Demoth 366 Posted February 12, 2014 These punches are shown like jabs, I would like them to do some more powerful animations and have jabs be more a punch from a blocking position.P.S have you ever punched someone in the head as a full grown man? I ain't, but I would imagine a punch to the temple could knock somebody out easily enough.Especially if it was a big ol haymaker.If Mike Tyson boxed bare knuckles though, as much as his fists may hurt he would probably kill most people with a single punch.Characters in this game don't throw haymakers, or any type of knockout blow.I think it's fine, as you shouldn't stand SOME chance to fight back, but it definitely needs tweaking. 1 Share this post Link to post Share on other sites
Reznux 1 Posted February 14, 2014 Another thing no one is mentioning, is.. HELMETS. you won't get knocked out with a blow to the head wearing a balistic helmet that is meant to stop BULLETS. and another thing regarding punches knocking people out is... it's meant to be the weakest means of combat in the game. WEAKEST. it shouldn't ever knock anyone out. Share this post Link to post Share on other sites
zhrike 264 Posted February 14, 2014 P.S have you ever punched someone in the head as a full grown man? I ain't, but I would imagine a punch to the temple could knock somebody out easily enough. Your mileage will vary. Fighting IRL is not like tv. Just watch some MMA. Some guys can take incredible barrages and keep coming, and others can drop like a shot. It's not easy to just hit a guy in his temple. I've been in too many (in my relative youth). I can think of two contrasting examples that illustrate the difference. One, hit a dude with a right hook full on over his eye. He was about my size (6'2" 220); broke his orbit, and he was out. Dropped like a rock. Another guy, smaller, like 5'10, 185, hit him flush and he kept coming (much to my surprise). So, you never know. I've been hit full on the face, chin, temple and it's just enraged me, and one dude hit me under my ear from behind and knocked me loopy. Disclaimer: I'm not a crazy psycho ... and I don't condone fighting. Just been through a bit, is all. Share this post Link to post Share on other sites
BeefBacon 1185 Posted June 13, 2015 (edited) Is this a necropost? It's relevant regardless. I hear a gunfight near Stary. Sounds like a freaking war - can hear an SKS, an AKM, a mosin - the works. I'm in the treeline with my scoped rifle to see what's going on. The fighting stopped a while ago but I occasionally hear a mosin go off, so I'm scanning the opposite treeline to see if I can spot him, and maybe even shoot at him. I hear somebody sprinting behind me so I try to lower my scope and get away from him. One punch to the back of the head and I'm unconscious. 30 seconds later and I'm dead. I had less than a second to react. Presumably this guy died in the fight so gunned it back to Stary, only to find me. One punch. Obviously I should have found a helmet or something, but I wasn't lucky enough to find anything other than a glow in the dark construction helmet, so I stuck with a hat assuming that nobody would be able to get close enough to sock me anyway since I had a gun. I'd be fine if a wrench caused a one-hit KO, or a crowbar, or a baseball bat - but it seems that players spawn with one of the most effective melee weapons in the game. So please... nerf fists. The past couple of days I've died a few times, but each time I made a mistake and, more importantly, the one who killed me had a gun. A freshspawn shouldn't be able to happyslap people into submission. Edited June 13, 2015 by BeefBacon 1 Share this post Link to post Share on other sites
NomadZ 33 Posted June 13, 2015 No. Fists are a bit too weak. Share this post Link to post Share on other sites
BeefBacon 1185 Posted June 13, 2015 No. Fists are a bit too weak. One shot KO is too weak? What, do you want a single punch to turn players into mush like the berserk powerup in Doom? Share this post Link to post Share on other sites
Parazight 1599 Posted June 13, 2015 Fists are only slightly overpowered. There's no backwards stagger when you get clocked by fists, which there should be. You can spam attacks and chain hit your target easily with fists. Infected/players should reel backwards when hit with any kind of serious blow, but it doesn't happen with bare hands. Damage output seems okay for now. Share this post Link to post Share on other sites
