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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)

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I see no need for a Striker when there are plenty of other fitting guns.

 

 

Sure, there's nothing inherently wrong with the Striker being in, because let's be honest, realism isn't the only consideration you should make when adding content. The actual gun is just incredibly ineffective and there are plenty of other alternatives which are both more effective and make more sense.

 

If you really want a high-capacity shotgun, you may as well add the AA12. Sure, it's still a realistic oddity, but at least it goes along with the Amphibia S in that you can explain it with the presence of SEALs.

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Legholster for Sawn off Shotgun and Obrez? ;)

And longhorn

 

Or just let us put it in the normal holster.. and give me my Nagant..

 

xXRussianCowboyXx

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And longhorn

 

Or just let us put it in the normal holster.. and give me my Nagant..

 

xXRussianCowboyXx

And let us wear red baseball caps with the writing on it "5.W.4.G" ;)

Edited by irishroy

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More Saiga and Vepr Shotguns are in civilian hands then in military use. Just because it "looks" menacing doesn't mean it's a military weapon. However there are several pros to introducing it such as the accessory rail is compatible with AKM attachments and it can be located at civilian and military locations, requires a magazine, so it will lead to balance between tube fed shotguns, and of course are semi automatic. 

 

 

 

 Most people know the weapon from it's prominence in the STALKER series, a game that is also set in East Europe. Just because the gun is somewhat of an oddity in the gun community and few have handled one or even seen one isn't grounds for dismissal. If you want to talk about a gun that has no place, we can talk about the Amphibian S. Seeing how the current weapons roster isn't 100% based on location, you can stop freaking out about it.

Firstly where do you get off saying that I am freaking out about it ? I am not, lets get that straight right away. I expressed quite clearly that this weapon is extremely bad, unreliable and has absolutely no place in the game, a statement that I stick to.

 

So kindly stop trying to bring rather weak arguements as to why this weapon shouldn't be dismissed. The fact that it was in STALKER, where it was likely placed to wow the kids more than anything (as I have yet to see one of these in Eastern Europe), doesn't mean it should be in here and no amount of posturing on your part will make me consider otherwise.

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Firstly where do you get off saying that I am freaking out about it ? I am not, lets get that straight right away. I expressed quite clearly that this weapon is extremely bad, unreliable and has absolutely no place in the game, a statement that I stick to.

 

So kindly stop trying to bring rather weak arguements as to why this weapon shouldn't be dismissed. The fact that it was in STALKER, where it was likely placed to wow the kids more than anything (as I have yet to see one of these in Eastern Europe), doesn't mean it should be in here and no amount of posturing on your part will make me consider otherwise.

 

You sound like you think are the authority on what "should" or "shouldn't be in this game. I'm sure on your adventures in East Europe when not finding Strikers, you never found pistols with integrated suppressors or AK pattern weapons in widespread military service chambered in 5.56x45. If you wanted pure authenticity with regionally correct weapons, then you'll be disappointed in this game has not delivered. Again, because a weapon is unreliable or in your opinion "bad", it does not mean that they do not warrant a place in this game. That goes for any firearm.

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You sound like you think are the authority on what "should" or "shouldn't be in this game. I'm sure on your adventures in East Europe when not finding Strikers, you never found pistols with integrated suppressors or AK pattern weapons in widespread military service chambered in 5.56x45. If you wanted pure authenticity with regionally correct weapons, then you'll be disappointed in this game has not delivered. Again, because a weapon is unreliable or in your opinion "bad", it does not mean that they do not warrant a place in this game. That goes for any firearm.

No I do not think that at all and I refuse to get into a pissing match over it either as clearly that is what you're aiming for, but, then again neither are you. I made a statement and you can take it however you like because its my own personal opinion nothing more.

I actually own a couple of Ruger MkIIs one of which is integrally silenced and also an Izhmash saiga in .223.

I don't consider regional correctness to be a serious factor either otherwise I would make comments on several of the other weapons currently in the game or that have been suggested, which, I have not so bang goes that theory too. Once again its my opinion and I'm sticking to it and it seems that I am not alone in this thought.

