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We NEED some way to identify heros and bandits.

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This is a hero (thats me by the way):

t5m6qxau.jpg

This is how a bandit looks like, for obvious reasons:

dayz-cqf-saxxon.jpg

 

holy crap that tacvest rules....

 

that isn't currently in the game is it? never seen it

 

edit: I just realized like 5 seconds after i posted it that I think that's actually a kevlar vest 0.o

 

NOW I DONT KNOW WHICH ONE IT IS!

Edited by DeatHTaX
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holy crap that tacvest rules....

 

that isn't currently in the game is it? never seen it

 

edit: I just realized like 5 seconds after i posted it that I think that's actually a kevlar vest 0.o

 

NOW I DONT KNOW WHICH ONE IT IS!

That tacvest on the bottom?

It's in the game. My current guy has it now.

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That tacvest on the bottom?

It's in the game. My current guy has it now.

 

check my edited version, I was referring to the "Press" vest xD

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This is a hero (thats me by the way):

t5m6qxau.jpg

This is how a bandit looks like, for obvious reasons:

dayz-cqf-saxxon.jpg

 

 

Yeah.... no.

 

Let me elaborate on the "no" that might seem rude / stupid on its own.

 

It could also exactly be the other way around. Some guy gearing up, PERHAPS found a press vest or even looted it from a dead person. Or took it from a living one, classic bandit style.

 

The other might as well be friendly but geared up, perhaps without mask to seem slightly nicer, perhaps not. Fact is, you never know whether the next generic looking soldier-player you meet is actually (rp'ing as) one, a medic or whatever, or just another bandit / KOS'er / someone. And you don't know whether the "nice guy" (see pic) above is not the worst bandit / psycho / KOS'er you'll meet. Merely because he's deceiving or gearing up again.

 

BUT, I still give you some kudos because your general point ... well, has a point. KOSers might, on average, rely on certain items more than other people. You would hardly see a KOSer with (UN) berets or perhaps even press vests when you have gear that is more ... lucrative for certain things.

 

Then again, you never know. In short: Fully geared people can also be friendly. People that seem / look friendly might not be friendly.

 

I'm not in favor of artificial / karma skins btw. As in mod bandit and hero skin I mean. It's ... not realistic.

Edited by Combine
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I just think we can all agree that needing to discern between bandit and friendly rids the game of a very exciting element, which is the not knowing

 

Someone up that-away ^ made a good point. If you can differentiate between the two, then it just becomes a FPS with some survival elements mixed in.

 

The resounding and logical answer to OP's point is "No...we don't"

Edited by DeatHTaX

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I'm not in favor of artificial / karma skins btw. As in mod bandit and hero skin I mean. It's ... not realistic.

 

I am against that too, but I do have the opinion that a player who wears camo does not wear that to hide from zeds but instead does it to ambush other players.

It is a rather simple gameplay mechanic, throughout the game you can decide if you want to wear civilian or UN clothing which in fact makes you an easier target in most environments or you go for the military look to get an advantage above other players. Of course... not everybody in civilian or UN clothing is friendly, as you say...he might just gear up. That is the risk that somebody may take or not -> KoS.

 

My Experience: Once you leave the coast you will rarely encounter Bandits who are not heavily relying on camouflaged clothing.

Edited by YassirX

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Well, again, you're not exactly wrong. You're rather right.

 

But just adding. Friendly people might have more risks attached, so they could as well aim for certain benefits, as combat with bandits (etc.) is likely.

 

And hey, I just noticed the screenshot above. Or the details in it (Overlay): Aren't you CQF? Well, that's another thing to consider: Uniformity. RP'ing as soldiers might just result in that: Looking like soldiers ;)

 

E: Also, mil gear is among the best gear right now. Considering look but also capacity, I think. So basically, we just have to wait until more gear (clothing, etc) is in place to see what happens.

Edited by Combine

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Well, again, you're not exactly wrong. You're rather right.

 

But just adding. Friendly people might have more risks attached, so they could as well aim for certain benefits, as combat with bandits (etc.) is likely.

 

And hey, I just noticed the screenshot above. Or the details in it (Overlay): Aren't you CQF? Well, that's another thing to consider: Uniformity. RP'ing as soldiers might just result in that: Looking like soldiers ;)

 

E: Also, mil gear is among the best gear right now. Considering look but also capacity, I think. So basically, we just have to wait until more gear (clothing, etc) is in place to see what happens.

