Irish. 4886 Posted March 7, 2014 (edited) Say your body disappeared after death instantly.. People would be a lot more careful outside of spawn areas, and super reckless near them (as new spawns that is). And on the other end, if you spawned next to your dead body people would be acting the fool all over the place.. Edited March 7, 2014 by lrish Share this post Link to post Share on other sites
Demoth 366 Posted March 7, 2014 (edited) I don't nothing care about gear easy coming easy going :|but I care about character life 100%I survive few time when clan find me I say 'here take everything I put on floor don't kill' :ofor me only point of game is survive ;)live to fight for other daysI play this way too... until I get killed by a blatant hacker (very rare, not the point of my post).If I get killed by some BS like a zombie clipping me out of a building or desync or a hacker, I tend to become quite jaded for a few days and then just grab whatever mismatched clothes, ANY weapon available and just run to Elektro / Berenzino and try to stalk-kill anyone with a gun for shits and giggles.At this stage of the alpha, it's hard for me to care about my character's life all the time because at any moment I could get killed by absolute bullshit I have no control over. When it happens in rapid succession, I become a "why bother" player towards survival focus, and more on action/fun.I haven't been this way in a week, however, as I take a lot more breaks from DayZ as I'm incredibly busy with work, PT and now I can switch to Rust if DayZ pisses me off, and vise versa. Edited March 7, 2014 by Demoth 1 Share this post Link to post Share on other sites
WastedSpaceman 65 Posted March 7, 2014 (edited) If anyone thinks the game is boring, maybe you need to consider the fact that you don't have any imagination. The concept of a Sandbox game is for the players to make it into whatever they want. If your taste in games is so COD-ish that you need the game to tell you where to go and what to do, and you need the devs to make the story FOR you, then Sandbox style games are probably not something that interest you. Instead of trying to convince people to make the game cater to you, you should find a game that fits your play style and spend time on it instead. Edited March 7, 2014 by WastedSpaceman 4 Share this post Link to post Share on other sites
Demoth 366 Posted March 7, 2014 If anyone thinks the game is boring, maybe you need to consider the fact that you don't have any imagination. The concept of a Sandbox game is for the players to make it into whatever they want. If your taste in games is so COD-ish that you need the game to tell you where to go and what to do, and you need the devs to make the story FOR you, then Sandbox style games are probably not something that interest you. Instead of trying to convince people to make the game cater to you, you should find a game that fits your play style and spend time on it instead.That's hard to do, because everyone feels every game they are sorta interested in should incorporate all the features from other games they like.Saying "there are already games out / coming out that are right up your alley" usually devolves into a lot of teeth nashing and face reddening. I think it's because everyone feels their suggestions will only make the game objectively better and could care less what the dev team wants.Don't get me wrong, sometimes people really do have awesome ideas that get brushed off or overlooked, but it's hard to tell which are good when forums are so full of caca doodoo posts. 1 Share this post Link to post Share on other sites
MagneticToast 102 Posted March 7, 2014 I am in the camp that would like to see character traits and ablities. Doesn't have to be anything extreme. 1 Share this post Link to post Share on other sites
Tatanko 5591 Posted March 7, 2014 I agree with you, OP. Just last night I was fully geared, walking around in the northeast minding my own business, and got snuck up on and killed. I let out a breath of discontent, but immediately said to myself, "Who cares if I just died? I'll regear in like an hour." Sure, I won't have my ideal clothing, guns, ammo, whatever, but it doesn't take long to go from helpless bambi to productive survivor. Seeing as my primary goal playing the game at this point is just to explore, my gear is really irrelevant and my focus is on making sure my character is healthy so I can keep doing my thing. That's how it should be, in my opinion. Share this post Link to post Share on other sites
daisho 74 Posted March 7, 2014 (edited) You replied in about 5 seconds of me posting this. You have all my cookies. On a side note its absurd seeing players keep on running to their violent deaths at the airfields just for some precious gun when this game is about survival. Because guns/ gears are too easy too find, especially if you are a vet and know all locations/ distances/ places to go or a server hopper, so there's no point at all to actually stay alive, as you can gear up in no time whenever you die. There is another thread going on discussing spawn-points of guns/ gears and there's some people (including myself) who'd love to have a complete (!) randomized loot-spawning system, what would have quite a few advantages: * server hoppers would be forced to play the game rather than just server hop to farm gears* more thrill as people wouldn't focus on just military bases, airfields, Elektro etc and would be forced to move around to gear up, hence you would face the risk of meeting way more people while travelling less popular plasces/ paths* the whole survival experience would get a huge boost imho as you would have to prepare for constant danger (see point above), and looting would be way less predictable and you never know what a certain location will give you. I personally would be all excited like a 5yr old on xmas if I would get some good loot at some point, rather than running around, skipping almost all houses and just heading to the key ones. Not saying this would solve all problems but it would make surviving a lot harder (especially for those who just go the easy way and hop servers for gearing up). I don't see their point of "military guns should not be found outside military bases" as this would not be realisticGiven the setting with the whole end of of the world and apocalyptic atmosphere I doubt that all soldiers did stay in their barracks waiting for their deaths or did leave their bases unarmed. I hope things will change (at least a bit) once more content will be implemented and zeds will be a bigger threat and see how things will develop from there.Further, I really hope it'll turn in a direction where KoS'ers, Heroes, casuals and hardcore-PvPers alike will have a lot of fun as every playing style should have it's legit place. If the devs will be able to find that thin line, this game gonna be more than a blast. Edited March 7, 2014 by daisho 2 Share this post Link to post Share on other sites
