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Do You Belive Players Who Shot Unarmed And Friendly Fresh Spawns Are Bad?

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I don't spend much time along the coast, usually I gear up along the western side then patrol the berenzino area, but whenever I spawn along the coast and travel through Electro I always encounter those players who feel the need to shoot anyhting and everything unarmed. Do you feel that players who do this are bad so to speak or just using a playstyle?

Story: While looting electro waiting for my buddies I ran into an armed fellow. I introduced myself and showed him my camp fire (gas canister with gas stove). He keeps pointing a gun at me but isn't barking orders, I told him my buddy was just entering the town and I would be taking off to meet him. I grab my gas canister and as I begin walking BANG I'm dead. Like HerrJon said I think it's just a shifty play style, but it's a pathetic play style.

Edited by LeeFriendField
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It's just a playstyle, a quite boring and cowardly one, but a playstyle none the less.

 

They can get their kicks and I'll laugh as I watch them get taken out by a guy with a pipe wrench because they can't hit the broad side of a firestation.

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I don't think they are bad per se, but I do hate them. The problem is there is no incentive not to. Private hives, a morality system, or perhaps a scoring system could help.

I almost gave up on the game after my first 30 hours.. In like 15 encounters, not one person used voice chat. I'd say high, or friendly or wave and always just got shot. I never even found a gun.

One night on hardcore, some fresh comes into a farmhouse I'm looting. He asked for food saying he was starving. Me too. We both enter and find two boxes of cereal. After eating in silence, we strike up a conversation and before you knew it we were surviving together.

It gives me hope.. even though the next 20 hours or so were all silent kos..

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Depends. Anytime I'm armed when I see a Fresh Spawn, I try to stay clear of them. Sometimes you gotta pop them in the leg or straight out kill them. They either won't shut up or keep following you. Which gets dangerous. Buddy of mine got separated once and knocked out by a Bambi, who proceeded to loot him and kill us with his shit. So, in some situations I understand it. But in others, it's people being annoying dicks.

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Well as a new spawn going electro in a full server or even 15 over is a suicidal action and probably deserving the obvious end.  Electro/Cherno is basically Old Wild West, What do you expect from a place with loads of loot,2 fire station,hospital,school building and much more . It's also good place for sniping especially from NE hillside , or (donkeys do use little hill) or pros use the sniper nest building.

 

Bandit heaven and it deserves of being a bandit heaven because of many reasons and few above.

 

If you are a new spawn or if you haven't got a gun, you always should head to NE coast first, Berezino then Gorka and head west to Novy/Stary Sobor then Green Mountain and Zelenogorsk(which has Military campound as well,then Pavlova (military base). Which gives you more chance to survive till you gear up enough to counter any threat.

 

Or If you insist to route West first (which is riskier than above), then take this route Kamyshovo/Topolka Dam/Pusta/Dubky/Chapavesk (Dubky has loads loot also Chapavesk has Prision Barracks( military loots ) and 2 supermarket along with school/office building and Garages. Keep the route on cross country (outskirts) , then after looting there head to pavlova Military base by skipping Cherno /Balota SWAF. 

 

Elecktro,Cherno,Balota SWAF,Vybor Military Base,NWAF and NEAF is for well geared people who ready to counter any threat and bored to death due to lack of content , so Kosing around.

 

Map: http://dayzdb.com/map/chernarusplus#5.061.125

Edited by =1PARA=Prime=C.O=

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Not at all, I gave up on SA cos its so boring in comparison to the mod, but the other day I was playing the Mod, collecting supplies in Kamenka thinking I was out of sight, out of mind. More the fool me, as a bandit attacked me out of nowhere. We traded shots, he got the better of me in a pistol firefight & I congratulated him for getting the better of me before he finished me off with a bullet to the head with zero remorse.

 

not once did he even try to talk to me, but I respected him for being a cold blooded killer, cos players like him just make the reward of being a good guy player all the sweeter, if that makes any sense?

