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dayztester91

DayZ feels American

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If you're sacrificing the authenticity of your scenario for the sake of generating more sales, then I'd say you are dumbing the game down. It detracts from the immersion if it doesn't feel believable; and if it's going to be believable, it needs to feel as much as possible like a real Eastern European former-Soviet Bloc country. I'm not saying that DayZ actually is suffering from this dumbing down, but in principle if they were to implement too much American stuff just for the sole purpose of making American gamers feel more "at home", then I would describe it as dumbing down.

 

That's not a dig at Americans, either, it's just the principle. 

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If you're sacrificing the authenticity of your scenario for the sake of generating more sales, then I'd say you are dumbing the game down. It detracts from the immersion if it doesn't feel believable; and if it's going to be believable, it needs to feel as much as possible like a real Eastern European former-Soviet Bloc country. I'm not saying that DayZ actually is suffering from this dumbing down, but in principle if they were to implement too much American stuff just for the sole purpose of making American gamers feel more "at home", then I would describe it as dumbing down.

 

That's not a dig at Americans, either, it's just the principle. 

First of all, you cannot sacrifice authenticity of a fictional country and I guarantee there is not American stuff in the game for the sole purpose of making American gamers feel more "at home".  

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First of all, you cannot sacrifice authenticity of a fictional country and I guarantee there is not American stuff in the game for the sole purpose of making American gamers feel more "at home".  

 

I would argue that you can. I know it's not supposed to be based on a specific real-world country, and I know there are certain other aspects that bring the game away from reality (zombies!), but you can still maintain an idea of real-world authenticity.

 

I was just disagreeing with the principle of the final clause in your post below (and was somewhat irked by the first one!)

 

The best part of this thread is the butt-hurt euro kids.  Thanks for the laughs.

 

I do agree that the game is a little too western influenced for it's setting, but you have to do what you must to appeal to the largest gaming community in the world.

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I would argue that you can. I know it's not supposed to be based on a specific real-world country, and I know there are certain other aspects that bring the game away from reality (zombies!), but you can still maintain an idea of real-world authenticity.

 

I was just disagreeing with the principle of the final clause in your post below (and was somewhat irked by the first one!)

Adding things to the game that appeal to the western world which consists of a lot more than just Americans or any single race in particular is only going to help sales and is not just making Americans feel more "at home".  There is a difference between authenticity and likeness.  

Edited by OR3GONIZ3D

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murrica, murrica everywhere. Dont you dare remove my m4 from the game, or i will make a tactical invasion in your studio and bring you to democracy!!1

 

Now gimme that mac donalds

Edited by lipemr

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If you're sacrificing the authenticity of your scenario for the sake of generating more sales, then I'd say you are dumbing the game down. It detracts from the immersion if it doesn't feel believable; and if it's going to be believable, it needs to feel as much as possible like a real Eastern European former-Soviet Bloc country. I'm not saying that DayZ actually is suffering from this dumbing down, but in principle if they were to implement too much American stuff just for the sole purpose of making American gamers feel more "at home", then I would describe it as dumbing down.

 

That's not a dig at Americans, either, it's just the principle. 

You're just saying 'dumbing down' to get what you want. How is having more varieties of firearms spawning in the game 'dumbing down' the game? This is not helping your argument at all so you might want to try a different approach.

 

Like what OR3GONIZ3D said, it's a fictional version of the location.

 

If they're increasing the spawn count on firearms, making it easier for survivors to find firearms, than it's appropriate to say that, but that's not happening.

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Redstar beret confirms DayZ follows some lore from Arma 2. Meaning US intervention of the Chedaki insurgency has happened. Meaning, US personnel were in Chernarus, also meaning Russian troops were in Chernarus. On that note, they should really spawn random Chedaki insurgent camps around the map like heli crashes from the mod that spawn loot and insurgent clothes.

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Have to agree with the OP.

 

DayZ SA hasn't yet got its story straight, it's just a random jumble of content.

 

But it's still a brilliant game. Would be even better if the backstory were clear and consistent though (perhaps Rocket should write it first).

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 Russian influences on the clothes are there but there are many western ones as well. This isn't unrealistic though, western culture could be popular in Chernarus. As far as flags go, no one knows the official military history of Chernarus, the U.S. may have sent troops there. There are a lot of tell tale signs that the UN intervened at some point in the process of the zombie outbreak. However I feel like Chernarus itself should have it's own flag. That'd be neat to see places especially all tattered. All in all you're addressing a topic of minor importance but it's still worth addressing. The game design has a long way to come but so far I haven't noticed things going in a bad direction. 

 

Chernarus already has its own flag and plenty of backstory. It's called (surprise, surprise :P ) ArmA2

Edited by Ceallach

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Not to mention the astonishing amounts of food lying around. Soon the Chernarus population will be obese.

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The best part of this thread is the butt-hurt euro kids. Thanks for the laughs.

I do agree that the game is a little too western influenced for it's setting, but you have to do what you must to appeal to the largest gaming community in the world.

You really think they should add Chinese gear? Actually, good call, would make more sense in a Russian Federation state than US stuff.

Story-wise, the game is a mess. Dumbing down to attract US kids is really not the issue. Rocket needs to connect his story to its setting more, ideally through subtly embedded hints and reveals which reinforce, not undermine, his masterpiece's fictionalised Eastern Europe setting - here's hoping more background to this will emerge later in development.