Edited by Legio23

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we need more firearms at the low end of the spectrum in the game.

 

We need more .22lr firearms.

 

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Edited by gibonez

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we need more firearms at the low end of the spectrum in the game.

 

We need more .22lr firearms.

 

 

 

 

 

.22LR revolver would be cool, and I wouldn't be opposed to a .22LR bolt-action rifle, but it'd really have to be internally fed or you can bet next to no one would ever pick it up, besides to showcase and figure it out after release. Either that, or have one that's magazine fed and one that's internally fed.

 

 

I wouldn't mind seeing some .357 Magnum or .45 ACP carbines either.

 

What I really want is a .45 ACP submachine-gun. I've got tons of them and I'd really like something to use them on, besides handguns. Maybe even a .45 ACP revolver, like the Colt SAA (not really a .45 ACP, but I don't care that much)

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.22LR revolver would be cool, and I wouldn't be opposed to a .22LR bolt-action rifle, but it'd really have to be internally fed or you can bet next to no one would ever pick it up, besides to showcase and figure it out after release. Either that, or have one that's magazine fed and one that's internally fed.

 

 

I wouldn't mind seeing some .357 Magnum or .45 ACP carbines either.

 

What I really want is a .45 ACP submachine-gun. I've got tons of them and I'd really like something to use them on, besides handguns. Maybe even a .45 ACP revolver, like the Colt SAA (not really a .45 ACP, but I don't care that much)

 

We are getting a carbine .357 magnum in the form of the upcoming lever action rifle.

 

Here is a suggestion for a .45 acp revolver.

 

Screen-shot-2011-01-24-at-10.17.59-AM.jp

 

Great multi caliber weapon that fits in the survival setting. 

 

I know there has been some talk about adding .410 in the future adding a multi caliber revolver such as this one is one avenue to approach it.

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We are getting a carbine .357 magnum in the form of the upcoming lever action rifle.

 

Here is a suggestion for a .45 acp revolver.

 

Screen-shot-2011-01-24-at-10.17.59-AM.jp

 

Great multi caliber weapon that fits in the survival setting. 

 

I know there has been some talk about adding .410 in the future adding a multi caliber revolver such as this one is one avenue to approach it.

Somehow I doubt the multi-caliber function would be a feature, though. The Blaser B95 is supposed to be able to fire two separate rounds between the two barrels, and a lot of the artists wanted it to do that, but in the end programming it wasn't possible (or was just really difficult) so it didn't happen - this would probably meet the same fate.

 

The Taurus Tracker 455 from ArmA 2 is a .45 ACP revolver, it would be a nice homage to the mod if they added that. For a .410 revolver, I'd probably rather see a Taurus, too, but who knows.

 

 

It may also be interesting to see 7.62x25mm tokarev some day, even though the devs have expressed discourse at adding even more calibers with "7.62" in the title.

The other idea is to add 7.63 Mauser, which can be fired from most 7.62x25mm guns (like the Tokarev TT-33, PPSh-41, and PPS-43, which many people want, in addition to the Mauser), and is also similar enough to 7.62x38mm Nagant that we could potentially get the Nagant M1895. It's not perfect, but that's one of the few ways we may ever get guns like that.

Edited by Chaingunfighter

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Somehow I doubt the multi-caliber function would be a feature, though. The Blaser B95 is supposed to be able to fire two separate rounds between the two barrels, and a lot of the artists wanted it to do that, but in the end programming it wasn't possible (or was just really difficult) so it didn't happen - this would probably meet the same fate.

 

The Taurus Tracker 455 from ArmA 2 is a .45 ACP revolver, it would be a nice homage to the mod if they added that. For a .410 revolver, I'd probably rather see a Taurus, too, but who knows.

 

 

It may also be interesting to see 7.62x25mm tokarev some day, even though the devs have expressed discourse at adding even more calibers with "7.62" in the title.

The other idea is to add 7.63 Mauser, which can be fired from most 7.62x25mm guns (like the Tokarev TT-33, PPSh-41, and PPS-43, which many people want, in addition to the Mauser), and is also similar enough to 7.62x38mm Nagant that we could potentially get the Nagant M1895. It's not perfect, but that's one of the few ways we may ever get guns like that.