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Yes they are. They get enjoyment out of ruining other people's days. Of course it's Dayz so you can be as big of a douche as you want. 

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Depends. Anytime I'm armed when I see a Fresh Spawn, I try to stay clear of them. Sometimes you gotta pop them in the leg or straight out kill them. They either won't shut up or keep following you. Which gets dangerous. Buddy of mine got separated once and knocked out by a Bambi, who proceeded to loot him and kill us with his shit. So, in some situations I understand it. But in others, it's people being annoying dicks.

Makes perfect sense the reason I had for starting this thread was because while looting electro waiting for my buddies I ran into an armed fellow. I introduced myself and showed him my camp fire (gas canister with gas stove). He keeps pointing a gun at me but isn't barking orders, I told him my buddy was just entering the town and I would be taking off to meet him. I grab my gas canister and as I begin walking BANG I'm dead. Like HerrJon said I think it's just a shifty play style, but it's a pathetic play style.

Edited by LeeFriendField
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I don't spend much time along the coast, usually I gear up along the western side then patrol the berenzino area, but whenever I spawn along the coast and travel through Electro I always encounter those players who feel the need to shoot anyhting and everything unarmed. Do you feel that players who do this are bad so to speak or just using a playstyle?

Do you believe that good and bad exist beyond a blanket justification for parental ruling?

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yeah they suck, a good bandit would try take control of the situation, such as injuring the fresh spawn, or handcuffing or putting a sack on their head before leaving, rather than just kill pointlessly

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after my 5 man crew got taken out by KO bambis stealing our loot and shooting us down, it only reinforces my desire to kill everyone on sight.

 

good on the bambis for grouping up to take us on. they outnumbered and outmaneuvered us, and after the fact i dont feel bad about getting rolled the way we did. its all part of the game. but if you think im a baddie because i shoot bambis, well, clearly your perspective is far different than my own.

 

the only people safe from me, are those in my direct squad. i tell my friends that if they want to join me in my server and play, by all means do so- but if you arent grouped with us on ts, you are as good as dead if i see you.

 

2 rules of dayz are dont get attached to your gear, and trust no one.

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It's just a playstyle

 

That's like saying stomping on insects is sport hunting. If someone wants to get the barest of minimums out of their purchase so be it; however (if you're into PVP) everyone knows the REAL fights happen inland because the terribads are on the coast, shooting people with no way to defend themselves (or spraying at other terribads.)

 

The freedom of DayZ allows these people to be terrible and feel great doing it, though, so that's nice. :]

Edited by Hells High

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I seriously don't understand how people can complain about KOS.  It's the reason you are sneaking around in the first place and the only real danger in the game to begin with. The risk of dealing with other players and the chance of losing everything is what provides the atmosphere in this game.  It's also the reason you enjoy playing friendly, because without it, friendly would be the only play style and thus nothing memorable.

 

If you got shot, you got outplayed because they saw you first, or they seized the upper hand because you were too trusting.  I myself, don't KOS people without guns 98% of the time and about 30% of the time I don't even KOS people WITH guns. I might even attempt to befriend someone with a gun from time to time if I feel like it or if  I'm bored and want some company. Sometimes they will KOS me and sometimes we'll play together with nobody back-stabbing each other.  But... you better believe that the entire time we are playing together, I am fearful of it and maybe even considering the back-stab myself. That is what makes the game interesting.  The tension created when playing with strangers who are one-click away from taking everything you have worked for.

 

The fact of the matter is... There are times when you absolutely should kill a fresh spawn.  If you disagree, then you are most likely terrible at this game or just downright naive. Any fresh spawn running around you nilly-willy during a firefight is immediately suspect.  They may be someone you just killed in that firefight or just someone looking for a quick kit via the knockout game.  Either way... why take the chance? Even if they have no ill-intent, who in their right mind would be running around an ongoing firefight?  If the point is to survive, then they are playing terribly, so shooting them is in their best interest as it will aid their own progression and ultimately make them better at the game.

