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Dayz Anti-Game philosophy, is this still relevant and true?

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 Psychos will also exist, but they won't be the dicks with tiny dicks that kill unarmed and try to justify it by using the "potential threat" argument (you are that bad that a new spawn is a threat?  Letting your guard down once is one thing, but to fear a new spawn?  Maybe this game needs a tutorial for you).

 

 

Not justifying it at all as I think there is nothing wrong with anyway anyone plays the game. I was just giving you the reason why I do it....

 

 

I would argue that I am that GOOD that I can identify the threat unlike some naive freindlies who will eventually learn the hard way about new spawns...

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As long as real death is not a threat, and killing has no consequence, there will be griefers.  In real life there will be assholes all over the place (In America, Rednecks.  In EU, the french?  I'm not sure), but the majority of people will want to form a community as quickly as possible.  Then the zombies, in real life, would be picked apart by crows, Vultures, plain ol' decay.  It will be over in a few months then we can go back home.  (That is real zombies.  Not infected humans.  I mean walking dead but not The Walking Dead)

 

All the same, Bandits will exist, but they would be desperate and scared, not dickheads that have to cuff you to ask you questions.  Psychos will also exist, but they won't be the dicks with tiny dicks that kill unarmed and try to justify it by using the "potential threat" argument (you are that bad that a new spawn is a threat?  Letting your guard down once is one thing, but to fear a new spawn?  Maybe this game needs a tutorial for you).

 

i gota go off topic and stop you on this one. singling out people who you know nothing about and judging people baised on sterotypes isnt right. also, should something Dayz like happen, your giving people bad advice. "rednecks" are not all bad. i only know a few as ive spent most of my life in decent sized citys, but thoes i have known are good people. the people who would be dicks in the US would most likly be gang members and other current criminals, however, the events could change the minds of men, and thoes guys could end up being perfectly nice people, while normal people could be the ones you want to watch out for.

 

the second thing i would like to mention, is that you REALLY need to read "how to survive a zombie appocolyps". the opening chapters explain exactly what a zombie is, and what makes them. the virus that infects someone slowly works its way to the brain, and after multiplying to the point that it basicly kills you like a clot in your brain, it takes over your body. for reasons not quite fully known (at least to me, i think its some sort of slight chemical change) any of the normal decaying factors, such as bacteria and scavenger animals do not go after the infected flesh, resulting in a long "life" span for zombies.

 

zombies dont actualy "need" to eat, they just WANT to eat. the book explains that several zombie corpes were examined. the food basicly just piles up in the gut, and no digestion happens at all. these zombies are differnt from walking dead zombies, but you mentioned the same thing. also one of the key differences would be that the virus wouldnt be in the living humans, waiting to react whenever the host dies. this fact alone is key in insuring that humanity can return to normal after the event is over. otherwise even after clearing the entire world of zombies, you would be at constant risk of someone dieing and turning. granted, you could have preperation for that, but still.

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Nope.

 

I already explained how easy it is for a new spawn to get the upperhand on a fully kitted player... I dont give them that chance.. Why is it so hard for anyone to get that I am doing it for survival...

 

Anytime I kill someone in my sight i increase my chance of survival...

 

Is it really that hard to believe that some people kill for other reasons besides greifing?

Hmm. No.

 

By firing your weapon, you make your presence known. By killing freshspawns, you just make more reasons for "heroes" to come kill you. If they don't do it, then the bandits and other KoS/SoS that heard you shoot will come for your loot or just to kill you for fun...

 

Logical reasoning for "survival" has been lost in this modern society.

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It's Laughable that we have soooo many pseudo psychologists in this forum more than willing to tell you what your thinking and why your doing it even after you explain it to them...

 

Listen freud, I gave my reasoning for shooting new spawns. You dont have to like it, but stop trying to fit me into your cliche stereotyping of Bandits just cause its easier for you to think of me like that then realize maybe I'm more than just a griefer.....

Psychologists? I just made statements based on my experience in the game. There is zero gain from killing freshspawns other than base enjoyment of killing them. Why don't you come up to the airfields and do the same rather than camp spawn zones? Ah, because you wouldn't get to grief nubs.

 

If you do it because you think you're adding excitement for the new spawns, well... that's an awfully uncreative way to go about it.

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i gota go off topic and stop you on this one. singling out people who you know nothing about and judging people baised on sterotypes isnt right. also, should something Dayz like happen, your giving people bad advice. "rednecks" are not all bad. i only know a few as ive spent most of my life in decent sized citys, but thoes i have known are good people. the people who would be dicks in the US would most likly be gang members and other current criminals, however, the events could change the minds of men, and thoes guys could end up being perfectly nice people, while normal people could be the ones you want to watch out for.

