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Wayze

Do we want a reward for surviving?

Do we want a reward for surviving?  

346 members have voted

  1. 1. Do you want a reward for surviving?

    • Yes
      188
    • No
      158


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Today my Indiana Jones character (cause he have stetson) was rewarded from his explorations of map cause he finded football field that I have not seen before. My point is you make yourself goals and see if you can get rewarded from it.

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Today my Indiana Jones character (cause he have stetson) was rewarded from his explorations of map cause he finded football field that I have not seen before. My point is you make yourself goals and see if you can get rewarded from it.

Alot of us don't want to play imagination sorry. We want actual game content. You shouldn't have to tell players to play make believe in their heads for the games lack of things to do at the moment.

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Skills really wouldnt hurt the game especially if it requires x amount of something to do to achieve a desired lvl to obtain things. The skills dont have to be overpowered they could mainly be things for pve like decreased hunger generation and better stealth around zombies because as of right now trying to go prone and having a zombie see you WAY across the field is a bit retarded.

 

You die skills and all that reset just like gear does.

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I think that people are jumping to conclusions about how the game is right now, and exacerbating  a problem im not sure exists.

 

When loot, and guns, are more rare, when freezing to death because you fell into a stream or got rained on at night, or when drinking pond water is going to make you very sick, people will have a lot more to worry about.

 

Currently its not very hard to survive, but when the environment becomes more dangerous than the players, it will be a different story.

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If it IS to be a survival game, there should definitely be some incentive for doing that. Beards, stealth/accuracy/endurance modifiers, etc, are all good ideas.

 

If we just want a zombie apocalypse sandbox, by all means, no rewards or goals are needed.

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Well, as I am an American I have first-hand experience how much we consume, so I feel it's fair I pointed that out, especially for those claiming "We don't want any reward!'.

 

I offer not an alternative to stuff but an inclusion, one I'm too aware of and one that adds value to the individual life; A timescale on skillsets. If you repair items, the speed at which you repair shortens. Apply medical aid, same thing. Gutting animals, building fires, etc. I have offered these before in previous posts, that you missed them. And that really isn't a big deal because there are so many posts to go through...

But than the skill becomes the "stuff" you focus on. "I need my sniper skill so i can snipe", becomes all people care about. Every problem 'solved' by a skill system, is heavily aleviated with Loot Economy. When loot gets ballanced out it alone can solve all of the problems you listed above.

 

For example, medical aid: Rags, super common dont do much for infection, Bandages fast to apply help with infection, Roll of gauze, stops more serious injury's, but doesnt help against infection.

 

Now say you dont have the specific kind you need because you only have rags, and you get an infection. Suddenly you now have more to do if you dont want to die from infection.

 

You could add a skill system, that would make this process easier. But it would be an additional feature, that complicates an already decently complicated system.

 

Tldr, my post above this one sum's up how people just have it to easy right now.

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How can they agree with that viewpoint when it is not a viewpoint but a statement.

A statement is either true or false.

I cannot tell whether you are confused, or if you're being purposefully contentious.

To begin, a viewpoint is a statement. "Survival is its own reward," for instance, is both a statement and a viewpoint, as well as being a statement of a viewpoint. And while a statement can be true or false in a narrow sense, when it comes to human subjectivity, such distinctions approach meaninglessness. Truth and falsehood are subjective in most areas of human existence.

I could say that eggs go horribly with ketchup. It's certainly true, within my subjective experience. It is a statement of fact, The thought of it alone makes me queasy. But does that make it true for the millions of people who enjoy them together? Not at all. To them, that statement is false.

So let's return to DayZ. The statement, the viewpoint, that "survival is it's own reward" is true for a lot of people on these forums. It's also false for a lot of others. Instead of continuously and blindly telling others they are wrong, why don't you tell them why they are wrong? You know, engage in the discussion. Contribute.

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But than the skill becomes the "stuff" you focus on. "I need my sniper skill so i can snipe", becomes all people care about. Every problem 'solved' by a skill system, is heavily aleviated with Loot Economy. When loot gets ballanced out it alone can solve all of the problems you listed above.

