Beastmanss 40 Posted March 29, 2014 www.youtube.com/watch?v=eHvp0YWV_2Y Here's how it looks in A3. Rgds LoKVery beautiful gun, love it so much! Share this post Link to post Share on other sites
Roshi (DayZ) 397 Posted April 3, 2014 Yes yes a thousand times yes! Share this post Link to post Share on other sites
jdizzy 15 Posted April 15, 2014 I will be adding this to the Community's Weapon Suggestion list next week!I posted a few weapon suggestions myself. Can you check 'em out?Yes, as a rare spawn. It could do a lot of good in the right hands or cause a lot of chaos if a bandit finds it. Share this post Link to post Share on other sites
BeefBacon 1185 Posted April 15, 2014 Just add every weapon from the STALKER games, bar the gauss rifle. Would work for me. Share this post Link to post Share on other sites
Legio23 82 Posted April 16, 2014 (edited) As Garberro already said it is, at best, a precision selective fire integrally suppressed carbine, that can at a push be used to carry off precision shots just like any other selective fire assault rifle. Also effective max range is a lot different to effective combat range. Stick a x4 or x6 military type scope on a standard suppressed M4 with a good shooter you get the same effect, yet would you class that as a sniper rifle ? I think not. If it doesn't have 1 MOA or less then I wouldn't touch it as a 'sniper' rifle with a barge pole and personally I prefer with 0.5- 0.75 MOA such as a timberwolf or coyote. But I'm nitpicking, because I can. But this is a game and not real life so what the hell it is a nice weapon system and would be great for CQB. Edited April 16, 2014 by Legio23 Share this post Link to post Share on other sites
a_ruttle 199 Posted April 24, 2014 Id rather they steered away from military weapons, leaving CDF weapons and VERY rare foreign mil weapons, with more common semi auto low cap mag civilian versions of military weapons Share this post Link to post Share on other sites
TheSushi 28 Posted April 25, 2014 All I can think of is how hilariously overpowered this gun was in STALKER ONLINE (now sZone Online.) In general, I don't really like integrally suppressed firearms from a balance perspective, especially ones that fire huge bullets like the 9x39mm. It doesn't generate a supersonic crack, even! Also, while I know it's argued that Chernarus is a fictional place, there's not really any place a AS Val or a VSS make sense that isn't Russia. It's not a prolific weapon in the least that doesn't belong in a generic Slavistan sort of place. Share this post Link to post Share on other sites
Draco122 412 Posted April 26, 2014 I'm not too big on adding in the AS Val, the VSS I fully support however as a super rare loot drop alongside ammo and magazines. As a sniper rifle its unique, while many sources say its effective range is 600 meters, user accounts say that the 9x39mm round starts to show bullet drop at around 300-400 meters depending on weather conditions and its perfect for eliminating targets in body armor. In addition the 9x39mm round comes in a number of unique variants such as SP-5 (Full Metal Jacket), SP6 and BP (Armor Peircing), PAB-9 (Hollow Point) and SPP (Match Grade Sniper ammo with increased penetration) Share this post Link to post Share on other sites
-Gews- 7443 Posted April 26, 2014 As a sniper rifle its unique, while many sources say its effective range is 600 meters, user accounts say that the 9x39mm round starts to show bullet drop at around 300-400 meters depending on weather conditions and its perfect for eliminating targets in body armor.More like 200 meters... it drops around 10 meters by 400m.Sighting range:100 meters head200 meters chest350 meters man-sized target 3 Share this post Link to post Share on other sites
a_ruttle 199 Posted May 25, 2014 Makes sense, Russian weapon, would've been used by spetznaz in chernarus during arma II Share this post Link to post Share on other sites
Legio23 82 Posted June 12, 2014 (edited) All I can think of is how hilariously overpowered this gun was in STALKER ONLINE (now sZone Online.) In general, I don't really like integrally suppressed firearms from a balance perspective, especially ones that fire huge bullets like the 9x39mm. It doesn't generate a supersonic crack, even! Also, while I know it's argued that Chernarus is a fictional place, there's not really any place a AS Val or a VSS make sense that isn't Russia. It's not a prolific weapon in the least that doesn't belong in a generic Slavistan sort of place. Of course it doesn't generate a supersonic 'crack', the whole idea of this weapons was to use subsonic ammunition the SP5 or SP6 pushing between 900 and 1000fps otherwise it kind of defeats the object doesn't it? Who the hell would use hot +P or +P+ loads through a silenced weapon when the whole idea is to keep the weapon as quiet as possible. If you're going to start spouting make sure you know what it is you're talking about. Anyone who knows anything about firearms would know that a weapon such as this is designed with the use of subsonic ammunition in mind. The effective range of this weapon is 400m tops and as Gews rightly points out the drop is horrendous Edited June 12, 2014 by Legio23 Share this post Link to post Share on other sites