 

the second thing i would like to mention, is that you REALLY need to read "how to survive a zombie appocolyps". the opening chapters explain exactly what a zombie is, and what makes them. the virus that infects someone slowly works its way to the brain, and after multiplying to the point that it basicly kills you like a clot in your brain, it takes over your body. for reasons not quite fully known (at least to me, i think its some sort of slight chemical change) any of the normal decaying factors, such as bacteria and scavenger animals do not go after the infected flesh, resulting in a long "life" span for zombies.

 

zombies dont actualy "need" to eat, they just WANT to eat. the book explains that several zombie corpes were examined. the food basicly just piles up in the gut, and no digestion happens at all. these zombies are differnt from walking dead zombies, but you mentioned the same thing. also one of the key differences would be that the virus wouldnt be in the living humans, waiting to react whenever the host dies. this fact alone is key in insuring that humanity can return to normal after the event is over. otherwise even after clearing the entire world of zombies, you would be at constant risk of someone dieing and turning. granted, you could have preperation for that, but still.

Lovely reading.

 

Honestly people, zombies are work of fiction.

 

In every culture or civilization there has been "zombies". English had their Ghouls, French had their Revenants,  and the Chinese had the JiangShi. Even if you read a book about zombies, it doesn't make them real. There is no virus that causes zombification. You read a fictitious story about zombies.

 

There's no such things as a REAL zombie apocalypse survival guide, simply because there are no zombies on this planet. They might try to make some hypothesis about what we should do in case of a ZA, but it's purely fiction. It's like making a guide for an Alien Invasion Apocalypse and how to survive in one.

 

Fiction mate, fiction.

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Lovely reading.

 

Honestly people, zombies are work of fiction.

 

In every culture or civilization there has been "zombies". English had their Ghouls, French had their Revenants,  and the Chinese had the JiangShi. Even if you read a book about zombies, it doesn't make them real. There is no virus that causes zombification. You read a fictitious story about zombies.

 

There's no such things as a REAL zombie apocalypse survival guide, simply because there are no zombies on this planet. They might try to make some hypothesis about what we should do in case of a ZA, but it's purely fiction. It's like making a guide for an Alien Invasion Apocalypse and how to survive in one.

 

Fiction mate, fiction.

 

I belive i lost myself in that one, youre right its fiction. its still a good book, and for thoes who like to read, there it is. but the main point was its wrong to say that a specific group would be KOS'ers. thats kinda messed up really lol.

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KoS and Banditry will always be an aspect of the game and tbh I think any bandit who is dedicated to finding the weapons needed and possessing the skill and stones to face to face rob another player is doing pretty well. The KoS crowd will become deadly as dying for them takes a much higher toll, finding a LRS right now is hard and with the mosin nerf in experimental it's more of a can you hit consistently then "one shot lol I got him".

So the mosin is now as accurate as it is in real life?

About 4 moa at 100m? So it spreads about 40 inches at 1000m?

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For eg Newspawn sniping is griefing. as there's very little the newspawn can do to combat it. There's no written rule saying you cant do it. but if you do, you most likely are being a dick and therefore are griefing as you are deliberately ruining someone else's game play in a lazy non constructive way.

 

 

 

 

Disagree with this one statement from your post.  I am glad there are people out there shooting fresh spawns and they enhance my game playing experience.

I agree it's lazy but I wouldn't call it non-constructive.

 

It adds to my tension which is welcome to me.

 

I also disagree that fresh spawns have very little they can do.  I get KOS'd regularly but rarely as a fresh spawn.

 

You mentioned you play primarily as a care-bear, which is fine. I like to care-bear stare from time to time myself. Friendly interaction in this game is just as rewarding as hostile interaction.

I find it odd that the only people I see complaining about fresh spawn killing are those primarily playing a friendly game.  (I'm making a general statement here, I know your post isn't complaining about it.)

If the hostile players are dealing with this same problem when they spawn, maybe there is something within the way they play that is making it a non-issue for them.

 

Maybe there is something within the way the friendly players are derping about which is leading to fresh spawn KOS affecting them more?

 

 

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Lovely reading.

 

Honestly people, zombies are work of fiction.

 

In every culture or civilization there has been "zombies". English had their Ghouls, French had their Revenants,  and the Chinese had the JiangShi. Even if you read a book about zombies, it doesn't make them real. There is no virus that causes zombification. You read a fictitious story about zombies.

