akafugitive 244 Posted April 8, 2014 (edited) So I was just messing around with my .DayZProfile to tweak some performance and I came across: floatingZoneArea=0 by setting this to: floatingZoneArea=0.30000001 I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off is, when responding to a threat that you are not squared off to becomes a bit harder, as it should. I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try. Edited April 8, 2014 by akafugitive 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted April 8, 2014 So I was just messing around with my .DayZProfile to tweak some performance and I came across: floatingZoneArea=0 by setting this to: floatingZoneArea=0.30000001 I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off was that responding to a threat you(the shooter) are not squared off to(facing) becomes a bit harder, as it should. I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try. I'll have to give this a go tomorrow, sounds interesting. Share this post Link to post Share on other sites
akafugitive 244 Posted April 8, 2014 (edited) even just small things like being able to lower your rifle out of direct LOS while proned to scan the area without your scope blocking your vision are huge game changers Edited April 8, 2014 by akafugitive Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted April 8, 2014 That's the same thing as the Aiming Deadzone in your settings, as far as I understand.Games like Red Orchestra have it as well, and it's a lovely little mechanic if you want a little more challenge or realism in your aiming. Share this post Link to post Share on other sites
haven923 65 Posted April 9, 2014 Can you elaborate a bit more? I'm not so keen on the brain anatomy of DayZ. For the common folk, could you explain what this is and how exactly it functions? Same for "Aiming Deadzone?" Share this post Link to post Share on other sites
gibonez 3633 Posted April 9, 2014 Can you elaborate a bit more? I'm not so keen on the brain anatomy of DayZ. For the common folk, could you explain what this is and how exactly it functions? Same for "Aiming Deadzone?" I am assuming it is free aim just like Arma has or still has. The best way i can describe it is Red orchestra 2 aiming. When you have a weapon, moving your mouse does not immediately move your screen, it merely moves your weapon and then finally moves your point of view. It simulates holding a rifle and how you would actually aim. 1 Share this post Link to post Share on other sites
akafugitive 244 Posted April 9, 2014 (edited) yeah its forcing aiming dead-zone(ingame setting does not work), but unlike arma2 this is very fluid, you get fast movement when moving your hands, once your body starts to move you start feeling drag. Without the dead-zone that enables smooth movement you always seem to have the feeling of drag even when just looking around in small amounts, this corrects that clunky movement having it only effect you when you are making large turns(anything beyond about 60 degrees).Another advantage is the up/down controls, allows you to quickly bring your gun up to score a head shot on a zombie running full tilt at you, as well as lower your gun to get relief from large optics blocking your vision or scoring low torso shots to avoid friendly fire Edited April 9, 2014 by akafugitive Share this post Link to post Share on other sites
akafugitive 244 Posted April 9, 2014 (edited) I also forgot to mention; body movement is normal when your weapon is in low ready Edited April 9, 2014 by akafugitive Share this post Link to post Share on other sites
Khanarac 252 Posted April 9, 2014 I don't really approve of that. It seems unpredictable. And you end up reacting to where your ironsights are on the screen instead of controlling them. The great players I know have it turned off for this reason. Share this post Link to post Share on other sites
Gubbjeveln 18 Posted April 9, 2014 Why is it you is telling me this option? Why is not the dev´s giving me the choise? Share this post Link to post Share on other sites
Gubbjeveln 18 Posted April 9, 2014 So I was just messing around with my .DayZProfile to tweak some performance and I came across: floatingZoneArea=0 by setting this to: floatingZoneArea=0.30000001 I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off is, when responding to a threat that you are not squared off to becomes a bit harder, as it should. I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try.What do you mean with "squared off"? Share this post Link to post Share on other sites
Khanarac 252 Posted April 9, 2014 (edited) Why is it you is telling me this option? Why is not the dev´s giving me the choise?They are, just turn increase Aiming Deadzone in the Optionsmenu->Configuration>Controlls>Top Left "Mouse Features", 2. Option Edited April 9, 2014 by Khanarac Share this post Link to post Share on other sites