 

Yea I completely forgot about the revolver from the mod. That would fit. I truly hope there is not a technical restriction limiting multi caliber use in weapons but if there is I could imagine its a hard fix.

 

 

7.62x25 would be a fantastic addition not only because of the weapons it could bring but of course because of the rounds characteristics. The round is known for piercing through armor like butter and having insane muzzle velocities out of a pistol.

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Yea I completely forgot about the revolver from the mod. That would fit. I truly hope there is not a technical restriction limiting multi caliber use in weapons but if there is I could imagine its a hard fix.

 

 

7.62x25 would be a fantastic addition not only because of the weapons it could bring but of course because of the rounds characteristics. The round is known for piercing through armor like butter and having insane muzzle velocities out of a pistol.

Yeah, I think 7.62x25 would be a good addition too, but we're really pushing the whole caliber thing when we ask for another pistol cartridge. 7.62x25 isn't even that diverse of a caliber, there aren't a whole lot of guns that use it. The only thing that really makes me want it is guns like the Tokarev TT-33 and PPSh-41.

 

Those would definitely be cool, but they're really all that 7.62x25 would offer. I mean, even counting other PPSh-41 variants like the PPS-43 or K-50M, all it really has to offer are handguns and submachine-guns, which we already have three calibers for (not to mention that there are way more .380, 9x19mm, and .45 ACP guns)

 

That's why I'd say the best we could get is 7.63 Mauser, because it opens the door for more firearms and most 7.62x25mm guns can fire 7.63 Mauser rounds, but even then it's just adding more handguns and SMGs (Most of which have 9x19mm variants).

 

I dunno, with .380 ACP, 9x19mm, and .45 ACP, (not to mention .357 Magnum), we've really got enough pistol cartridges. It's sad that we lose the opportunity for some cool old Soviet guns, but I'd sooner want to see 7.62x54mmR and 5.45x39mm added than more pistol rounds. .380 ACP was really pushing it as is, asking for more is just a bad idea at this point (which is important, things may change in the future)

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but I'd sooner want to see 7.62x54mmR and 5.45x39mm added than more pistol rounds. .380 ACP was really pushing it as is, asking for more is just a bad idea at this point (which is important, things may change in the future)

 

I agree.

 

I really don't see a need for a limited amount of calibers unless of course there is a technical limitation in the hive restricting it of course.

 

What I would ideally like to see is a few rifle calibers added not because of the weapons they would allow to be put in the game but instead because of their unique ballistics.

 

Rounds such as .22-250 a round that is probably the fastest non wild cat rifle round made in factory ammo. The bloody round screams out of some rifles at near 5000 FPS.

 

Or rounds like .243 a super flat shooting rifle round that is often time used in competitive long range matches due to its great long range properties and its ability to buck the wind.

 

On the other side of the spectrum there are lots of cool high bullet drop high power big game rounds that would work at 100-400m dealing high damage but huge bullet drop.

 

Rounds such as 9.3x64 popular in Eastern Nations and chambered inside of the SVDK.

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That's why I'd say the best we could get is 7.63 Mauser, because it opens the door for more firearms and most 7.62x25mm guns can fire 7.63 Mauser rounds, but even then it's just adding more handguns and SMGs (Most of which have 9x19mm variants).

 

What? It's obsolete, essentially unused, out-of-service, and largely out-of-production, and incorrect for all weapons that could fire it and it only "opens the door" for one very anachronistic turn-of-the-century handgun. Whereas 7.62x25 is widely available and is used in a variety of more modern and far more numerous Soviet handguns and submachine guns and although unadvised can still function in that damn old Mauser because it is almost dimensionally identical.

 

Makes more sense to use the round that has widely available surplus and is correct for all but one instead of the round that makes no sense to find and is the wrong cartridge for all (but one?) of them.