 

There's no such things as a REAL zombie apocalypse survival guide, simply because there are no zombies on this planet. They might try to make some hypothesis about what we should do in case of a ZA, but it's purely fiction. It's like making a guide for an Alien Invasion Apocalypse and how to survive in one.

 

Fiction mate, fiction.

Da fuq you talking 'bout mate? Zombies are real, and they're simply people who no longer are in control of their own actions, usually controlled via suggestion. Voodoo witch doctors used a very specific type of poison that would cause the person to no longer be in control of their actions. They were entirely under the doctors control, the doctor only needed to suggest something, and the person who is now a mindless minion (Zombie) does their masters bidding.

 

So there, you are wrong, zombies exist. Just not in the modern conception that a zombie is Undead.

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Nope.

 

I already explained how easy it is for a new spawn to get the upperhand on a fully kitted player... I dont give them that chance.. Why is it so hard for anyone to get that I am doing it for survival...

 

Anytime I kill someone in my sight i increase my chance of survival...

 

Is it really that hard to believe that some people kill for other reasons besides greifing?

Agreed with everything you say, dont worry their all just a bunch of OMGZZZ KOSSSSS fags who wanna cry about the "bandits" even though there's nothing to do in the game other then that.

I've killed loads of fully kitted lads as a "bambi" there as dangerous as anyone especially given how buggy and laggy the game is.

I also enjoy killing them because its funny as f**k, So guess ya better cry about that to lol.

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Some good posts in here.

 

I stoped playing DayZ some weeks ago since i found it to be appalling. Its like a pestilence that spreads sometimes. Seeing your friends turning from "lets Play to have some fun" into "Play to hold up People and be dicks in electro".

 

I like how Storys unwine in this game and i like when things turn to shit or you meet Psychos along the way. OFC there isent much to do right now but i have to deal with enough idiots/ dickish behaviour in RL so i dont need that constantly during my gametime.

 

So does this make it a "anti-game" ? It might, it is also a nice marketing pitch.

 

 

Respect is lacking. Hate is on the rise. Bad behaviors and thoughts are being more and more accepted instead of being worked on to better ourselves and helping each other. Parents have a great deal of responsibility in this and it's becoming much harder to find happiness in America, with so many gratifying hatred and suffering.

 

There is also a disturbing trend to feel beign entitled to everything and having things served on a golden plate all the time. Also, why not move from ´murrica ? I worked overseas and had chances to move over but never brought myself to do it. ( german here ). Its way more chill and more straight up here than overthere. Dont get me wrong i meet alot of nice People, outside of work.

Edited by {Core}BlackLabel

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Da fuq you talking 'bout mate? Zombies are real, and they're simply people who no longer are in control of their own actions, usually controlled via suggestion. Voodoo witch doctors used a very specific type of poison that would cause the person to no longer be in control of their actions. They were entirely under the doctors control, the doctor only needed to suggest something, and the person who is now a mindless minion (Zombie) does their masters bidding.

 

So there, you are wrong, zombies exist. Just not in the modern conception that a zombie is Undead.

Yes, in Voodoo they use the terms "zombie". If you read my post, I'm not talking about "living mindless slaves", I'm talking about the undead. I was replying to  lastdogdead's post which sounded like he believed zombies (à la Resident Evil/Night of the Living Dead) were real.

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Private hives are what we all need.

 

I want to find a single server that is not necessarily RP but has a strict white-listing procedure to vet all the douches.

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To me games like this shine because they highlight the one core feature that makes us human: free will. This freedom and choice allows REAL good guys and bad guys to emerge, not just arbitrarily determined and enforced "teams". The problem DayZ faces, in my opinion, is that the server system allows for too much anonymity to effectively leverage this, and people just spree kill (or be a battlefield hero) and disappear anonymously. A system where you character is locked to a server(s) and somewhat identifiable so he can build a reputation would allow emergent, player created factions and events. Rivalries, hatreds, friendships, and shared server history begin to build the thing this games lacks - true community.

 

In most multiplayer games from Call of Duty to Warcraft, you are put on rails and forced into a role. You will be on this side, no friendly fire, and you will go after objective x or lose. You are in a big safe zone, feel free to trade, and when you choose to magically warp to a balanced player vs. player battle. You pretend to be a hero of your side, and can enjoy it from an rp perspective, but you really had no choice in the matter. The guy you fought next to the whole game who was complaining and being a complete dbag? You really had no choice but to fight alongside him, he was on your team - and this team was structured and enforced by the game rules and mechanics.

