gibonez 3633 Posted April 16, 2014 Now that the item damage mechanic has been in place for quite a while we can form an educated opinion on it now. So do you guys now like or absolutely hate the item damage mechanic, the mechanic where gunshot wounds ruin everything on a players body. The mechanic initially was added as a deterrent for banditry but lets be honest it did no such thing and nothing outside of removing all guns in the game would do that. I personally find the mechanic absolutely useless and more importantly is detrimental to gameplay. It is imo detrimental to gameplay merely because it punishes a certain style of gameplay while promoting another. This is something that really should not happen in a sandbox game. The other reason why it is bad is that it makes certain weapons absolutely useless, shotguns are downright useless for me because they destroy every single piece of equipment a player I shoot with has. As a bandit these are my opinions but how do you feel about this mechanic ? 2 Share this post Link to post Share on other sites
amiasfree 262 Posted April 16, 2014 (edited) I like it. Finding items in pristine condition is really the only thing to do other than KoS. Its realistic, plus it means that asshole that killed you won't benefit much, aside from not being killed themselves ^_^ Edited April 16, 2014 by Amias Free 4 Share this post Link to post Share on other sites
gibonez 3633 Posted April 16, 2014 I like it. Finding items in pristine condition is really the only thing to do other than KoS. Its realistic, plus it means that asshole that killed you won't benefit much, aside from not being killed themselves ^_^ Is it realistic though ? Shooting someones arm resulting in everything in his backpack and shirt being ruined ? Share this post Link to post Share on other sites
amiasfree 262 Posted April 16, 2014 Is it realistic though ? Shooting someones arm resulting in everything in his backpack and shirt being ruined ?Realistic enough for me. Would certainly rather have this than letting people spray the crap out of me and everything stay pristine. 2 Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted April 16, 2014 I like it but i think it needs to not damage every item. So for example say you were shot in the legs and you had cargo pants on, three out of six of these items should be ruined or damaged, i think that would be a much better system but i do not think it should be removed completely. 6 Share this post Link to post Share on other sites
P0rkchop 31 Posted April 16, 2014 I like it but i think it needs to not damage every item. So for example say you were shot in the legs and you had cargo pants on, three out of six of these items should be ruined or damaged, i think that would be a much better system but i do not think it should be removed completely.This! It should be proportional Share this post Link to post Share on other sites
tiadashi 262 Posted April 16, 2014 I like it - im sure it will be adjusted Share this post Link to post Share on other sites
plexico 386 Posted April 16, 2014 It's pretty much a placeholder, in the future items will be damaged based on where you got shot. Share this post Link to post Share on other sites
nexventor 429 Posted April 16, 2014 (edited) So do you guys now like or absolutely hate the item damage mechanic, the mechanic where gunshot wounds ruin everything on a players body. I don't like it, I love it. The mechanic initially was added as a deterrent for banditry but lets be honest it did no such thing and nothing outside of removing all guns in the game would do that. Agreed but just because it is not having the desired effect is not enough of a reason to get rid of it. It is realistic and it makes it harder, I love it. I personally find the mechanic absolutely useless and more importantly is detrimental to gameplay. It is imo detrimental to gameplay merely because it punishes a certain style of gameplay while promoting another. I'm not sure how you have come to that conclusion, in one breath you have said it hasn't done anything to reduce KoS and then in the next say that it is pushing one play style more than the other which I can only assume is play style of the hero or friendly player? If I am understanding you correctly that makes no sense. The other reason why it is bad is that it makes certain weapons absolutely useless, shotguns are downright useless for me because they destroy every single piece of equipment a player I shoot with has. Sounds like it is a balancing issue then rather than removing it completely from the game? In saying that a shotgun pretty much would destroy everything if you shot it from point blank. I am a bandit most nights and in the worse sense of word but I don't kill people for their gear. I'll throw a situation up for you. NEAF ATC:5 guys holding out in the ATC, we have it locked down but can't get in there to kill them as they are wall glitching and shooting through walls. Another clan of 3 attacks directly and long story short we kill everyone else that was remaining, thats 8 bodies of fully kitted guys. Three of our team members log in but are freshies and run straight to the atc. If nothing had been damaged our guys would have been able to fully kit up within 3-5 minutes but as it stood, they were able to get weapons a few bits of clothing and some ammo and food. I had taken hits and desperately needed drink which was also forcing me to leave the atc instead of allowing me to stay there camping. Working as intended I would say and damn well, maybe a little fine tuning but I wouldn't care if everything got ruined personally. It is way too easy when you can kill a bunch of guys and get to keep everything, then reinforcing your team and anyone who died and got a close spawn in a matter minutes. Edited April 16, 2014 by NexVentor Share this post Link to post Share on other sites
