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luzarius

Devs, forget features, just focus on stability & release date.

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So you like playing with broken physics, ghost zombies, and shitty controls? People quit because of that.

Yes because we are testing an alpha. If you wanted a complete game you should have bought one.

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So you like playing with broken physics, ghost zombies, and shitty controls?   People quit because of that.

Than the people are unable to read one of the 1352359723957293579 warinigs about not buying the game now, because it is far away from being finished..... 

Edited by Rancor

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Agree with the OP 100% I don't give a shit about picking berries, nifty spray paint, eating all the food at once. what I do care about is bullshit dsync, zombies walking through walls, higher zombie count, etc etc etc. I'm more likely to be pissed about being killed by an asshole with 300 ping hoping all around the server then if my gun isn't painted to match my helmet. 

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Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features.  Whatever features you have now is good enough.

 

Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE.

 

Once the game is stable, released and generating revenue THEN add new features.

 

At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol).

you do realize it's out right?

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Agree with the OP 100% I don't give a shit about picking berries, nifty spray paint, eating all the food at once. what I do care about is bullshit dsync, zombies walking through walls, higher zombie count, etc etc etc. I'm more likely to be pissed about being killed by an asshole with 300 ping hoping all around the server then if my gun isn't painted to match my helmet. 

 

Bye.  

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Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough.

Remember focus on the CORE, set a four week gameplan and that's it, DONE.GET IT DONE.

Once the game is stable, released and generating revenue THEN add new features.

At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol).

Dude you're impatient AF spend the 25 on the mod and quit bellyaching in a lot of ways yes the sa does feel more complete than the mod but you can see how much detail they want to put into this game. I for one can handle the wait (if you can call early access a wait) . Do you realize what happens when people rush games? Call of duty that what happens. New game every year with about as much innovation as each update this game implements. You got the game at like half price (if that I mean I'd be surprised if they didn't go for like $70-90) you can play it already. The game impressive now imagine how great it will be on release

You knew damned well when you made the purchase that the beta wouldn't hit until the end or the year at the earliest .

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Yes because we are testing an alpha. If you wanted a complete game you should have bought one.

+1, sick of all these dumb assholes complaining about every little thing in an Alpha released game.  I bet 99% of these fags who cry all day have never even filled out a bug report to further this game.

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Agree with the OP 100% I don't give a shit about picking berries, nifty spray paint, eating all the food at once. what I do care about is bullshit dsync, zombies walking through walls, higher zombie count, etc etc etc. I'm more likely to be pissed about being killed by an asshole with 300 ping hoping all around the server then if my gun isn't painted to match my helmet. 

 

See, the problem is that you are trying to play, rather than test. Stop that.

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Ummmmm because compared to any other game project there are only like 6 total people wrking on Dayz.    Star citizen for example, with the same revenue, has 3 different entire office buildings working on the game.   So yes, all 6 peole at dayz should stop making spray cans and heart attack features and fix the damn core.

Yay random numbers made up on the go.....

That should convince everyone.,,,, :lol:

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This is going to sound harsh but i really wish that every time you went to click to open a new thread you were subject to both an IQ test and a relevant information test dependant on the topic..

 

Fail either your new thread doesnt get made....

 

Sorry OP you dont have a clue on game development your getting what you signed up for an over a year long alpha...

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DayZ has a team of about thirty people working on it. You don't know what you're talking about.

Compared to Star Citizen, with the same revenue, it is very low.  I stand behind my statement.

 

Star Citizen has at least 80 in house directly working on only Star Citizen.

 

So what is your lousy attempt at correcting me for?  All you did was make me point out the hard facts that Dayz is set up or failure.  I dont want  it to.  Im judt giving you facts.   80 people building a game from ground up, but after 32 million dollars, Dayz only has 30 people working on a broke ass core.

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Judging by the thread title, I do not think you think you know what alpha means.

Alpha is the development phase in a game's software development cycle where most if not all features of a game are implemented, followed by the beta phase where the bugs associated with the newly-introduced features are then fixed up.

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Star Citizen has at least 80 in house directly working on only Star Citizen.

 

 

If your such a fan of star citizen then go play it and stop bitching on this forum. 

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If your such a fan of star citizen then go play it and stop bitching on this forum.

so Im wrong to point out a brken core that may be due to lack of resource delegation?

 

Your answer to that is to cover your eyes and tell me to only play star citizen.

 

No wonder dayz is 100 % kos.  No one has an open mind here.