Failstar 4 Posted March 7, 2014 Is surviving fun? I like to think our group just heads out to look for trouble. Typically we don't blast if you're unarmed (Typically)..Don't mess with fresh spawns unless they mess with us first..And run around on the coast shooting people camping fresh spawn spots. The more focus that is placed on survival, the less fun it is going to be for me personally. I kind of like how the survival aspects are now. It's not too intrusive, but it does prevent you from sitting in the same spot for hours unless you run around finding stuff. If I have to worry about every little thing I do (Drinking water from a pond or spigot for example and getting sick) then I'm just going to end up sighing more than enjoying myself. We all come into the game with different expectations, but for me if the Player Interaction aspect is muted or reigned in with more focus on survival, the quality of the game will go down for me. Share this post Link to post Share on other sites
Spiderdude20 32 Posted March 7, 2014 (edited) Is surviving fun? I like to think our group just heads out to look for trouble. Typically we don't blast if you're unarmed (Typically)..Don't mess with fresh spawns unless they mess with us first..And run around on the coast shooting people camping fresh spawn spots. The more focus that is placed on survival, the less fun it is going to be for me personally. I kind of like how the survival aspects are now. It's not too intrusive, but it does prevent you from sitting in the same spot for hours unless you run around finding stuff. If I have to worry about every little thing I do (Drinking water from a pond or spigot for example and getting sick) then I'm just going to end up sighing more than enjoying myself. We all come into the game with different expectations, but for me if the Player Interaction aspect is muted or reigned in with more focus on survival, the quality of the game will go down for me. I need to state, that this might be the wrong game for you. The main element in this game, is to try and survive. It says so on the Steam page! DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. More survival features will be put into the game because of that. So you're going to immediately hate it and move on. But yes, there needs to be a fine balance between intrusive, and non existent. Guess what? That balance is non existent! The only "horror" that's in the game, is when I see other players. Zombies? HA! They are an annoyance, even as a fresh spawn! It's an alpha, I know. But people are instantly assuming this game needs to stay a PvP focused gear grind fest with zombies as the backdrop because there are features planned that aren't in game yet. For a sandbox to work, it needs toys for people to play with. Lots and lots of toys. Eventually there will be a balance between the PvP survival element, and the PvE survival element, fighting off zombies, the weather, wild life and so forth. Edited March 7, 2014 by Spiderdude20 1 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 7, 2014 Is surviving fun? I like to think our group just heads out to look for trouble. Typically we don't blast if you're unarmed (Typically)..Don't mess with fresh spawns unless they mess with us first..And run around on the coast shooting people camping fresh spawn spots. The more focus that is placed on survival, the less fun it is going to be for me personally. I kind of like how the survival aspects are now. It's not too intrusive, but it does prevent you from sitting in the same spot for hours unless you run around finding stuff. If I have to worry about every little thing I do (Drinking water from a pond or spigot for example and getting sick) then I'm just going to end up sighing more than enjoying myself. We all come into the game with different expectations, but for me if the Player Interaction aspect is muted or reigned in with more focus on survival, the quality of the game will go down for me. With all due respect, this probably isn't the game for you. Share this post Link to post Share on other sites
Deathlove 2286 Posted March 7, 2014 "Players are more attached to the loot they find than keeping their character alive"Do you agree with the statement and should this be so? Discuss. Yes because some of the gear is REALLY cool on certain character builds and some articles of clothing are not easy to obtain. I wish they would just let us be able to repair ruined clothing and items NOW instead of latter. Although i hear thats coming eventually. Share this post Link to post Share on other sites
Pokerguy12 218 Posted March 8, 2014 I've been thinking about that. Perhaps the cosmetic look of your player can be so highly customizable like in skyrim where it takes half an hour to tweak every facial and body feature into the character you like. That would surely be an incentive to keep your character alive? Share this post Link to post Share on other sites
hellcat420 212 Posted March 8, 2014 just one talent per charackter would be a good solution in my opinion.i mean a player that can cook have no idea about medical stuff.sounds hard(realistic) but fair. ;)that is not realistic at all. Share this post Link to post Share on other sites
minime1000 78 Posted March 8, 2014 Why shouldn't I be. When I die I lose my loot. Nothing is lost on my character. Share this post Link to post Share on other sites
