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KerrSG1

Allow Server Configurable Pve Only

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Seeing as Rocket likes to please all camps and cannot put his foot down, I wouldn't be surprised if pve configuration became a reality.

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I disagree.

 

This would make gameplay very boring.

 

The whole fun in DayZ is find survivors, deciding whether to trust them or not, and killing some innocents.

 

PvE would be insanely boring as the only use for guns would be zombies, yet there aren't many.

 

I guess that in some cases this will be good, like role-playing.

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I disagree.

This would make gameplay very boring.

The whole fun in DayZ is find survivors, deciding whether to trust them or not, and killing some innocents.

PvE would be insanely boring as the only use for guns would be zombies, yet there aren't many.

I guess that in some cases this will be good, like role-playing.

 

For some people, yes, I have no disagreement they would find it boring.  That's not the point.  The point is SOME people like to avoid the needless aggravation of dealing with internet trolls who are only out to ruin other people's fun.  A server side PVE configurable option would never impact you, unless you actively chose to play on a server set PVE.  Some people have suggested allowing items or settings individually on servers to set individuals PVE only, I think that'd be a mistake.  Keep it PVP and PVE separate servers, so you have two different player bases to support with only one configuration to worry about.

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For some people, yes, I have no disagreement they would find it boring.  That's not the point.  The point is SOME people like to avoid the needless aggravation of dealing with internet trolls who are only out to ruin other people's fun.  A server side PVE configurable option would never impact you, unless you actively chose to play on a server set PVE.  Some people have suggested allowing items or settings individually on servers to set individuals PVE only, I think that'd be a mistake.  Keep it PVP and PVE separate servers, so you have two different player bases to support with only one configuration to worry about.

 

It could actually affect the normal griefer as the people who react the worst to greifing would now not play on the regular servers.

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Which would do what?  Give griefers less people to .. grief?  So your argument is against PVE is it takes away the sadistic fun of douche bags on the internet?

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I feel the PvP trolls are strong in this community. ;D

I guess it's like saying: "Wow sinpleplayer games apparently mostly appeal to PvE players!!!"

DayZ isn't about separating PvP from PvE, it's just players on a server with no rules. I know it's hard to understand, that you're not asked to join the blue or the red team, but that's pretty much the hole point of DayZ, which you apparently missed.

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I guess it's like saying: "Wow sinpleplayer games apparently mostly appeal to PvE players!!!"

DayZ isn't about separating PvP from PvE, it's just players on a server with no rules. I know it's hard to understand, that you're not asked to join the blue or the red team, but that's pretty much the hole point of DayZ, which you apparently missed.

 

And yet, the suggestion to have separate PVE servers would never affect your ability to keep doing what you do on PVP servers.

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Or having a separate Hive for servers that wants to turn DayZ into The Sims would never affect me either, but I doubt it's a major priority for the dev team to waste their time, creating Hives for something DayZ is not.

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And yet, the suggestion to have separate PVE servers would never affect your ability to keep doing what you do on PVP servers.

That it wouldn't, but it would affect my confidence in the developer of the game.

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PVE hive, Normal hive, Hardcore hive. Characters cannot transfer between hives. Basically easy, medium and hard.

 

Done done and done. Everyone can play the version of the game they want, scaleable amount of servers according to demand.

 

We can all go home now. Everyone calm your nipples.

Edited by carcinovich
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In a way, DayZ is like/reminds me of/I would hope aspires to be like Dark Souls.

Dark Souls is definitely not a game for the casual gamer. It's considered to be one of the most difficult games in recent history, it has very little tutorial, and though it allows co-op it doesn't allow you to plow through the whole game with a friend. In fact, in playing with other friendly players one is forced to allow potential PVP invasions of your world. You can't have one without the other. And while Dark Souls wasn't a game anyone could pick up, it garnered a loyal following and has a sequel coming out this year. It proved a game can be "hardcore" and "successful".