 

For example, medical aid: Rags, super common dont do much for infection, Bandages fast to apply help with infection, Roll of gauze, stops more serious injury's, but doesnt help against infection.

 

Now say you dont have the specific kind you need because you only have rags, and you get an infection. Suddenly you now have more to do if you dont want to die from infection.

 

You could add a skill system, that would make this process easier. But it would be an additional feature, that complicates an already decently complicated system.

 

Tldr, my post above this one sum's up how people just have it to easy right now.

 

As far as the complexity, it's not any more complex than humanity counters or "I'm hungry" measurements, so I'll say that point is invalid.

Edited by Napalm Dog

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No you don't get it.  You want a goal?  Go play WoW or CoD where it's designed for people like you.  The goal in DayZ is to survive and you do it by any means necessary.

No the goal in DayZ is to find a weapon and shoot people. Who the f*ck actually plays the game as a survival game? There is no point in doing it, as I said the game is designed for deathmatch, it's the sad truth.

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Surviving is the reward for surviving. The rest you make up as you see fit as you go along. Interaction with other players and the enviroment is all there is.

This.  I will say I am not against having beards.

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No the goal in DayZ is to find a weapon and shoot people. Who the f*ck actually plays the game as a survival game? There is no point in doing it, as I said the game is designed for deathmatch, it's the my sad truth opinion.

Lots of people play as a survival game as it's intended to be played.  The fact that it's a deathmatch free for all is a matter of opinion, not fact.  I've encountered tons of other players.  Some interactions end well for both of us, others don't.  It's the nature of the game.  But I've encountered very few who actually think like you do.

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No the goal in DayZ is to find a weapon and shoot people. Who the f*ck actually plays the game as a survival game? There is no point in doing it, as I said the game is designed for deathmatch, it's the sad truth.

Are you utter stupid or something?  This game is so far from incomplete.  More and more survival methods with be implemented.  Hunting, cooking, hopefully fishing.  Half of the items in game don't even work right now.  Yay, we have matches, don't work.  Oh goody, a portable gas stove, doesn't work.  If you're playing this game thinking that this is how the game is you should quit right now and uninstall.

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Are you utter stupid or something?

Maybe. Are you utter arrogant and intolerant?

 

This game is so far from incomplete.  More and more survival methods with be implemented.  Hunting, cooking, hopefully fishing.  Half of the items in game don't even work right now.  Yay, we have matches, don't work.  Oh goody, a portable gas stove, doesn't work.  If you're playing this game thinking that this is how the game is you should quit right now and uninstall.

Sure, because DayZ mod is so uncomplete and is such a good survival game. Like I said, people don't care about the survival elements because there is no other point in surviving than holding a weapon in your hand an shooting others. (because guess what, there is no reward for surviving)

And if I am thinking this game is how the game will be in future, why would I quit right now and uninstall? I do not understand. :huh:

 

Lots of people play as a survival game as it's intended to be played.  The fact that it's a deathmatch free for all is a matter of opinion, not fact.  I've encountered tons of other players.  Some interactions end well for both of us, others don't.  It's the nature of the game.  But I've encountered very few who actually think like you do.

Then you do not watch youtube videos/twitch. Sorry, but every single streamer/youtuber says that there is nothing to do in the game but to go and shoot each other. Sure, maybe it will change in the future, but maybe it won't.

Edited by Wayze

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Then you do not watch youtube videos/twitch. Sorry, but every single streamer/youtuber says that there is nothing to do in the game but to go and shoot each other. Sure, maybe it will change in the future, but maybe it won't.

Oh well since every single youtuber and streamer says so......

714-epic-facepalm.jpg

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Then you do not watch youtube videos/twitch. Sorry, but every single streamer/youtuber says that there is nothing to do in the game but to go and shoot each other. Sure, maybe it will change in the future, but maybe it won't.

 

What you're saying there isn't really valid because, as has been stated above this game is currently incomplete with many of the survival elements missing. Hunting, cooking and more crafting will be added and we can already see a more complex medical system. So you could set up shop out of the towns and rarely go near them if you so wish. You also don't need maps, if you can follow the stars and the postion of the sun in real life, so to can you navigate in the game (not tested this myself as yet).

