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Tricky_Vic

Dead player's bodies can get back up as zeds

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"But they're INFECTE-"

Wait.

hear me out-

There's a 2nd strain of the zed virus/bacteria/whatever pathogen that only affects dead hosts.

"But that doesn't make any sense, it's not LOGICA-"

We're playing a zed simulator. Does it have to be?

I just want a new mechanic, and maybe a couple a new types of zeds.

Kinda gives you a reason to keep people alive...

ANYWAY-

"Player" Zeds/PZs are a bit more resilient than normal zeds, requiring 2 hits with a fire axe, 4 hits with a chopping axe, basically twice the health. ALSO npcs, no you cannot play as infected.

Bullets do the same amount of damage, "bleedout"(more like leakout) is possible, but slow.

Anything they were wearing can protect them provided it's not ruined.

Gives an alternative to despawning players, so instead of going back to get your equipment after ten minutes, you're better off running from that area.

 

Players can disable a body from reanimating though, double tap to the head.

Also, these zeds wander MUCH longer distances around, don't expect them to be in the same place.

 

Thoughts?(Hides in bunker)

Edited by Tricky VIc
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   Sounds like a good idea. I have always wanted an incentive to keep players alive. Too many KoS idiots.

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Has been suggested many times before. I seem to remember rocket posted on a similar suggestion thread that there are engine limitations as to the plausibility of it. Something to do with characters being way more complicated than zombies as models/code (idk) therefore there could only be a limited amount/if any at all. Could someone confirm?

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I just... don't like the idea. At all.

 

No matter how you rationalize it, it's an over-extravagant way to do something you could do by leaving the bodies and spawning the same zombie boss loot prizes.

Edited by crimsonBZD

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I like the idea very much. Like other specific things, it's probably not easy to implement from the game development point of view, it could maybe put a lot of strain on servers etc. But regardless, I like it because it would add variety to both zombies and looting, as these "PZs" would carry the loot of their human counterparts, making them interesting targets both visually and looting-wise. It would also add depth to the gameplay / story by adding custom (player generated) content, making you for example wonder why there is a sniper zombie roaming on top of a building in Chapaevsk. For me, it would be fun to run into these special, rare zombies if you will, as opposed to only the generic Zs we currently have.

This feature could also be effective in countering the silly "die and run back to your corpse to get your gear back" gameplay, given that the zombies would turn in a matter of minutes and start roaming to some random direction afterwards. So beans to you and the guys who may have suggested this before you.

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Has been suggested many times before. I seem to remember rocket posted on a similar suggestion thread that there are engine limitations as to the plausibility of it. Something to do with characters being way more complicated than zombies as models/code (idk) therefore there could only be a limited amount/if any at all. Could someone confirm?

many problems come with this. due to the huge personalization abilities of players each resurrected zed may cause a ton of traffic and later lag. it's just too much server load. my idea could be: create just 2 or 3 different "survivor-skins" and there you go.

so you basically only just add that number of new skinned zeds. problem solved. not the realistic nor authentic approach but a practicable way (beware the zed of your corps only looks like a former survivor not necessarily the way you were once dressed)

Edited by joe_mcentire

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Sounds like a good idea, but only if you are killed by an zombie. It wouldn't make sense if you become a Zed if you aren't even bitten.

 

Greetz,

GCG :)

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"But they're INFECTE-"

Wait.

hear me out-

There's a 2nd strain of the zed virus/bacteria/whatever pathogen that only affects dead hosts.

"But that doesn't make any sense, it's not LOGICA-"

Why do you look for logic in moving dead mans ? Zombies its fiction, zeds born due fiction virus. How zeds "born" we don't know, what was conditions while they was infeced we don't know. Maybe concentration of virus need be high to get infected and was high some time ago and now concentration is too low to infected us, its one of many possible story. Don't look for logic in game basic on fiction story.

 

About idea... its was suggested many times, i think its could be fun. Zeds from players could have some random loot from original.

Edited by TokumeiSennin

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This has been posted one trillion times before. Check my signature.

 

Anyhow, for the amount of coding and network bandwidth it would take, this really wouldn't be a good addition. Most of the time, the zombie players would never be found.

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This has been posted one trillion times before. Check my signature.

 

yes, and I refer you to the forum rules for your signature:

9) Unnecessary posts:

Posting "don't care", "alpha", "TLDR", "search before you post" or any posts along those lines are unnecessary, inflammatory, and do not add to the discussion. If a duplicate thread exists, report it to the moderation team with a link.

Edited by aknar

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I say nay. The zombies are meant to be living humans with a mental condition. Players returning from the dead would be something entirely different. Its less about logic and more about breaking continuity of the atmosphere and lore.

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This has been posted one trillion times before. Check my signature.

 

Anyhow, for the amount of coding and network bandwidth it would take, this really wouldn't be a good addition. Most of the time, the zombie players would never be found.

