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Dr. Phil

I am legitimately scared every time I log in

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...Sometimes I'm too scared to log in.

 

But, really. I was on a server with 2 other people and I was lanterning around in the dead of night. Went up those super narrow stairs (like 60 degrees) in that one building in the air strip and there was a dude right there in my face. I think both of us panicked and I tried to put my lantern down but totally blanked on how to do that. I just ran outside and logged out.

 

Now, after being killed a couple times I am suuuuuper cautious with everything I do, even when I'm playing with people I trust.

 

I just cleared the airstrip on a 11 pop server and didn't see anyone and was going to go clear a town but I got too paranoid and logged out >.<

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Thats teh exact feeling Dayz wants to make,

 

Embrace it dude! Glad you are enjoying the game truly!!!

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Even though you will most likely laugh at me for saying this, but:

 

Enjoy that feeling as long as it lasts. When I was new to DayZ I was sweating everytime I played. It was pure stress and extremely exhausting to play the game. That was over 1.5 years back and I would still love to get that feeling again from time to time. But I simply don't anymore.

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"Why did you combat log?"

"THERE WERE 4 GUYS WITH M4'S HEADED TOWARDS ME!!!"

"Why did you combat log?"

"I ran across an airfield and nobody was there! Freaky shit, man!"

 

mark-wahlberg-happening-stare.jpg

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Even though you will most likely laugh at me for saying this, but:

 

Enjoy that feeling as long as it lasts. When I was new to DayZ I was sweating everytime I played. It was pure stress and extremely exhausting to play the game. That was over 1.5 years back and I would still love to get that feeling again from time to time. But I simply don't anymore.

This is EXACTLY how I feel and started at the same time. Now I don't even care or get worried in a gun fight, even if I die.

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it can be frightening sometimes, I was on a night server last night up in the fire station tower eating cereal when someone logged in right in front of me, I tried to pull out my gun but I was stuck in a canned animation of eating, and when it finish, my character pulled out his gun to promptly put it away again, after trying to get a weapon out for what seemed like an eternity while my new friend was in a similar state of affairs. I decided to just punch him in the head since it was the only thing I could seem to get working right. he dodged back and fourth a few times in this moment of quarrel then quickly logged back out. leaving me to think why I couldn't get my gun out after 3 days of not seeing a soul

Edited by commanderbash
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I gotta agree, you'll only allowed to log off, if you've successfully disengaged and lost your pursuers.

 

Happened several times in the mod, running through towns with bullets wizzing right past me and then hearing the shots getting further and further distant, because the shots have attracted the town's zombies and the bandits are dealing with those, instead of giving pursuit. Continuing running though woods and other towns and then finally hide in a bush far far from the incident and then realize you're hands are still shaking ten minutes after the shooting.

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I'd love to get that feeling back myself. Now I'm so used to DayZ that it has become a game of calculated risk and inventory management. I keep a cool head and rational thought all the time, in order to survive. I long back to the panic of old. I didn't know if what I was doing was going to get me killed or let me live a bit longer; now its like, I know what I'm likely to encounter, there's a small cq. big risk of other players being there, these are the things which could spawn there if I go; and I weigh everything like this; then I either go or I don't go (since I already have alternatives in mind to try instead).


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Yeah, as others have said so long as you are new to the game you will have that fear, and those are some of the best times i've had playing the game solo, once you learn the map and can gear up in a few hours that fear will go and just turn into risk calculation and occasional thrill.  Enjoy it while it lasts, and my advice, keep playing solo while it lasts, when it goes look for a group to play with, that adds whole new dynamics to the gameplay.

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Being scared of something can be an instinct of detecting a potential bad situation. Keep evolving your 6 sense.

 

 

eaxJLf0.jpg

Edited by sYs

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Personally i'd rather get shot than combat log.  Either play the game or don't, combat logging is not part of the game.

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Hey people

Is'nt all this thread because at the moment there are 2 guns + 3 military locations, and NO survival or crafting or hunting - so the game comes down to a kind of capture the flag where you have to get the STANDARD LOOT before the other players get it, and everyone knows where it is... and THEN what have you got left to do?? ...  unlike the mod, you can learn the whole SA (as it stands)  in 2 days, do everything there is to do, then .. repeat... repeat...  so AT the MOMENT its just like any 50 games - its CoD except you have to go and find your gun first...

I got shot and looted (KoS naturally, is there anything else except 'run away'?), and by amazing chance respawned close and, what the hell, went back to my body in the time limit... the killer had taken ONLY ammo.. I had 3 sacks of rice and 3 water bottles in my pack and TO ME that's the key stuff, some good camo/green, pristine clothes with plenty of pockets, a handgun, boots.. to me the 3 sacks of rice and the three bottles were the most important... with those you can live for days and travel far. He left all that stuff, just took the ammo.

Because once you have your gun and your cool shades, then what do you do next? You eat 1 whole can of beans, drink 2 colas (and that's your 'survival' sorted out for the evening) , then go shoot it up.