 

Games like this tear out the walls and allow people to be who they want (or fantasize about, or whatever). And in response, you are free to respond accordingly without very many limitations. Take orlok's reference to a guy sniping new spawns. Against the rules? No. But this action could create an enemy for you a rival. Or, perhaps, a potential ally if you are are looking for a serial killer mentor :)

Without evil, there can be no good.

Edited by Tenebrous

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If you want a game to be a dick and ruin peoples fucking lives just play Fallout 3 or NV and join Caesars Legion

Edited by Xenology

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Hmm. No.

 

By firing your weapon, you make your presence known. By killing freshspawns, you just make more reasons for "heroes" to come kill you. If they don't do it, then the bandits and other KoS/SoS that heard you shoot will come for your loot or just to kill you for fun...

 

Logical reasoning for "survival" has been lost in this modern society.

 

 

That's just a bonus...

 

You dont get it... I want to be in firefights... I want heroes and bandits alike to try to kill me.

 

Like I said earlier the most tense and fun times ive had in this game is during firefights which is one of the reasons I choose this playstyle....

 

 

That doesn't negate the fact that I shoot freshies because they are a direct threat to me AT THAT MOMENT in time.

 

 

All the other things you listed, heroes bandits etc aren't right in front of me and NOT a threat at the momnet.

 

You may not like what I do or the reasons for it, but dont try to put me in a box like you do everyone else that kills you...

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Psychologists? I just made statements based on my experience in the game.

 

 

No you stated what my reasoning was for shooting new spawns even after I had already explained my reasoning as If you could read my mind or something...

 

 

 

 

There is zero gain from killing freshspawns other than base enjoyment of killing them. Why don't you come up to the airfields and do the same rather than camp spawn zones? Ah, because you wouldn't get to grief nubs.

 

 

 

Ive already explained what there is to gain from killing them which you seem to want to ignore so I can fit in your preconceived notions of KOS....

 

Its called survival.

 

And I do hang around mil bases, but as I explained in a earlier post alot MORE of the kitted players hang out on the coast which is why I go there to play with them...

 

 

What is so confusing about this to you? Is it that I am giving you reasoning that doesnt fir with your moral ideas of what a kos player should be thinking?

 

 

 

 

If you do it because you think you're adding excitement for the new spawns, well... that's an awfully uncreative way to go about it.

 

 

I already explained that I do it for survival, not to increase excitement for new spawns.

 

I did say that my playstyle does serve a necessary function in the game of making being a new spawn a tense experience....

 

 

Kinda confused how creativity comes into this discussion. Your gonna have explain that one to me...

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That's just a bonus...

 

You dont get it... I want to be in firefights... I want heroes and bandits alike to try to kill me.

 

Like I said earlier the most tense and fun times ive had in this game is during firefights which is one of the reasons I choose this playstyle....

 

 

That doesn't negate the fact that I shoot freshies because they are a direct threat to me AT THAT MOMENT in time.

 

 

All the other things you listed, heroes bandits etc aren't right in front of me and NOT a threat at the momnet.

 

You may not like what I do or the reasons for it, but dont try to put me in a box like you do everyone else that kills you...

Alright. I've had enough. You feel threaten by fresh spawns. You are weak then.... very weak.

 

You kill for whatever reasons you might want to tell yourself, but it's just silly. You can try and justify it as much as you want, it won't change facts.

 

Have your adrenaline rush from firefights, and leave the coast and freshspawns alone then. 

 

Threaten by freshspawns...  :rolleyes:

 

P.S. : Only been killed once by another player in this game. 170hrs in SA and 300 in the mod. Encountered about a hundred+ players. Stalked 20+ that never knew I was there.

You don't know me. You don't understand....

 

P.S.2: Your notions of survival are flawed by universal standards.

Edited by Odin Lowe

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It's when DayZ infringes on your life you're running into problems. My bus route to work goes past a fire station, I see the tower and looting comes to mind.

 

 

Laughed pretty hard at this. 

 

 

Saw a guy in line at the supermarket the other day with a back pack on.......

 

hmmmmmm.... that's a really nice backpack you have there......

 

<cocks hammer>

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 Or is it still about being realistic?

You have a magic eyeball hovering above you which lets you see around corners and walls. That should answer your question.

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You have a magic eyeball hovering above you which lets you see around corners and walls. That should answer your question.

Not in Hardcore :P

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Not really. We've all been playing DayZ for ages. It might be an "anti-game" to someone who's never played before, but to anyone else... nope. Too familiar, we're used to it by now.

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