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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)

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Kinda arguing semantics arent we?

 

The biiggest threat will usually be the main one in most peoples eyes....

Of course it is arguing semantics. I don't see anything wrong with arguing semantics. You understand that semantics deals directly with understanding the meaning of words. When you have a really good discussion going on it's important that everyone understands what meaning a word has especially in relation to the topic at hand. Otherwise what happens is you get two people arguing and not realizing that what they are arguing about is a non-issue but is happening only because they are giving different meaning to a word based on the context it is being used in.

Humans should not be the "main threat" meaning the threat you encounter the most often. The environment and zombies should be the main threats. Things like cold and wet can kill you just as easily as a bullet. However you can prepare for such things and dealing with them properly should minimize them, but it might also aggrovate the other threat, humans.

Say if you get soaked you need to dry off or risk getting sick and losing health fairly quickly. You can do so by going under a tree or into a building and lighting a fire. Well, now you are attracting unwanted attention by either having the light/smoke outside, or going to buildings which already attract players.

I'd really like to see a game that makes you choose between dying from exposure or lack of nutrition or risking attracting the attention of other players.

 

 

I would hope that there are new zombie attack animations in the pipeline.. The current ones look a little goofy.

I like the new ones. Oh, you didn't know that these are the new ones, Dean himself wore the motion capture suit and created the animations we have now. It's an upgrade from the Mod animations, trust me.

 

 

I mean is there something wrong with stating issues with the current build?

Yes and no. With the issue with Zombie Pathing, yeah pointing it out is a bit redundant since the devs have been saying since day one that the current zombie pathing is a placeholder. The new NavMesh, which is supposed to help with the running through walls issue is on experimental now, and it seems to be working. My friend was followed up the stairs to a house the zombie would have normally just walked through. He got thumped and has learned that the pathing has changed.

So when the devs go, "Yes we know guys, we are working on it." Or say, "It's a placeholder." then bringing it up Over and Over and Over and Over again is pointless. We get new people every day and have to point out they don't have some magical insight and the devs are aware of the issue. Using the search function and reading some of the older posts can go a LONG way.

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Of course it is arguing semantics. I don't see anything wrong with arguing semantics. You understand that semantics deals directly with understanding the meaning of words. When you have a really good discussion going on it's important that everyone understands what meaning a word has especially in relation to the topic at hand. Otherwise what happens is you get two people arguing and not realizing that what they are arguing about is a non-issue but is happening only because they are giving different meaning to a word based on the context it is being used in.

Humans should not be the "main threat" meaning the threat you encounter the most often. The environment and zombies should be the main threats. Things like cold and wet can kill you just as easily as a bullet. However you can prepare for such things and dealing with them properly should minimize them, but it might also aggrovate the other threat, humans.

Say if you get soaked you need to dry off or risk getting sick and losing health fairly quickly. You can do so by going under a tree or into a building and lighting a fire. Well, now you are attracting unwanted attention by either having the light/smoke outside, or going to buildings which already attract players.

I'd really like to see a game that makes you choose between dying from exposure or lack of nutrition or risking attracting the attention of other players.

 

 

I like the new ones. Oh, you didn't know that these are the new ones, Dean himself wore the motion capture suit and created the animations we have now. It's an upgrade from the Mod animations, trust me.

 

 

Yes and no. With the issue with Zombie Pathing, yeah pointing it out is a bit redundant since the devs have been saying since day one that the current zombie pathing is a placeholder. The new NavMesh, which is supposed to help with the running through walls issue is on experimental now, and it seems to be working. My friend was followed up the stairs to a house the zombie would have normally just walked through. He got thumped and has learned that the pathing has changed.

So when the devs go, "Yes we know guys, we are working on it." Or say, "It's a placeholder." then bringing it up Over and Over and Over and Over again is pointless. We get new people every day and have to point out they don't have some magical insight and the devs are aware of the issue. Using the search function and reading some of the older posts can go a LONG way.

 

Well I didn't plan on bringing it up, but apparently he had no idea what I was talking about when I said there are core mechanics that are broken lol

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I would prefer slower zombies (with a few fast ones mixed in) that move around in massive hordes that would be able to corner you.

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I would prefer slower zombies (with a few fast ones mixed in) that move around in massive hordes that would be able to corner you.