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What? It's obsolete, essentially unused, out-of-service, and largely out-of-production, and incorrect for all weapons that could fire it and it only "opens the door" for one very anachronistic turn-of-the-century handgun. Whereas 7.62x25 is widely available and is used in a variety of more modern and far more numerous Soviet handguns and submachine guns and although unadvised can still function in that damn old Mauser because it is almost dimensionally identical.

 

Makes more sense to use the round that has widely available surplus and is correct for all but one instead of the round that makes no sense to find and is the wrong cartridge for all (but one?) of them.

It's fairly well documented that German soldiers in World War II were using 7.63 Mauser in captured Soviet Tokarevs and PPSh-41s when their own weapons started to fail them.

 

I'm not making a realistic argument here, if I were trying to I would've been campaigning for 7.62x25mm, 7.62x54mmR, 9x18mm Makarov, and 5.45x39mm instead of .357 Magnum, .380 ACP, and even .45 ACP.

 

It's already been well established that the developers don't want to add every caliber under the sun for pragmatic reasons and instead want to choose those that open up the most variety. You can't fire 7.62x25mm Tokarev from a Mauser (because 7.62x25mm is too high-powered for the Mauser) but you can absolutely fire 7.63 Mauser from a Tokarev. That, and as stupid as an argument of it is, the devs seem to hate having tons of calibers with "7.62" in the name (why when 7.62x51mm and 7.62x54mmR are separated, the NATO round will probably be called .308), so 7.63 is reasonably different.

 

It may not be "correct", but it is absolutely possible.

 

Either way, all you get is a few old WW2 (and pre-WW2) submachine-guns and handguns, and none of them are too special. The Tokarev is a semi-automatic handgun, there are plenty of those already, and the PPSh-41, while fairly unique, is not the only high-capacity SMG available (even the Bizon has .380 variants)

 

But whatever, neither 7.62x25mm or 7.63 Mauser are really going to add something we don't already have.

Edited by Chaingunfighter

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But whatever, neither 7.62x25mm or 7.63 Mauser are really going to add something we don't already have.

 

No of course they would.

 

They would be adding a armor piercing round with a super flat trajectory.

 

The 7.62x25mm round was pretty ahead of its time it makes pdw rounds look pathetic in comparison.

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The main thing I see the 7.62x25mm bringing to the game is it allows for quite a few new weapons to be added to the game but these weapons would be unique in a sense that they would be no frills , no nonsense, non modular weapons.

 

So far nearly every weapon in the game is extremely modular we need weapons that are not so modular to fill the bottom of the pool of common weapons in the game. Then the highly modular weapons such as the m4 that can fill any role needed and are have high power can fit the ultra high end.

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All these weapons fit that role of low tier, low modular guns something badly needed in the game thus as nearly every gun allows you to play dress up for some reason.

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even the Bizon has .380 variants

It also has a 7.62x25mm tokarev variant right?

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It also has a 7.62x25mm tokarev variant right?

Yes, but it uses a significantly different 35 round magazine.

 

I'd rather them just add the .380 variant, because it's virtually identical to the regular Bizon, and .380 ACP is already ingame.

 

Either way, it's just one more SMG that uses 7.62x25mm, and it's one that can be done with pre-existing calibers already ingame.

 

The main thing I see the 7.62x25mm bringing to the game is it allows for quite a few new weapons to be added to the game but these weapons would be unique in a sense that they would be no frills , no nonsense, non modular weapons.

 

So far nearly every weapon in the game is extremely modular we need weapons that are not so modular to fill the bottom of the pool of common weapons in the game. Then the highly modular weapons such as the m4 that can fill any role needed and are have high power can fit the ultra high end.

 

 

 

 

 

All these weapons fit that role of low tier, low modular guns something badly needed in the game thus as nearly every gun allows you to play dress up for some reason.

Nearly every gun allows you to play dress up? What?