BeefBacon 1185 Posted June 13, 2015 Fists are only slightly overpowered. There's no backwards stagger when you get clocked by fists, which there should be. You can spam attacks and chain hit your target easily with fists. Infected/players should reel backwards when hit with any kind of serious blow, but it doesn't happen with bare hands. Damage output seems okay for now. Damage I'm fine with, I just think it KOs too quickly. Weapons like crowbars and baseball bats might do more damage, but they're not as effective at KOing. I think fists should do the damage they do now (or maybe slightly more) but it should be extremely difficult to KO. As it stands, helmets are incredibly important because it's so easy to knock out a player. I think that knocking out players, at least with fists, should be considerably more difficult. Share this post Link to post Share on other sites
NomadZ 33 Posted June 13, 2015 One shot KO is too weak? What, do you want a single punch to turn players into mush like the berserk powerup in Doom?Sometimes, we all get lucky with one shot KOs. That's not too weak by itself. But overall, the fists punches are weak. In real life I can sneak up and sucker punch someone in the back of the neck or jaw and knock them out. But in the game, when someone punches you from back, the game doesn't have the power to exactly pinpoint what upper part of your body was hit. Maybe we can assume, he hit you in the back of the neck, which is lethal, if not the skull? I was fighting with a guy, we both stood on one spot and kept punching each other in the face. We both did about 20 punches, nothing happened. I thought it was a glitch or bug. Not sure. Most of the time, it seems like punches are a bit weak, maybe it's because it's alpha or desync or lag or some other reason? But that's what my perception from my personal experience is, atm. I've been fist fighting a lot since 2 months ago. Share this post Link to post Share on other sites
BeefBacon 1185 Posted June 13, 2015 Sometimes, we all get lucky with one shot KOs. That's not too weak by itself. But overall, the fists punches are weak. In real life I can sneak up and sucker punch someone in the back of the neck or jaw and knock them out. But in the game, when someone punches you from back, the game doesn't have the power to exactly pinpoint what upper part of your body was hit. Maybe we can assume, he hit you in the back of the neck, which is lethal, if not the skull? I was fighting with a guy, we both stood on one spot and kept punching each other in the face. We both did about 20 punches, nothing happened. I thought it was a glitch or bug. Not sure. Most of the time, it seems like punches are a bit weak, maybe it's because it's alpha or desync or lag or some other reason? But that's what my perception from my personal experience is, atm. I've been fist fighting a lot since 2 months ago. 1 - 3 punches to the head is almost certainly going to result in a KO. Zombies take considerably more punches, but I don't think they can be knocked down any more (or at least I've not witnessed it). It's not uncommon for an unarmed player to knock down a player wielding a fireaxe. It's something I've done a couple of times. I'll grant that I was hit and was heavily bleeding in all cases, but under no circumstances should an unarmed player be able to take out a person wielding an axe in a fair fight. Share this post Link to post Share on other sites
NomadZ 33 Posted June 13, 2015 1 - 3 punches to the head is almost certainly going to result in a KO. Zombies take considerably more punches, but I don't think they can be knocked down any more (or at least I've not witnessed it). It's not uncommon for an unarmed player to knock down a player wielding a fireaxe. It's something I've done a couple of times. I'll grant that I was hit and was heavily bleeding in all cases, but under no circumstances should an unarmed player be able to take out a person wielding an axe in a fair fight.In the last couple of weeks, I think I've killed like 3-4 zombies with just fists. It's just random for me. Sometimes it works, and other times it doesn't. Same with punching the players. Yeah, fireaxe is more powerful than fists and it should be, but in some cases a good skilled puncher can circle around and get a lucky hit in the face. Fireaxe is good but it's slow. Punching is faster and you're more versatile and flexible. Fireaxes are heavy & slow, and they make people tired fast. I think, 4 out of 10, I got killed by an axe swinger, when I had only bare fists. So it seemed fair from my perspective. Share this post Link to post Share on other sites
