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Geckofrog7

Least Bandity Apparel?

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I'm still trying to figure out why people equate Camouflage gear with someone being a "bandit"?  I see that gear as having the most uses and advantages (TTSKO jacket and pants set gives you 12 slots for storage, a tactical vest gives another 8, mountain backpack gives 35) as well as being some of the most protective gear in the game.  Take a hit from a zombie while wearing military gear in full pristine condition, you are more likely to survive the encounter.  I actually got shot by another player at least 3-5 times with all pristine gear on and managed to survive.  In my opinion, being hero/bandit, in this game, is all determined by your play style.  My friends and I (about 4 or 5 of us) tend to run around and use the game as more of a test of our abilities to survive the game instead of going out and hunting other players.  We move from place to place practicing Land Nav skills and map reading ability as well as maintaining positive control of our surroundings.  We clear buildings and move tactically to avoid having to shoot anyone.  We've actually helped a few people who were just starting out in order to try to make sure they get a good experience out of the game.  We wear the gas masks to help protect our faces and occasionally wear the colored masks if they're around.  Until there is a 100% identification system put into place to determine who is or isn't Player Killers, there won't be a way to determine who is friend or foe.  My advice, stay vigilant, watch your surroundings, and trust no one.  Apply these basics to your game and you'll stay alive.  Let your guard down, and you pay.  The only times we EVER KOS, is after we've had the same thing done to us.  Otherwise, we will leave you alone.  

 

Unless you have a nice Mosin.  Then you might be boned. :D   

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For me, it's anyone dressed in brown cargo pants, white checker shirt, brown work gloves, a brown beenie/green ushanka, burlap backpack or kids blue/green pack, and work boots. I trust that outfit lol.

If I see a firemans axe, or m4, your dead. Any form of weapon in hand and ready, your dead. I generally don't shoot first, and tend give the benefit of the doubt. That said, I'm a very quick shot, and always clear a building with a firearm leveled and ready. If you round a corner and bump into me, two things will happen. I'll see a weapon up, and I'll fire, or I won't see one. And I'll try to communicate as you scurry away for safety.

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Gotta wear that plaid man. Nothing better than some good old bright blue check.

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I'm still trying to figure out why people equate Camouflage gear with someone being a "bandit"?  I see that gear as having the most uses and advantages (TTSKO jacket and pants set gives you 12 slots for storage, a tactical vest gives another 8, mountain backpack gives 35) as well as being some of the most protective gear in the game.  Take a hit from a zombie while wearing military gear in full pristine condition, you are more likely to survive the encounter.  I actually got shot by another player at least 3-5 times with all pristine gear on and managed to survive.  In my opinion, being hero/bandit, in this game, is all determined by your play style.  My friends and I (about 4 or 5 of us) tend to run around and use the game as more of a test of our abilities to survive the game instead of going out and hunting other players.  We move from place to place practicing Land Nav skills and map reading ability as well as maintaining positive control of our surroundings.  We clear buildings and move tactically to avoid having to shoot anyone.  We've actually helped a few people who were just starting out in order to try to make sure they get a good experience out of the game.  We wear the gas masks to help protect our faces and occasionally wear the colored masks if they're around.  Until there is a 100% identification system put into place to determine who is or isn't Player Killers, there won't be a way to determine who is friend or foe.  My advice, stay vigilant, watch your surroundings, and trust no one.  Apply these basics to your game and you'll stay alive.  Let your guard down, and you pay.  The only times we EVER KOS, is after we've had the same thing done to us.  Otherwise, we will leave you alone.  

 

Unless you have a nice Mosin.  Then you might be boned. :D

I see full camo/military rat gear, and I know what type of person I'm about to shoot.

They run from barracks to barracks, fully willing to punch/axe/shoot someone for a slight hardware upgrade. They want that space for ammo, gun attachments, saline and blood bags. Hardly even worry about food and water. They wear the hunting pack, green helmets, gas masks. They then scurry south to the beach to hunt Bambi's. If north, they are camping in the trees, hunting each other, shooting anyone who may cross their sights, if even by accident.

I know these wanna be Joes, and I shoot them on sight. Beats the alternative.

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I wear a lot of green to blend in with the woodlands. Of course, I teach wilderness survival and often have to sneak through the woods, so I get this gut instinct telling me to be out of sight in the woods. If I wear bright, garish colors, I actually feel rather paranoid. This translates over into my "civilian" wardrobe, which is made up of khaki, green, brown and blue. I feel that if you are trying to draw attention to yourself, you must be either 1) ignorant or 2) trying to make yourself a target.

