Jump to content
brazorf

Endless running - stamina/fatigue?

Recommended Posts

The run speed is ridiculous, the infinite stamina is ridiculous and the "do not change the run/stamina before vehicles are introduced" is just plain stupid.  I don't think most of you get it.  Cars are not going to be laying around everywhere for you to just get in and drive.  You're going to need to find parts to get the vehicles working and gas.  This isn't GTA.

 

I doubt many people think cars are just going to be laying around everywhere, thanks for the concern though.

 

There needs to be an option for quickly traveling in this game, always. If there is no possible way to get from Novo to Kamenka in a decent amount of time, then there is no hope. I don't care if vehicles are rare, but there needs to be some way to get places in a timely fashion it would be silly for there not to be.

 

The way to do that, that is in DayZ right now is running... at 20 kph.

Edited by snwh

Share this post


Link to post
Share on other sites

I doubt many people think cars are just going to be laying around everywhere, thanks for the concern though.

 

There needs to be an option for quickly traveling in this game, always. If there is no possible way to get from Novo to Kamenka in a decent amount of time, then there is no hope. I don't care if vehicles are rare, but there needs to be some way to get places in a timely fashion it would be silly for there not to be.

 

The way to do that, that is in DayZ right now is running... at 20 kph.

No there doesn't need to be an option for quickly traveling.

Share this post


Link to post
Share on other sites

I think they should leave the run speed alone for the moment. Right now the game is still in alpha and we are basically acting as testers. In order for the dev team to get accurate feedback we should be able to move around the map faster so we can experience everything without it taking a whole day to cross the map.

As for vehicles i think they should be common for 2 reasons. One is that it would be realistic. I live outside the city in a small town and even here if me and 5 other people in this town were immune to some disease like this i could take any of 1000 cars in town. In the city even more. Thats just the way it is. Another reason is simply restarts. Right now the average server is restarting every 2 hours. Whats the point of adding cars at all if you have to work to get them longer than you have to use them. Even if they were persistant half the time i dont remember what server i was on.

There was no war. No bombs were dropped. There was no group of a million car thieves to steal all of the cars. It only makes sense that they would be common. Even gas would be pretty common as u could siphon any car or even the tank below a gas station.

Share this post


Link to post
Share on other sites

I'm torn on this one. I do want realism but at the same time running through the miles of endless area can be a tad mind-numbing at times. I say put a one or two minute limit on sprinting but leave jogging as it is.

 

Sprinting should be much more limited and jogging should gain an increase in speed in my opinion. I made a thread about it in suggestions. As of now NO ONE uses the jog and just sprints 24/7 because there is no limit, and it's much much faster

 

I agree with poster above that sprinting should be left alone for the alpha. However post alpha the run system definitely needs an overhaul.

Edited by Borges

Share this post


Link to post
Share on other sites

I would be ALL for something like this if we had vehicles and vehicles were not super rare.

Imo full on sprint should have a limit.

regular jog no limit.

Really only save your precious sprint to avoid bullets or zombies, not a form of transportation. 

Edited by methr1k2dop3

Share this post


Link to post
Share on other sites

The run speed is ridiculous, the infinite stamina is ridiculous

It is no more ridiculous than us being able to grow tomatoes, that normally take several month to grow, in less then ten minutes...

"do not change the run/stamina before vehicles are introduced" is just plain stupid.

The only stupid here, are those who are unable to grasp how mind numbing running hours at realistic speed is for most. Hence why we should wait for vehicles and balance accordingly, if vehicles are indeed extremely rare, then no changes should be made.

Share this post


Link to post
Share on other sites

It is no more ridiculous than us being able to grow tomatoes, that normally take several month to grow, in less then ten minutes...

Its not - tomatoes growing faster has something to do with the format - its still a game after all. I would still like to see them taking much longer - maybe a day or two.

 

Running speed on the other side has immediate effects:

  • people will sprint straight for "better" locations
  • people will sprint to their corpse/tent
  • people are much harder to hit even without using cover
  • zombies have to be Usain Bolts as well (otherwise you could run away all day long)

I think its not the vehicles but rather the loot economy (including server hopping fix) and same other survival elements (especially in the wilderness survival area) that are required for the running speed to be scaled down. Because vehicles won't be something the majority of the players would have so while increasing the maximum speed the average speed would not change that much.

 

Now a lower average speed would probably help the gameplay:

  • the map appears bigger
  • more players "on the road" instead of "on location"
  • wilderness (suirvival) becomes more important
  • higher difficulty level for getting to good locations or finding dynamic locations
  • meeting up with friends is a much greater reward
  • death has more impact (making it harder to get back together, reaching your stash etc.)
  • things like hunger/thirst/cold don't need to be as pronounced to have an impact
  • zombie speed can be toned down without making them trivial to handle
  • its more immersive as less people would sprint around at full speed
  • with people easier to hit cover/concealment is more important and combat becomes more "natural"
  • small villages in the middle of nowhere have a much greater use
  • ...