 

This establishes a precedent that DayZ doesn't need to dilute the intended experience for the sake of a group of people who want the game to be something that its developer never envisioned. With DayZ being of a genre and milieu that some might say is far more in demand than that of Dark Souls, it can be argued that Bohemia could see comparable if not greater levels of success by staying true to Rocket's stated ideals rather than by being like "other games" with easy-modes or non-pvp servers or "stable engines" (I say-I say boy that's a joke... And this is a foghorn leghorn reference).

 

And yes, this is a business. But Dark Souls (along with various other games) have proven time and time again that you can have a viable business model without sacrificing the ideals of your creative team. Which is ultimately what adding a non-pvp hive would to do Day Z.

 

In a way, yes I would be harmed by the existence of "PVE" and "PVP" servers. Because no one on either type of server would be playing Day Z anymore... And isn't that what we're all here to do?

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And yet, the suggestion to have separate PVE servers would never affect your ability to keep doing what you do on PVP servers.

 

It would affect the ability to kill those who want PvE, because they would not be on the same servers.

Is that difficult to understand ?

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If a sniper in a bush 700 meters away can hit me while i'm zigzaging through an open field, he deserved that kill.

Sniping deaths are very rare, I actually don't think i've ever been killed by a mosin at any range exceeding 300 meters.

Sure it can happen and it does. But I don't bitch and moan that my gear is gone. I grit my teeth and take the plunge again.

 

This game isn't for you. Stop complaining, we will never have a PVE only option. You remove half the game doing that. But you PVE tards don't seem to understand that.

You're not special, You will fucking die, clawing and screaming as your dragged down. The only thing you can do is be a man and do it all again.

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As it stands now PVE = 0/40 population servers. These are plenty of those for the OP. Gather your crew man, and go there. No one will bother you there and you guys can do as much as you please.

 

In all honesty you can pretty much travel anywhere in the map in a 40/40 server and if being smart bypass all other groups. You don't need a specific "non lethal" server for that.

 

 

66% of the servers are usually under 2/40.

Server providers are cashing in like mad :)

Edited by Hethwill_Khan

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As much as i hate KOS and people shooting for no damn reason, you cannot take away this core part of the game.

 

No damn reason?

 

Here is my point of view.

I see a person, he has not seen me yet. He is always going to be a threat to me and right now I have an easy kill. So take the shot. Live longer.

 

I then see a person who has not long spawned, he only has a Wrench. The thing is, if I leave him and don't shoot I'l always have to keep an eye on him. he can easily sneak up on me, putting me in danger.

If I shoot him now? I won't have to worry about him.

 

Even if someone says.. "Friendly..." I doesn't matter.. They're just words.

If you want to be a survivor you trust NOBODY. Everyone wants to survive and they'll do that in anyway possible. That is of course the aim of the game, too survive.

Edited by Xenogenetic
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I know alot people say that this is not what dayz is about but for the people that want to play on server where people are only friendly and work together without the option of being KOS or shoot by other players would be a good idea as the people who want the realer experience of the threat of everything can kill them can join the PVP servers and be happy,

I think they should implement either a punishment for killing in a PVE game such as the killer dies aswell making them lose all there stuff which will deffo deter them from doing it, or when a PVE game is selected it makes it so you cannot shoot at other human players something along them lines as this is the way some people will want to play the game.

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In a way, DayZ is like/reminds me of/I would hope aspires to be like Dark Souls.

Dark Souls is definitely not a game for the casual gamer. It's considered to be one of the most difficult games in recent history, it has very little tutorial, and though it allows co-op it doesn't allow you to plow through the whole game with a friend. In fact, in playing with other friendly players one is forced to allow potential PVP invasions of your world. You can't have one without the other. And while Dark Souls wasn't a game anyone could pick up, it garnered a loyal following and has a sequel coming out this year. It proved a game can be "hardcore" and "successful".