 

The tension you get from DAYZ is a direct result of the KOS risk. Even if the zombies start working better and there are many more of them, the players are, and always will be, the greatest threat to you.  It's a survival game and you are competing with everyone.  Sometimes you will aid each other and sometimes you will get killed immediately. I'm sure once the game is finished there will be more reason or benefit to aid each other and there won't be AS much KOS as there is right now. 

 

But, there will always be KOS in DAYZ and it has nothing to do with player skill.  It is a play style and everyone does it at varying frequencies.  Even these so called heroes will regularly make excuses to push toward KOS that fits into their play style such as, he wasn't responding, he just shot someone else, he looks like he's up to no good, he moved when I said freeze, etc. 

 

Stop deluding yourself.  Without KOS, this game would be boring:

 

-You're not hiding behind that wall because you're afraid of zombies. It's because you know most players will shoot you without so much as a howdy-do.

-You're not running from tree to tree because you don't want zombies to spot you.  It's because you know there is a good chance some ass-hat is on top of that building and ready to blast you from a mile away.

-You're not laying down underneath that window because zombies throw rocks.  You're doing it because bullets > glass.

-You're not having fun playing with that stranger because someone is finally being FRIENDLY and helping you.  You are having fun with that stranger because someone is FINALLY being friendly and helping you.

 

Without the fear of KOS you are just running from place to place in straight lines playing a mediocre gathering, eating, drinking, and occasional self aid buddy caring, sim.

 

EDIT: The only real measuring stick between the people that are bad at the game and the ones who aren't is the amount of complaining that takes place when they die. Every death is a learning experience and every time you die you did something wrong. Take responsibility for your mistake, learn from it, and move on.  I've died tons of times, mostly to KOS.  I have learned something new every time.

Edited by Wyrmgol
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^ Pretty big wall of text that completely missed the point. The topic isn't about a probable combatant running around you in a firefight, trying to knock you out or relay your position to his buddies, or even the KOS gunplay argument that you pulled out of thin air.

 

Its about the people and groups that walk about the coast (or hide in the trees with a high powered rifle) gunning down fresh spawns for shits and giggles. It literally takes no more skill than basic motor function and hand eye coordination to shoot these players.

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^ Pretty big wall of text that completely missed the point. The topic isn't about a probable combatant running around you in a firefight, trying to knock you out or relay your position to his buddies, or even the KOS gunplay argument that you pulled out of thin air.

 

Its about the people and groups that walk about the coast (or hide in the trees with a high powered rifle) gunning down fresh spawns for shits and giggles. It literally takes no more skill than basic motor function and hand eye coordination to shoot these players.

It's still complaining about KOS. If nobody was killing fresh spawns, then they can run around nilly-willy with no fear until they gear up which is exactly my point above.

You should be playing DAYZ carefully from the get-go.  Not carefree until you are a legitimate threat to others.

 

I agree, running up and down the coast wasting fresh spawns isn't fun which is why I don't do that.  But if those maniacs want to do just that, there is nothing wrong with it, and their contribution to the early tension is welcome IMO, if not needed. In a real apocalypse you would have maniacs like this exploiting the weak just as we have in society today.  The rules of oppression and manner in which it is committed are the only differences.

 

My whole point is that without these maniacs, there is no real fear. I don't think I missed the point, I was just giving examples of my play style.

I have no idea what they are getting from doing this but I can recognize what we all get out of their presence.

 

And your last statement is mute as even when you are fully geared, 80% of all engagements start with someone having the drop on someone else and killing them before they even know they were there.  If your argument is that a good player is aware of their surroundings then how is that any different from being a fresh spawn?

 

EDIT:  The OP is talking about Elektro for god's sake which even going back to the MOD has a history as being an unfriendly place.

Edited by Wyrmgol
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Good and bad are very much inventions of the psyche. they are subjective and not mutually exclusive.

 

I believe its bad for the guys who got shot in the short term but in the long term its good for them as they will leaqrn to be more cautious.