Though this would require you to actually have something to do - right now the environment is low threat, you can finish "early game" in your spawn city and its perfectly possible to have everything you ever need after visiting your second city - reducing the rest of your travel to mindless running. And because thats true for most other players as well you will not even encounter many of them until you reach your destination.

  • Like 2

Share this post


Link to post
Share on other sites

Though this would require you to actually have something to do - right now the environment is low threat

Very good post. I can offer several disadvantages, but overall this right here ^ would probably be the underlying reason for most of it. Edited by Mor

Share this post


Link to post
Share on other sites

Good post Evil Minion because I agree with you 100% and I've tried to post something similar multiple times before.

 

What I would like to see from stamina system:

 

- The more weight you've, the slower you can jog/sprint. Walking speed isn't affected for a sake of the gameplay.

- Basic stamina. You get tired and in the end if you've run too much with some weight you'll be forced to walk. This stamina needs to be more long term thing so going from fully fatigued to 0% fatigue takes really time. Take some hint from Arma 3 except make it more long term fatigue.

- Sprint stamina. Can only be recovered slowly when walking or faster when not moving. Use your sprint wisely. This can be kind of an adrealine even when you're pretty fully fatigued you can run some hundred meters.

Share this post


Link to post
Share on other sites

I still dont think stamina is necessary as i think the game would get boring if it took the whole time playing to get from one town to another (not everyone has 8 hours straight to play). It would be cool though to add an increased speed sprint if u used epinephrine on urself.

Share this post


Link to post
Share on other sites

I still dont think stamina is necessary as i think the game would get boring if it took the whole time playing to get from one town to another (not everyone has 8 hours straight to play). It would be cool though to add an increased speed sprint if u used epinephrine on urself.

hate to break it to you but the game isn't suppose to be easy.
  • Like 2

Share this post


Link to post
Share on other sites

Not supposed to be boring either. Hate to break it to u but running or walking for 2 hours between locations isnt exactly rivoting

  • Like 1

Share this post


Link to post
Share on other sites

Never said anything about him saying 20mph. My 20mph comments are in reference to fist raised endless sprinting atm...

The point I'm trying to make is that the foundation of movement speed within the current game is simply flawed, and people are sprinting at speeds which make no sense beyond a 100m sprint performed by a high level athlete. I think we need to define what are justifiable "base speeds" of a naked character, and then work our way forward from there. The general system (weight and terrain difficulty determine speed) kalme describes is certainly a good solution, however the starting point of these speed calculations need to be brought into reality. While kalme in no ways defends the current run speed/duration, I quoted that particular portion of his post to highlight "running", which in the game atm is fist running at 20ish mph forever. The post was in no way meant to negatively target an individuals intentions/opinions. I'm sorry that it came off, or was taken that way.

Im tryin to get in shape for the SF contract they offer now. I have full combat gear, cause I visit flea markets.

I can do a flat out sprint for a quarter mile, after that run for about another mile, and I can jog all day long. My best 3 mile was 31:42 in combat gear, and 28:36 in shorts and a tee shirt.

Search what they do in SF (30 mile marches, 10 mile runs) and you would see its possible. And read past the first line of the guy you quoted

Then again, I dont sit behind a computer all day and am in great shape...

Share this post


Link to post
Share on other sites

In reality, a human can only sprint for about 30 seconds.

I think the same should apply in game, base running could be sped up a bit, but weight of equipment should affect your speed and sprint time.

Limits from inventory space would become a rare thing as people start ditching things they don't need, to save weight a player might choose a bayonet on his rifle over an axe, he might choose a Sporter .22 over an SKS.

People would no longer be able to specialise in everything, without sacrificing speed, extra food, extra water etc.

Lone wolfing would suddenly becoming the hardest play style, people would risk working together as it becomes a necessity to survive, one player might wear protective gear and a good melee weapon to deal with zombies, another would have a powerful gun to deal with hostile players, one might have a bag with food, bottles, fire making gear, a sidearm.

You might get hostages to act as mules for you, follow you with gear to a location.

A player should be able to jog for ages, sprint should be very limited as an in combat sort of use with a couple of minutes full recharge, hogging in warm gear could become a problem, but a player should pretty much be able to maintain a walk in almost any scenario without becoming hungry or thirsty faster, while carrying a lot of gear, without overheating.

Travel should be difficult when you are stacked up with gear.

The endgame character would have not a lot of gear, but either very good all round gear, or a very specialised kit in a squad.

That's my dream, to me the less arcade-y DayZ becomes the more enjoyable it will be, people seem to forget DayZ never set out to be fun and easy.

Currently the dev team are doing some weird balancing act to cater to the new people and to cater to the veterans, currently I'm a bit annoyed by this, they seem to be disinterested in making the game challenging at this point.