 

I would prefer same speed and also massive hordes.  Make it so playing the game really requires teamwork and base building instead of just, spawn - loot - bandit. 

 

Most new spawns wouldn't make it without a little luck finding some proper gear or other players to help keep the zombies at bay.

 

Finding food and supplies should be a real risk , going out alone should require absolute stealth to survive but working together would reduce risk.  Like when food get tuned and you can't survive off just sodas and canned foods, you'll get to a point where you need real nutrition, supplies for cooking and harvested foods and meats properly cooked.

 

I envision any high value area having high zombie counts.  If your group does good and makes a secure camp and get a vehicle running, you can move about faster and collect better supplies and hunt more effectively at the cost of attracting more zombies.

 

I wouldn't even mind seeing an end to bandits altogether.  People tend to think in the zombie apocalypse it's everyoen for themselves, but that's just not true.  If we want this game to be closer to true to life then people will naturally work together because humans have always worked together for a common cause, whether it be fighting against a common enemy or just maintaining a village where everyone can survive and thrive.

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their better than the mod because they can hit while running, a key feature, so your not safe just by keeping on the move , also, they can move quickly inside, so again, your not safe by running inside. these two methods made zombies easy in mod, arent in standalone

 

More difficult does not equal better in my opinion.

 

For me zombies have a few defining characteristics in gaming. Firstly they are fun to kill. Mowing down zombies with whatever you can find is meant to be exhilarating and fun. The God-awful clunky melee system and the fact that fire arms spawn an unending stream of zombies in DayZ makes them no fun. They are a hassle. As I said before they just get in the way of whatever else you are doing. For a zombie game to have zombies that make you feel like this is pretty piss-poor.

 

Secondly zombies are meant to be scary. The zombies in DayZ are not close to being scary. Its very rare that they surprise you. Mostly you see them standing there like dumbfounded morons waiting for you to come near. If you don't see them you hear them. I've never had a true jump scare out of the zombies.

 

Aside from fixing the fact that they walk through walls, they really need to fix the melee system as well as making some attempt to add horror to the zombies. The predictable element needs to be removed entirely. Maybe then the zombies will be fun and exciting to deal with. All I experience now is the heart sinking feeling when I hear yet another zombie aggro and the frustration that comes with using the melee system and the zombie being able to hit you from miles away... 

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More difficult does not equal better in my opinion.

For me zombies have a few defining characteristics in gaming. Firstly they are fun to kill. Mowing down zombies with whatever you can find is meant to be exhilarating and fun. The God-awful clunky melee system and the fact that fire arms spawn an unending stream of zombies in DayZ makes them no fun. They are a hassle. As I said before they just get in the way of whatever else you are doing. For a zombie game to have zombies that make you feel like this is pretty piss-poor.

Secondly zombies are meant to be scary. The zombies in DayZ are not close to being scary. Its very rare that they surprise you. Mostly you see them standing there like dumbfounded morons waiting for you to come near. If you don't see them you hear them. I've never had a true jump scare out of the zombies.

Aside from fixing the fact that they walk through walls, they really need to fix the melee system as well as making some attempt to add horror to the zombies. The predictable element needs to be removed entirely. Maybe then the zombies will be fun and exciting to deal with. All I experience now is the heart sinking feeling when I hear yet another zombie aggro and the frustration that comes with using the melee system and the zombie being able to hit you from miles away...

I would agree with most of what you said aside for the comment that DayZ is a zombie game.

It's not about zombies. Just the same as The Walking Dead is not about zombies.

In terms of the zombies, I like that they are just standing around in fields or random areas looking dumb. They are zombies, that's generally what zombies do.

I already don't like how fast the are and feel that the 'jog' they do when you have outrun them fir a while should be the top speed.

There does need to be more if them. In the country seeing one in a field here and there works but cities should be quite populated with Zeds.

Also, once they sort out the zombie issues with walls, I would expect to find more if them IN houses then OUT.

Realistically in the event if a zombie apocalypse people would dig in at their homes, and then the unfortunate ones would become sick or die and lay waste to the rest of the occupants.

