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We NEED some way to identify heros and bandits.

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Mad because you can't use your own powers of deduction to figure out a players intent? sounds like you and everyone that wants this system are just bad at the game.

 

Yeah, that's it.  You caught us!

 

Since you're a mind reader, go try helping a few players and let me know how often you die.  I'll bet lots and lots.

 

People feeling insecure about the validity of their dumb fuck bandit COD playstyle?

 

Pretty much sums up the forums nicely....lol

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Why is this still alive?

 

More players than not, heroes and bandits alike, don't like this idea. Has little to do with playstyle, lots to do with people simply not liking the idea.

 

Lock this bitch!  :D

Edited by solodude23

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"Hey! I just got shot on sight wearing my friendly clown mask" said no one ever in Dayz.  I wear a clown mask and fully expect to get shot on sight, I don't expect any quarter so please don't expect me to give any.  I don't know how many times we can say, only 2 types of people wear payday masks in DayZ, Bandits & idiots.  The lore is well established in the game, bandits wear masks, heroes wear plaid..... or not as may be the case, it's a bit like wearing a voluntary arm band.  there are a huge amount of people that kill clowns on sight, by wearing one you are asking to be killed, you are saying I am a bandit  -DONT WEAR A MASK!

I don't kill people wearing masks on sight, nor anyone that hasn't committed a murder or robbery in my sight.  I've met many friendlies wearing masks. Why would I shoot guys wearing clown mask, trying to have a bit of fun? Or with their pants off, being silly. Its not well established at all dude, thats the problem. Our antagonists KOS, and friendlies don't get to respond, even though in real life their heads would be put on pikes by vigilantes. You've got TO BUILD realism into the game. Furthermore, if a guy wore a clown mask to announce his alignment, i'd feel bad KOS'ing him because hes an honorable chap, letting people know hes a pvp'er.

 

but this is also the problem for guys rolepaying average joes, a lack of identifiable antagonists...

Edited by Thane

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More players than not, heroes and bandits alike, don't like this idea.

Except for the millions who played the mod which had bandit skins?

  • Like 1

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Except for the millions who played the mod which had bandit skins?

 

The only reason people liked the old system was because you either looked like a survivor, or had a gullie suit. at least with the bandit/hero skin you could change up your look.

 

theres no need for this now thus people dont want it.

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The only reason people liked the old system was because you either looked like a survivor, or had a gullie suit. at least with the bandit/hero skin you could change up your look.

 

theres no need for this now thus people dont want it.

There is very little that is realistic or thus immersive about the current landscape when so many players kill for fun when others are trying to have a realistic experience, concerned not only about themselves ,but misguidedly about the giggling dumbfucks they encounter.

Edited by Thane

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GOD, why is this thread still open, I hate myself, needing to check back on the new posts all the time. 

It won't happen..

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Except for the millions who played the mod which had bandit skins?

 

Yeah, what they don't seem to understand is that EPOCH has 2.5 TIMES the number of Vanilla Servers.

 

People want MORE to this game than just simple KOS stupidity.  Nobody I know is currently playing the Standalone, because that's all there is to do.

 

Or should I put it in terms the dev team would understand..........more people are willing to PAY for the 2500 EPOCH Servers that are out there than they are for 1000 Vanilla Servers that are currently out there.

 

There has to be more to private servers than just "vanilla" or you won't get anyone to buy them.  We're not buying a server until there's more to do than just KOS everyone you see.  

 

There should be bandits, heros, stupid newbies, a well rounded server that ensures that every time you play, something DIFFERENT happens..........not just "I played 2 hours today, KOS'd 4 guys then get KOS'd myself.  That's boring, and the community that has MONEY won't pay for that.

 

p.s.  Thanks to all the NO NO NO NO NO trolls who keep posting the thread up.  How bout this?  You pay for the kind of server YOU want, we'll pay for the kind of server WE want, and everyone can shut the heck up and be happy?  Getting ready for all the NO NO NO NO NO........

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Yeah, what they don't seem to understand is that EPOCH has 2.5 TIMES the number of Vanilla Servers.

 

People want MORE to this game than just simple KOS stupidity.  Nobody I know is currently playing the Standalone, because that's all there is to do.

 

Or should I put it in terms the dev team would understand..........more people are willing to PAY for the 2500 EPOCH Servers that are out there than they are for 1000 Vanilla Servers that are currently out there.

 

There has to be more to private servers than just "vanilla" or you won't get anyone to buy them.  We're not buying a server until there's more to do than just KOS everyone you see.  