 

By wearing colors that blend in, a lot of people may think I am a bandit, trying to get the drop on you. I am actually rather nice in-game, trying to make contact before getting all stabby. I've only ever killed one person before attempting communication, when he was deliberately going around shooting at everyone he saw moving. I had to eliminate the threat.

Or I just look fashionable.

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I see full camo/military rat gear, and I know what type of person I'm about to shoot.

They run from barracks to barracks, fully willing to punch/axe/shoot someone for a slight hardware upgrade. They want that space for ammo, gun attachments, saline and blood bags. Hardly even worry about food and water. They wear the hunting pack, green helmets, gas masks. They then scurry south to the beach to hunt Bambi's. If north, they are camping in the trees, hunting each other, shooting anyone who may cross their sights, if even by accident.

I know these wanna be Joes, and I shoot them on sight. Beats the alternative.

And you would find books, food, water, and medical supplies along with a spare pistol and ammo in my backpack. Books are the secret currency of real bandits, btw.

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Oh I've also never seen anyone else who wears sunglasses under a gas mask under a motorbike helmet. 

SO if you see someone with three layers covering his face, he's friendly. :D

I usually wear 3 layers as well. I've been running around trying to help out any survivors I find along the coast.

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While anyone and everyone is a potential bandit, no matter what they where, what would you trust the most? (Even if it's by a very slight amount) For some reason, every guy in a beanie hat has been a no good bandit, and everyone in a motorbike helmet has been the most trustworthy.

 

Apparently not even wearing an ORANGE raincoat seems to gain the trust of others. :D

 

Everyone knows that orange raincoat means bait. 

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I always assume someone with camouflage (along with a gask mask and an assault rifle) is hostile. Until I see they aren't a threat or I have the tactical/armament advantage, I either avoid or aim.

 

Don't wear camo. Autumn hunter pants have the same amount of slots as TTsKO. If you want a vest, grab a black one or make sure you have a non-camouflage shirt underneath.

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Its fascinating to see that in this extended gaming 'Stanford prison experiment' the clothing system is being used by people as a means for attempting to judge intention in the absence of any other indicators.

 

It's hugely difficult in a game where appearance of a person themselves and body language etc aren't present in a meaningful way. So I'm not surprised to see people attempting to read some meaning into the clothing of fellow survivors even if the system has its flaws.

 

I for one have decided to roll with what I'm terming a 'deliberately civilian' approach to try and see if people will be less inclined to see me as threatening (I would much rather help someone than shoot them). At the moment I'm wearing brown everything, with a cowboy hat and blue mountain pack. Sadly I have a fire axe, so I'll stay away from Ineedscoffee.

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And you would find books, food, water, and medical supplies along with a spare pistol and ammo in my backpack. Books are the secret currency of real bandits, btw.

theres a difference between bandits and barracks rats

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For now i have black jeans / tan jacket /grey beanie / boots and the respirator mask / gunholster *with Magnum* and huntingrifle /axe / hunting backpack.

 

Whould you kos ? :D

 

I think the latest additions just look ridicilous. My friends look like a YMCA Crew on sightseen :D

Edited by {Core}BlackLabel

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theres a difference between bandits and barracks rats

I am interested in the term barracks rats.

 

Does this refer to players who get to a military loot spawn area and then hop servers to collect loot until they are fully kitted with military gear ? 

 

If so cool term :)

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For now i have black jeans / tan jacket /grey beanie / boots and the respirator mask / gunholster *with Magnum* and huntingrifle /axe / hunting backpack.

 

Whould you kos ? :D

 

I think the latest additions just look ridicilous. My friends look like a YMCA Crew on sightseen :D

I SO want the village people outfits in game along with all the gestures for YMCA.

Then I can make another bromance video :)

to match my misty mountain dancer from the mod days

 

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If you mean clothing wise, generally the people without the camo clothing. Ya don't need to be camoflaged if you don't plan on shooting or being shot at. Although, this has led me to wear quite an extravagant outfit even though most people would classify me as a KoSer.

 

The fuck did I just read. You're seriously saying anyone in camo clothing is automatically labeled  as a KoSer? Honestly that in itself makes KoSing even worse. I wear camo gear because I travel a lot though the forests, and do hit and runs in cities. Putting a label on clothing and saying KoS anyone with this on is by far the most idiotic thing to do. I've met plenty of people who were friendly wearing, full military camo w/ gas mask and I shouted friendly and shouldered my gun, never once been shot doing that.  

