badman85@gmail.com 14 Posted January 26, 2014 he said somthing about interacting with furniture but wonder if this will lead to movable furniture like in Project Zomboid & Zombie Panic ? i know he was talking about searching refrigerators & boxes . Share this post Link to post Share on other sites
AshleyP 121 Posted January 26, 2014 (edited) Intractable? Furniture that keeps arguing with you and won't do what you say? "The furniture is aggressive." How about tables that you can talk to, or enlist as friendly NPCs - you can give them weapons and use them as escorts for when you're crossing the countryside. Just you and two or three tables walking behind you with M4s. Perhaps you could craft an armoured vehicle out of a fridge and some tyres. Paint it green, voila you have a BRDM. Edited January 26, 2014 by AshleyP 1 Share this post Link to post Share on other sites
badman85@gmail.com 14 Posted January 26, 2014 Intractable? Furniture that keeps arguing with you and won't do what you say? "The furniture is aggressive." How about tables that you can talk to, or enlist as friendly NPCs - you can give them weapons and use them as escorts for when you're crossing the countryside. Just you and two or three tables walking behind you with M4s. Perhaps you could craft an armoured vehicle out of a fridge and some tyres. Paint it green, voila you have a BRDM. right .. my mistake ... interact with ! Share this post Link to post Share on other sites
aBBbullet 57 Posted January 26, 2014 he said somthing about interacting with furniture but wonder if this will lead to movable furniture like in Project Zomboid & Zombie Panic ? i know he was talking about searching refrigerators & boxes . yes he did say he wanted it implemented that the furniture would move if you knocked into it and also perhaps you could break legs of to make a weapon Share this post Link to post Share on other sites
dallas 5195 Posted January 26, 2014 Yeps, but if they implement fridges, I demand they implement decapitation too. Share this post Link to post Share on other sites
Trigger Hippy 176 Posted January 26, 2014 (edited) He said you'd be able to pick up any object in the world and move it (he was asked a question about barricades) http://www.youtube.com/watch?v=9cQYHv4YDME Edited January 26, 2014 by Trigger Hippy Share this post Link to post Share on other sites
Alogos 24 Posted January 26, 2014 Yeps, but if they implement fridges, I demand they implement decapitation too.i don't follow the connection but i like where your head's at. 1 Share this post Link to post Share on other sites
dallas 5195 Posted January 26, 2014 Dean talked about making fridges intractable objects, they just needed to design a script to place them. Share this post Link to post Share on other sites
UbuntuFoo 40 Posted January 26, 2014 I thought he was referring to static containers that would be searchable, like closed cabinets, refrigerators and lockers. No animations but will introduce thousands of new potential loot locations and allow patient looters to score more goods. 2 Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 26, 2014 (edited) Yeps, but if they implement fridges, I demand they implement decapitation too.Don't forget being able to use said refrigerator as a protection device when a nuclear bomb hits. Edited January 26, 2014 by Irenicus Share this post Link to post Share on other sites
libertine 351 Posted January 26, 2014 I hope they work on proper zombie behavior before they do this other stuff. A.i. processing can be seriously taxing on the system, ie, to make all of the constant vision and hearing checks alone is tough depending on the amount of realism you have... ugh. Share this post Link to post Share on other sites
badman85@gmail.com 14 Posted January 27, 2014 guess what im hoping for is barricading interior buildings with furniture or at lest flipping a table for cover . just thought most of this was highly improbable due to limitations to the engine ? Share this post Link to post Share on other sites
Mdogg2005 447 Posted January 27, 2014 Yeps, but if they implement fridges, I demand they implement decapitation too.These two features are for sure related. (wat?) Share this post Link to post Share on other sites
OrLoK 16185 Posted January 27, 2014 These two features are for sure related. (wat?)Do you not keep severed heads in your fridge? We all do, L 1 Share this post Link to post Share on other sites
komadose 190 Posted January 27, 2014 my first thought from the topic name; i'm looting in a house -> some other guy wanders in -> i kick a stool sending it flying at the guys face -> wanderer dead yeah, physics. this game needs more physics. Share this post Link to post Share on other sites