 

There should be bandits, heros, stupid newbies, a well rounded server that ensures that every time you play, something DIFFERENT happens..........not just "I played 2 hours today, KOS'd 4 guys then get KOS'd myself.  That's boring, and the community that has MONEY won't pay for that.

 

p.s.  Thanks to all the NO NO NO NO NO trolls who keep posting the thread up.  How bout this?  You pay for the kind of server YOU want, we'll pay for the kind of server WE want, and everyone can shut the heck up and be happy?  Getting ready for all the NO NO NO NO NO........

 

 

How is any of this relevant to the topic ???

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Thieves and killers don't wear badges, the uncertainty when encountering players is one of the beautiful things with dayz

The gaming market which I have stayed away from for 2 years is flooded with shooters with clearly defined opposing sides I play dayz because its different

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I played at least 4 hours today, got killed once because I freaked out on someone sneaking up on me (we ended up killing each other at the same time heh), tried to rob 2 guys, one ignored my demands and ran away and got shot in the back, the other complied, was a nice guy and was set free speedily. Also got shot at by some random dude who was a bad shot lucky for me. And no, it wasn't boring and every time I play, something different DOES happen.

 

Also you seem to have your solution already, private servers, they will be implemented. What are you still yapping on about?

 

Yeah, what they don't seem to understand is that EPOCH has 2.5 TIMES the number of Vanilla Servers.

 

People want MORE to this game than just simple KOS stupidity.  Nobody I know is currently playing the Standalone, because that's all there is to do.

 

Or should I put it in terms the dev team would understand..........more people are willing to PAY for the 2500 EPOCH Servers that are out there than they are for 1000 Vanilla Servers that are currently out there.

 

There has to be more to private servers than just "vanilla" or you won't get anyone to buy them.  We're not buying a server until there's more to do than just KOS everyone you see.  

 

There should be bandits, heros, stupid newbies, a well rounded server that ensures that every time you play, something DIFFERENT happens..........not just "I played 2 hours today, KOS'd 4 guys then get KOS'd myself.  That's boring, and the community that has MONEY won't pay for that.

 

p.s.  Thanks to all the NO NO NO NO NO trolls who keep posting the thread up.  How bout this?  You pay for the kind of server YOU want, we'll pay for the kind of server WE want, and everyone can shut the heck up and be happy?  Getting ready for all the NO NO NO NO NO........

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How is any of this relevant to the topic ???

It isn't, he just keeps digging for replies so he isn't forced to bump the thread alone and get it locked. Don't reply and this thread will die.

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We NEED some way to identify heros and bandits.  

 

At a bare minimum this should be an easily implemented mod for future private servers.  We're paying for it, it should be our choice.

You don't like it, don't play on my server.....lol

 

SEE IMAGE AT THE BOTTOM OF THE POST FOR AN EXAMPLE.

 

1.  Some of you like to be a KOS bandit.  Got it.

 

2.  Some of us would like to be Heros.  But we can't do it with the way the game currently is, unless you like being a bullet / axe sponge.

 

Something to identify heros and bandits "at distance" is needed to enable 2 to happen.  Something visible if you can actually SEE the person.  It could be an armband, face wrap, mask, whatever.  Don't care what it is.

 

Distances:

Just your eyes = maybe see it at 50-100 meters

Short range scope = see it at 100-200 meters

Long range scope = see it at 200-400 meters

 

EDIT:  It can be something like an armband that you would select "Yes Wear" or "No Destroy" when you spawn each time.  You get to CHOOSE if you want to have the armband on or not.  It would not be a lootable item though.  That would make the system pointless / broken.

 

I really LOVE that Rocket's videos all have a bunch of friendly players that he meets in a private locked server.....lol  I would love it even more if he went into a full public server and ran around Electro or Cherno for a couple of hours.  It would be a shit video and not a good advertisement for the game, because he'd get KOS'd over and over and over.  I would love to see Rocket getting chased for 20-30 minutes by some 12 year old with an axe.

 

Having something visual that would tell the difference between Hero and Bandit would NOT ruin your gameplay.  You can STILL KOS.  It will NOT prevent KOS style gameplay or ruin the game.  However it would ENABLE people to be Heros if they wanted to.  YOU get to play as a KOS bandit, but we can't play as a Hero unless we want to eat bullets or an axe in 90% of player interactions.

 

Honestly I think all the hate (and I'm sure troll posts below) from the KOS guys is because they are scared to death of groups of Heros leaving other Heros alone, and hunting them down.

 

Also for those that WHINE that it's a huge disadvantage to have identification..........guess what.........being a KOS bandit is a HUGE advantage over Heros who have to try to interact with other players.  Everyone you see.....you kill.  No questions asked.  Heros can't do that, so there's an inherent problem with the BALANCE of gameplay.  We can't identify other heros, and can't KOS everyone.