 

Has been suggested many times before. I seem to remember rocket posted on a similar suggestion thread that there are engine limitations as to the plausibility of it. Something to do with characters being way more complicated than zombies as models/code (idk) therefore there could only be a limited amount/if any at all. Could someone confirm?

Sorry about that, I tend to do that every now and then.

many problems come with this. due to the huge personalization abilities of players each resurrected zed may cause a ton of traffic and later lag. it's just too much server load. my idea could be: create just 2 or 3 different "survivor-skins" and there you go.

so you basically only just add that number of new skinned zeds. problem solved. not the realistic nor authentic approach but a practicable way (beware the zed of your corps only looks like a former survivor not necessarily the way you were once dressed)

I see.

Why do you look for logic in moving dead mans ? Zombies its fiction, zeds born due fiction virus. How zeds "born" we don't know, what was conditions while they was infeced we don't know. Maybe concentration of virus need be high to get infected and was high some time ago and now concentration is too low to infected us, its one of many possible story. Don't look for logic in game basic on fiction story.

 

About idea... its was suggested many times, i think its could be fun. Zeds from players could have some random loot from original.

Well, I had a feeling someone might have something to say about that, it's just that I've seen a couple posts concerning the lore.

I say nay. The zombies are meant to be living humans with a mental condition. Players returning from the dead would be something entirely different. Its less about logic and more about breaking continuity of the atmosphere and lore.

 
I get what you're saying, just rying to think of something new and unique.

I just... don't like the idea. At all.

 

No matter how you rationalize it, it's an over-extravagant way to do something you could do by leaving the bodies and spawning the same zombie boss loot prizes.

 

Well, instead of that, I've got another idea.

 

 

 

 

Within a 100m radius or so, after a player has died, many zeds will be attracted or spawned near the location.

I.E. makes it even harder for the person who killed you to leave and harder for you to leave the body behind.

After all, these are mentally messed up hungry cannibals looking for a meal, right?

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I say nay. The zombies are meant to be living humans with a mental condition. Players returning from the dead would be something entirely different. Its less about logic and more about breaking continuity of the atmosphere and lore.

or they could be the living dead? a Zombie's a Zombie either way

 

and yea, make finding my body wandering the streets, then trying to kill me would make it harder to get it back

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or they could be the living dead? a Zombie's a Zombie either way

 

and yea, make finding my body wandering the streets, then trying to kill me would make it harder to get it back

There are no living dead in the game. What little story/lore that exists is clear about that. Think 28 Days Later instead of Romero.

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Sorry about that, I tend to do that every now and then.

I see.

Well, I had a feeling someone might have something to say about that, it's just that I've seen a couple posts concerning the lore.

I get what you're saying, just rying to think of something new and unique.
 

Well, instead of that, I've got another idea.

 

 

 

 

Within a 100m radius or so, after a player has died, many zeds will be attracted or spawned near the location.

I.E. makes it even harder for the person who killed you to leave and harder for you to leave the body behind.

After all, these are mentally messed up hungry cannibals looking for a meal, right?

 

 

Again, I dislike this as well, the reason being that I feel the zombies should target the shooter, due to the sound, not the body that has near-silently fallen to the ground.

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Guys i hate to say but I am highly positive this shall not be implemented. Dayz is a REALISTIC survival simulator. When I kill someone in the game, they are not getting back up. When a zombie infects someone, they don't die. They become zombies.

Regardless of how someone dies in this game, if they die, they do not get back up.

Blood loss? Doesn't matter, zombies move, therefore their muscles need oxygen and so does their brain, no blood? No oxygen.

Getting shot? If a human dies from it, the zombie surely isn't going to miraculously survive it

When something dies in this game, it dies and does NOT get back up. Even if a zombie kills it. The human is dead for a reason, wether that be breathing issues, heart attacks, anything.

Let me explain, dayz zombies are not " the last of us" cordyceps, these are not " The waking dead" headshot only zombies, these are a mix of the two. Let me explain

In the last of us, you can knife the infected in the chest and kill them, which is similar to dayz.

In the walking dead it is a viral infection which made everyone zombies, similar to dayz.

Zombies in this game are weaker versions of humans, they suffer the same diseases, they need a good stable blood for around their body in order to move about.

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Why do you look for logic in moving dead mans ? Zombies its fiction, zeds born due fiction virus. How zeds "born" we don't know, what was conditions while they was infeced we don't know. Maybe concentration of virus need be high to get infected and was high some time ago and now concentration is too low to infected us, its one of many possible story. Don't look for logic in game basic on fiction story.

 

About idea... its was suggested many times, i think its could be fun. Zeds from players could have some random loot from original.

Ever heard of cordyceps? " the living dead" is a strong statement, diseases can cause extreme aggression, lifelessness, loss of consciousness, and pretty much what we would declare as a a zombie

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I like this. Lore issues aside I think it'd make a really interesting addition to the game, especially if you go back to find your corpse only to find that it's wandered off. Some random player could come across your loot 5km from where you died.

