SerasVictoria (DayZ) 13 Posted March 10, 2014 Well i'm a guy that like long range engagements so i prefer weapons like mosin/b95 But i tried the SKS , thinking it couldn't be worse than the mosin , to see how wrong i was. I can't consistently hit at an human sized target over 200m. I'm hitting like 2-3 times over 10 shots at 200-250 m with SKS and PU scope on it, where i'm at 100% hit rate with a mosin scope at this range. (talking with pristine PU scope for both while prone) My sight is on the target , right on it , and i see bullets go left and right of my target. Like there is some sort of spread (1m - 1.5m spread at 200m i think with SKS) compared to mosin who gots like none. I'm really surprised because a rifle of that caliber should be pretty accurate at this range , 200m is really low range for a rifle imo.I know SKS is a superior weapon in closer engagements compared to mosin/b95 but that's not my point. What do you think about it's accuracy? Share this post Link to post Share on other sites
Valadain 270 Posted March 10, 2014 In general, the accuracy of guns in this game is pretty jacked at the moment. 14 Share this post Link to post Share on other sites
oregonized 673 Posted March 10, 2014 Well i'm a guy that like long range engagements so i prefer weapons like mosin/b95 But i tried the SKS , thinking it couldn't be worse than the mosin , to see how wrong i was. I can't consistently hit at an human sized target over 200m. I'm hitting like 2-3 times over 10 shots at 200-250 m with SKS and PU scope on it, where i'm at 100% hit rate with a mosin scope at this range. (talking with pristine PU scope for both while prone) My sight is on the target , right on it , and i see bullets go left and right of my target. Like there is some sort of spread (1m - 1.5m spread at 200m i think with SKS) compared to mosin who gots like none. I'm really surprised because a rifle of that caliber should be pretty accurate at this range , 200m is really low range for a rifle imo.I know SKS is a superior weapon in closer engagements compared to mosin/b95 but that's not my point. What do you think about it's accuracy?Is your character breathing hard when you are taking these shots? I haven't had any issues from the 200m range with the SKS. 1 Share this post Link to post Share on other sites
SerasVictoria (DayZ) 13 Posted March 10, 2014 Is your character breathing hard when you are taking these shots? I haven't had any issues from the 200m range with the SKS. no i unscope everytime my character is loosing his breath Share this post Link to post Share on other sites
Rick1633 136 Posted March 10, 2014 How in Gods fuck are you hitting anything while shooting prone?. Everytime Ive ever fucking tried to shoot while prone my bullets hit an invisible wall on this fucking game. Is there a trick I dont know? 5 Share this post Link to post Share on other sites
Leo Balzac 190 Posted March 10, 2014 You're holding it wrong. 23 Share this post Link to post Share on other sites
Zjasuu 337 Posted March 10, 2014 SKS is really accurate, you just have to learn how to use a PU scope, the bullet goes a little to the right of the crosshair. BTW: Soon we'll have the SVD ;) 2 Share this post Link to post Share on other sites
Rick1633 136 Posted March 10, 2014 Lol. Good ol' Somalia? Share this post Link to post Share on other sites
Mr Jizz 313 Posted March 10, 2014 (edited) There's a certain 'necessary' element to the difficulty of hitting targets at range. In games like COD and BF, there's an assumption that your character is a trained killer.. emphasis on "trained". In this game you're a survivor, no background story, no military affiliation, no reason for being able to hit a target >200m. Let me be clear, with anything other than a fine-tuned hunting rifle and a naturally steady hand, hitting a target more than 200 meters away is VERY difficult. I think we've all bought into the notion that because we have a steady hand with a mouse we should able to hit anything with a rifle in a game, hence the frustration with the OP I think there will be fine-tuning of exactly how this all gets implemented at final-release, but I propose that 90-95% of the people in this forum couldn't hit a deer at 300 meters IRL with an SKS or M4. Since this game is not a PVP war-simulator, I don't think the developers will lose sleep over this particular dose of realism. Edited March 11, 2014 by Mr Jizz 5 Share this post Link to post Share on other sites
