AlphaDogMeat . 493 Posted April 10, 2014 Don't get too comfortable, they say you're never more than 3m from a rat. I would imagine the Cherno rats would be pretty fearless by now, not to mention aggressive and territorial. Something to bear in mind as you set up your camping spot overlooking the office/pub/whereever - after a few minutes, the rats will come looking for you. Blood loss will shortly follow. Duck into a house to bandage, sort loot, log out or recce another position is fine, but set up your bipod and lay out your mags? The clock should start ticking, then add another rat every five seconds. That should keep things moving. Any thoughts? 3 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted April 10, 2014 I'm thinking rat-transmited diseases.Also,they could form hordes and attack people like dishonored.If we give the Cherno infection a background like it was transmited from rats,drove them beserk and started attacking people it's realisticlly supported and i would love to have them in game. 1 Share this post Link to post Share on other sites
So Sexy 259 Posted April 10, 2014 Rats attqcking is a bit extreme imo, but we could eat them like in the metro games/books. Share this post Link to post Share on other sites
The_Monk 320 Posted April 10, 2014 Just don't eat them in front of someone else or you'll get a masquerade violation. Share this post Link to post Share on other sites
gorvi 189 Posted April 10, 2014 Rat is in the pbo files. Not sure if new or arma asset. Share this post Link to post Share on other sites
MetapoliC 263 Posted April 10, 2014 Dude the devs are currently struggling trying to make mass zombies and 100 man servers but you want mass rats? :) 1 Share this post Link to post Share on other sites
cruiseashimself 56 Posted April 10, 2014 (edited) I think this has happened in the past. Not sure tho. I think it killed people instead of turning people into zombies. It may or may not have wiped out half of Europe. But idk. I heard it was just folklore. >_< Edited April 10, 2014 by BMAF 1 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted April 10, 2014 I think this has happened in the past. Not sure tho. I think it killed people instead of turning people into zombies. It may or may not have wiped out half of Europe. But idk. I heard it was just folklore. >_<That was the Bubonic plague also known as Black Death.It killed 1/3 of the world's population.The patients were 10 times worse than the zombies in DayZ.I saw some photos...but they were so gruesome that i decided to not post them here....The wiki link: http://en.wikipedia.org/wiki/Bubonic_plague Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted April 10, 2014 Dude the devs are currently struggling trying to make mass zombies and 100 man servers but you want mass rats? :)No, not mass rats - just enough to make the prospect of camping in an urban or industrial location a costly one. Imagine having to make a run for it and finding they'd gnawed through the straps on your pack while you were peeking through your LRS, so you have to leave it behind? Share this post Link to post Share on other sites
cruiseashimself 56 Posted April 10, 2014 That was the Bubonic plague also known as Black Death.It killed 1/3 of the world's population.The patients were 10 times worse than the zombies in DayZ.I saw some photos...but they were so gruesome that i decided to not post them here....The wiki link: http://en.wikipedia.org/wiki/Bubonic_plagueI truly hope you could sense the sarcasm in my post. Haha. 1 Share this post Link to post Share on other sites
Fry76 23 Posted April 10, 2014 Yes give us infected rats. Very good idea. 1 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted April 10, 2014 I truly hope you could sense the sarcasm in my post. Haha.Heh to be honest no i didn't.You would be suprised of how many people don't have a single clue about the plague. :) Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted April 10, 2014 Rat implemented, but not (yet) used in early access current game.http://youtu.be/CsTctdjp5uE#t=19m19sYou could talk with sewer workers all around the world, rats are the same :Rats always flee humans (or big animals), whether starving or in group. They only attack when cornered - that is unlikely to happen on open space map.So I would rather see rats as food than threat. Share this post Link to post Share on other sites
Fry76 23 Posted April 10, 2014 Just dont eat raw rats. It makes you sick. Share this post Link to post Share on other sites
cruiseashimself 56 Posted April 10, 2014 You would be surprised of how many people don't have a single clue about the plague. :)that is a sad statement. I wouldnt want anyone on the interwebz thinking I'm not edumacated. Share this post Link to post Share on other sites
SmashT 10907 Posted April 10, 2014 They are already in the files, probably waiting for the wildlife AI stuff to be done before they are pushed out. See this Devblog from September.https://www.youtube.com/watch?v=LdcVPKD803E#t=1139 Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted April 10, 2014 They are already in the files, probably waiting for the wildlife AI stuff to be done before they are pushed out. See this Devblog from September.https://www.youtube.com/watch?v=LdcVPKD803E#t=1139 Well it's encouraging, but I was aiming more for them to take an active part in the gameplay as opposed to just being mobile scenery Share this post Link to post Share on other sites
Skyelur 57 Posted April 11, 2014 "Cough" Search tool "cough" http://forums.dayzgame.com/index.php?/topic/184111-vulturesrats/ Share this post Link to post Share on other sites
massacrorBKK 64 Posted April 11, 2014 Hi there. I'm living in Bangkok and I've seen many big rats in the streets. I'm agree with JiJi, they always flee. Rats is a good idea, but you forget about another urban animal : the dog. It's interesting to see what dogs are doing when back to the wild (Bangkok is not wildness, but the dogs are living on their own), they are creating some packs, get some territories and even be aggressive against certain people, especially at night. What happens to the dogs living in Chernarus before that plague ? Just think how many people used to have a dog there. What they all become ? Most of them died tied to their dog house or because they didn't know how to feed themselve in the wild, but as for human, some of them survived and came back to wild life. For me, dogs are most likely to attack humans, especially at night and if the human is alone and the dogs are in pack. Another thing : they aren't scared by fire... :D Look like big AI work to implement dog packs behavior, so we'll see. Anyway, it sounds to me more realistic to be attacked in wildness or in cities by dogs than by rats. PS: sorry for poor english... I guess you understand it anyway. :) Share this post Link to post Share on other sites
DiaperLoad 2 Posted April 12, 2014 I like the idea of rats. It's logical that they would be all over the cities. If there is ever a dump added then there definitely should be rats around it. Make food 5x more scarce and I becha we start chasing them to eat them. Make it part of the cooking system. I'd eat a rat in a video game. Bet it tastes like chicken. Never irl though. Share this post Link to post Share on other sites
liquidcactus 719 Posted April 12, 2014 excellent idea.. rats have passed through my mind but I never really went into detail in my though process Share this post Link to post Share on other sites
TheScruffyBandit 382 Posted April 13, 2014 (edited) Don't get too comfortable, they say you're never more than 3m from a rat. I would imagine the Cherno rats would be pretty fearless by now, not to mention aggressive and territorial. Something to bear in mind as you set up your camping spot overlooking the office/pub/whereever - after a few minutes, the rats will come looking for you. Blood loss will shortly follow. Duck into a house to bandage, sort loot, log out or recce another position is fine, but set up your bipod and lay out your mags? The clock should start ticking, then add another rat every five seconds. That should keep things moving. Any thoughts?I don't know, I'd imagine all the wildlife in Chernarus would be pretty fearful of being eaten alive by a hoard of hungry Zeds and since Zeds are just infected humans, I'd imagine anything with a pulse would be just as fearful of us as they are of the hoards. Edited April 13, 2014 by TheScruffyBandit Share this post Link to post Share on other sites