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Deans wants to bring Base Building Mechanics from Dead Linger - video

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I really hope they go with a fortification system similar to Project Zomboid. Basically, you would have the ability to bar doors and windows, build fences, things like that. 

 

You would be editing current structures as opposed to building entirely new ones. Of course, you would also be able to tear them down.

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base building in some form does indeed need to be done. you need to save gear in locations and it adds a hell of a lot of gameplay. not adding anything would be a very bad idea. you only have to see how popular it is at the moment and sells rust alone. i dont want this game to become rust i personally dont even like rust (yes i have it ) but i cant deny that building in it is fun and enjoyable.

 

the forest is also out soon which will be better than rust and also has base building looks better aswell.

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base building in some form does indeed need to be done. you need to save gear in locations and it adds a hell of a lot of gameplay. not adding anything would be a very bad idea. you only have to see how popular it is at the moment and sells rust alone. i dont want this game to become rust i personally dont even like rust (yes i have it ) but i cant deny that building in it is fun and enjoyable.

 

the forest is also out soon which will be better than rust and also has base building looks better aswell.

 

The overall sandbox in building a base is what DayZ needs for longevity.

 

Thus the reason DayZ epoch over took the classic DayZ mod without a challenge, eventually people get bored of hiking and killing.

* Some players would rather spend the time to building and storing their valuable loot.

 

Better question is, how is this system going to work on the public hive!?

* Servers would be forced to have character locked servers, or you can just log and re-appear in someones base.

Edited by Sobieski12

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Really, all they would have to do is add a few key items into the game.. rather than people building huge bases out of plywood, you could add some of the following items:

 

-Ladders (made from pieces of wood that we currently find around, along with rope)

-Ramps (Made from several pieces of wood)

-Doors (taken from buildings, found, or created)

-Barricades (Found, or filled up sand bags)

-Bricks (found)

-Logs (harvested from trees)

 

You don't need a super complex system.. Just items which allow you to actually climb/walk up to high levels, some operable doors/gates, and some kind of walls/barricades.

This would be amazing. I firmly believe that this is what they will do, because the crafting system is already implemented and uses the inventory. I would like to see a 'snap-to' building system, though. That way you can't build defying physics and such. The one thing I would LOVE to see is retractable rope ladders. Go into your base to log out and retract the ladder so nobody can steal your stuff without considerable effort (destroying and building).

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I personally prefer the idea of taking up shelter in a house and being able to put barbed wire, boards, and roadblocks up around, instead of the "base building" idea.

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By just judging from that video it looks pretty nifty although, it should be more realistic. Cause that ramp wouldn't hold for shit - A piece of plywood with a 45° angle without any reinforcement or support underneath it.

But yeah, something like that as long as it is done properly.

Me and my 3/4" sheet of plywood disagree with you.

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Im not for or against base building, and I certainly don't know the best way to implement it.  However, I kind of feel base building should just be fortification and tents if implemented, but I also see the issues with this and the hive.  With that said, base building and fortification (omit tents and underground) should be handled by said server.  Since fortifications and any built structures in the open will immediately draw attention, their longevity I see as limited.  If they are not saved by the hive, they would be instanced to what ever server you are on and the hive concern is of no question.  

 

See State of Decay for base building/fortification, have it as server specific; this will encourage the community aspect as well as detract from server hopping - if you are into building fortifications. 

 

Its all very raw at the moment, and I am sure Dean has some good ideas for building, this was just a thought I had after skimming this thread.

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i wonder how he will manage it to work along the hive

it wont hence why private hives are needed.

 

Otherwise you could just server hop right into the middle of a base.

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it wont hence why private hives are needed.

 

Otherwise you could just server hop right into the middle of a base.

So only one type of hive is allowed to do this?  Do you not see how stupid this idea is and why it won't work?(Not saying you're stupid just for the record)  Even the fortification of buildings can't work on regular servers do to needing them to be transferred.  The servers should have been designed from day one with the SA to have characters server specific for this to work.  And you and I both know that the players would be in an uproar if they couldn't hop from server to server freely

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I am looking forward to the implementation of fortification and construction. At the same time, I want plausible, realistic structures. 

 

I think it would be fun to split a server between two clans. Each clan would have a couple of weeks to build and fortify on one half of the map and then the battle for control of Chernarus would ensue. 

 

I also want multiple ways to destroy and damage bases. We should have Molotov cocktails, improvised explosives (the quarries have to have used some kind of explosive) as well as a few RPGs and light mortars. 

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Really surprised no one mentioned Dayz Origins in the whole building thing. I thought they had some pretty cool ideas. Though, I do like Epoch's building a little better in some ways. I do like Origins in that you can snap in fencing and building to a degree. Maybe not so much snapping, but you get a little green hologram of where it will go if you click "build". Red if it will not fit there. No one else sees this except for the client building the object. Definitely helped with building reinforced fencing and all that so I didn't have to keep taking shit apart to place it again.

 

It's obvious that building like this could be implemented into the current engine. It will likely take a while though. Would be cool to at least see just basic fence building introduced within a couple of months though, so at least we'd know this was going to happen.