 

There's little or no communication because theres no sidechannel - which should be keyboard only - so none of those "help me" messages, or 'noob lost in the forest', or other interesting stuff that added a dimension to the mod - including the possibility of talking enought to judge if you trusted someone (maybe you were wrong) and the chance to meet up with players, strangers, or make friends... that's not there now.

 

AND if you WERE a survivalist on the mod, then there's plenty of stress when you hunt, someone might hear the shots, or see you making a fire, and you HAVE to go into town because you need antibiotics and bandages... and town may be full of team battles and/or ghosting snipers. So - in the SA at the moment, if you meet someone you expect them to shoot or run, never to talk. (The only people I've voice-spoken to 2 months have been holed up, frightened, and say "Go Away") .. so maybe they feel the same about communication.. they just dont risk it.

 

I went on a <<NO PVP, Only PVE Cooperation>> server yesterday, to say hello - I said 'hello"' and was shot in the head. (lol)

 

It's the different people with different game styles and attitudes that made the mod great - plus the crazy zombies changing at every update. At the moment we only have "get a gun, eat a can, go shoot" with teams on private teamspeak, very little chance of talking to THEM. So the game is workable at the base level for the bang-bang players. Its a good enough start.

- it will get better - but SURE, if you get shot every time, or you have to shoot,  the surprise wears off.. (its just another FPS standard game)

The danger and the STRESS is in moving from tree to tree, guarding your back, crossing open country in dead ground, run zigzag - crawling past those zombies checking which way they turn, how close they come, and sneaking into town when you have NO bandages, realizing there's someone else in this forest, doing your run in to the supermarket when you know there's zombie agro nearby, maybe someone crouched behind that last shelf, checking the hospital roof for movement, trying to make sure you dont get trapped in the apartments with a BUNCH of zombies coming up (they keep coming)  and you just heard a couple of bandits shooting on the top floor so now MORE zombs are running in. Oops.. bad scene.. maybe you can lie flat in a back room and let the bandits pull the agro? .that's all STRESS, which is what the game is about. I killed a guy on a staircase he couldnt turn his gun around to shoot straight (he came to get ME) and he was stuck on 2 dead zombs, me too, I kept hitting the wall with my axe, but I got him.. blood dripping to the floor below... then out in nowhere you hear the flies buzzing so you know there's a body (and maybe a live killer) around here (you ever run bleeding looking for a bandage cause you dont have one?).. STRESS... you find a player face down in the middle of the road.. you're starving and see 2 sheep standing next to a crash site with 8 zomb pilots.. So - you experienced people who dont feel that kick any more - this is why, because of the state of SA at the moment - and you people who already feel the stress as new players... wait till this game REALLY gets going.. it can be exciting, frightning, - so you can't even describe the sensation (wow) - even for long-time players who know their way around.

But a lot of stuff has to be added yet, and I'm wondering how well the servers can deal with it.

xx PILGRIM

Edited by pilgrim
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Well Pilgrim, yeah, the game isn't content complete yet so there isn't as much to do, this is well known.  As for KoS, it sort of depends on the circumstances, at an air field or military base expect to be shot on sight, in a quiet town in the middle of nowhere its actually not uncommon to be able to strike up a converstaion if you're willing to risk it.

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Hey people

Is'nt all this thread because at the moment there are 2 guns + 3 military locations, and NO survival or crafting or hunting - so the game comes down to a kind of capture the flag where you have to get the STANDARD LOOT before the other players get it, and everyone knows where it is... and THEN what have you got left to do?? ...  unlike the mod, you can learn the whole SA (as it stands)  in 2 days, do everything there is to do, then .. repeat... repeat...  so AT the MOMENT its just like any 50 games - its CoD except you have to go and find your gun first...

I got shot and looted (KoS naturally, is there anything else except 'run away'?), and by amazing chance respawned close and, what the hell, went back to my body in the time limit... the killer had taken ONLY ammo.. I had 3 sacks of rice and 3 water bottles in my pack and TO ME that's the key stuff, some good camo/green, pristine clothes with plenty of pockets, a handgun, boots.. to me the 3 sacks of rice and the three bottles were the most important... with those you can live for days and travel far. He left all that stuff, just took the ammo.

Because once you have your gun and your cool shades, then what do you do next? You eat 1 whole can of beans, drink 2 colas (and that's your 'survival' sorted out for the evening) , then go shoot it up.

 

There's little or no communication because theres no sidechannel - which should be keyboard only - so none of those "help me" messages, or 'noob lost in the forest', or other interesting stuff that added a dimension to the mod - including the possibility of talking enought to judge if you trusted someone (maybe you were wrong) and the chance to meet up with players, strangers, or make friends... that's not there now.