Gubbjeveln 18 Posted April 9, 2014 They are, just turn increase Aiming Deadzone in the Optionsmenu->Configuration>Controlls>Top Left "Mouse Features", 2. OptionOh? Stanks. Gotta look into this when weekly maintance is finished. Share this post Link to post Share on other sites
zeroy 240 Posted April 9, 2014 They are, just turn increase Aiming Deadzone in the Optionsmenu->Configuration>Controlls>Top Left "Mouse Features", 2. Option But the OP said those options do nothing? Share this post Link to post Share on other sites
gibonez 3633 Posted April 9, 2014 I hope it makes its way into the game and that it is non adjustable that way everyone has free aim. Share this post Link to post Share on other sites
kichilron 8550 Posted April 9, 2014 I hope it makes its way into the game and that it is non adjustable that way everyone has free aim. Why would you want that? 1 Share this post Link to post Share on other sites
gibonez 3633 Posted April 9, 2014 Why would you want that? Evens the playing field. Without free aim it makes shooting much easier. 1 Share this post Link to post Share on other sites
kichilron 8550 Posted April 9, 2014 Evens the playing field. Without free aim it makes shooting much easier. I think there are easier ways to do that than Free Aim. Share this post Link to post Share on other sites
gibonez 3633 Posted April 9, 2014 I think there are easier ways to do that than Free Aim. Sure but free aim is such an elegant way to do it. Share this post Link to post Share on other sites
kichilron 8550 Posted April 9, 2014 Sure but free aim is such an elegant way to do it. I honestly don't think it is. Why would your gun be disconnected from your body? How would you aim without turning your body and thus run in a different direction than you're actually aiming? 1 Share this post Link to post Share on other sites
blaf 63 Posted April 9, 2014 (edited) I think there are easier ways to do that than Free Aim.Free aim is already implemented in game though, therefore no additional work would be needed other than force enable it.Also one can get used to it pretty easily - i've played through the whole Operation Flashpoint with free aim on (not sure if it was even possible to disable it back then) without any issues. Edited April 9, 2014 by Blaf Share this post Link to post Share on other sites
-Gews- 7443 Posted April 9, 2014 http://dslyecxi.com/freeaim/ 2 Share this post Link to post Share on other sites
kichilron 8550 Posted April 9, 2014 (edited) Especially in a Game like DayZ / ARMA, where you can turn your head freely and independently from your body, there is no need for freeaim and especially not to force it upon the people. From dslyecxi's blog (which I agree with): Freeaim has no basis in reality and is terrible from a user-interface standpoint. Edited April 9, 2014 by kichilron Share this post Link to post Share on other sites
akafugitive 244 Posted April 9, 2014 (edited) But the OP said those options do nothing?Yes, in-game settings don't do anything, needs to be manually configured through DayZProfile config currently. -Open with Notepad:Documents > DayZ > [name].DayZProfile -Scroll to the bottom -ChangefloatingZoneArea=0; to floatingZoneArea=0.30000001; (or whatever you prefer) What do you mean with "squared off"?refers to facing a target in your cone of fire, meaning you can swing your arms/torso without having to reposition your footing. I honestly don't think it is. Why would your gun be disconnected from your body? How would you aim without turning your body and thus run in a different direction than you're actually aiming?I honestly find the opposite, less disconnect. I can move my hands around from the left to right, up to down in my vision without having to turn my head/body to do so. A very essential part of room clearing, dynamic assault and long range shooting is being able to swing your hands/torso without having to reposition your footing. There is a simple test for this: hold you hand out in front of you, now without moving your body or head move your hand to the left,right,up,down. Does your hand position change in your vision? yes it does. --- They could lock the free-aim but some may not like it, personally I don't see one or the other being an advantage, up to the user. I personally prefer free-aim because locked to centre is too ridged for me and I have a harder time shooting since my hands are accustom to the range of motion a real firearm provides. Others may find the aim swings too fast from corner to corner making it hard for them to get on target because they are comfortable with the drag effect of swinging your body around when you make small movements. Edited April 9, 2014 by akafugitive 1 Share this post Link to post Share on other sites