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Could someone with knowledge of the game internals give us a better sense of why active game objects like zombies cause high server resource utilization? My understanding is that the current game version can support 5000 active game objects per instance. This seems to suggest that all zombie-like game objects are active at all times, even if a player isn't in the vicinity. From what I can gather, this is related somehow to making the item logic more robust, but it seems fairly expensive to do. I also wonder if there are certain kinds of zombie behavior that are cheaper than others. For instance, I'm assuming that ARMA 2 operates on an event loop, like most game engines. If zombies moved slower, could their AI poll at a lower rate? Could a horde of zombies share their compositional objects in ways that would lower the individual cost for a zombie as the number of zombies increase in a given area?

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I cant wait to see a zed finally not walk through walls. I will be so damn happy its not even funny. And once they stop getting ridiculous hits on us while facing wrong way.  Omg. Im gonna freaking thank Jesus Christ almighty. I

Edited by Zed's Dead

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For a while now I have been reading how people think that a harder environment (aka Zombies, disease) will improve gameplay and social interaction. After all, if the environment is dangerous people will be forced to band together and looting will actually require skill. Now we have verification from the dev team that this will never happen. I am assuming (and I could definitely be wrong) this is based on the fact that DayZ can't handle hordes without crippling server FPS.

It seems that DayZ will never strive to be more than a clan vs clan deathmatch with zombie furniture. Is it possible that people will start supporting methods for randoms to socialize and group up? I really want party and faction identification of some kind. Player recognition (aka way more face models, tattoos, unique/unchangeable player names, shake hands = see unique player name, etc.) would be cool as well. Even a feature like FF:off in Recruit mode would be appreciated.

 

Social interaction in DayZ is lacking by design. With too much friendly interaction the game would be boring. But some small tools to help randoms form groups would be great.

Edited by scriptfactory
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What the actual fuck. *Uninstall*

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All Hicks seems to be saying to the guy is the zombies were never the real threat. Which is true.. At least imo..  I dont recall anytime back in the mod when zombies were the problem as the guy asking the question seems to be saying.. Its always been the player.

 

Im sure zombies are still being made to be a pain in the ass.. Just yeah.. Other players, you never know what they will do to you or if you should even trust them because they can turn around any second and shoot you in the back.

Edited by cels
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Wait, is this guy just assuming we wont ever get lots more zombies? Or is this for real?

If the engine is rebuilt and optimized, could we not get 40 zeds per town?

Did the staff say what their goal is for zed numbers?

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Oh so they don't even plan to make zombies a threat ever?

 

That probably means we will never ever get any stamina system and unlimited run will stay in game forever :S

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This is to be expected. Some people are freaking out over nothing.

 

Take a look at zombie movies look at the old Gorge Romero zombie classics and you will then see zombies are just background noise.

 

Zombies in the true zombie movies are more of a pressure that makes the people commit acts of atrocities and lose their humanity.

 

The real danger in dayz will and should be humans and their lack of humanity.

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Wait, is this guy just assuming we wont ever get lots more zombies? Or is this for real?

If the engine is rebuilt and optimized, could we not get 40 zeds per town?

Did the staff say what their goal is for zed numbers?

 

But what's the point of having even 100 zombies chasing you if they are not  a threat and can never catch you? To play Benny Hill with them?

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Oh so they don't even plan to make zombies a threat ever?

 

That probably means we will never ever get any stamina system and unlimited run will stay in game forever :S

 

8 months ago DayZ had a stamina system but they had to remove it due to bugs. I guess they are definitely adding a stamina/disease system at some point. But its just a guess since we haven't actually got any information on it.

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Oh so they don't even plan to make zombies a threat ever?

 

That probably means we will never ever get any stamina system and unlimited run will stay in game forever :S

Look at the question hes replying to .. The guy thinks zombies were what was difficult in this game... If you really believe that, let me borrow your handgun a second  :)

 

 

Zombies will most likely be made very very difficult.. But trusting another person? Something that seems is going to possibly be much more necessary when they add more difficult survival elements to the game.

 

I can run from zombies. I cant always keep my eyes on the guy next to me.

Edited by cels

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But what's the point of having even 100 zombies chasing you if they are not a threat and can never catch you? To play Benny Hill with them?

What? If there are 40 in each town, you will easily be cornered when you try to get supplies. And we should assume theor ai ill be better.

Are you just giving up on DAyZ ever having acceptable numbers? This isnt call of duty Or battlefield.

This game is pointless if there are less than 20 to 40 zeds per town when games complete.