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Pfft, this again. I wear camo/green to avoid the "on sight" part of "kill on sight". I wear green/camo tac-vests and a hunting pack for space and camo. When I have a ballistic helmet and gas mask, I have started keeping them in my bag if I have spare slots because people seem to think that is a bandit outfit.

Even a badly damaged LRS is useful for scouting, so that doesn't define a bandit either.

All this "bandit outfit" stuff is just ignorant.

Here's an example:
BYrDXbM.jpg
That is the bus at the gas station outside Svetlojarsk. I was hiding out in that bus watching the town. I was on my own and pretty geared and supplied so I wasn't too keen to go in. I did as I usually do and watched from the sidelines.

After a while, I saw two guys in similar TTSKO gear, gas masks, ballistic helmets come running up the road. One had a weapon out, one didn't. They ran up and one said "Hey man!" and started talking about giving me gear. Then the other one said "Dude, that's not our friend. That's just some guy." I kept my magnum in my hands but not pointed the whole time. I said "hello", not "Friendly friendly friendly" and just kept an eye on them and kept my good cover as they ran around the bus. They became more cautious and it was a bit tense, but they decided to go and I watched them leave.

It was a good, tense DayZ experience. But none of us decided to shoot eachother just based on what we were wearing. We observed eachother's behaviour cautiously and went about our business. That is how you figure out if people are friendly or not. Behaviour.

 

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Pfft, this again. I wear camo/green to avoid the "on sight" part of "kill on sight". I wear green/camo tac-vests and a hunting pack for space and camo. When I have a ballistic helmet and gas mask, I have started keeping them in my bag if I have spare slots because people seem to think that is a bandit outfit.

Even a badly damaged LRS is useful for scouting, so that doesn't define a bandit either.

All this "bandit outfit" stuff is just ignorant.

Here's an example:

BYrDXbM.jpg

That is the bus at the gas station outside Svetlojarsk. I was hiding out in that bus watching the town. I was on my own and pretty geared and supplied so I wasn't too keen to go in. I did as I usually do and watched from the sidelines.

After a while, I saw two guys in similar TTSKO gear, gas masks, ballistic helmets come running up the road. One had a weapon out, one didn't. They ran up and one said "Hey man!" and started talking about giving me gear. Then the other one said "Dude, that's not our friend. That's just some guy." I kept my magnum in my hands but not pointed the whole time. I said "hello", not "Friendly friendly friendly" and just kept an eye on them and kept my good cover as they ran around the bus. They became more cautious and it was a bit tense, but they decided to go and I watched them leave.

It was a good, tense DayZ experience. But none of us decided to shoot eachother just based on what we were wearing. We observed eachother's behaviour cautiously and went about our business. That is how you figure out if people are friendly or not. Behaviour.

 

LOL my thoughts exactly they really need to change the title of this thread to how i justify my KOS habbits.........

 

I mean come on wears camo must be a bandit how about as mentioned he doesnt want to be killed on sight?? or that it carries the most gear strange they sound like features any survivour would want...

 

My favorite is he holding a gun wow he must be a bandit why on earth would anyone want to be holding a gun where if this thread is any indication of the game 95% of people will shoot him/her for what he/her is or isnt wearing.... no much safer to stand in the middle of the road holding hands up ( sure it may pose less threat to you but first bandit who sees this well KOS..

 

There is only 1 way to be even remotely sure ( and even that isnt perfect ) and thats have an interaction with them ( try do it in a safe manner ) ...

 

I hate to break it to most of the people in this thread but sorry you are KOS BANDITS!! and thats fine if you want to play that way its a sandbox but dont pretend your heroes or survivours going yeah i just killed another bandit UNLESS you KNOW they were a bandit....

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As I said before this is proof that in the absence of any real ingame system to substitute for body language and unique appearance (eg all the cues human interaction is really based on) people will invent their own systems to attempt to determine if someone is friendly.

 

While a frustrating behaviour for those who get caught on the wrong side of it, it's a completely understandable reaction to the KOS behaviour of many players in the absence of any ingame help to ascertain friendliness.

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heroes wear plaid, therefore they should be the least " bandity"  bandits should wear mask's on account of them being most "bandity", mil gear is 50/50 everything else is "survivoury"  apparel - the lore is established now for years..

Edited by Calibre

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"If I see a firemans axe, or m4, your dead. Any form of weapon in hand and ready, your dead. I generally don't shoot first, and tend give the benefit of the doubt . . . If you round a corner and bump into me, two things will happen. I'll see a weapon up, and I'll fire. . ."

 

You can play your game however you want, man, but I don't see how you can tell yourself that you give people the benefit of the doubt when any encounter with yourself would result in your own death. I'd call that trigger-happy, which is an understandable mind-set in a zombie apocalypse. It's probably more "realistic" than a hero or pantsless axe maniac.