 

This establishes a precedent that DayZ doesn't need to dilute the intended experience for the sake of a group of people who want the game to be something that its developer never envisioned. With DayZ being of a genre and milieu that some might say is far more in demand than that of Dark Souls, it can be argued that Bohemia could see comparable if not greater levels of success by staying true to Rocket's stated ideals rather than by being like "other games" with easy-modes or non-pvp servers or "stable engines" (I say-I say boy that's a joke... And this is a foghorn leghorn reference).

 

And yes, this is a business. But Dark Souls (along with various other games) have proven time and time again that you can have a viable business model without sacrificing the ideals of your creative team. Which is ultimately what adding a non-pvp hive would to do Day Z.

 

In a way, yes I would be harmed by the existence of "PVE" and "PVP" servers. Because no one on either type of server would be playing Day Z anymore... And isn't that what we're all here to do?

Spoken like someone who knows what the fuck is going on.

 

Here is my point of view.

I see a person, he has not seen me yet. He is always going to be a threat to me and right now I have an easy kill. So take the shot. Live longer.

 

I then see a person who has not long spawned, he only has a Wrench. The thing is, if I leave him and don't shoot I'l always have to keep an eye on him. he can easily sneak up on me, putting me in danger.

If I shoot him now? I won't have to worry about him.

 

Even if someone says.. "Friendly..." I doesn't matter.. They're just words.

If you want to be a survivor you trust NOBODY. Everyone wants to survive and they'll do that in anyway possible. That is of course the aim of the game, too survive.

And here's my point of view;

 

Your thinly veiled banditry does not wash with me. A person who is not aware of you is not a threat to you, at all, and they will never pose a threat to you whilst they are unaware of you. To state otherwise is, quite frankly, ridiculous. Of course, this does not prevent the possibility of them becoming a threat at a later time, but that's a different issue entirely. Similarly, a newspawn ambling about with a wrench is not a threat to you until they firstly see you (see above), and then get within striking distance of you. Keep them at a distance with warnings, or just make sure they're never aware of you, and they will not be a threat to you. Simples. If they sneak up on you and manage to clobber you, that's a failing on your part (poor observation/situational awareness) but not a justification for pre-emptive killing when you neither know their motives or intentions.

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I think they should implement either a punishment for killing in a PVE game such as the killer dies aswell making them lose all there stuff which will deffo deter them from doing it, or when a PVE game is selected it makes it so you cannot shoot at other human players something along them lines as this is the way some people will want to play the game.

Afaik, there will never be a code-restricted (thats what you suggested) PvE-only server in the main hive.

Maybe if there are private hives in the future, it ca be done there (and if so, it will be done by a few server-renters) but I guarantee, that they will be an absolute minority...

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A person who is not aware of you is not a threat to you, at all, and they will never pose a threat to you whilst they are unaware of you.

That unaware traveller might be carrying something I need to save my buddy which is knocked unconscious. I'll take my risk and talk to him ? Should I fir right away ? No idea. I might do both but one thing is certain, my buddies will get their medicine either way.

There MUST not be a threat for violent interaction. You cannot know what the guys that shoot you need. Your death and loot might be saving a life.

Edited by Hethwill_Khan

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I'm not agaisnt OP's point.
But:
Only thing is: PVE and PVP servers must have a different character hive. Otherwise, people will just get on PVE servers to get some cool gear easily and go raise apeshit hell on pvp servers.

This way, well, people who want to play "hiking simulator 2015" can, and people who want to play "hiking & headshots simulator 2015" can too.

Edited by ploulaf

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That unaware traveller might be carrying something I need to save my buddy which is knocked unconscious. I'll take my risk and talk to him ? Should I fir right away ? No idea. I might do both but one thing is certain, my buddies will get their medicine either way.

There MUST not be a threat for violent interaction. You cannot know what the guys that shoot you need. Your death and loot might be saving a life.

Valid points, but that doesn't detract from the point I'm making; A person that does not know you are there poses exactly zero threat to you at that moment in time. Zero.

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Valid points, but that doesn't detract from the point I'm making; A person that does not know you are there poses exactly zero threat to you at that moment in time. Zero.

 

Wow, I could name quite a few scenarios where this would not be true.

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