Highlander007 249 Posted March 10, 2014 (edited) Well i'm a guy that like long range engagements so i prefer weapons like mosin/b95 But i tried the SKS , thinking it couldn't be worse than the mosin , to see how wrong i was. I can't consistently hit at an human sized target over 200m. I'm hitting like 2-3 times over 10 shots at 200-250 m with SKS and PU scope on it, where i'm at 100% hit rate with a mosin scope at this range. (talking with pristine PU scope for both while prone) My sight is on the target , right on it , and i see bullets go left and right of my target. Like there is some sort of spread (1m - 1.5m spread at 200m i think with SKS) compared to mosin who gots like none. I'm really surprised because a rifle of that caliber should be pretty accurate at this range , 200m is really low range for a rifle imo.I know SKS is a superior weapon in closer engagements compared to mosin/b95 but that's not my point. What do you think about it's accuracy?They nerfed it since initial release. I think it's less accurate now, perhaps even less powerful Edited March 10, 2014 by Highlander007 Share this post Link to post Share on other sites
crazykage 1063 Posted March 10, 2014 currently, ALL weapons have a random dispersion. Gews addressed this issue, which was acknowledged by Dean, and it will be fixed eventually, giving us more realistic ballistics. Its not just the dispersion either, but also trajectories and speed that is unrealistic. 4 Share this post Link to post Share on other sites
Irish. 4886 Posted March 10, 2014 Lol. Good ol' Somalia? Negative, that is obviously Detroit. ;) 7 Share this post Link to post Share on other sites
infiltrator 275 Posted March 10, 2014 SKS is really accurate, you just have to learn how to use a PU scope, the bullet goes a little to the right of the crosshair. BTW: Soon we'll have the SVD ;) Well not from my experience.. and as for actual numbers, it has twice the dispersion of the mosin, which is horrible in all honesty. Actually, big dispersion is horrible as a concept.. give us sway and breath control instead guys. Share this post Link to post Share on other sites
-Gews- 7443 Posted March 10, 2014 SKS is not supposed to be a long range weapon nor particularly accurate. (1m - 1.5m spread at 200m i think with SKS) 1 meter diameter circle at 200m. Right now the accuracy is messed up. MP M4A1 = 6.9 MOAMosin = 8.6 MOASKS = 17.2 MOAM4A1 = 40.6 MOA I don't care if they exaggerate the dispersion a bit (that's big-picture vs detail-oriented realism). But the exaggeration should be consistent for all weapons. 3 Share this post Link to post Share on other sites
Guest Posted March 10, 2014 How in Gods fuck are you hitting anything while shooting prone?. Everytime Ive ever fucking tried to shoot while prone my bullets hit an invisible wall on this fucking game. Is there a trick I dont know?ohhyerhh, this game is so fked but you still play several hours a day...this bug should be fixed in the actual exp.build. Share this post Link to post Share on other sites
SerasVictoria (DayZ) 13 Posted March 10, 2014 (edited) SKS is not supposed to be a long range weapon nor particularly accurate. 1 meter diameter circle at 200m. Right now the accuracy is messed up. MP M4A1 = 6.9 MOAMosin = 8.6 MOASKS = 17.2 MOAM4A1 = 40.6 MOA I don't care if they exaggerate the dispersion a bit (that's big-picture vs detail-oriented realism). But the exaggeration should be consistent for all weapons. how do you calculate from those numbers? edit : then i was right that mosin if way more accurate than SKS Edited March 10, 2014 by SerasVictoria Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted March 10, 2014 If you want to make the guns less accurate, make it so that your character shakes a bit and can't keep a steady aim for eternity, unless they are prone or the gun is resting on, say, a sandbag. This way, you don't have to add ridiculous spread. 2 Share this post Link to post Share on other sites