 

I believe its good for the killers short term as they get some rather bland enjoyment but long term it is bad for them as thier ability to combat greater enemies will worsen.

 

I beleive its potentially bad for the development team and company as a whole as new players may well reddit or post online that the game is all about kos and nothing much has changed. But then that may be good as it may draw COD fanboys. Which in turn will be bad for some of us who get shot... but then we can kill them back wich is good for us...... and on and on and on ooh its endless.

 

 

 

It all depends on perspective and regardless of that perspective attitudes change often. Now go hack some fresh spawns and be freeeeeeeeeeeeeeeeeeee.

 

 

here this story might clarify.>>>>>>

 

 

This farmer had only one horse, and one day the horse ran away. The neighbors came to cosole over his terrible loss. The farmer said, "What makes you think it is so terrible?"

A month later, the horse came home--this time bringing with her two beautiful wild horses. The neighbors became excited at the farmer's good fortune. Such lovely strong horses! The farmer said, "What makes you think this is good fortune?"

The farmer's son was thrown from one of the wild horses and broke his leg. All the neighbors were very distressed. Such bad luck! The farmer said, "What makes you think it is bad?"

A war came, and every able-bodied man was conscripted and sent into battle. Only the farmer's son, because he had a broken leg, remained. The neighbors congratulated the farmer. "What makes you think this is good?" said the farmer.

Edited by Walking Wounded
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Do you believe that good and bad exist beyond a blanket justification for parental ruling?

 

AMG A GIRL GAMER!!!!!!!!!!!!!1!!

 

*squeals in blissful delight*

 

 

^ Pretty big wall of text that completely missed the point. The topic isn't about a probable combatant running around you in a firefight, trying to knock you out or relay your position to his buddies, or even the KOS gunplay argument that you pulled out of thin air.

 

Its about the people and groups that walk about the coast (or hide in the trees with a high powered rifle) gunning down fresh spawns for shits and giggles. It literally takes no more skill than basic motor function and hand eye coordination to shoot these players.

 

That wasn't a wall of text at all. Methinks thou needst a refresher.

 

EDIT: Also, I sometimes sit in Elektro with my friends picking off whoever runs in, out, or shoots back at us. The fist-running new spawns are by far the hardest targets. Anything further out than 200m, good luck hitting those zig-zagging flurries of kinetic energy. Roleplaying is boring, my friends list is already huge, so what else is there to do?

Edited by Grimey Rick

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I never kill players that have no items. I only kill them if i believe they have something I need (guns, ammo,...) and they are usually in full military equipment.  I handcuffed a guy once to seach him instead of killing him but somehow he broke out, picked up his gun and shot me.

 

and if someone is following me (new spawns) I let them know to turn around and stop following me. now if that doesnt help I will kill them, cus they can't be trusted and will probably kill you at the 1st chance they get like it has happend to me once already.

 

And that is why I have trust issues.

Edited by Nitr0duX

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...

 

here this story might clarify.>>>>>>

 

 

This farmer had only one horse, and one day the horse ran away. The neighbors came to cosole over his terrible loss. The farmer said, "What makes you think it is so terrible?"

A month later, the horse came home--this time bringing with her two beautiful wild horses. The neighbors became excited at the farmer's good fortune. Such lovely strong horses! The farmer said, "What makes you think this is good fortune?"

The farmer's son was thrown from one of the wild horses and broke his leg. All the neighbors were very distressed. Such bad luck! The farmer said, "What makes you think it is bad?"

A war came, and every able-bodied man was conscripted and sent into battle. Only the farmer's son, because he had a broken leg, remained. The neighbors congratulated the farmer. "What makes you think this is good?" said the farmer.

Lolz, and beans for you.

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I don't think they are "bad".

Maybe they just are not interessted in playing the game.

Maybe they love to crash other peoples gaming experience to feel good, then go to the forums and even call people names, makes them feel even better.

Maybe they just don't know how use all of the options this game has to offer and simply lack creativity.