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I disagree with this one, feels like its posted by someone who didn't really play the mod. If you have a look at that you would see how much of a hollow shel SA is at the moment. To a degree aswell its not adding features.....its re-adding them. The game they working with has support for vehicles and animals, those things are mearly being re-worked....then placed back in. Devs carry on with features! If you release this as is(even stable)...I wouldn't recommend it to anyone lol :)

Edited by Karmaterror

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so Im wrong to point out a brken core that may be due to lack of resource delegation?

 

 

If you going to throw accusations around, at least stand by them. I can feel the cop out coming in about 5 posts. " I said it may be due to a lack of resources."

 

 My spidey sense tells me your also the type of person who thinks that only one thing can be focused on at a time. 

 

Believe it or not, they can *gasp* multitask.

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If you going to throw accusations around, at least stand by them. I can feel the cop out coming in about 5 posts. " I said it may be due to a lack of resources."

 

 My spidey sense tells me your also the type of person who thinks that only one thing can be focused on at a time. 

 

Believe it or not, they can *gasp* multitask.

Accusations?   The facts are 80 people are dedicated full time to Star Citizen which I use as an example.  Dayz, which has about the same revenue, and is fantastically popular in Europe as well as the U.S.,  decides 30 people is enough to fix the game and add features while trying to optimize.     I want Dayz to succeed but Im pointing out that Dean and Bohemia failed to take this game seriously.     To make my case even better, Star Citizen, I believe, is not really backed by a publisher like Bohemia is for Dayz.   So how Star Citizen find 80 full time staff but publisher Bohemia only found 30?

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Accusations?   The facts are 80 people are dedicated full time to Star Citizen which I use as an example.  Dayz, which has about the same revenue, and is fantastically popular in Europe as well as the U.S.,  decides 30 people is enough to fix the game and add features while trying to optimize.     I want Dayz to succeed but Im pointing out that Dean and Bohemia failed to take this game seriously.     To make my case even better, Star Citizen, I believe, is not really backed by a publisher like Bohemia is for Dayz.   So how Star Citizen find 80 full time staff but publisher Bohemia only found 30?

So?

30 people can do the same job 80 people can. It's all different departments working on different things. How is a few more staff going to get things done faster?

If anything, so many departments and more staff can be a major problem for a big game like Star Citizen. Just look at Dave Jones and his 100 million dollar game, APB...

 

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Forget features, but work on stability and release?

Core Features need to be implemented to be tested for stability prior to release.
PARADOX...DOES NOT COMPUTE.... **head explodes**


Why is it so hard of a concept for people to get that people with different fields of specialization shouldn't drop what they are doing to go work on something they have no training for.
You wouldn't ask someone rendering models and/or making textures to drop what they are doing and go work on navmeshes.
Just like you wouldn't ask a brain surgeon to drop what he is doing to go do heart surgery.

Just because one feature is incomplete doesn't mean that another team working on a different component all together should drop what they are doing until the prior team finishes. Do you know how ludicrously slow content would be released at that point? We'd have nothing to do!

Why.. Why... Why are basic comprehension skills so lacking? Or does ego and self-entitlement really just completely eclipse rationality alltogether?
lolretoricalquestion.

Edited by Rudette

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 self-entitlement really just completely eclipse rationality alltogether?

 

And today's winner is................

 

Think about it for a second.  Look how games have evolved.  I'm going to use WoW as an example here.  I used to play the game back when it was good.  It was hard, challenging and took me almost a year just to level to 60.  Then came about topics and threads such as, "I don't have the time, It's too hard, Why should I have to do this just to get to this?"  Now look at what that game has become, 13 millions, supposed 13 million, scrubs still going hard at it.  Why tho?  Well you see, companies have started figuring out the the lowest common denominator, simpletons, are easy to entertain and will throw money away just for this simple entertainment.  So by catering to the simpletons, errr, the players :rolleyes: , they have figured out that making a cash cow instead of a good game is the way to go.

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Not to sound like a hipster or anything, but that's part of the reason I got my eyes on more and more indie games these days.
With crowd funding, digital sales, and early access(though not right for all devs) there isn't much of a need for middleman big-budget publishers who sucks the souls out of franchises and deficates all over our childhoods until said franchise is squeezed completely dry.

I'm looking at you, EA.

1pghep.jpg

 

Edited by Rudette
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Not to sound like a hipster or anything, but that's part of the reason I got my eyes on more and more indie games these days.

With crowd funding, digital sales, and early access(though not right for all devs) there isn't much of a need for middleman big-budget publishers who sucks the souls out of franchises and deficates all over our childhoods until said franchise is squeezed completely dry.

I'm looking at you, EA.

1pghep.jpg

 

I know it's sad.  Especially when Bioware was created here in my home city .  I'd sad face that but it's broken on my browser for some reason.

 

That's also the reason why I've been enjoying BiS games.

Edited by Caboose187

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