TheSushi 28 Posted June 14, 2014 Of course it doesn't generate a supersonic 'crack', the whole idea of this weapons was to use subsonic ammunition the SP5 or SP6 pushing between 900 and 1000fps otherwise it kind of defeats the object doesn't it? Who the hell would use hot +P or +P+ loads through a silenced weapon when the whole idea is to keep the weapon as quiet as possible. If you're going to start spouting make sure you know what it is you're talking about. Anyone who knows anything about firearms would know that a weapon such as this is designed with the use of subsonic ammunition in mind. The effective range of this weapon is 400m tops and as Gews rightly points out the drop is horrendousI said the VSS lacks a supersonic crack. If I write 'supersonic crack' there's a pretty clear implication I know that subsonic bullets are designed to do that. 9x39, .300 AAC 220grn loadings and such. All I said is I didn't find the idea particularly balanced. Also, you do realize they do not make +P or +P+ for a rifle, right? And that +P+ is not an industry recognized standard? I'm also guessing you know that cartridges like .38 Special and .45 ACP in their +P defensive variants are frequently not supersonic, and a '+P' rating doesn't necessarily indicate they break the sound barrier? Share this post Link to post Share on other sites
-Gews- 7443 Posted June 14, 2014 Also, you do realize they do not make +P or +P+ for a rifle, right? .257 Bob +P :lol: sorry. 1 Share this post Link to post Share on other sites
TheSushi 28 Posted June 14, 2014 .257 Bob +P :lol: sorry.Oh noooooes. Well, given some rifles fire handgun cartridges there was probably an exception in there regardles. However, I don't believe +P rifle ammo is common otherwise, especially in a self-loading rifle. Share this post Link to post Share on other sites
raynor009 204 Posted June 14, 2014 It was my favorite weapon in DayZ Namalsk. Of fucking course I want it Share this post Link to post Share on other sites
liquidsnake 275 Posted June 14, 2014 My only issue with it is that the current damage system would not serve the ASVAL well. Its traits are that the ammo is silent and has a lot of piercing capability, but the calibre is something like 9mm, so the damage would be incredibly low. Share this post Link to post Share on other sites
-Gews- 7443 Posted June 14, 2014 My only issue with it is that the current damage system would not serve the ASVAL well. Its traits are that the ammo is silent and has a lot of piercing capability, but the calibre is something like 9mm, so the damage would be incredibly low. It's "only" 9mm but the bullets are twice the weight of those in the 9x19, heavier than those of the .45 and are moving faster as well. Supposedly it yaws on impact and at 1.4 inches long that would do some damage. 2 Share this post Link to post Share on other sites
taco86 156 Posted June 14, 2014 It's right around the same energy levels of .45acp and 9mm nato at around 450-500 ft/lbs of energy. BC of course is much better, meaning that it's going to be effective at much greater ranges, but it's certainly not playing in the same league as super sonic rifles. Even the "Dinky" m16 produces around 3x the amount of KE and dumps energy much more rapidly as well. Regardless of the comparisons, the 9x39mm will still kill the shit out of you, certainly not something to underestimate. Share this post Link to post Share on other sites
liquidsnake 275 Posted June 14, 2014 It's "only" 9mm but the bullets are twice the weight of those in the 9x19, heavier than those of the .45 and are moving faster as well. Supposedly it yaws on impact and at 1.4 inches long that would do some damage.Exactly, but IIRC, the Arma damage system had them do a very disappointing amount of damage. And since the current damage system is very similar, I'm afraid the ASVAL wouldn't be all it can be. Share this post Link to post Share on other sites
OrLoK 16186 Posted June 14, 2014 Hello there Remember that just because it was a certain way in Arma this doesn't mean it will be the same in Dayz. Damage values can be "quickly" altered. Rgds LoK 1 Share this post Link to post Share on other sites
Legio23 82 Posted June 14, 2014 (edited) I used +P and +P+ as an example for those with an inkling of real life experience as most shooters would instantly recognize those as being hot rounds and for the most part, supersonic, though anyone can go online and wiki their little hearts out. Edited June 14, 2014 by Legio23 Share this post Link to post Share on other sites
-Gews- 7443 Posted June 14, 2014 Exactly, but IIRC, the Arma damage system had them do a very disappointing amount of damage. And since the current damage system is very similar, I'm afraid the ASVAL wouldn't be all it can be. It had them do too much actually! Instant kill at any range and a few shots would destroy vehicles. If you want to change the damage you just change the numbers, there's nothing linked to caliber, it was the ARMA 2 dev's decision to base damage most all damages on muzzle energy. Share this post Link to post Share on other sites
liquidsnake 275 Posted June 14, 2014 It had them do too much actually! Instant kill at any range and a few shots would destroy vehicles. If you want to change the damage you just change the numbers, there's nothing linked to caliber, it was the ARMA 2 dev's decision to base damage most all damages on muzzle energy.Really? I remember having to get lots of hits for a kill and vehicle disables were out of the question. Are we even talking about the same rifle? Share this post Link to post Share on other sites