Edited by Mandrake

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From experience, I've travelled around all of Europe and a fair bit of Africa, the amount of Americanisation is rife. It's quite sad really as they don't realise that the "American dream" is a façade and that American goods and culture are in no way an improvement on their own, or that nepotism, corruption and incompetence is as endemic in the USA as it is in Eastern Europe or Sub Saharan Africa.

Edited by ricp

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Cowboy hats have no business in this game.

 

American flags even less.

 

Pipsi should die, and Zluta Cola should come back.

 

Arma 2 is Arma 2, and has nothing to do with DayZ.

 

When people whine about the game being too dumb or hard you say that it's "not for everyone", "closest thing to a simulator" or "hardcore".

 

However when someone finds a flaw in it's "super realism", these same people say that it's just a game.

 

The map is very well made, reminds me of when I lived in Ukraine.

 

But I wouldn't like to have a "Americanized" post-sovietic zombie apocalypse.

What, Pepsi isn't now found in Europe? Come on.

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When I was on barracks (real life job) we had a selection of eastern block weapons, American weapons and a world wide selection. These were used daily to understand potential enemy capabilities and like all weapons, to use if needed.

It didn't feel foreign to me. Many Armies / security forces have a wide range. So having it feel like a specific country does not mean anything.

This is a game. Pure and simple. People like familiarity so the SA should include items people are aware of. If thats a problem for you, use what you like.

Exept the masks, they cuck socks.

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I agree generally with the OP.

 

The argument that it is 'just a game'.. is fine, but what is wrong with some authenticity? That is what makes a good game stand out from the usual crap that is proceeded these days.

 

There is no need to use American items.  The game is obviously located in a Russian speaking country. There is simply no excuse to have weapons & gear predominately American.

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God not this again. Its nearly as boring as kos threads.

1- there is a something you might of not heard of- called arms deals where coutrys sell arms under the table to other countries.

2- its not just indigenous military you have to consider the amount of private military companys in countrys for drug cartels etc etc. They dont always use indigenous weapons.

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I really don't care about the setting.Let's say the American army went to Cherno to contaminate the infection threat in fear,that it would spread to

the States.But got infected as well,failed their mission and perished as well.We can't say no to everything in favor of the realism argument.

Katanas are Jappaneese for example,so just because Cherno is not Japan,are you saying that they shouldn't be ingame items?

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I really don't care about the setting.Let's say the American army went to Cherno to contaminate the infection threat in fear,that it would spread to

the States.But got infected as well,failed their mission and perished as well.We can't say no to everything in favor of the realism argument.

Katanas are Jappaneese for example,so just because Cherno is not Japan,are you saying that they shouldn't be ingame items?

 

guys saying is too much American things

 

nobody saying 'HAVE ZERO AMERICAN THINGS'  :huh:

 

US army maybe coming with UN but they outnumber local population??? there is cowboy hat EVERYWHERE :D

 

and payday 2 clown mask defy logic 100% where is fit in back story this????  

 

was biggest circus in world coming the 10,000 bank robber/clowns run around the countryside hide mask for joke???? :|

Edited by KoS

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Wrong forum

 

Care to explain this ridiculously short and troll post?

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guys saying is too much American things

 

nobody saying 'HAVE ZERO AMERICAN THINGS'  :huh:

 

US army maybe coming with UN but they outnumber local population??? there is cowboy hat EVERYWHERE :D

 

and payday 2 clown mask defy logic 100% where is fit in back story this????  

 

was biggest circus in world coming the 10,000 clowns run around the countryside hide mask for joke???? :|

You know better than anyone that loot ratio/placing isn't yet configured by the team.

Although having payday masks is indeed a stupid ingame item with absolutely no basis.

Did you see the new Last of Us Dlc? They were in the mall and they stubbled across a halloween shop.

In there Ellie's friend found a clown mask.

 

the-last-of-us-left-behind-optional-conv
If payday masks,spawned in a halloween shop it would be fine and realisticly supported.
So with the same logic,we could found a Cowboy hat in a Hat store or a ranch as a "rare" spawning item ;)
The reason irellevant items are spawning in every house,i think is because it's not fixed yet.

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I think everyone should get F22s that contain apple pies, baseball bats, and plastic surgery kits.

 

Stopped reading right here.

 

I want this.  The game feels too unamerican.  I need a McDonalds on every corner, and I should be able to find BigMacs and a side of fries in there.  They can survive an apocalypse...have you ever left out McDonalds food?

 

 

On a more serious note.  Who cares about the Cowboy hat?  You don't think in that area that one person might own one?  Plenty of American have the furry russian hats here.  So why not?  If you don't like it, don't wear it.  It's a fucking hat.

 

 

 

I do agree on the M4 and Colt Python.  I don't mind them in the game, you could just picture one of the military outposts being an American one.  We do have bases all over the world.  So who's to say we wouldn't set up a makeshift camp in that area for whatever reason?

 

Although I am glad they drastically reduced the spawn rate of the M4.  I do think the AK-47 makes much more sense, but I'm sure they'll implement it eventually.

 

 

I don't understand moving away from Zluto Soda to Sprite and Pepsi....  Why did that even matter?  I don't mind the change, though, a soda is a soda in the apocalypse.

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