 

  • Most of the pistols in the game have no attachments, and the only three pistols that can take attachments are the 1911, CR75, and FNX45, and they're limited to basic flashlights and suppressors (the 1911 doesn't even use the suppressor), besides the FNX-45, which is the only real modular handgun, with a whole one extra attachment.
  • The Sporter-22, CR-527, Blaze 95, and the sawed-off Mosin 9130 have no attachments
  • The SKS and Mosin are limited to a small number of attachments. The SKS gets a bayonet and the PU scope, both of which exist for the SKS. The Mosin has the PU Scope, M44 Compensator, and M91 bayonet, all of which were designed specifically for it, and the LRS, which is still possible with modification. The burlap and grass wrap I hardly consider an attachment.
  • The AKM and AK101 aren't too modular, they only get the PSO-1 scope as an actual attachment, and otherwise they just get to swap between plastic, wood, or folding stocks, and plastic, wood, or railed handguards, and that's just to give the attachments more uses. These are all fairly normal for AK rifles.
  • The M4A1 is modular, but that's how it should be.
  • The PM-73 has no attachments, and the MP5-K only accepts sights on top of its rails, like it should.

There's nothing excessive about what's ingame, attachment wise.

 

Onto your actual pictures.

 

You showed two Tokarevs (One actual TT-33 and a Yugo M57 Tokarev), a CZ 52, and three submachine-guns all following a similar design; the PPD-40, PPSh-41, and PPS-43.

That's basically all 7.62x25mm is used in;

  • Tokarev TT-33s and M57s
  • CZ-52s
  • OTs-27 Berdysh Pistols (the 7.62x25mm variant isn't available, while 9x19mm variants are)
  • PPD-40 submachine-guns
  • PPSh-41s, PPS-43s, K-50Ms, and Zastava M49s
  • SA Vz.23 SMGs (also available in 9x19mm)
  • Vietnamese modified MAT-49s and MAS-38s (The MAT-49 is available in 9x19mm)
  • Some Chinese Norinco knock-off P226 (The P226 is available in quite a few other calibers, including 9x19mm)
  • 7.63 Mauser C96 pistols that can technically, although aren't supposed to, fire the cartridge (again, also available in 9x19mm)

What do all of those guns have in common? They're all submachine-guns and semi-automatic handguns, and almost all of them are derivatives of the same design, or incredibly similar.

The TT-33 and CZ-52 look quite similar, the PPD-40 looks very similar to the PPSh-41, and the rest of its variants don't perform too differently. The SA Vz.23 comes in 9x19mm, as does the MAT-49, P226, and OTs-27 (which wasn't really used by Eastern European countries, and the 7.62x25 modifications were done specifically in Vietnam)

 

 

Do essentially 2-3 handguns and SMGs really warrant adding a brand new caliber to the game for the simple fact that they "accept no attachments"? (which is completely wrong, by the way)

 

.380 ACP seems to have done that job already; the Makarov and PM-73 have no attachments, and they're both common Warsaw Pact handguns and submachine-guns. And they're not the only ones. There are thousands of different 9x19mm and .45 ACP handguns and SMGs that are also not very modular, many moreso than 7.62x25mm Tokarev.

 

I'm not opposed to it being added, but there's absolutely no real compelling argument for adding it, besides "it's realistic", or "I really want these specific Soviet guns!"

Edited by Chaingunfighter

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I'm not opposed to it being added, but there's absolutely no real compelling argument for adding it, besides "it's realistic", or "I really want these specific Soviet guns!"

 

I already told ya it has super unique ballistics for a pistol caliber.

 

It slices through kevlar like butter, is super flat shooting and mil surp ammo is known for being ultra hot.

 

None of the other pistol calibers offer that.

 

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I already told ya it has super unique ballistics for a pistol caliber.

 

It slices through kevlar like butter, is super flat shooting and mil surp ammo is known for being ultra hot.

 

None of the other pistol calibers offer that.

You're missing the point, though. The round itself might be unique, but the weapons it's available for are very limited. How many of all 7.62x25mm guns do you really think the devs would add? The PPSh-41 and Tokarev TT-33 are probably certain, but the other guns are just extremely similar derivatives or guns that can be added without a whole new ammunition type.

There's little point in adding it when there are very few guns that can use it. Wouldn't it be more efficient to add armor piercing rounds of a preexisting caliber rather than make a whole new one for 2-3 firearms that (besides the PPSh-41) aren't really unique performance wise? It'd be different if the weapons involved were truly interesting or extremely rare, like the 9x39mm VSS, which I do think would be nice, but it's just common handguns and submachine-guns, the only thing that makes them special is that realistically they're fairly common across the former Warsaw Pact.