 

If you're not scared, why hate on the idea?  Can't up your game to deal with a few Heros?

 

-------------------------

 

Followup Post:

 

Yep, arguing realism doesn't work.  If this was real, you wouldn't have to eat every 3 minutes to survive, or die from not eating for 1 hour.  Loot wouldn't respawn magically at a certain time.  The cities like Cherno and Electro would be hellholes full of millions of zombies you wouldn't even go near.  Not everyone is trained on weapons, and those that weren't "should" have bad accuracy.

 

This game is not real, while they want to strive for realistic gameplay, some things need to happen to facilitate gameplay (respawning loot, everyone having equal accuracy while shooting, etc).

 

You can make the humanity system relatively unexploitable by issuing different points for kills:

Kill a hero = -1000 humanity

Kill a civ = -500 humanity

Kill a bandit = +250 humanity

* No humanity gain or loss from any other actions.  No healing points, zombie killing points, etc, etc.  Just strictly based on player kills.  You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.

* Maybe add a double penalty for killing 2 heros or civs in a row.  That would definitely fix people farming humanity, just so they could KOS later.

 

Right now approaching another player is the easiest way to force the KOS issue.  Of every player I've ever approached, 90% of them have tried to kill me if they at least had a melee weapon.  So if you want to be a bullet / axe sponge, keep doing that.  I'd rather have a way to IDENTIFY that someone is a hero, so I don't necessarily have to shoot them.

 

I want to play as a Hero without playing a Hero Bullet / Axe sponge.

 

If we had some way to identify Heros, Civs, and Bandits, you could stop raging at the crap tons of KOS topics because 75% of them would stop overnight.

 

Otherwise you can keep saying NO NO NO NO NO to every possible solution and put up with a million more KOS topics in the forums.  Your choice.......lol

 

--------------------------------

 

Followup Post:

 

Hell, I'd even be fine if you could DESTROY your armband, as long as it's NOT a lootable item.  If you don't want an armband, rip it up.

 

Heros and civs would probably keep theirs on.  KOSers would rip theirs off.

 

Problem solved.  You don't HAVE to wear it.

 

---------------------------------

 

Decided to make an example of what it might look like.  Please note the color is brighter just for illustrative purposes.

 

No thanks. In fact, please nonononononononoononononoononononononononononononononononononoono.

It rapes the realism to death. I would support people who have committed human kills with brighter red blood on their outer clothing and face so you can tell it isn't their own blood, which would taint you when you looted a fresh human corpse or killed a human at melee range. Anything other than that is kind of silly. You did a nice job on the work for it, but just please no.

PS: We did have this at some point in the mod if I remember correctly, but it got removed: Medics had custom costumes and bandits had specific clothes, or something. It took away the realistic fear of strangers, something which makes the game a lot more tense.  

 

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Why does there NEED to be a separation between Bandits and Heroes? This is not the mod. I personally do not want this to be like the mod. I want it to be better, to be unique, to be new. I feel that if you want to be a Hero, be a Hero. If you want to be a Bandit, be a Bandit. It all comes down to playing smart. You cant expect to just run down the middle of the road and expect to travel safely because you are a "Hero". There are just many problems that come with labeling two separate groups in the game. What if you want to be a hero so you can run safely from town to town until you get fully geared, then you just start murdering everyone you see once you are finished? I think the game should just be left without labeling groups of characters. If you want to be a hero, be smart about it. Carry a gun and if someone is genuinely  friendly, they will accept your help. If not then maybe you should have approached the situation differently. Same goes for Bandits. If you are going to be a Bandit, you are always at risk. People coming back to kill you, putting yourself at risk in firefights, people ganging up on you etc. etc. I think it is fair as it is. If you do nice things for others, good for you! If you don't, you should probably watch your back, because I bet someone is coming up behind you to put an axe in the back of your head.

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The beauty about this game is that you can play and dress as you feel from one minute to the next, the primary idea of the game is survival and you need to have as many advantages as you can to stay alive   so why do you want to advertise your game play to others,  surly initially  keeping your game play to your self till you need to reveal it  is what helps keep you alive,

 

 all this idea would accomplish is to give away any advantage you may have in your game play, that you would use to either kill or help others !

 

the idea my sound fun to you , but apart from giving you a title or making  you feel elitist it just would not effectively work into the game because it can be abused by other players to have the opposite effect

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It isn't, he just keeps digging for replies so he isn't forced to bump the thread alone and get it locked. Don't reply and this thread will die.

 

Just like the KOS culture in the Standalone go away on it's own, the trolls like yourself help keep this thread alive.