 

I just find it incredibly sad (and pointless), that this game could have so much to offer you don't find in every other game on the market and people seem to demand just stuff, that already is available in so many other games.

Give us more guns, give us choppers, give us vehicles, remove zombies, give us NPCs, give us quests...why would I buy a new game that offers a pretty complext, different and unique playingstyle and setting just to then ask for a bunch of things that would take away the uniqueness and turns it into a copy of [insert random FPS shooter here] ...

Edited by daisho

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I seriously don't understand how people can complain about KOS.  It's the reason you are sneaking around in the first place and the only real danger in the game to begin with. The risk of dealing with other players and the chance of losing everything is what provides the atmosphere in this game.  It's also the reason you enjoy playing friendly, because without it, friendly would be the only play style and thus nothing memorable.

 

If you got shot, you got outplayed because they saw you first, or they seized the upper hand because you were too trusting.  I myself, don't KOS people without guns 98% of the time and about 30% of the time I don't even KOS people WITH guns. I might even attempt to befriend someone with a gun from time to time if I feel like it or if  I'm bored and want some company. Sometimes they will KOS me and sometimes we'll play together with nobody back-stabbing each other.  But... you better believe that the entire time we are playing together, I am fearful of it and maybe even considering the back-stab myself. That is what makes the game interesting.  The tension created when playing with strangers who are one-click away from taking everything you have worked for.

 

The fact of the matter is... There are times when you absolutely should kill a fresh spawn.  If you disagree, then you are most likely terrible at this game or just downright naive. Any fresh spawn running around you nilly-willy during a firefight is immediately suspect.  They may be someone you just killed in that firefight or just someone looking for a quick kit via the knockout game.  Either way... why take the chance? Even if they have no ill-intent, who in their right mind would be running around an ongoing firefight?  If the point is to survive, then they are playing terribly, so shooting them is in their best interest as it will aid their own progression and ultimately make them better at the game.

 

The tension you get from DAYZ is a direct result of the KOS risk. Even if the zombies start working better and there are many more of them, the players are, and always will be, the greatest threat to you.  It's a survival game and you are competing with everyone.  Sometimes you will aid each other and sometimes you will get killed immediately. I'm sure once the game is finished there will be more reason or benefit to aid each other and there won't be AS much KOS as there is right now. 

 

But, there will always be KOS in DAYZ and it has nothing to do with player skill.  It is a play style and everyone does it at varying frequencies.  Even these so called heroes will regularly make excuses to push toward KOS that fits into their play style such as, he wasn't responding, he just shot someone else, he looks like he's up to no good, he moved when I said freeze, etc. 

 

Stop deluding yourself.  Without KOS, this game would be boring:

 

-You're not hiding behind that wall because you're afraid of zombies. It's because you know most players will shoot you without so much as a howdy-do.

-You're not running from tree to tree because you don't want zombies to spot you.  It's because you know there is a good chance some ass-hat is on top of that building and ready to blast you from a mile away.

-You're not laying down underneath that window because zombies throw rocks.  You're doing it because bullets > glass.

-You're not having fun playing with that stranger because someone is finally being FRIENDLY and helping you.  You are having fun with that stranger because someone is FINALLY being friendly and helping you.

 

Without the fear of KOS you are just running from place to place in straight lines playing a mediocre gathering, eating, drinking, and occasional self aid buddy caring, sim.

 

EDIT: The only real measuring stick between the people that are bad at the game and the ones who aren't is the amount of complaining that takes place when they die. Every death is a learning experience and every time you die you did something wrong. Take responsibility for your mistake, learn from it, and move on.  I've died tons of times, mostly to KOS.  I have learned something new every time.

What are you talking about, this threads about armed men shooting fresh spawns for sport. No one is saying that people who shoot others should die.

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I blame the rise of 'troll' culture and the popularity of doing things simply to annoy others. Its a bad state of affairs when everyone in a Survival Zombie game, shoots on sight. It breaks the game and everything it aims for is bailed into insignificance. At this stage in time Breaking Point does a better job.

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