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akafugitive

Dexterity

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So I was just messing around with my .DayZProfile to tweak some performance and I came across:

 

floatingZoneArea=0

 

by setting this to:

 

floatingZoneArea=0.30000001

 

I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off is, when responding to a threat that you are not squared off to becomes a bit harder, as it should.

 

I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try.

Edited by akafugitive
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So I was just messing around with my .DayZProfile to tweak some performance and I came across:

 

floatingZoneArea=0

 

by setting this to:

 

floatingZoneArea=0.30000001

 

I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off was that responding to a threat you(the shooter) are not squared off to(facing) becomes a bit harder, as it should.

 

I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try.

 

I'll have to give this a go tomorrow, sounds interesting.

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even just small things like being able to lower your rifle out of direct LOS while proned to scan the area without your scope blocking your vision are huge game changers

Edited by akafugitive

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That's the same thing as the Aiming Deadzone in your settings, as far as I understand.

Games like Red Orchestra have it as well, and it's a lovely little mechanic if you want a little more challenge or realism in your aiming.

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Can you elaborate a bit more?  I'm not so keen on the brain anatomy of DayZ.  For the common folk, could you explain what this is and how exactly it functions?  Same for "Aiming Deadzone?"

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Can you elaborate a bit more?  I'm not so keen on the brain anatomy of DayZ.  For the common folk, could you explain what this is and how exactly it functions?  Same for "Aiming Deadzone?"

 

I am assuming it is free aim just like Arma has or still has.

 

The best way i can describe it is Red orchestra 2 aiming.

 

When you have a weapon, moving your mouse does not immediately move your screen, it merely moves your weapon and then finally moves your point of view.

 

It simulates holding a rifle and how you would actually aim.

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yeah its forcing aiming dead-zone(ingame setting does not work), but unlike arma2 this is very fluid, you get fast movement when moving your hands, once your body starts to move you start feeling drag. Without the dead-zone that enables smooth movement you always seem to have the feeling of drag even when just looking around in small amounts, this corrects that clunky movement having it only effect you when you are making large turns(anything beyond about 60 degrees).

Another advantage is the up/down controls, allows you to quickly bring your gun up to score a head shot on a zombie running full tilt at you, as well as lower your gun to get relief from large optics blocking your vision or scoring low torso shots to avoid friendly fire

Edited by akafugitive

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I also forgot to mention; body movement is normal when your weapon is in low ready

Edited by akafugitive

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I don't really approve of that. It seems unpredictable. And you end up reacting to where your ironsights are on the screen instead of controlling them. The great players I know have it turned off for this reason.

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Why is it you is telling me this option? Why is not the dev´s giving me the choise?

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So I was just messing around with my .DayZProfile to tweak some performance and I came across:

 

floatingZoneArea=0

 

by setting this to:

 

floatingZoneArea=0.30000001

 

I found I got some amazing hand dexterity in game, I was able to swing my handgun around and drop 3 zombies within 25m in a split second, tracking and leading a distant zombie and dropping it was much easier also. The trade-off is, when responding to a threat that you are not squared off to becomes a bit harder, as it should.

 

I have been running around with this setting for a little bit now and it is night and day in aiming controls, I urge you to give it a try.

What do you mean with "squared off"?

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Why is it you is telling me this option? Why is not the dev´s giving me the choise?

They are, just turn increase Aiming Deadzone in the Optionsmenu

->Configuration>Controlls>Top Left "Mouse Features", 2. Option

Edited by Khanarac

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They are, just turn increase Aiming Deadzone in the Optionsmenu

->Configuration>Controlls>Top Left "Mouse Features", 2. Option

Oh? Stanks.

 

Gotta look into this when weekly maintance is finished.

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They are, just turn increase Aiming Deadzone in the Optionsmenu

->Configuration>Controlls>Top Left "Mouse Features", 2. Option

 

But the OP said those options do nothing?

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I hope it makes its way into the game and that it is non adjustable that way everyone has free aim.

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I hope it makes its way into the game and that it is non adjustable that way everyone has free aim.

 

Why would you want that?

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Why would you want that?

 

Evens the playing field.

 

Without free aim it makes shooting much easier.

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Evens the playing field.

 

Without free aim it makes shooting much easier.

 

 

I think there are easier ways to do that than Free Aim.

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I think there are easier ways to do that than Free Aim.

 

Sure but free aim is such an elegant way to do it.

 

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Sure but free aim is such an elegant way to do it.

 

 

I honestly don't think it is. Why would your gun be disconnected from your body? How would you aim without turning your body and thus run in a different direction than you're actually aiming?

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I think there are easier ways to do that than Free Aim.

Free aim is already implemented in game though, therefore no additional work would be needed other than force enable it.

Also one can get used to it pretty easily - i've played through the whole Operation Flashpoint with free aim on (not sure if it was even possible to disable it back then) without any issues.

Edited by Blaf

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Especially in a Game like DayZ / ARMA, where you can turn your head freely and independently from your body, there is no need for freeaim and especially not to force it upon the people.

 

 

From dslyecxi's blog (which I agree with):

 

 

Freeaim has no basis in reality and is terrible from a user-interface standpoint.
Edited by kichilron

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But the OP said those options do nothing?

Yes, in-game settings don't do anything, needs to be manually configured through DayZProfile config currently.

 

 

-Open with Notepad:

Documents > DayZ > [name].DayZProfile

 

-Scroll to the bottom

 

-Change

floatingZoneArea=0;

 

to

 

floatingZoneArea=0.30000001; (or whatever you prefer)

 

 

What do you mean with "squared off"?

refers to facing a target in your cone of fire, meaning you can swing your arms/torso without having to reposition your footing.

 

 

I honestly don't think it is. Why would your gun be disconnected from your body? How would you aim without turning your body and thus run in a different direction than you're actually aiming?

I honestly find the opposite, less disconnect. I can move my hands around from the left to right, up to down in my vision without having to turn my head/body to do so. A very essential part of room clearing, dynamic assault and long range shooting is being able to swing your hands/torso without having to reposition your footing. 

 

There is a simple test for this: hold you hand out in front of you, now without moving your body or head move your hand to the left,right,up,down. Does your hand position change in your vision? yes it does.

 

 

---

 

They could lock the free-aim but some may not like it, personally I don't see one or the other being an advantage, up to the user. I personally prefer free-aim because locked to centre is too ridged for me and I have a harder time shooting since my hands are accustom to the range of motion a real firearm provides. Others may find the aim swings too fast from corner to corner making it hard for them to get on target because they are comfortable with the drag effect of swinging your body around when you make small movements.

Edited by akafugitive
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