildot scope and a good dope with your rifle should heavily outweigh any fancy tech you throw on top. Or a horus reticle. That would make my junk move if they put it in the game.

 

I have always wanted front focal plane optics in arma and dayz but I don't think it is possible.

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Actually how about sound? How the hell can i still here someone creeping up some steps right after I touch off a 5.56 indoors without hearing pro? Adding that factor in would make cans useful and more realistic. Also suppressors virtually eliminate flash so that should be a factor too.

Edited by eskamick
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Thermals are a whole different bag o rice. While target identification with a thermal scope provides a distinct advantage I haven't seen a thermal scope that provide's good accuracy at more than 800 meters contrary to manufacturer's claims. Having a ffp mildot scope and a good dope with your rifle should heavily outweigh any fancy tech you throw on top. Or a horus reticle. That would make my junk move if they put it in the game.

 

This and make it chew through batteries. When the batteries die, the scope goes dark. This would keep it from being used to just constantly monitor for players you couldn't otherwise see and make it a major liability for anyone not paying a lot of attention to the state of their batteries.

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I have always wanted front focal plane optics in arma and dayz but I don't think it is possible.

Wouldn't it just be an overlay? I have no idea but it would be awesome if it could be done.

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Actually how about sound? How the hell can i still here someone creeping up some steps right after I touch off a 5.56 indoors without hearing pro? Adding that factor in would make cans useful and more realistic. Also suppressors virtually eliminate flash so that should be a factor too.

 

How can you hear ever again after firing a Mosin indoors without hearing protection? While I absolutely agree, I think this might get a bit too annoying in general, depending how it was implemented. If they did the ear ringing, it would seriously impinge on my enjoyment of the game. Kind of like the heart-beat in the Breaking Point mod. Sure, it lets you know your fatigue level, but I just flat out don't want to play the game because of it.

 

If they just temporarily muffled all sound, that wouldn't be too bad. I think this mechanic would work wonderfully well for giving yet another downside to the .50 cal.

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Yeah I wouldn't mind a balance between realism and gameplay funism...(that's a real word... I swear) I always lean towards realism but I understand certain things would just add suck for no reason or be extremely hard to code. Would it be awesome to have spindrift, multiple wind directions, coriolis, and relative humidity have effects on precision shooting. Hell yeah. Are we there with tech to make this happen?...probably not.

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Wouldn't it just be an overlay? I have no idea but it would be awesome if it could be done.

 

I don't think it would be that simple since I have yet to see any game with front focal plane optics.

 

Closest we will get to accurate mildot scopes is fixed optics.

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I wish we had some kind of survey of what kind & how many of weapons civilians use in countries like Ukraine and Russian Federation, hell even here in Czech republic.

There really would not be many of Scar's, P90's and stuff like that.

 

But ok, I will stop ranting on this subject, it's too early to judge rarity of weapons anyway.

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I have nothing wrong with insta-Kill anywhere snipers, M107 or AS50 only the TWS varient featuring the thermal optics. Infact given the location and it being the post-apocalypse i would argue that anything featuring such fancy optics would be darn near non-existant, and even if fround good luck finding the specilized bateries/power packs for such optics.

 

if storage is done properly this time rarity of both weapon and ammo mount reasonable balances. One of the biggest issues with the most powerful things on DayZ mod was the sheer number of Dupe exploits rangign from tents, to back packs, to vehicles, to clans restarting servers after thier members moved a bunch of stuff and ALT-F4 with it, so with that in mind im not adverse to things like a lapua or .50 based sniper weapon, just Thermal/NV scopes.

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And many Eastern Bloc/post-Soviet countries commonly use NATO weaponry.

 

Plus, with the loot system inbound, the loot distribution would be controlled on the hive. Meaning a fixed number of X (in this case AS50's as an example) in the game, controlled by the hive. So no, "everyone and their mother" wouldn't be able to use such a weapon.

 

Immersion = subjective. Personally, I don't find the chance of finding a rare SCAR or insert unnecessarily vilified weapon here to be immersion breaking in the least.

Please list the countries, for informational purposes only, not trying to start anything here, I'm just too busy when I'm not playing to do such research, the cartridge is one thing, the weaponry is other, I don't think Chernarus used the AS-50 with Thermal Vision or the SCAR before the outbreak.

 

I really hope for the good of us all that loot distribution works as intended, nothing is stopping a group of friends from hopping through servers and equiping them with such modern and "rare" weapons for Chernarus. (atleast on the public hive)

 

Maybe I've been away from the forums and anything related to DayZ so much that I have missed a lot of info or a fix on the matter.

 

You are right, it is subjective, and I share your opinion on finding rare weapons on rare ocassions, but if they keep only adding weaponry that could be found in the country but is not common there and not some that might spawn a lot more due to them being common weaponry in the region the lack of balance would lead to total break of immersion.

 

Just my opinion, as you have yours.

 

Have a great weekend.

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Please list the countries, for informational purposes only, not trying to start anything here, I'm just too busy when I'm not playing to do such research, the cartridge is one thing, the weaponry is other, I don't think Chernarus used the AS-50 with Thermal Vision or the SCAR before the outbreak.

 

I really hope for the good of us all that loot distribution works as intended, nothing is stopping a group of friends from hopping through servers and equiping them with such modern and "rare" weapons for Chernarus. (atleast on the public hive)

 

Maybe I've been away from the forums and anything related to DayZ so much that I have missed a lot of info or a fix on the matter.

 

You are right, it is subjective, and I share your opinion on finding rare weapons on rare ocassions, but if they keep only adding weaponry that could be found in the country but is not common there and not some that might spawn a lot more due to them being common weaponry in the region the lack of balance would lead to total break of immersion.

 

Just my opinion, as you have yours.

 

Have a great weekend.

 

I've listed the countries countless times before, pretty much all of the Warsaw Pact/Eastern European/Balkan/former-Soviet countries manufacture and/or employ "NATO/Western" weaponry. I think the one real exception is Bulgaria, but I've not come across much information regarding that particular country.

 

H&K and FNH products can be purchased in Russia. Russia has one, if not several, AR-15/AR-10 manufacturers. Czech has Luvo Prague, an AR-10/AR-15 manufacturer and Barrett distributor. Czech also use AR-15s with their SF, M60s and M249s, and other weaponry. Serbia uses SCARs in their police force. Ukraine manufactures their own Tavors. I mean the list goes on and on. Latvia, Estonia, and Lithuania use NATO weaponry perhaps the most of the former USSR nations. Georgia as well.

 

And, for one, Chernarus was the host to a NATO/US intervention (confirmed lore item) pre-outbreak.

 

Second, in said lore (unconfirmed tie-in) the US armed forces adopted the SCAR platform as their standard service rifle.

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