Jump to content
Sign in to follow this  
leefriendfield

The Ruger MKII Is Coming, But Whats It Like?

Recommended Posts

I think Bohemia needs to hire some higher skilled developers if they cannot solve the issue of switching between suppressed and unsuppressed states on firearms.  

Share this post


Link to post
Share on other sites

I think Bohemia needs to hire some higher skilled developers if they cannot solve the issue of switching between suppressed and unsuppressed states on firearms.  

My suggestion to solve this (maybe I don't understand the whole issue).  Is to have a suppressed firearm and un-supressed fire arm actually be two completely different items within the game code.  Attaching a supressor to the a weapon should just remove the current one and replace it with the supressed version within your character inventory instead of having the code point to a different sound file when the requirments are met which I believe may be cuasing the problems.  I think (I'm probably flat out wrong) a similar method is already in place when using spray paint on an weapons, as shown by the removal of the item from your "hot bar".

Edited by taco86

Share this post


Link to post
Share on other sites

My suggestion to solve this (maybe I don't understand the whole issue).  Is to have a suppressed firearm and un-supressed fire arm actually be two completely different items within the game code.  Attaching a supressor to the a weapon should just remove the current one and replace it with the supressed version within your character inventory instead of having the code point to a different sound file when the requirments are met which I believe may be cuasing the problems.  I think (I'm probably flat out wrong) a similar method is already in place when using spray paint on an weapons, as shown by the removal of the item from your "hot bar".

 

That's what I was thinking, too.

  • Like 1

Share this post


Link to post
Share on other sites

It does not always come with internal suppressor dude, is what I meant.

 

standard is just a long as barrel dont get that confused with internal suppressor.

 

remember suppressed weapons are illegal/prohib in most countries.

 

so sure the navy can have em with internals suppressed, but not most countries...russia/cherno, i would hope its suppressed hah

Share this post


Link to post
Share on other sites

.22LR is a fine round for survival.  Its not a tactical round, and despite the supersonic muzzle velocity, it would be very difficult to drop a player with a single round.  This goes without saying, but tactical gear like helmets and ballistic vests would have a substantially higher survival-rate against .22LR, than a military or hunting round. Perfect for small game, and very personal 1-on-1 situations.

 

PROs

  • low recoil means accurate follow up
  • small physical size of the round should mean you can carry 50-60 rounds per inventory slot
  • very low noise + accurate shots will make it a good round for clearing zombies without giving away your position from hundreds of meters around

CONs

  • small round will likely amount to nothing but a nuisance to would-be targets beyond 25 meters
  • relatively small clip makes it a poor secondary in lieu of the FNX or Python
  • unlikely to allow attachments such as RDS or flashlight.
Edited by Mr Jizz
  • Like 1

Share this post


Link to post
Share on other sites

Do you herd of fucks even Google?

 

http://en.wikipedia.org/wiki/Ruger_MK_II#Suppressed_variants

 

"The suppressed Mk II is used by United States Navy SEALs and pest control officers. This variant is considerably quieter than a standard Mk II and accurate to 70 m (230 ft)."

It's clearly the same weapon the devs have posted. You know, because they've confirmed it's a suppressed Ruger MkII. Although quite why it's in Chernarus I don't know, did the US Navy Seals ever visit (according to Chernarus lore)?

Edited by Monkfish

Share this post


Link to post
Share on other sites

Why would there be an integrally suppressed Ruger MKII in Chernarus?  This makes about as much sense as finding jacked up Chevy 4x4's on 44" tires.

Especially that US SoF have something better for dealing with sentries this millennium.

Share this post


Link to post
Share on other sites

Do you herd of fucks even Google?

 

http://en.wikipedia.org/wiki/Ruger_MK_II#Suppressed_variants

 

"The suppressed Mk II is used by United States Navy SEALs and pest control officers. This variant is considerably quieter than a standard Mk II and accurate to 70 m (230 ft)."

It's clearly the same weapon the devs have posted. You know, because they've confirmed it's a suppressed Ruger MkII. Although quite why it's in Chernarus I don't know, did the US Navy Seals ever visit (according to Chernarus lore)?

 

 

Wait guys he's been on a wiki page. Now I am assured that you are an expert......

Edited by TheWanderingMan

Share this post


Link to post
Share on other sites

Wait guys he's been on a wiki page. Now I am assured that you are an expert......

Wait guys, he's clearly a link-snob. Now I'm assured that you think that everything from Wikipedia is full of horseshit even if it has citation.  :rolleyes:

  • Like 1

Share this post


Link to post
Share on other sites

5.56 is small and works fine.

 

I'll be polite enough to not call you a moron, primarily because not everyone has the privilege of growing up around hunters and military buffs. Let me help..

 

22_penny_223-tfb.jpg

 

If you pinched off just the jacketed slug from each bullet they would certainly be similar in size.  Both are small 'caliber' because the diameter of the round is .22" (inches/english) and 5.56 (millimeters/metric - nearly identical to .223" Remington) respectively.  The difference is the amount of powder, or propellant. There are several factors that dictate overall muzzle velocity and accuracy, but hopefully this image gives a clear idea of why the 5.56 NATO (~.223 Remington) is a small round with a tactical punch. Versus our little friend there which is better for biathlons and varmints. 