 

About the actual topic, I don't think it "makes sense" that people equate bandits with camo clothes, but I'd be an idiot if I didn't accept that other people do it and play accordingly.

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Pfft, this again. I wear camo/green to avoid the "on sight" part of "kill on sight". 

 

 

I agree.. i'm always friendly.  I also have a ballistic helmet in my pack.

 

2sq1.jpg

 

But i do think the character 'dressing up' game to be one the funest parts of Dyaz!

 

Here is my 'regular' one..

 

 8s9m.jpg

 

j18b.jpg

 

:D

Edited by MadTommy

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Because eyes are the mirror of the soul, people with evil souls usually try to hide/cover them. This can be done with sunglasses and/or masks.

Also, anyone who knows anything about hat based social interactions should know that the more "badass" your hat is (ballistics helmet, pilot helmet and camo bandana or baseball cap) the more evil you are.

Zimjovkas usually mean they are pure of hearth.

Edited by Klemingway

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Pfft, this again. I wear camo/green to avoid the "on sight" part of "kill on sight". I wear green/camo tac-vests and a hunting pack for space and camo. When I have a ballistic helmet and gas mask, I have started keeping them in my bag if I have spare slots because people seem to think that is a bandit outfit.

Even a badly damaged LRS is useful for scouting, so that doesn't define a bandit either.

All this "bandit outfit" stuff is just ignorant.

Here's an example:

BYrDXbM.jpg

That is the bus at the gas station outside Svetlojarsk. I was hiding out in that bus watching the town. I was on my own and pretty geared and supplied so I wasn't too keen to go in. I did as I usually do and watched from the sidelines.

After a while, I saw two guys in similar TTSKO gear, gas masks, ballistic helmets come running up the road. One had a weapon out, one didn't. They ran up and one said "Hey man!" and started talking about giving me gear. Then the other one said "Dude, that's not our friend. That's just some guy." I kept my magnum in my hands but not pointed the whole time. I said "hello", not "Friendly friendly friendly" and just kept an eye on them and kept my good cover as they ran around the bus. They became more cautious and it was a bit tense, but they decided to go and I watched them leave.

It was a good, tense DayZ experience. But none of us decided to shoot eachother just based on what we were wearing. We observed eachother's behaviour cautiously and went about our business. That is how you figure out if people are friendly or not. Behaviour.

 

 

You couldn't find a better spot to watch the city from? Next time look to the North ;)

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Its fascinating to see that in this extended gaming 'Stanford prison experiment' the clothing system is being used by people as a means for attempting to judge intention in the absence of any other indicators.

 

It's hugely difficult in a game where appearance of a person themselves and body language etc aren't present in a meaningful way. So I'm not surprised to see people attempting to read some meaning into the clothing of fellow survivors even if the system has its flaws.

 

I for one have decided to roll with what I'm terming a 'deliberately civilian' approach to try and see if people will be less inclined to see me as threatening (I would much rather help someone than shoot them). At the moment I'm wearing brown everything, with a cowboy hat and blue mountain pack. Sadly I have a fire axe, so I'll stay away from Ineedscoffee.

 

I think it's less "trying to judge the other player's intentions in advance" and more "trying to justify killing of sight, after the fact."  :lol:

 

 

I think that when the devs add some 6-slot alternatives to the TTSKO Jacket, then you'll get more diversity.  At the moment, this is the only 'end-game' top in the game.

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I think it's less "trying to judge the other player's intentions in advance" and more "trying to justify killing of sight, after the fact."  :lol:

 

 

I think that when the devs add some 6-slot alternatives to the TTSKO Jacket, then you'll get more diversity.  At the moment, this is the only 'end-game' top in the game.

 

It can definitely be both, the two aren't mutually exclusive. Given that it is very hard to tell if someone you shot is a bandit, this system definitely combines perception of intent as well as justification for your own actions.

 

Absolutely the TTSKO jacket is superior to some of the more civilian clothing, but the fact that many bandits have good gear thanks to killing other players has led players to associate the 'high level' clothing options with hostility. This is obviously not always the case, but it seems to have happened often enough in the collective experience of DayZ players that an association has been made, regardless of whether it's right. I mean literally the only way to stop this kind of almost supersitious type behaviour is if the devs added an actual system where you could have some way of identifying the 'karma' of an individual.

 

Thanks to that mindset, I'm wearing a browny orange 3 slot puffy jacket right now, so I guess we all make sacrifices. ;)

Edited by r3volution

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