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Better not be anything like the videos of Epoch I've seen. Those wooden towers and sky castles make me want to puke.

I want to see fortifications and basic shacks, and a realistic weight system meaning you need two hands to carry heavy materials at a walk, and moving enough to build a house will require a flatbed, pickup or van. No way you're putting a wall of sandbags or bricks in your pack.

We still don't even know how the server resets, hives, etc. are going to work.

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^i would definitely agree with the 'sky towers' shit. I think a lot of building should be a two person job. Hell, building a house in origins pretty much took a vehicle of some sort to get your materials, or at least a fair bit of team effort.... or forever on foot to get all the materials. Though, they should make it even harder and more group oriented. I like your ideas.

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...first-person zombie survival game by Sandswept Studios, featuring procedurally generated worlds of up to 63,000x63,000 square kilometers (roughly 4,000,000,000 kilometers) focusing on survival aspects and techniques to evade zombies in an open-world sandbox environment. Dragging the zombie-survival genre back into reality, the game requires you to use your head and stay on your toes to stave off the zombie horde. You are not alone, however: in LAN or Internet-based multiplayer you can compete or cooperate with up to 16 other players.

 

It seems absolutely different kind of game mechanics, imho.

I understand if in DayZ would be possible to make temporary barricades, blocking windows by sandbags or boards and blocking the doors by chairs and cupboards. Just for short battle with a competing gang.

 

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^i would definitely agree with the 'sky towers' shit. I think a lot of building should be a two person job. Hell, building a house in origins pretty much took a vehicle of some sort to get your materials, or at least a fair bit of team effort.... or forever on foot to get all the materials. Though, they should make it even harder and more group oriented. I like your ideas.

That's the problem tho.  Players don't want base building where they actually have to go and gather materials, ala Rust, they want map editing where they can just plop shit down and voila, magical base.

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I also want multiple ways to destroy and damage bases. We should have Molotov cocktails, improvised explosives (the quarries have to have used some kind of explosive) as well as a few RPGs and light mortars. 

 

You are starting to make me salivate.

The thought of rolling up to an enemy base that is heavily fortified in a spg 9 in the back of a technical and starting a siege is boner inducing.

 

SPG_9_SUB-RIFLE.jpg

 

SPG-9_Afghan_01.jpg

797098spg9_kopye.jpg

 

600px-Arma2weapons_mount_SPG9.jpg

 

K enough weapon porn.

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I like it, that could be used to barricade doors and walls. also to build some cabins.
other method i like for basebuilding is the RUST one. is easier.

I 'prefer those methods than Origins and EPOCH ones.

but i agree with some of you that think basebuilding should be tents and take a aldready built house and fortify it. but im not against the idea of building houses.
 

Edited by xtharkusx

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I really hope we will never see this childish DayZ Origin basebuilding shit find its way into the SA !  There are hundreds of buildings and structures out there...all we need is the ability to barricade doors and windows and to fortify the holes in the existing fences and walls...add water supplies, light sources, cooking places and storage ...that's it ..

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I'd personally like a mix of both. I'd like to see existing structures fortified, along with some basic building out in the woods. I'd kill to build a little shack area with some tents out in the middle of nowhere with my mates. Even if it were something simple and unlocked to stash gear and sit around the campfire with buddies.

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personally i think thats abit to much fiddling. i mean i would rather see a way where you can build wall sections in your inventory instead and then place them instead of having to build brick by brick if you know what i mean.

 

Sure building it brick by brick might be nice but honestly the stuff in the video you linked looks dodgy at best. and the "camp" he had built on the roof looked pritty shitty.

i like that you can do it but the end result looks like it was built by a 12 year old.

 

should be able to build something that looks abit more substantial but let me be clear here im not talking expertly built house here you know by contractors i just think there needs to be something in between built by 12 year old and contractors,but i dont know that just might be me.

 

Maybe do it in more in the direction of lego? place  something and once that item is placed you get options on the next item you want to place or "link"and  showing beforehand where it will  be "placed" kinda like a holo version of it and showing you what it will look like once it has been placed...

ok the text above me might be a bit confusing to read sorry about that.

 

gather mats build a block of whatever wall or foundation and place them as hole instead of bit by bit.

Edited by Happy-

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I personally prefer the idea of taking up shelter in a house and being able to put barbed wire, boards, and roadblocks up around, instead of the "base building" idea.

I wouldnt mind modifying existing structures. It would save a lot of work. I would however want to be able to place small enough parts so the base doesnt feel like a cardboard box. I want to be able to make holes in walls / roofs if so desired. And not just mansize holes. I want to be able to chisel out small firing holes as well. Perhaps it could be an ability shared with Z. They knocking holes in your wall, you knocking holes in their heads. Who needs pathfinding anyway when you can work your way through walls with undead strength?

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You are starting to make me salivate.

The thought of rolling up to an enemy base that is heavily fortified in a spg 9 in the back of a technical and starting a siege is boner inducing.

 

K enough weapon porn.