  • Like 1

Share this post


Link to post
Share on other sites

Seeing people sprint everywhere is a little immersion breaking, but at the same time the game has to be fun and I know many people, myself included, that do not have a lot of free time to play, so having the game force you to stop or walk would become quite frustrating. Perhaps a better compromise would be to have a stamina system that does not force players to stop and rest, but instead simply degrades the player's ability to do things. So the longer you run, the worst your guns sways and the longer your gun sways, the louder your breathing, the heavier your gun weighs, etc. So if you run for a very long time you are going to be practically useless in a combat situation. This way way instead of forcing players to stop, players are encouraged to make a decision between just sprinting all the way and hoping they don't end up in combat, or taking the occasional break to regain some stamina just in case they find themselves in a firefight.

Edited by mfdayz
  • Like 1

Share this post


Link to post
Share on other sites

Why does everyone keep complaining about this. Without cars if u had to jog or walk the game would get very boring. Walking through a field isnt exactly rivoting. Encouraging people to play in groups.... if you want to then do it. I shouldnt be forced to play a certain way. Maybe i find solo more fun. Not to mention the lag i experience when running with others. Right now they have already added something and it is overheating and forcing you to drink more. That is all that is needed. Besides this is alpha. We need to be able to travel the map to see what is added and find out what works and what doesnt

Share this post


Link to post
Share on other sites

Biggest change the devs could do to put an emphasis on the players not being Olympic athletes would be to make sprinting extremely taxing on the player.

Jogging and walking should be the main easy to get around the map.

Sprinting should be extremely short and only used in extreme circumstances.

The speed of walking should also get a boost to make it more viable.

Jogging should waste stamina depending on your weight.

Heavy players should jog for 1 mile or less light scout players for 2 to 5.

Walking wastes no stamina.

Sprinting regardless of weight is only activated for seconds and used in times of emergency.

Share this post


Link to post
Share on other sites

I can do a flat out sprint for a quarter mile, after that run for about another mile, and I can jog all day long. My best 3 mile was 31:42 in combat gear, and 28:36 in shorts and a tee shirt.

 

So you (being in "Great shape") run 3 miles in about half an hour (impressive with full kit, no sot much with a t and shorts).  In dayz a dude runs 10 miles in 30 minutes, I'm really having a hard time understanding how your post somehow justifies this.  You, a "super in shape dude", run 3 miles in roughly 3x the time it takes someone to do the same in dayz, so yeah...

Edited by taco86

Share this post


Link to post
Share on other sites

So you (being in "Great shape") run 3 miles in about half an hour (impressive with full kit, no sot much with a t and shorts). In dayz a dude runs 10 miles in 30 minutes, I'm really having a hard time understanding how your post somehow justifies this. You, a "super in shape dude", run 3 miles in roughly 3x the time it takes someone to do the same in dayz, so yeah...

Yeah, the Dayz run is unrealistic. But I think I saw somewhere that its a placeholder until cars are in. Lets face it, the scenery in Dayz sucks. Running for 30 minutes sucks, so tgey increased the speed to detract from the OHGAWSHTHISSUCKS factor (and make Usain Bolt cry)

Basically

No cars+slow speed= boring game

No cars+Usain Bolt speed= slightly less boring game

Pretty much it just cuts back on people who.would cry about running forever (either it didnt work or we would be in for true hell if it cut some crying)

Share this post


Link to post
Share on other sites

running with a backpack of 50lbs and a gun on your back ,well i think after 30 min or less  non stop. depend the terrain and temp, you will be pretty exhausted!

but if you take some little water brake or just stoping a moment to take your breath back, it will help you to loose less energy or gaining back rapidly your stamina!

but if you keep runnig without taking attention to yourself ..and then you .stop the time  to gain back your stamina will be longer and your energy will be in the bottom!so you will need to take a big brake to gain it back!! like in real life .to push your limit...all is in the mental toughness...!!

Edited by barberousse

Share this post


Link to post
Share on other sites

I think stamina isn't a good idea jet because the chance for a Truck is not high or if you are new in this game and don't know the spawn places.

If many bicycle's were in cities or vilages and more cars than it's ok if a player could have stamina.

Share this post


Link to post
Share on other sites

I think stamina isn't a good idea jet because the chance for a Truck is not high or if you are new in this game and don't know the spawn places.

If many bicycle's were in cities or vilages and more cars than it's ok if a player could have stamina.

 

Holding back gameplay mechanics due to something else not being in the game or not being accessible is not good imo , especially when vehicles and bicycles will probably not be very common in the finished game.

 

Since stamina , and movement is so important to dayz the earlier they can start testing this out the better.

 

Time to end the 30 km/h sprint speed and make sprint drain you of energy and be only viable as a super short burst action.

Share this post


Link to post
Share on other sites

I would much rather see, instead of a stamina system, simply making sprinting require a great deal of energy and hydration in order to sustain. If you want to sprint everywhere, you're going to have to constantly consume food, and as a result, will have to keep larger amounts of it on you that could have instead be spent on other gear. 

 

I have no issue making sprinting something you can always do...but it'll sure cost you. The aiming penalty to running has already been a feature that has seen an impact on my games of late. Even today I had to, twice, stop...prone, and wait for my character to catch his breath before making that shot at other players. 

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×