georgli 8 Posted March 23, 2014 I bought this incredible game a few days ago and I like it a lot. But as soon as I have an encounter of the third kind with a zomble I'm finished. There is no qualifier key to switch to running faster. In order to run faster you need to double tap w (or whatever key you set up for running faster. There is a qualifier for running normally, though. You press w to move forward. You hold down an additional key and now you run. You'll wonder why I don't just double tap the w key. The answer is that I can't do it because of a severe physical disability. I could manage if the pause inbetween of a double tap of a key were adjustable because then I could make it a lot longer but in the momentary state it is impossible for me to switch to a faster running. The solution I'm hoping for is an additional key that I can press to make the walking become a running fast. For example, simultaneously holding down w and 1 in order to run faster. I'm controlling all my games with one mouse button, four self-made foot switches and any other key I need is pushed through a speech recognition software. If I want to make my Dayz figure run, I make the software hold down the run-qualifier. As soon as I use the double-tap method with my speech recognition, it gets messy because the keys disturb each other, specially if I want to go back to normal running. It's a bit difficult to explain and I hope you understand what the problem is. Btw. does anybody know what the key called "Turbo" is supposed to do? I was thinking that this one would do what I'm asking for but uniess I didn't do it wrong, it doesn't serve that purpose. 8 Share this post Link to post Share on other sites
CyberGuru 35 Posted March 23, 2014 I bought this incredible game a few days ago and I like it a lot. But as soon as I have an encounter of the third kind with a zomble I'm finished.There is no qualifier key to switch to running faster. In order to run faster you need to double tap w (or whatever key you set up for running faster. There is a qualifier for running normally, though.You press w to move forward. You hold down an additional key and now you run. You'll wonder why I don't just double tap the w key. The answer is that I can't do it because of a severe physical disability.I could manage if the pause inbetween of a double tap of a key were adjustable because then I could make it a lot longer but in the momentary state it is impossible for me to switch to a faster running.The solution I'm hoping for is an additional key that I can press to make the walking become a running fast. For example, simultaneously holding down w and 1 in order to run faster.I'm controlling all my games with one mouse button, four self-made foot switches and any other key I need is pushed through a speech recognition software. If I want to make my Dayz figure run, I make the software hold down the run-qualifier. As soon as I use the double-tap method with my speech recognition, it gets messy because the keys disturb each other, specially if I want to go back to normal running. It's a bit difficult to explain and I hope you understand what the problem is.Btw. does anybody know what the key called "Turbo" is supposed to do? I was thinking that this one would do what I'm asking for but uniess I didn't do it wrong, it doesn't serve that purpose. now THATS hardcore :) 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted March 23, 2014 The solution I'm hoping for is an additional key that I can press to make the walking become a running fast. For example, simultaneously holding down w and 1 in order to run faster. In ARMA it was configurable under the name "Configure action: fast forward". 3 Share this post Link to post Share on other sites
airfell 179 Posted March 23, 2014 I don't know if this will help you, but I've got my key configs all crazy from how they should be. (Been using a similar setup since ARMA) WASD are all normal for me. Caps-Lock is toggle run/walk speed Shift for turbo/hold breath (during scoped view) All double-tap keys I have turned off.(cause I find that annoying) Something similar may help, not sure. 4 Share this post Link to post Share on other sites
preacherlr 614 Posted March 23, 2014 Turbo does act as a sprint, So it may work, or as gews said, You can rebind fast forward to anything. I wish I could help more, But I have no experience with keybindings outside of a keyboard.Best of luck. 2 Share this post Link to post Share on other sites
pale1776 375 Posted March 23, 2014 I bound mine to left shift, so that I can pinkie it. Hope you find a way. 1 Share this post Link to post Share on other sites
odin_lowe 3686 Posted March 23, 2014 I bound "turbo" to space bar. That's just me, but it's faster than double tapping. 1 Share this post Link to post Share on other sites
entspeak 374 Posted March 23, 2014 I use SHIFT to run and CTRL for fast forward so that if I want to shift from a run to a sprint, I just lay my finger down. Virtually all the keys can be re-bound, so you're not stuck with double tapping. I'm not sure how speech recognition works with games, but would you be able to create a sprinting macro so that you could simply say, "sprint" and it would do the double tap automatically? 1 Share this post Link to post Share on other sites
georgli 8 Posted March 23, 2014 Thank you for the answers! I'll take a closer Look at the Turbo-key, later today. Maybe I did something wrong. I'll keep you posted. Share this post Link to post Share on other sites
OrLoK 16185 Posted March 23, 2014 Hello there The key config can be a little tricky at the moment, but essentially almost everything can be rebound. DAYZ supports double tapping of keys in the setup so you should be able to find the culprit and set it to one of your choosing. Let us know if you succeed in your endeavours. Rgds LoK Share this post Link to post Share on other sites