 

AND if you WERE a survivalist on the mod, then there's plenty of stress when you hunt, someone might hear the shots, or see you making a fire, and you HAVE to go into town because you need antibiotics and bandages... and town may be full of team battles and/or ghosting snipers. So - in the SA at the moment, if you meet someone you expect them to shoot or run, never to talk. (The only people I've voice-spoken to 2 months have been holed up, frightened, and say "Go Away") .. so maybe they feel the same about communication.. they just dont risk it.

 

I went on a <<NO PVP, Only PVE Cooperation>> server yesterday, to say hello - I said 'hello"' and was shot in the head. (lol)

 

It's the different people with different game styles and attitudes that made the mod great - plus the crazy zombies changing at every update. At the moment we only have "get a gun, eat a can, go shoot" with teams on private teamspeak, very little chance of talking to THEM. So the game is workable at the base level for the bang-bang players. Its a good enough start.

- it will get better - but SURE, if you get shot every time, or you have to shoot,  the surprise wears off.. (its just another FPS standard game)

The danger and the STRESS is in moving from tree to tree, guarding your back, crossing open country in dead ground, run zigzag - crawling past those zombies checking which way they turn, how close they come, and sneaking into town when you have NO bandages, realizing there's someone else in this forest, doing your run in to the supermarket when you know there's zombie agro nearby, maybe someone crouched behind that last shelf, checking the hospital roof for movement, trying to make sure you dont get trapped in the apartments with a BUNCH of zombies coming up (they keep coming)  and you just heard a couple of bandits shooting on the top floor so now MORE zombs are running in. Oops.. bad scene.. maybe you can lie flat in a back room and let the bandits pull the agro? .that's all STRESS, which is what the game is about. I killed a guy on a staircase he couldnt turn his gun around to shoot straight (he came to get ME) and he was stuck on 2 dead zombs, me too, I kept hitting the wall with my axe, but I got him.. blood dripping to the floor below... then out in nowhere you hear the flies buzzing so you know there's a body (and maybe a live killer) around here (you ever run bleeding looking for a bandage cause you dont have one?).. STRESS... you find a player face down in the middle of the road.. you're starving and see 2 sheep standing next to a crash site with 8 zomb pilots.. So - you experienced people who dont feel that kick any more - this is why, because of the state of SA at the moment - and you people who already feel the stress as new players... wait till this game REALLY gets going.. it can be exciting, frightning, - so you can't even describe the sensation (wow) - even for long-time players who know their way around.

But a lot of stuff has to be added yet, and I'm wondering how well the servers can deal with it.

xx PILGRIM

 

It's like C.O.D ? Really. What planet are you on.

 

There is nothing more tense then coming up to the airfield to try and get something and keeping your eyes out for others looking and scavenging. COD has never given me this tense feeling while playing.  There is WAY more punishment for mistakes in this game.  in C.O.D if you try to run away from an encounter you're going to meet walls in the small maps.  If you can survive an encounter and runaway (without logging off) you've still won something.  Your life and what little (or lots) of loot you have.

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Felt the same exact way when I first started playing

 

my advice: face your fears. Go raid that airfield with all your might. Even if you die, it's still loads of fun and well worth it

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I've played DayZ a long time now and I still get anxiety when logging in. Until we have storage systems I don't see any remedy in sight. I think we're getting nerves because everything is riding on this life. Dead and you got to do it all over again. 

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I keep reading posts about how people can never find anybody to interact with. Honestly, I don't know where you all spawn, but in the lands of Solichiny, and Komyshovo (excuse my poor knowledge of the names, i dont speak russian) there are plenty of HILARIOUS people to speak with, and hang around... I actually have met more Bambi heroes, whom help me find food and water, than fully geared ones, of which I have only met one. Only twice actually have I had a Bambi try to kill me, an ambush, and then a brawl.

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Even though you will most likely laugh at me for saying this, but:

 

Enjoy that feeling as long as it lasts. When I was new to DayZ I was sweating everytime I played. It was pure stress and extremely exhausting to play the game. That was over 1.5 years back and I would still love to get that feeling again from time to time. But I simply don't anymore.

 

Yeah... THAT!! :beans:

 

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I'm still new, so I still get anxiety anytime I set foot in a big town; especially an airfield/base.

A buddy on Teamspeak put his headset down without saying anything first and the loud "BANG!" made my heart stop. XD

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EMBRACE IT 

 

It keeps the game alive and interesting and the tense atmosphere high! It's all part of Dayz  ;)

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Main reason DayZ is one of my all time favorites is because it's the only game in history that encourages me not to play it.

I take my little bites a half hour at a time, or until I think my paranoia is putting me at a disadvantage.

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Main reason DayZ is one of my all time favorites is because it's the only game in history that encourages me not to play it.

I take my little bites a half hour at a time, or until I think my paranoia is putting me at a disadvantage.

 

I think I have spent more time watching videos of OTHER people playing... than playing myself.

 

I keep finding excuses not to log in.  Then when I finally do... and the sounds start up and I have no video yet... and I hear that zombie noise but can't do anything...

 

That...

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