 

I'm not opposed to the idea of having it, in fact originally I supported adding as many ammunition types as possible (though I no longer agree with that because I don't see DayZ as a simulator and can agree with the gameplay argument). I just don't see the necessity. It'd be cool, but there's no real reason to add it.

Edited by Chaingunfighter

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Do essentially 2-3 handguns and SMGs really warrant adding a brand new caliber to the game for the simple fact that they "accept no attachments"? (which is completely wrong, by the way)

No way! They deserve to be in because they fit the setting very well. I'd be happy to swap .380 (this one only 'cos it's not 9x18) or .357 Magnum (used in weapons that don't fit as well) or even .45 ACP (used in weapons that don't fit as well) in exchange. What objective gameplay value would 7.62x25 weapons add: not much at all, they are weapons that go boom-boom same as all others. But that's not my concern because subjectively the Tokarev is great.

I don't see how many .45s and .357s they could add either, .380 pistol (check), .380 SMG (check), .357 revolvers (check), .357 lever-actions (check), .45 submachine gun (none really fit), .45 automatics (check), 7.62x25 is no worse than those because when you have one or two random [insert-caliber-heres], more is just redundant if they aren't iconic weapons. We won't have the Rossi 92 and the Marlin 1894 and the Uberti 1873. That's pointless, same with many other .45s, .380s and .357s that just do the same shit while looking slightly different.

Edited by Gews

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No way! They deserve to be in because they fit the setting very well. I'd be happy to swap .380 (this one only 'cos it's not 9x18) or .357 Magnum (used in weapons that don't fit as well) or even .45 ACP (used in weapons that don't fit as well) in exchange. What objective gameplay value would 7.62x25 weapons add: not much at all, they are weapons that go boom-boom same as all others. But that's not my concern because subjectively the Tokarev is great.

I don't see how many .45s and .357s they could add either, .380 pistol (check), .380 SMG (check), .357 revolvers (check), .357 lever-actions (check), .45 submachine gun (none really fit), .45 automatics (check), 7.62x25 is no worse than those because when you have one or two random [insert-caliber-heres], more is just redundant if they aren't iconic weapons. We won't have the Rossi 92 and the Marlin 1894 and the Uberti 1873. That's pointless, same with many other .45s, .380s and .357s that just do the same shit while looking slightly different.

The "they fit the setting" argument doesn't really convince me, as much as I agree.

Two or three relatively unspectacular guns don't warrant their own caliber being created.

And whether we'll only have one or two other guns, maybe, but you can ONLY have a few 7.62x25mm guns; the Tokarev, CZ-52, PPSh-41, and maybe the PPS-43

With .380 ACP you can at least get more interesting variety with things like the Skorpion, even if there aren't too many other guns. .45 ACP allows for a ton of SMGs, even if "none of them fit"

I'm not at all saying I'm OPPOSED to it, I just do not feel it's anything special or priority, or honestly necessary

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The "they fit the setting" argument doesn't really convince me, as much as I agree.

Two or three relatively unspectacular guns don't warrant their own caliber being created.

And whether we'll only have one or two other guns, maybe, but you can ONLY have a few 7.62x25mm guns; the Tokarev, CZ-52, PPSh-41, and maybe the PPS-43

With .380 ACP you can at least get more interesting variety with things like the Skorpion, even if there aren't too many other guns. .45 ACP allows for a ton of SMGs, even if "none of them fit"

I'm not at all saying I'm OPPOSED to it, I just do not feel it's anything special or priority, or honestly necessary

Well there we differ, I'd rather have one gun that "fits" than five that don't :lol: .357 is a travesty.

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Well there we differ, I'd rather have one gun that "fits" than five that don't :lol: .357 is a travesty.

I'll admit that .357 was probably a poor choice, but a large handgun caliber was probably necessary, and it's better than .44 magnum or .50AE

I'd love for all of the guns to fit, I just don't think every gun that fits needs to be added, :P

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