 

In terms of You Tube I've seen the mod being played in all kinds of mad different ways, sure alot of KOS, but not all the time. I've also experianced it first hand in the mod, I've talked my way out of situations, cooperated, or lived for days on end without going near a town using survival skills.

 

So in short, stop trying to make out that because of your experiances with the game it should be changed to suit you.

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I have finded lot of more doing than just shooting others. Like just keeping your charater alive and try to interact with others. Sometimes to trade sometimes I just stalk other players, very dangerous but I feel it rewarding, you should try that style too.

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Then you do not watch youtube videos/twitch. Sorry, but every single streamer/youtuber says that there is nothing to do in the game but to go and shoot each other. Sure, maybe it will change in the future, but maybe it won't.

Has anyone watched any of Rocket's twitch streams?  I know it's unrelated to his game-production and team management skills, but listening to him talk and be such a prick on there about people complaining about the game really doesn't give me faith that he's going to bring us a great final product.  Afterall, he promised this standalone by the end of 2012 and we'll probably be in alpha until 2015.  I just don't know what direction he's going to bring this game, and I don't think he really knows either to be honest.    

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please don't make this game like nether, you have rewards, perks, and quests but the game is boring and has no suspense, even with all the dynamic events it still feels pointless playing it, I would rather make my own story, create my own missions and take things one day at a time, I thought that is what this game is about, not some noddy badge mechanic that moves you forward like a carrot on a stick but some real purpose that you can decide for yourself.

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Achievements in game would be cool - which when unlocked means you can put patches or other little things on your clothing/character. Say you survive for 7 days, maybe you will be able to spawn again with say a hoodie or something. or a special hoodie that looks different. Just something that rewards you for doing certain tasks. Maybe the special item for each achievement changes biweekly or monthly so that way you can do the achievement again to unlock something different (but still keep the old one) of course you'd never earn something that would give you a weapon while spawning, but just something to make you stand out or reward you for doing something other than running around tickling bandits

Also, when you die it should come up with a box of info:

how many players you killed
how many zeds you killed
how many of each item you consumed
best weapon
time survived
survivors helped
etc
 

Edited by MagneticToast

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Like IRL one of the best rewards is not to get Darwin award.

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What just came to my mind:

There is another problem with loot based progress. In real life, people do value other peoples life because they are humans. Sure, they kill each other to survive, but someone would never kill another guy for his cool looking gun. He would kill him because he is a threat.

Let's take this situation:

You are running through the woods with your friend. Your friend gets shot and killed. What would you do in real life? Probably run for your life. What do you do in DayZ? You fight until death to take revange.
Why?

Simple: All you can lose is your gear. All the progress you can make in the game is always just gear. And here is the very essential part: You know exactly that you can get for 0% to 90% progress with one kill. If you want new gear, you just kill another guy. You know exactly that it is possible and it is fun, so why would you try to survive? You have nothing to lose, all the progress you made can be made again in a very, very short amount of time (by killing someone or looting stuff).

In DayZ I honestly never run for my life. Maybe I did when I was new, almost 2 years ago, but at this point it's just a matter of honor to kill another guy who is trying to kill me. It is a challenge. I do fear for my life, because I know I will lose an hour or two, but I know when I die I can still  do whatever I want to. And to be honest, I rather die and gear up again than running around like a scared bambie because I don't want to lose my stuff.

Sure there are combat loggers and people who run like chicken, but these people are most likely new to the game. I don't know anyone who has played the game for more than 6 months and is still combat logging, just makes no sense. If you die, well then you gear up again.

In other words:

If I die, I have a purpose again. If I die I will have a goal again. I will not run around and search for trouble, I will have the goal to collect gear until I am armend and able to shoot others.

 

This is a very common thinking process of a DayZ player. Even if there are bases, cars etc. people will always think that way. In a way the game is making us to pure materialists, because there is nothing else to value. I think a second hive with real character value would satisfy the community. People who want to play Battlefieldstyle will play on normal servers, and the ones who want to play a survival game will play on the character value hive.

 

Everyone wins.

Edited by Wayze
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