comikz 218 Posted February 24, 2014 Yesterday my friends and I was in Elektro for a gentleman's game of "Bash the bandit". I was up on the lower hill (The one with the bench at the tree.) with my M4A1 and my friend with his Mosin, we had a bandit come up on us and he shot my friend and my friend went "unconscious". I came out of the grass and shot this bandit twice in the head and once in the throat, he went down, then I decided I would drill five extra shots point blank into his skull, just for safety sake, lol... I went to wake my friend back up with his medical device, and before I could finish, the same guy, that I shot not once, not twice, but a total of eight times, somehow magically got up, and killed me.... Please fellow M4A1 users, explain to me how the heck he did this.... Share this post Link to post Share on other sites
Scofflaw 73 Posted February 24, 2014 I shot a guy point blank twice with a sawed off, don't think I hit him once, he then killed me. Maybe there are blanks. :) Share this post Link to post Share on other sites
AngelOfDeath (DayZ) 6 Posted February 24, 2014 Yeah happens a lot, its server lag or desync, something is causing the delay. Share this post Link to post Share on other sites
crazyandlazy 376 Posted February 24, 2014 Or you just suck and think you hit him but instead all shots missed. It happens in tense situations. Share this post Link to post Share on other sites
Rick1633 136 Posted February 24, 2014 A delay? Jesus this game is a mess. Counterstrike from 10 years ago had near perfect controls and almost zero sync problems. Share this post Link to post Share on other sites
Korsbaek 1778 Posted February 24, 2014 A delay? Jesus this game is a mess. Counterstrike from 10 years ago had near perfect controls and almost zero sync problems. That's because CS didn't have to sync 40 players, a lot of zeds and a lot of loot on a 225 square miles map. 6 Share this post Link to post Share on other sites
tolan 11 Posted February 24, 2014 That's because CS didn't have to sync 40 players, a lot of zeds and a lot of loot on a 225 square miles map. Bingo. Plus it's an entirely different engine, running completely different architecture. CS was Half-Life, which was Quake. BSP is a radically different format to how Arma formats the game. BSP is excellent for very close, very small maps/spaces. Counterstrike maps were completely enclosed and sealed, and any open outdoor spaces were essentially well-dressed indoor spaces to simulate any kind of depth. Apples and oranges. To name but a drop in the bucket of differences. Share this post Link to post Share on other sites
enforcer1975 1111 Posted February 24, 2014 That's because CS didn't have to sync 40 players, a lot of zeds and a lot of loot on a 225 square miles map. Afaik they limited the radius to an unknown size so players will only get info of what's happening in their vicinity. Share this post Link to post Share on other sites
comikz 218 Posted February 24, 2014 Or you just suck and think you hit him but instead all shots missed. It happens in tense situations. I don't believe so, I seen the shots hit him, and the blood gushing out of his head... Share this post Link to post Share on other sites
jonno12321 10 Posted February 24, 2014 I don't believe so, I seen the shots hit him, and the blood gushing out of his head...Then it was somebody else that shot you. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted February 24, 2014 (edited) Yesterday my friends and I was in Elektro for a gentleman's game of "Bash the bandit". I was up on the lower hill (The one with the bench at the tree.) with my M4A1 and my friend with his Mosin, we had a bandit come up on us and he shot my friend and my friend went "unconscious". I came out of the grass and shot this bandit twice in the head and once in the throat, he went down, then I decided I would drill five extra shots point blank into his skull, just for safety sake, lol... I went to wake my friend back up with his medical device, and before I could finish, the same guy, that I shot not once, not twice, but a total of eight times, somehow magically got up, and killed me.... Please fellow M4A1 users, explain to me how the heck he did this.... I was knocked unconscious three times yesterday. Once through a glitched jail door in Green Mountain that I couldn't shoot through but my target on the other side could, once in Balota's airstrip when I popped into a hangar where three guys were laying prone in the back waiting to snipe passersby, and once when a guy ran up to me who I mistook for my friend (we all look the same these days) put about twenty 5.56mm rounds into my body. All three times I should have died, no questions asked. All three times I survived with a ruined shirt and pair of pants. Anyway, my point is, it's not your gun, it's the current damage system that is being tweaked. I've dropped countless people in the last week in random fights here and there only to see at least 3/4 of them pop back up before I can get to their bodies. Edited February 24, 2014 by Grimey Rick Share this post Link to post Share on other sites
liquidsnake 275 Posted February 24, 2014 Did you physically see him or was it just a shot? I'm thinking it was someone else Share this post Link to post Share on other sites
shadowless_m3rk 2 Posted February 24, 2014 I've had this happen, sometimes I just assume I didn't hit or just ruined the pistol in his vest or whatwver , sometimes you're sure you got a kill but until there is a kill message we can't really tell. I like to make excuses for lags though glitches down the stairs? Bad luck people trip. Got axed by somebody you unloaded in? He fought through the pain just to die seconds later. (I've been shot it hurts but you could swing an axe before shock sets in) Share this post Link to post Share on other sites
Irish. 4886 Posted February 24, 2014 Do people not know what a player looks like alive versus dead? Its very clear if you just look at them. If they are not dead, put a bullet in their head until they are. Their body will turn all "ruined" looking when they actually die. 1 Share this post Link to post Share on other sites
comikz 218 Posted February 24, 2014 Here is how it all went down, and I saw him very clearly. We where up on the small hill with the bench beside the tree.We came under fire by this dude, he came up around the hill and shot my friend and my friend went unconscious.I sprang up out of the grass and shot him (I seen the shots hit.) he collapsed, I then went over, and shot him 5 additional times from a foot away, directly in the back of the skull (I seen blood spurt out after each shot.) I took this as enough to kill anyone.Went to wake up my friend, and just as it said I was finished waking him, I turned around just in time to see the dude stand up and unload his gun into my body, killing me obviously. I didn't shoot the rest of his body because I was attempting to help a few friends gear back up after dying earlier, and didn't want to ruin his gear set, so it was still useable. Sorry for going on about this, and I am happy their doing damage modifications to things... Share this post Link to post Share on other sites
hotcakes 348 Posted February 24, 2014 Isn't pulse checking in experimental? This'll solve everything once it goes to stable. 1 Share this post Link to post Share on other sites