Katana67 2907 Posted April 16, 2014 I suspect it's not finished, and there will be improvements made. There's a vast difference between "promoting a style of gameplay" and "adding consequence to action." 2 Share this post Link to post Share on other sites
triage 117 Posted April 16, 2014 I like it but i think it needs to not damage every item. So for example say you were shot in the legs and you had cargo pants on, three out of six of these items should be ruined or damaged, i think that would be a much better system but i do not think it should be removed completely. And the truth has been spoken. Share this post Link to post Share on other sites
Bororm 1156 Posted April 16, 2014 (edited) It's placeholder, they've said as much. Damages will be adjusted at some point, and sometimes already not everything is outright ruined. I think it's good, it gives you something extra to do even as a bandit. It means you don't just kill a guy and instantly get a full set of gear, unless you're careful about it, which promotes looting legitimately as well. It gives a benefit to holding guys up instead of shooting them, and it also rewards accuracy for making headshots or legshots. It also plays a role in inventory management, of having to put at least a little bit of thought into how you distribute your gear among your slots. I think it's a great system with lots of potential and already serves a good purpose. Edited April 16, 2014 by Bororm Share this post Link to post Share on other sites
LigerRider 82 Posted April 16, 2014 Each slot should have a "position" on the body, if the bullet hits your kidney, the stuff in the corresponding positional boxes get ruined, nothing else, and then nothing can be stored in those boxes. Share this post Link to post Share on other sites
-Gews- 7443 Posted April 16, 2014 The unfinished implementation sucks right now. A .30-caliber hole in a jacket or backpack hardly ruins it... not to mention everything contained in the pockets. And would anyone in real life-or-death situation "go for the headshot" to avoid ruining stuff in the target's pockets or backpack? Nah, that just doesn't happen. 3 Share this post Link to post Share on other sites
Capo 323 Posted April 16, 2014 Once survival and storing gear becomes more of a factor it's going to be very interesting. Also once it affects gun performance - yay! It definitely doesn't really affect chances of getting shot, but frankly I prefer the idea that shooting people doesn't give you a reward. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 16, 2014 Is it useful? Yes Is it working properly? No Will it change through out the course of the alpha? Most definitely, we'll have to wait and see. Perhaps adding a suggestion about how to improve it in the suggestions forum may help Share this post Link to post Share on other sites
brumey 116 Posted April 16, 2014 (edited) Now that the item damage mechanic has been in place for quite a while we can form an educated opinion on it now. So do you guys now like or absolutely hate the item damage mechanic, the mechanic where gunshot wounds ruin everything on a players body. The mechanic initially was added as a deterrent for banditry but lets be honest it did no such thing and nothing outside of removing all guns in the game would do that. I personally find the mechanic absolutely useless and more importantly is detrimental to gameplay. It is imo detrimental to gameplay merely because it punishes a certain style of gameplay while promoting another. This is something that really should not happen in a sandbox game. The other reason why it is bad is that it makes certain weapons absolutely useless, shotguns are downright useless for me because they destroy every single piece of equipment a player I shoot with has. As a bandit these are my opinions but how do you feel about this mechanic ?you are meant to get other peoples gear by handcuffing, griefing or just TALKING to them! killing others should not be the norm for getting their gear!!!!! i want a "blood soaked" condition to be implemented by the dev's. if u wear These clothes, there is a Chance of u getting infected and/or getting ill!!!!! i d rather get handcuffed, poisoned and so on..... than just getting KOS'd! playing as a Bandit offers so much more than just killing errything that moves! Edited April 16, 2014 by brumey 3 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 16, 2014 you are meant to get other peoples gear by handcuffing, griefing or just TALKING to them! killing others should not be the norm for getting their gear!!!!! i d rather get handcuffed, poisoned and so on..... than just getting KOS'd!This is exactly a bandit. They will rob you of your gear and then, maybe, kill you. Not before hand. Share this post Link to post Share on other sites
