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Rancor

0.36.115297 rolling out on experimental just now

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New Patch ist rolling out on experimental ? There are no patchnotes available yet. 

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Are you sure? Don't they roll out the new experimental branch only when the last one went to stable?

Today was only a hotfix, as far as I can see.

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See that's scary. Someone on that Twitter link was like, "Dean, I restarted a guy's stopped heart with a defibrillator at work."
 

 

This is why healthcare is so dangerous. This guy didn't feel a heartbeat in his friend, used the defib and got lucky, so he just assumes it's a "heart starting device." All the training and powerpoint in the world aren't going to convince that guy otherwise.

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If I want to switch to experimental and get the download, but then want to switch back to stable do I have to keep updating and downloading to switch back and forth? Stupid steam

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If I want to switch to experimental and get the download, but then want to switch back to stable do I have to keep updating and downloading to switch back and forth? Stupid steam

Yep

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If I want to switch to experimental and get the download, but then want to switch back to stable do I have to keep updating and downloading to switch back and forth? Stupid steam

It only takes 5-10 minutes, if even.

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See that's scary. Someone on that Twitter link was like, "Dean, I restarted a guy's stopped heart with a defibrillator at work."

 

 

This is why healthcare is so dangerous. This guy didn't feel a heartbeat in his friend, used the defib and got lucky, so he just assumes it's a "heart starting device." All the training and powerpoint in the world aren't going to convince that guy otherwise.

 

 

I don't even know what you are talking about.

 

 

 

Does that mean we will be having 100 players servers?

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I don't even know what you are talking about.

Does that mean we will be having 100 players servers?

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60% of those people gonna starve, becouse more then half places that should spawn loot, do not spawns it and no hunting.

 

do you happen to know the player cap for the mod?

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60% of those people gonna starve, becouse more then half places that should spawn loot, do not spawns it and no hunting.

 

Still, increased server slots seems like a huge step in the right direction imo.

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do you happen to know the player cap for the mod?

 

Biggest I saw was 75.

 

But in mod, you could go much longer on 1 can of soda ad 1 can of food. I never ever starved to death in the mod, wasyn't even close to it. Plus mod had respawnable loot everywhere in 15 minutes.

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Okay, i am just on the 100 man server ( with rocket on ^^ ) and its crazy. They really really need to get the loot respawn working... becausen the 100 man server runs very quickly out of loot

Edited by Rancor

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Rocket said they were going to look on loot/zeds respawn this week, so if everything is good that might be one of the next implementations (even on an early and malfunctioning stage).

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Strange... I tried the experimental branch and my performance seemed worse than usual?

 

Going to reboot to see if it was Steam being weird.

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Okay, i am just on the 100 man server ( with rocket on ^^ ) and its crazy. They really really need to get the loot respawn working... becausen the 100 man server runs very quickly out of loot

 

The biggest I see is 80?

 

nvm, I see 100 one but it's passworded and US.

Edited by Frosti

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I was on a high one/Day Z crashed. Prob 75 people. Now I only see one with high pop. Rest are sitting at around 20.

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Was on a server with over 90 people on it - you could hear drinking and eating everywhere you went. 

 

It was also the most laggy I've ever seen the game - clicking on stuff took 10 seconds or more to work. If you drop something, it doesn't actually drop for at least 5 seconds...

 

then the KOS... holy fuck... can't we just let new spawns play and test a new experimental build without some asshole shooting them for no reason at all? Finding and reporting bugs doesn't work if 99% of your time is spent running away from the coast.  I swear, sometimes I feel that alpha/beta builds should reward people for bugs reported, so only productive  testers can play off earned hours in servers. 

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Exeperimental servers keep on crashing, that does not look good.

+ they are getting hammered by joinrequests. maybe we will see 60 player servers soon.

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Was on a server with over 90 people on it - you could hear drinking and eating everywhere you went. 

 

It was also the most laggy I've ever seen the game - clicking on stuff took 10 seconds or more to work. If you drop something, it doesn't actually drop for at least 5 seconds...

 

then the KOS... holy fuck... can't we just let new spawns play and test a new experimental build without some asshole shooting them for no reason at all? Finding and reporting bugs doesn't work if 99% of your time is spent running away from the coast.  I swear, sometimes I feel that alpha/beta builds should reward people for bugs reported, so only productive  testers can play off earned hours in servers. 

 

It's called alpha becouse only the alpha will get guns. Beta's will stay on the coast.

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