 

5.56 NATO Muzzle velocity = 700-1000 m/s

.22LR Muzzle velocity = 300-400 m/s

Edited by Mr Jizz

Share this post


Link to post
Share on other sites

.22 LR can kill someone. It's not effective at it, but it can certainly happen. Shooting someone in the head is supposedly super effective, since the round doesn't have enough power to go through the skull twice, it just bounces around inside the brain.

Pretty brutal.

Share this post


Link to post
Share on other sites

 

...but tactical gear like helmets and ballistic vests would have a substantially higher survival-rate against .22LR, than a military or hunting round. Perfect for small game, and very personal 1-on-1 situations.

 

CONs

  • small round will likely amount to nothing but a nuisance to would-be targets beyond 25 meters

 

A youtube video showing a .22 round NOT penetrating a Vietnam era steel military helmet:

http://www.youtube.com/watch?v=gSIp22uaWrQ

 

Your view that the .22 is a nuisance beyond 25 meters is true because we're talking about a pistol since no service oriented pistol has reliable range beyond 25m... now if they introduce a .22 rifle we can see how effective that round is at 200m and beyond when striking soft targets.

Share this post


Link to post
Share on other sites

.22 LR can kill someone. It's not effective at it, but it can certainly happen. Shooting someone in the head is supposedly super effective, since the round doesn't have enough power to go through the skull twice, it just bounces around inside the brain.

Pretty brutal.

 

Reminds me of this scene in Casino..  Joe Pesci is actually using an even smaller .22 pistol round, but same 'cranial pinball' effect.

 

600px-Casino-ppk.jpg

 

The problem is that its nearly impossible to sneak up on someone in this game.  Anyone with some sense about them will hear you or see you before you could really pull this off.. the flip side is that you could fling 10 rounds at someone while they're still recovering from the recoil of their Mosin or SKS; M4A1 not so much.

  • Like 1

Share this post


Link to post
Share on other sites

What is the pistol like, I know it fires a .22 caliber bullet which isn't very powerful beyond killing birds and squirrels but to someone like myself who has never fired this gun can anyone who has tell us what its use might be for a weapon in DayZ. 

 

Here is a picture of the Ruger MKII @ctorchia 

 

BhzTuzCIIAEIvXn.jpg

 

omg dayz is a warz clone. unsubbed.

 

I love .22 weapons in games like this.  Can't wait to try em out.  And to people who say that these can't kill someone... please do some research. 

Edited by Mdogg2005

Share this post


Link to post
Share on other sites

 

"The suppressed Mk II is used by United States Navy SEALs and pest control officers. This variant is considerably quieter than a standard Mk II and accurate to 70 m (230 ft)."

 

 

 

While the GUN is accurate to 70m, I don't think many people could hit a rabbit-sized target consistently at that range. When I shot it, I could generally stay within a 10-15cm circle at 25m. Good enough for a headshot :). 

Share this post


Link to post
Share on other sites

if they make it act as it does in real life if you shoot someone in the ribs its going to break your rib and possibly splinter parts of your bone into other organs and puncture them, same goes for the bullet depending on the type. and a headshot will easily kill somone even at 400 yards if you can hit them at that distance, with a pistol theres much less of a chance as a longer range kill as the barrel is very short and the bullet has no velocity

Share this post


Link to post
Share on other sites

There's a very obvious difference between the bull barrel MK-II and the integral suppressed version, if you know what to look for -- the suppressed version has a straight tube from the cocking knob to the muzzle, and the bull version has a noticeable pinch at the front of the lower frame where the receiver meets the barrel.

 

The MK-II Govt Target (7" bull) is plenty accurate, I have no doubt that it could shoot 5" groups at 75m if the shooter does his part.  Whether or not it would be *effective* at that range depends on what you were shooting, and what the desired effect was.

 

As long as ammo was plentiful, I could see a suppressed .22 becoming the preffered implement for clearing zombies.  Certainly would be my favorite.

 

Against other players, not so much.  Could be interesting if they modified the damage model to immobilize arms and legs from gunshots but, otherwise... no.

Share this post


Link to post
Share on other sites

I would use it as a suppressed hunting weapon until bows are in the game, and the suppressors in this game should mirror real deal surpressors which only eliminate loud pop of gunfire.

Share this post


Link to post
Share on other sites

I didn't read the dev tracker but that isn't going to keep me from thinking it is a piss poor idea to have the suppressed version of the Ruger MKII in DayZ.  Next thing you know, we will be testing out remote controlled missles.

...

I don't even want to talk to you.

  • Like 1

Share this post


Link to post
Share on other sites

Hopefully it should be 100 rounds per ammo slot seeing as you van buy a 100rd stick of .22 that is roughly the same size as a larger pistol mag, and half that of an ar mag.  Plus you can buy 500rd boxes that are around the same size as a 100rd .45 box...   All the tiny 25rd handgun ammo boxes drive me nuts when I usually buy then in 50/100.  And when 440rd spam cans of 7.62x54 are sooo common even in the US.

 

Just make the mags almost impossible to find and things will be very interesting, if it's not a guaranteed 1 hit kill and you have to re-chamber the pistol.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×