georgli 8 Posted March 23, 2014 (edited) I use SHIFT to run and CTRL for fast forward so that if I want to shift from a run to a sprint, I just lay my finger down. Virtually all the keys can be re-bound, so you're not stuck with double tapping. I'm not sure how speech recognition works with games, but would you be able to create a sprinting macro so that you could simply say, "sprint" and it would do the double tap automatically? Yes, that's possible but there are some issues with running. At the moment I have one of my foot switches as the walking forward. Now if I want to run, I give the voice command and the speech recognition tool holds down the 3-key which I set up as run qualifier. If I want to switch back from running to walking I repeat my command and the tool releases the run-key. Now, if I want to switch from running to sprinting and I use the double tapping w or the key for faster running forward. the run key remains active. In the next situation that would requireme to run , my run-command is still active bacause the toggle is somehow overwritten by the other key so I would have to give the run forward command twice in order to make it work. One time to stop the previously toggled key and a second time to toggle it again. Does this explanation even make sense? Therefore it would be easies to have a simple run faster qualifier that I can toggle. But as far as I understand some of the comments in this thread, the Turbo-function does work as a qualifier, right? ' Edit: @Entspeak: Yes, the speech recognition is able to send a double tap but it has some drawbacks. Edited March 23, 2014 by georgli Share this post Link to post Share on other sites
georgli 8 Posted March 24, 2014 Well, today I tried the Turbo key and it doesn't function as another qualifier to make my figure run faster. As I was writing this I had an Idea that I have to give a try, tomorrow. I will report back. Share this post Link to post Share on other sites
JKS-Alex 79 Posted March 24, 2014 Whether you fix it or not i suggest to find a friend or two to play with, i'm not dead yet since new zeds ai has been implemented but i suppose that now (finally) zeds can be really deadly for newspawned.. :D Share this post Link to post Share on other sites
crimsonbzd 247 Posted March 24, 2014 why not key sprint to a single W keypress and walk or jog to another key entirely? Share this post Link to post Share on other sites
dallas 5195 Posted March 24, 2014 (edited) edit Edited March 24, 2014 by Dallas Share this post Link to post Share on other sites
kapnobatai 42 Posted March 31, 2014 (edited) I was also wondering if I could use a USB triple foot switch to control some of the DayZ action (at least prone, crouch, stand) @georgli: are your self-made switches also running through usb? did you encounter some problems assigning commands (beside the already mentioned sprint action)? I found some cheap triple switches (15gbp, free shipping) and I must try them out. and about the zeds, if you re fresh into Dayz, maybe consider couple of hints: 1. never stop while confronting the zeds, not even for a half of sec 2. always try to position yourself sideways 3. correct your position after you start swinging you melee weapon (works on longer swinging action like firefighter axe, hoe or tridents) 4. if you re a fresh spawn and running away from zeds try a light zigzag, that would f*ck their sprint a little. sometimes when you running directly to a sprinting zed, the most efficient way is to sync and perfectly time your 'raise weapon' and 'hit' action, this way you ll never have to stop and it will minimally slow you down (this one is tricky, you ll have to practice this a while) see you in the woods! ps: stay away from ladders especially watch towers for this patch, 80% death (even climbing down without a weapon in hands, it happened sudden 'you' re dead' message, without the suicide jump animation). Edited March 31, 2014 by kapnobatai 1 Share this post Link to post Share on other sites
georgli 8 Posted April 4, 2014 Yes, the switches are connected to the "Arcaze" (http://wiki.simple-solutions.de/en/products/Arcaze/Arcaze-USB) a device similar to the "Mini-Pac" that is connected via USB. It works very good and never encountered a game that doesn't work with it. Actually I'm quite confident that the foot switches you mentioned will work with Dayz. Since the turbo-key isn't a qualifier it is not very useful for me. I solved the problem by a fifth switch that I'm pushing with my chin. It works perfectly. I'm not sure if there has been an update over the last few days but the zombles are a real pain now. I'm all for extremely flerce zombles but it should not be ridiculously. It is really annoying that the spawn five steps beside the player at a spot that has been passed quarter a second before without a zomble being there. I'm talking about open land. My goodness at least put something there the zombles can spawn behind, such as a tractor, an abandoned farming machine, a tent, or whatever but please don't make them appearout of thin air.When they are chasing you you have to run on and on and on and even if you are in deep and thick woods they will find you in spite of you lying under a bush. Even if you moved sideways and outside the LOS of the zomble. It doesn't seem to matter if you duck or crawl. It's just stupid, I know it's an alphaa and I can even think of the laughable LOS having been implemented in order to make it harder to always shoot on sight. I'm sure it won't stay that mess. forever. I have not had any bad experiences with ladders, though. Moving sideways while fighting zombies is good advice but at the moment I'm running out of limbs with which I can push the corresponding buttons. Perhaps I can use some touch sensors that I activate with my tounge. I already found the needed parts, so it will only be a matter of time. Share this post Link to post Share on other sites