 

But perhaps there needs to be a few caveats to appease the people obsessed with the lore which seems to extend to "there's a virus and there are zombies. Have at 'em". Perhaps only players that have starved to death or have died from disease or bled out can come back? There's nothing to suggest that zombies need blood because when you hit them they don't start bleeding. I've never seen zombies eating any players so they presumably don't need food. Disease is really self-explanatory.

 

In regards to the coding, Arma 2 had a feature where you could essentially leave the game and then AI would control your player, implying that player characters and NPCs are the same, only the latter is controlled by the AI. You get a similar sort of system in games like Fallout and, to a lesser degree, STALKER. Same thing could happen here. You character dies and so the AI takes over with zombie behaviour. Of course this wouldn't be a revolutionary idea to the devs, but it helps to explain a way it could possibly be achieved. 

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I like this. Lore issues aside I think it'd make a really interesting addition to the game, especially if you go back to find your corpse only to find that it's wandered off. Some random player could come across your loot 5km from where you died.

 

But perhaps there needs to be a few caveats to appease the people obsessed with the lore which seems to extend to "there's a virus and there are zombies. Have at 'em". Perhaps only players that have starved to death or have died from disease or bled out can come back? There's nothing to suggest that zombies need blood because when you hit them they don't start bleeding. I've never seen zombies eating any players so they presumably don't need food. Disease is really self-explanatory.

 

In regards to the coding, Arma 2 had a feature where you could essentially leave the game and then AI would control your player, implying that player characters and NPCs are the same, only the latter is controlled by the AI. You get a similar sort of system in games like Fallout and, to a lesser degree, STALKER. Same thing could happen here. You character dies and so the AI takes over with zombie behaviour. Of course this wouldn't be a revolutionary idea to the devs, but it helps to explain a way it could possibly be achieved.

Do they move? Then they need blood, and food, and water.

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for FUCK sake!

NO! thay are infected, and this has been posted a million times before.

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"But they're INFECTE-"

Wait.

hear me out-

There's a 2nd strain of the zed virus/bacteria/whatever pathogen that only affects dead hosts.

"But that doesn't make any sense, it's not LOGICA-"

We're playing a zed simulator. Does it have to be? Yes it does, this game is based on realism. In fact, the very word "simulator" implies logic and realism.

I just want a new mechanic, and maybe a couple a new types of zeds.

Kinda gives you a reason to keep people alive...

ANYWAY-

"Player" Zeds/PZs are a bit more resilient than normal zeds, requiring 2 hits with a fire axe, 4 hits with a chopping axe, basically twice the health. ALSO npcs, no you cannot play as infected. It makes no sense for Survivor zombies to be stronger than regular ones unless they're wearing body armour, ESPECIALLY considering the Survivor zombie, being a corpse, already would have sustained a killing blow to the body or head or whatever, actually making them weaker when they reanimate, as it were.

Bullets do the same amount of damage, "bleedout"(more like leakout) is possible, but slow.

Anything they were wearing can protect them provided it's not ruined.

Gives an alternative to despawning players, so instead of going back to get your equipment after ten minutes, you're better off running from that area.

 

Players can disable a body from reanimating though, double tap to the head.

Also, these zeds wander MUCH longer distances around, don't expect them to be in the same place.

 

Thoughts?(Hides in bunker)

The devs have already discounted this for two reasons-- the difficulty of implementing all of the models for Survivor zombies based on what clothes the Survivor was wearing [you would have to either create a varied clothing system for zombies or make billions of different Survivor clothes variant skins], as well as the assumption the Survivors are "immune" to the virus/fungus/whatever. It's too much work for not enough gain.

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Ever heard of cordyceps? " the living dead" is a strong statement, diseases can cause extreme aggression, lifelessness, loss of consciousness, and pretty much what we would declare as a a zombie

Again, you wrong see fiction case. How looks/life/do fiction create in this case zombie depends only from author. If author said thats zombie have two heads then in his story or in this case game, zombies will have two heads and da end, no need look for logical explain. At least author may try expain on his "story way". Here zombies wasn't cleared explained, just few info about them. Look for any logic in fiction is useless. You can suggest to add some logical explain but not accuse about lack of logic in fiction-fantasy story.

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Again, you wrong see fiction case. How looks/life/do fiction create in this case zombie depends only from author. If author said thats zombie have two heads then in his story or in this case game, zombies will have two heads and da end, no need look for logical explain. At least author may try expain on his "story way". Here zombies wasn't cleared explained, just few info about them. Look for any logic in fiction is useless. You can suggest to add some logical explain but not accuse about lack of logic in fiction-fantasy story.

 

Okay i just barely understood that whole paragraph, your first language is obviously not English.

 

Anyway. THIS game is a ZOMBIE SIMULATOR. Everything in this has to either be realistic, or only in the game for balance. This will not be added, some mod pls lock this

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