brumey 116 Posted April 16, 2014 bandits steal. hunters kill heroes help 4 Share this post Link to post Share on other sites
thesodesa 99 Posted April 16, 2014 (edited) Now that the item damage mechanic has been in place for quite a while we can form an educated opinion on it now. So do you guys now like or absolutely hate the item damage mechanic, the mechanic where gunshot wounds ruin everything on a players body. The mechanic initially was added as a deterrent for banditry but lets be honest it did no such thing and nothing outside of removing all guns in the game would do that. I personally find the mechanic absolutely useless and more importantly is detrimental to gameplay. It is imo detrimental to gameplay merely because it punishes a certain style of gameplay while promoting another. This is something that really should not happen in a sandbox game. The other reason why it is bad is that it makes certain weapons absolutely useless, shotguns are downright useless for me because they destroy every single piece of equipment a player I shoot with has. As a bandit these are my opinions but how do you feel about this mechanic ? If I had to guess, the exact issue is probably, that the hitboxes are adjusted to the clothes, meaning that since e.g. a torso item covers the arms as well, the torso hitbox is also extended over the arms. The game doesn't seem to have specific hitboxes for arms at all. It's all torso, as far as the game is concerned. In a similar way, pants cover the entire legs, so the game doesn't differentiate between thighs and calves. If my previous statement is correct, fixing this seems to require the player characters to consist of more animated parts than they currently do, and that might cause performance issues. It's for this very reason that the zombie model was changed from the arma 2 model, which was indentical to the player model, that consisted of many separately animated parts, into consisting of only a single 'part'/section. Therefore this might not get fixed until they can improve the server performace even more. Edited April 16, 2014 by TheSodesa Share this post Link to post Share on other sites
St. Jimmy 1631 Posted April 16, 2014 (edited) So do you guys now like or absolutely hate the item damage mechanic, the mechanic where gunshot wounds ruin everything on a players body.Doesn't bother me much. I'm more bothered that zombies ruin some gear too quickly and if I fall of the stairs my jeand and everything inside gets ruined.The mechanic initially was added as a deterrent for banditry but lets be honest it did no such thing and nothing outside of removing all guns in the game would do that.If bullets would be ruined then I believe it could affect more. The mechanic naturally isn't there to remove all the banditry.It is imo detrimental to gameplay merely because it punishes a certain style of gameplay while promoting another. This is something that really should not happen in a sandbox game.Very flawed logic here. You can run and gun everyone still as much as you like. Clever people are rewarded with less ruined items.Promoting other gameplay doesn't take anything away as long as you can do anything you like. Take the consequenses of banditry.The other reason why it is bad is that it makes weapons absolutely useless, shotguns are downright useless for me because they destroy every single piece of equipment a player I shoot with has.Better adapt and shoot right spots.Sometimes things get ruined too easily but I'm sure it will be tweaked. I just hope we could patch up ruined clothes with the sewing kit. Edited April 16, 2014 by St. Jimmy Share this post Link to post Share on other sites
anothercynicalbrit 166 Posted April 17, 2014 bandits steal. hunters kill heroes help The profile pic shows which one you are :lol: Share this post Link to post Share on other sites
hotcakes 348 Posted April 17, 2014 There's something seriously wrong with the item statuses. I was doing ballistics tests and I could never get consistent results against equipment that is roughly the same. For example, I had a run where the press vest absorbed every shotgun blast. In a second test, it only absorbed two shots. Share this post Link to post Share on other sites
MagneticToast 102 Posted April 17, 2014 (edited) It is cool but it would be better if it actually made sense. I'd rather a gun that wasn't in pristine condition have worse accuracy (unless it does already)item damage should make sense. A waterbottle for example should be damaged easier than a canteen. Soda cans should break easily. Ammo? not so much. Seems like protector cases are always found damaged, and even if not they don't really protect anything. Edited April 17, 2014 by MagneticToast Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted April 17, 2014 It should be tweaked and has potential to be fun, but it will never affect kos Share this post Link to post Share on other sites