 

That would be excellent. These type of weapons would be very common in a place like Chernarus. I would like them to be rare, heavy and crew-served so no one is carrying a mortar, base plate, sight and a dozen rounds in a backpack. In a situation like this groups would inevitably form and those groups would compete for territory and resources. I think sieges and raids would be great fun.

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I made a nice image to go with this but couldn't figure out how to upload it. How's this, chumps:
Base building consists of reclaiming, constructing from scratch, using tents or digging.
Addition of these elements is required:

  • Gathering Grass, Rocks and Sticks off the ground. Grass and Sticks are only gatherable on ground with a tree overhang and grassy ground, while Rocks can be collected from everywhere that isn't sand, carpet, cement or wooden floor. These items have many versatile uses for an innawoodsman, but I'll stick to base building here.
  • Ability to craft these Grass, Rocks and Sticks into an Improvised Axe over a 100 second building animation which cannot be interrupted or else you have to start over.
  • Axes, Improvised Axes, Chainsaws and Hacksaws can all be used to turn Trees into Stumps and 3-4 Timber Log items after bashing/hacking/chopping a Tree. The Stump will become a Tree again with every item respawn.
  • Timber Log items cannot be placed in the inventory, only carried, and are about 2m by 75cm diameter. It can be placed immovable in the ground if you dig a Pit to stand it up in, or they can be stacked on each other horizontally and supported by standing-up Timber. Either of these count as a player's placed Construction. You can also hit a Timber Log to turn it into 4-8 Planks. 10 Logs can be transported maximum in your average Car, 4 in the backseat and 6 on the roof.
  • Planks are yielded from Timber Logs or broken furniture, take up 2x6 Inventory slots, and stack in the inventory in piles of 4. Ingame, they are about 1 metre by 40 centimetres, and are great for barricading Doors, making Doors from scratch or putting up walls/rooves, and making ramps or steps to get to the top of things by stacking them or putting them on the diagonal. Smashing these yield 5 Firewood Chocks.
  • Firewood Chocks make good step supports or firewood, that's about it.
  • Metal Sheets come from factory-type areas in general, are 2 metres by 2 metres, don't fit in the Inventory, and are great for throwing up quick Walls or barring up Doors entirely. Requires a Hammer or Screwdriver or Drill to affix to things, and a little time. Can be fabricated from 10 Metal Scrap, and breaks into 5-7 Metal Scrap when smashed.
  • Metal Scrap: Normally used for repair and crafting, but can also be used to cobble together a Metal Sheet using a Hammer/Screwdriver/Drill/Welding Kit
  • Metal Poles spawn in industrial areas. They are 2 metre by 30cm sturdy poles, and can be placed upright just like the Timber Log if you have a Pit to upright them. 
  • Pit or Pond: You can't place a Timber or Metal Pole upright without digging one of these bad boys first in any non-rock/cement floor; using a Shovel halves the digging time. If unfilled with an upright and in the open, will fill up with 60% purity Water when it rains, but this evaporates soon after. 
  • Rope:Connect to an upright to make a Hinge, which can hold a Metal Sheet door or a Door made of Planks. Opens just like a normal Door! Also create a Rope Ladder to access a second or third level.
  • Sandbags: Fill Burlap Sacks at any non-Rock/Cement/Timber/Carpet tile to get a nice full Sandbag which is great for closing up areas and takes up 5x5 inventory slots when full. ALSO MAKE BURLAP SACKS COME IN STACKS.

FURTHER NOTES: All of these would be counted as "constructions" and tied to your current server. When you jump server, they rapidly deteriorate, and simply despawn when item respawn time rolls around. Other players, and zombies, are free to attack them as they wish; a zombie will only attack it when it's inbetween them and a player they can see/smell/hear, and the zombie will climb over anything less than its head height or under anything with a high enough gap between it and the ground, and try to some extent to go around things like narrow Poles if there is a way around, but it is possible to "corral" zombies as they won't attack things not in their way. Zombie attacks are able to smash a Plank in three hits, knock over a placed Upright pole or timber if two zombies are hitting it, but four or more Zombies need to be present to break a Metal Sheet apart. Players can use melee weapons to break a Plank in 2 consecutive hits, destroy a Timber Upright into Planks in 10 hits only with Axes or 1 second with a Chainsaw, and knock out a Metal Pole in 10 Melee hits, and rip apart a Metal Sheet with 10 hits. Sandbags take four consecutive hits from anything each before they break. Planks do not stop the passage of bullets, only line of sight. Also, wooden constructions are flammable. If a Construction detects no terrain or Construction beneath it to support it, it will fall/break; if the Construction feels itself to be more than 3 stories above terrain, it collapses also. When a player is near a Construction, the game detects in the cardinal directions whether the player is surrounded by Construction walls/rooves above the height of the player, or by Terrain walls/rooves. Detecting one complete wall makes the player a little warmer [wind shelter,] and warmth gained goes up in increments for every wall detected within 5 metres of the player in each cardinal direction and directly up.

EDIT: And also, explosives just straight up fuck up wood AND metal, but Sandbags absorb spash damage from them quite efficiently. Sorry, Great Wall of Text over. <_<  :emptycan:

Edited by bobotype3334

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