solodude23 649 Posted March 8, 2014 Is surviving fun? I like to think our group just heads out to look for trouble. Typically we don't blast if you're unarmed (Typically)..Don't mess with fresh spawns unless they mess with us first..And run around on the coast shooting people camping fresh spawn spots. The more focus that is placed on survival, the less fun it is going to be for me personally. I kind of like how the survival aspects are now. It's not too intrusive, but it does prevent you from sitting in the same spot for hours unless you run around finding stuff. If I have to worry about every little thing I do (Drinking water from a pond or spigot for example and getting sick) then I'm just going to end up sighing more than enjoying myself. We all come into the game with different expectations, but for me if the Player Interaction aspect is muted or reigned in with more focus on survival, the quality of the game will go down for me.Gotta agree with Grimey. If you're not into the survival aspect of the game, then maybe it's not for you. At the moment it's incredibly easy to survive. Just gotta get some good food in your tummy and you're good to go! (water is everywhere) At the moment there really is no survival aspect to the game. I cannot wait till I find myself in the predicament where I am dehydrated and have to decide whether or not to drink pond water. It may save my life, but it just might be the end of me. :) Or even where you have to boil water or use purification tablets in order to drink it. Makes total sense and adds much depth to the game! Share this post Link to post Share on other sites
daisho 74 Posted March 8, 2014 that is not realistic at all. well, realism is something that never can be really matched in a game. Like: no need for sleep whatsoever and being able to run 2+ marathons per day every day fully geared up doesn't sound that realistic either, does it? ;) But yeah, I wouldn't want to see some kind of skill-system in the game either, once you start with stuff like that people soon will be demanding more skills, perks and whatnot. Share this post Link to post Share on other sites
Pokerguy12 218 Posted March 8, 2014 (edited) Gotta agree with Grimey. If you're not into the survival aspect of the game, then maybe it's not for you. At the moment it's incredibly easy to survive. Just gotta get some good food in your tummy and you're good to go! (water is everywhere) At the moment there really is no survival aspect to the game. I cannot wait till I find myself in the predicament where I am dehydrated and have to decide whether or not to drink pond water. It may save my life, but it just might be the end of me. :) Or even where you have to boil water or use purification tablets in order to drink it. Makes total sense and adds much depth to the game! In my opinion a great deal of the survival aspect relys on the player not being in proximity to food and water sources(with no map) while instead having to survive on wild plants/ animals and natural water sources. The first thing to do would be to scatter the spawn points all over the map AWAY from the big cities and towns in remote and deserted locations. Of course this suggestion then nulifys the premise of survivors washing ashore on a mysterious island. This where i say Chernarus+ needs to be entirely redesigned from the fundamental levels with changing the positions of spawn points in mind. Only then will exploration and survival gameplay aspects be feasible and workable. Edited March 8, 2014 by Pokerguy10 1 Share this post Link to post Share on other sites
Wiggin Miller 21 Posted March 8, 2014 I have 2 LRS, 1 ACOG, 1 PU all pristine.I'm attached to my guy for the bargaining tools he has. Share this post Link to post Share on other sites
autoloon 285 Posted March 8, 2014 RE: Loot I am interested in the following: 1. Gathering enough to sustain myself so that I can spend most of my time observing players while staying hidden. 2. Having no fewer than five loaded firearms on my person by the time I die, and enough ammunition and provisions to supply a small squad. This is because I hate killing scrubs and picking through their spare garbage so much that I make it a point to leave the corpse of a worthy adversary behind. 3. Finding the one book that best applies to my current life. Share this post Link to post Share on other sites
ChiefMasterKush 321 Posted March 8, 2014 Why don't they add back the "Days Alive: ###" statement when you log on. It could be based on in game hours alive or real time (as it was in mod). I think that would go a long way for making people want to survive. That would be the only stat that is recorded about your character and hence the only stat to buff allowing people to want to stay alive. :thumbsup: 4 Share this post Link to post Share on other sites
Zardoz75 22 Posted March 8, 2014 The biggest problem is that it's too easy to survive at the moment. Game needs some enemy AI. Some sort of government forces that are parachuted in every hour or so onto military bases and airfields to purge everything. You want an M4, long range scope, etc. You have to earn it. Share this post Link to post Share on other sites
Pokerguy12 218 Posted March 8, 2014 The biggest problem is that it's too easy to survive at the moment. Game needs some enemy AI. Some sort of government forces that are parachuted in every hour or so onto military bases and airfields to purge everything. You want an M4, long range scope, etc. You have to earn it.Yes i agree, lol this reminds me so much about Bear Grylls from MvW. maybe they should hire him as a creative consultant Share this post Link to post Share on other sites
BiGoDeViN (DayZ) 423 Posted March 8, 2014 Because you need loot to survive. I'd love to think that the next time someone has the jump on me will try to hold me up instead. But Lord knows they'll just load the back of my skull up buck shot. So, you gotta fight fire with fire. Don't get me wrong, I'd love to see more incentive to surviving. Share this post Link to post Share on other sites
360Nation 60 Posted March 8, 2014 This is why they are really stressing on the survival aspect this month. Share this post Link to post Share on other sites
GriefSlicer (DayZ) 84 Posted March 8, 2014 100% Agreed. People see this game as a pvp right now, and NOT survival. People don't give a shit about living, only collect "T3h bys7 gunZ 3v4r." I care about player interaction and not shooting on sight. I find it fun to actually risk your life to actually interact with other people. Every time there is a different out come :) Share this post Link to post Share on other sites