 

We can't get a Humanity System in the game for Private Servers, you can't seem to keep yourself from posting over, and over, and over.

 

Kinda ironic, right?  :)

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The beauty about this game is that you can play and dress as you feel from one minute to the next, the primary idea of the game is survival and you need to have as many advantages as you can to stay alive   so why do you want to advertise your game play to others,  surly initially  keeping your game play to your self till you need to reveal it  is what helps keep you alive,

 

 all this idea would accomplish is to give away any advantage you may have in your game play, that you would use to either kill or help others !

 

the idea my sound fun to you , but apart from giving you a title or making  you feel elitist it just would not effectively work into the game because it can be abused by other players to have the opposite effect

 

Another poster that hasn't read anything in the post.

 

The KOS Deathmatch Permadeath Standalone is slanted 100% in favor of bandit style gameplay right now.  There is no balance.  ALL of the advantages go to the bandits.  They don't have to discriminate targets, they don't have to pause to see if someone is friendly, they just murder everything they see without thinking about it.  Heros have ALL of the disadvantages.  There's no point to being a hero unless you like DYING a lot.

 

With the +250 humanity for killing bandits, -500 for civilians, and -1000 for heros (with double negative humanity if you kill 2 heros or civs in a row), it would be really hard to farm your way to Hero, only to go back to KOS everything.  You'd have to kill anywhere from 6 to 12 bandits to wipe out two consecutive civilian or hero kills.

 

Heck, you could even make it +100 humanity for bandit kills, then it's even less exploitable.  Then you'd have to kill 15 to 30 bandits to wipe out two consecutive civilian or hero kills.

 

All they would really need to add is "anti-humanity farming" that doesn't give you any humanity if you kill the same person within a 2 week period.  So you couldn't have a bandit group, where 1 fake hero farms their "friends" for positive humanity over and over.  So if a fake hero shot their friend over and over, they would only get the humanity once every 2 weeks.

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what you're talking about there is not some way to identify heroes & Bandits - that's some form of justice.  when is a survivor not a bandit or hero? the only justice in this game might come from witnesses to the murder but that's it, when I die, this bandit will with me, fresh spawn, new life with no sins from the previous carried over to it, whose to say I won't die a hero in this new one?.. much better scenario if you ask me..

Edited by Calibre

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Another poster that hasn't read anything in the post.

 

The KOS Deathmatch Permadeath Standalone is slanted 100% in favor of bandit style gameplay right now.  There is no balance.  ALL of the advantages go to the bandits.  They don't have to discriminate targets, they don't have to pause to see if someone is friendly, they just murder everything they see without thinking about it.  Heros have ALL of the disadvantages.  There's no point to being a hero unless you like DYING a lot.

 

With the +250 humanity for killing bandits, -500 for civilians, and -1000 for heros (with double negative humanity if you kill 2 heros or civs in a row), it would be really hard to farm your way to Hero, only to go back to KOS everything.  You'd have to kill anywhere from 6 to 12 bandits to wipe out two consecutive civilian or hero kills.

 

Heck, you could even make it +100 humanity for bandit kills, then it's even less exploitable.  Then you'd have to kill 15 to 30 bandits to wipe out two consecutive civilian or hero kills.

 

All they would really need to add is "anti-humanity farming" that doesn't give you any humanity if you kill the same person within a 2 week period.  So you couldn't have a bandit group, where 1 fake hero farms their "friends" for positive humanity over and over.  So if a fake hero shot their friend over and over, they would only get the humanity once every 2 weeks.

 

Why should heros get an advantage ???

In a post apocalyptic world, there is no justice system, there is no tangible reward for helping others. If your reason for being a hero is to gain reward, then frankly you are doing it wrong.

Bandits gain an advantage that is your loot. That is the main reason for banditry.

So we have this realistic situationm but you dont like it. You wish it to be unrealistic and reward those who should not be seeking a reward while punishing those who activley seek a reward.

Your new solution does not work given the scenario that people play on a certain server consistently over a period of time.

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No. We shouldn't have any hero/bandit system. the only people you should be able to trust are yourself and your clan. Everyone else is a potential threat.

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look it's nonsense to say there won't be heroes and bandits, this is "your" story. The game casts you as a protagonist in the whole charade, it's a necessity of narrative - there must also be antagonists, how else do you get the "Story"? It's either going to be heroic or, you're a villain or someone who just dies on the coast who can't even keep their trousers. It's just a story. starring you.

Edited by Calibre

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to help some up the rest of this thread:

 

 

 

 

 

NO, NOT, NEVER.  

 

MODS, PLEASE LOCK THIS THREAD!!!!!

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