BeefBacon 1185 Posted June 14, 2015 In the last couple of weeks, I think I've killed like 3-4 zombies with just fists. It's just random for me. Sometimes it works, and other times it doesn't. Same with punching the players. Yeah, fireaxe is more powerful than fists and it should be, but in some cases a good skilled puncher can circle around and get a lucky hit in the face. Fireaxe is good but it's slow. Punching is faster and you're more versatile and flexible. Fireaxes are heavy & slow, and they make people tired fast. I think, 4 out of 10, I got killed by an axe swinger, when I had only bare fists. So it seemed fair from my perspective. But that's stupid. You shouldn't spawn with a weapon that is as good or better than all other melee weapons. Fists should only ever be used as a last resort - you shouldn't be able to take on someone wielding an axe and expect to have a good chance of winning. You said 4/10 times you were killed. That means that 6 out of 10 times having no weapon is better than having one of the best melee weapons in the game. That makes no sense. No amount of maneuvering or accurate punching should be able to outmatch a player with an effective melee weapon unless that player is already near death. Share this post Link to post Share on other sites
Parazight 1599 Posted June 14, 2015 Maybe it's not fists that are overpowered. Maybe it's the knockout mechanic. Yesterday, while wearing typical civilian garb, I was shot by another player. I got knocked out. I waited 3 minutes. Still unconscious. I went outside and had a cigarette, came back, still unconscious. Did a sink full of dishes, still unconscious. Waited another 2 minutes after that. Still unconscious. I wanted to actually play DayZ. So I respawned while still KO'd. This really IS the anti-game. ;) Share this post Link to post Share on other sites
E.J. 16 Posted June 14, 2015 I've been knocked out legit in this game before, but you do realize that there are hackers using desync attacks to stack up punches out there right? Typically I see hackers on the coast the most, well because they are hackers, and are to lazy to spend time gearing up without illegitimately killing other players. Share this post Link to post Share on other sites
Evil Minion 943 Posted June 15, 2015 Fists are not overpowered. You cannot even use them while crouched. However,they may knock out a player/zombie a little faster than they should. I could say melee weapons are underpowered but that's not quite true. While they should do more damage and (in case of slashes/stabs) cause more bleeding there should be more ways to defend against them - being able to avoid strikes, block them or flinch your opponent by hitting him faster. Share this post Link to post Share on other sites
Zboub le météor 250 Posted June 15, 2015 (edited) interesting topic ! Fist KO mechanic is not OP, it's actually quite realistic. a solid punch to ear/jaw/chin should knock you out (so as a solid blow to the liver or solar plexus). ballistic helmets do not protect the jaw which is the N°1 target for anyone that has a little knowledge in combat sports. what is unrealistic : - you can't parry/attack with bayonnet or buttsock- players have WAY too mutch acceleration making them hard to aim with ranged weapons- players movement need more inertia so you can't change direction at full speed THAT fast.- punches animations show weak jabs solutions - add a progressive acceleration when a player run (you should reach full speed in something like 3 seconds)- direction changes (more than 90°) while running at full speed should include 1-2 second of deceleration- add slower "charged" punches that can KO in one hit (Roy Nelson style :D )- lower the chances to KO someone with jabs (2-10% chances because a weak jab can still KO you if you're heading towards the agressor) movement is what really gives freshspawn an unrealistic chance to KO an armed player. melee weapons damage should be boosted too, crowbar/pipe wrench/baseball bat should KO you in onehit to the head with a small chance of instant death, movement tweaks mentionned above would make them not OP. Edited June 15, 2015 by Zboub le météor Share this post Link to post Share on other sites
star-lord252 83 Posted June 16, 2015 Fists are a bit overpowered I fought a guy with a trumpet and hit him maybe 7 times and he still didn't die he just knocked me out glad my friend was there. I say they should be toned down a bit and it takes more hits to knock out. I don't want the fist thing to die of because its fun knocking people out and taking there gear and that happening to you. Share this post Link to post Share on other sites