zaphodity (DayZ) 41 Posted January 27, 2014 I'm thinking IKEA. But it's up to pocket rocket. 1 Share this post Link to post Share on other sites
YeBittenDog 106 Posted January 27, 2014 allow patient looters to score more goods. This would be amazing. 1 Share this post Link to post Share on other sites
louist 163 Posted January 27, 2014 Intractable? Furniture that keeps arguing with you and won't do what you say?"The furniture is aggressive."How about tables that you can talk to, or enlist as friendly NPCs - you can give them weapons and use them as escorts for when you're crossing the countryside. Just you and two or three tables walking behind you with M4s.Perhaps you could craft an armoured vehicle out of a fridge and some tyres. Paint it green, voila you have a BRDM.I'd buy that game. Share this post Link to post Share on other sites
Deathlove 2286 Posted January 27, 2014 Yeps, but if they implement fridges, I demand they implement decapitation too.decapitation would be something awesome i could see when they buckle down on melee mechanics more. Maybe add some stabbing death moves and crap to when players are low and close to death. Share this post Link to post Share on other sites
blacklabel79 949 Posted January 27, 2014 (edited) I hope they work on proper zombie behavior before they do this other stuff.errmm..things can be developed parralel to each other..you know that right ? Edited January 27, 2014 by {Core}BlackLabel Share this post Link to post Share on other sites
Deathlove 2286 Posted January 27, 2014 errmm..things can be developed parralel to each other..you know that right ?Well i like seeing new things to but lets hope your right. :p Share this post Link to post Share on other sites
libertine 351 Posted January 27, 2014 (edited) errmm..things can be developed parralel to each other..you know that right ?I do, but i've worked closely with programmers developing A.I. and saw the hit on performance that realistic behavior brings resulting in a very dissatisfying compromise. Were talking halving the framerate to get just a hint of realism out of the A.i. by a professional programmer. Think about the calculations involved in each A.I. to detect the player, to check whether the player is behind sufficient cover to be hidden and how many times per second, for each A.i. you want to do this....all in a game where the CPU has got the game on its back to begin with horrible ai that does barely any occlusion determination or path checking. Edited January 27, 2014 by Thane Share this post Link to post Share on other sites
dallas 5195 Posted January 27, 2014 (edited) decapitation would be something awesome i could see when they buckle down on melee mechanics more. Maybe add some stabbing death moves and crap to when players are low and close to death.A human head should take up nine slots in the inventory, but it would be really nice to store them in various storage lockers along the coast line as a kind of welcome surprise for new players. Edited January 27, 2014 by Dallas Share this post Link to post Share on other sites
Deathlove 2286 Posted January 27, 2014 (edited) A human head should take up nine slots in the inventory, but it would be really nice to store them in various storage lockers along the coast line as a kind of welcome surprise for new players.sharpen a stick and craft a head on a pike. Would be BRUTAL BRUTAL crafting mechanic. Twisted and sick in every aspect or being able to put a human corpse on a craftable pike for all to see as travelers head down roads. Sick crafting mechanics like this need to be a must for a zombie game like this. Being able to make necklaces and jewelry out of ppls body parts and adorning yourself with them as a sick statement that your not a person to be messed with. Cuttings ppls bodies up with hack saws and using there bones as sharp weapons and arrow heads when you cant find animals to leach off of. LMAO my manager at Michaels: Arts & Crafts said i scared the F$*#k out of him too. XD Edited January 27, 2014 by Deathlove 1 Share this post Link to post Share on other sites
badman85@gmail.com 14 Posted January 27, 2014 A human head should take up nine slots in the inventory, but it would be really nice to store them in various storage lockers along the coast line as a kind of welcome surprise for new players.me likey likey !thats about the only way id agree to name hovering .. for posterity . alternative use for book shelves in a base . would be nice to fill a hole storage rack in the back room of the grocery store for a fresh spawn to discover .... with a two way behind one of the heads . Share this post Link to post Share on other sites