-Gews- 7443 Posted March 10, 2014 how do you calculate from those numbers? 1 MOA = 1/60 degrees = (1/60)(π/180) radians Share this post Link to post Share on other sites
HazZarD87 166 Posted March 10, 2014 There's a certain 'necessary' element to the difficulty of hitting targets at range. In games like COD and BF, there's an assumption that your character is a trained killer.. emphasis on "trained". In this game you're a survivor, no background story, no military affiliation, no reason for being able to hit a target >200m. Let me be clear, with anything other than a fine-tuned hunting rifle and a naturally steady hand, hitting a target more than 200 meters away is VERY difficult. I think we've all bought into the notion that because we have a steady hand with a mouse we should able to hit anything with a rifle in a game, hence the frustration with the OP I think there will be will be fine-tuning of exactly how this all gets implemented at final-release, but I propose that 90-95% of the people in this forum couldn't hit a deer at 300 meters IRL with an SKS or M4. Since this game is not a PVP war-simulator, I don't think the developers will lose sleep over this particular dose of realism. I'll guarantee you that 95% CAN hit a deer at 300m with an SKS, M4 might be a bit more trouble since of the short barrel but still doable. Exhale bout 2/3, hold your breath and gently start squeezing that trigger. There's your hit. Share this post Link to post Share on other sites
-Gews- 7443 Posted March 10, 2014 M4 might be a bit more trouble since of the short barrel but still doable Less trouble, flatter shooting and better sights. 2 Share this post Link to post Share on other sites
Irish. 4886 Posted March 10, 2014 1 MOA = 1/60 degrees = (1/60)(π/180) radians Dats going to explode his head. ;) Share this post Link to post Share on other sites
SerasVictoria (DayZ) 13 Posted March 10, 2014 So according to those numbers : SKS got 1m diameter circle spread at 200m Mosin (no attachements) got 0.5 m diameter circle spread at 200m => 0.5 diameter circle = human sized target if you are aiming the center 1 m = random misses totally unrelated to your aiming skills So SKS not really viable weapon at more than 200m (for a decent shooter) Share this post Link to post Share on other sites
HazZarD87 166 Posted March 10, 2014 So according to those numbers : SKS got 1m diameter circle spread at 200m Mosin (no attachements) got 0.5 m diameter circle spread at 200m => 0.5 diameter circle = human sized target if you are aiming the center 1 m = random misses totally unrelated to your aiming skills So SKS not really viable weapon at more than 200m (for a decent shooter)Aye the randomness is too much. Share this post Link to post Share on other sites
finnpalm 312 Posted March 10, 2014 Well i'm a guy that like long range engagements so i prefer weapons like mosin/b95 But i tried the SKS , thinking it couldn't be worse than the mosin , to see how wrong i was. I can't consistently hit at an human sized target over 200m. I'm hitting like 2-3 times over 10 shots at 200-250 m with SKS and PU scope on it, where i'm at 100% hit rate with a mosin scope at this range. (talking with pristine PU scope for both while prone) My sight is on the target , right on it , and i see bullets go left and right of my target. Like there is some sort of spread (1m - 1.5m spread at 200m i think with SKS) compared to mosin who gots like none. I'm really surprised because a rifle of that caliber should be pretty accurate at this range , 200m is really low range for a rifle imo.I know SKS is a superior weapon in closer engagements compared to mosin/b95 but that's not my point. What do you think about it's accuracy? Are the rifles in different condition? Or both are pristine? Lol. Good ol' Somalia? That picture is from Liberia. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted March 10, 2014 (edited) So SKS not really viable weapon at more than 200m (for a decent shooter) Here:Odds of hitting target "1" (headshot)75% = 50 meters50% = 60 meters25% = 85 meters10% = 135 metersOdds of hitting target "2" (torso)75% = 130 meters50% = 160 meters25% = 225 meters10% = 360 metersThe numbers aren't exact because I rounded them off earlier. Edit: Fixed. Edited March 10, 2014 by Gews 4 Share this post Link to post Share on other sites