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Look at the question hes replying to .. The guy thinks zombies were what was difficult in this game... If you really believe that... Let me have your handgun :)

 

 

Well, the guy was asking if harder zombies could be implemented so KoS would decrease. Hicks, basically, said no. To me this means zombies will never be hard enough to increase social interaction. They will just be strong enough to drive players to interact (aka KoS) with each other. Again, I could be wrong but it is impossible to tell because of the shitty Twitter character limit. The fact that the dev team does most of their communication via Twitter is a poor decision and has caused many misunderstandings in the past.

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Well, the guy was asking if harder zombies could be implemented so KoS would decrease. Hicks, basically, said no. To me this means zombies will never be hard enough to increase social interaction. They will just be strong enough to drive players to interact (aka KoS) with each other. Again, I could be wrong but it is impossible to tell because of the shitty Twitter character limit. The fact that the dev team does most of their communication via Twitter is a poor decision and has caused many misunderstandings in the past.

 

"can we go back to the DayZ when zombies where the problem?"

 

 

When were zombies the problem? The player has always been the problem more so. Or as Hicks puts it, "the real threat". Thats just how im looking at it.. Maybe I am wrong..

 

They can implement and make zombies hordes impossible to kill unless you have at least 5 people... But whos to say 2 of those 5 doesnt decide to kill the rest and take all the gear for themselves afterwards.. The biggest threat to me will always be the player I dont know.

 

edit: not sure how i highlighted that....

Edited by cels

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But what's the point of having even 100 zombies chasing you if they are not  a threat and can never catch you? To play Benny Hill with them?

 

 

I honestly think zombies are only there because people are mostly dumb and buy anything with zombies in it.

 

Look at the walking dead easily one of the worst written shows in ages yet people love it.

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I honestly think zombies are only there because people are mostly dumb and buy anything with zombies in it.

 

Look at the walking dead easily one of the worst written shows in ages yet people love it.

Yep I CLEARLY bought a game EVERYONE was saying would be THE zombie game to end ALL zombie games. I guess EVERYONE must have been fucking BATSHIT high to say that.

 

And I REALLY want to see you make better than the Walking Dead Gibonez. SO HOWS THAT MILLION DOLLAR ZOMBIE WRITING YOU'VE BEEN WORKING ON MAN? WHERES YOUR SOUPED UP CAR AND MANSION TO SHOW FOR IT BRO?!

 

xD

 

LMAO

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Did the staff say what their goal is for zed numbers?

:Ilied:

_________

Disappointed but after all that problems rocket told about - not surprised. Disagree about threat level of zeds.

I remember (sorry for nostalgy) my agressive "loud" raids to NWAF in Mod - zombies (20-30) were not real threat until I had ammo for my machinegun and good fps. B)  it was damn*d fun and with lags and z's jumps not so easy.

It was a moment some time ago when I realised that maybe if the team can't do all things (because of something...) in one game (large number of players, tons of loot, hundreds of zombies, smart pathfinding for them and no lags) then maybe they should increase rocket's salary and share "there" millions with him do a survival game without zombies at all. :o Increase server fps, expand crafting and make surviving harder. Yeah, I know - maybe this game won't be Dayz. Maybe "The Sims Survivor Pack"... ;)

Personally I can play without zombies but I hope that Hick's words doesn't mean that they are finally in a deadlock with their old new old new engine and there will be 5-10 zombies for one village. That will be a giant disappointment in bohemia's planning and programming. And don't remind that I've bought alpha - it's pig in a poke. I knew it. But I still hope for the best.

 

PS Maybe it's just trolling from Brian.

PPS "Oh, yeah. Forget about zombies guys. We have been very busy this week adding model of our local blondie-"goddess" Yana. This year we are planning to add more player models for every member of our dev team. Zombies? Hmm... nice idea. Let me think... Noo." <_< Just joking, no offense to dev team.

PPPS Alright. Deleting Dayz, forgiving and forgetting Bohemia and awaiting debut outstanding project from Rocket's New Zealand game studio. -Choo choo, we need alpher! -Not again...

Edited by Zyryanoff
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To put it another way. If they made it so you couldnt kill other people, the infamous pve servers that for some weird reason a few wants. Than players will no longer be your biggest threat.

 

 

They can make zombies extremely difficult, way more than now.. Would you still hand your extra gun to some random person if they said they will help you kill the zombies?(not meaning on a pve server)

Edited by cels

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increase rocket's salary and share "there" millions with him

This was clearly my favorite part. XD

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