 

CQF: Also short for "we hang out on servers with admins that reset it every 20 minutes"

 

xD

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CQF: Also short for "we hang out on servers with admins that reset it every 20 minutes"

 

xD

 

I'm playing on a server that restarts every hour because the current loot and zombie system (both only respawn on restart) is a placeholder.

Especially when it comes to zombies it is really boring to play on servers that only restart a few times a day, as most cities in that case do not have any zed population

Edited by YassirX

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I'm playing on a server that restarts every hour because the current loot and zombie system (both only respawn on restart) is a placeholder.

Especially when it comes to zombies it is really boring to play on servers that only restart a few times a day, as most cities in that case do not have any zed population

 

Playing on a server that is designed to reset every hour and a server being manually restarted by an admin for the purposes of loot whoring are a tad different :P

 

not far from different though xD

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If that's an accusation though: Blame the admin first and foremost. Can't blame the players if that suddenly happens (I was there and saw it, at least on one day).

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If that's an accusation though: Blame the admin first and foremost. Can't blame the players if that suddenly happens (I was there and saw it, at least on one day).

 

So the player is completely incapable of not participating on a server where the admin is obviously abusing server reset to gear out unfairly? :)

 

I see that crap going on, I mark it and make sure i never play on it again. I blame both parties :P

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3. some of us want to play the game the way its intended. Survival not choosing sides. 

 

 

edit : typo

Edited by sYs
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yassirs what you call a hero is just a survivour - there has been a particular way for hero's to dress in DayZ for years see - http://forums.dayzgame.com/index.php?/topic/162504-the-hero/

 

military are 50/50 not everyone in mil gear is a bandit. bandits wear payday masks, heros who wear payday masks are idiots.. can bandits dress as hero's? yes of course they can. DayZ is all about uncertainity and pinning stupid yellow ribbons as suggested by someone else isn't going to take that uncertainity away. Nothing is going to take it away as that is what makes DayZ so unique. People need to stop QQ'ing about it and just accept that that is the game and allways will be..

 

Heros should wear plaid

Bandits should wear pay day masks.

 

the end.

Edited by Calibre
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I just think we can all agree that needing to discern between bandit and friendly rids the game of a very exciting element, which is the not knowing...

 

Think that this topic is 26 pages long is testament to the fact there is no such agreement!
 
It does seem the general argument is:
Hero-type players want a way to look heroic, possibly to avoid being kos when they try to help a nervous survivor
While bandits want to make sure that no one knows if they are a bandit or not - they don't want to be 'highlighted' as bandits.
 
So to suit all players, the system should somehow track actions accurately to define their playstyle and offer them the opportunity to wear items, if they choose to, that reflect their playstyle.
 
These items/symbols also need to be unlootable if they are robbed/killed as they specifically relate to that character.
 
How hard can that be to implement!?

I like the idea that if you are a 'goodie' in the game then perhaps you can find specific police outfits so you can patrol the streets looking all badass and power-mad...

 
I also like the idea that a murdering bandit can look like a lowly survivor, beg help from the above baddass just to get close to them and gut them.
 
Either way, you still don't know exactly what actions that character will do when you meet them no matter how they are dressed.
Edited by dejeffers

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Think that this topic is 26 pages long is testament to the fact there is no such agreement!
 
It does seem the general argument is:
Hero-type players want a way to look heroic, possibly to avoid being kos when they try to help a nervous survivor
While bandits want to make sure that no one knows if they are a bandit or not - they don't want to be 'highlighted' as bandits.
 
So to suit all players, the system should somehow track actions accurately to define their playstyle and offer them the opportunity to wear items, if they choose to, that reflect their playstyle.
 
These items/symbols also need to be unlootable if they are robbed/killed as they specifically relate to that character.
 
How hard can that be to implement!?

I like the idea that if you are a 'goodie' in the game then perhaps you can find specific police outfits so you can patrol the streets looking all badass and power-mad...

 
I also like the idea that a murdering bandit can look like a lowly survivor, beg help from the above baddass just to get close to them and gut them.
 
Either way, you still don't know exactly what actions that character will do when you meet them no matter how they are dressed.

 

 

My statement does not imply a polarized conclusion to the discussion, but rather a statement with a consensus. There will always be two sides to the argument, but that doesn't mean the two sides can't agree on anything. 

 

:)

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My statement does not imply a polarized conclusion to the discussion, but rather a statement with a consensus. There will always be two sides to the argument, but that doesn't mean the two sides can't agree on anything. 

 

:)

Think even Henry Kissinger would struggle to get any agreement in this topic ;)

 

Heros want to be recognised and treated with reverence, bandits want to blend in and not be highlighted as such.

 

But at this point, even if a system could be envisaged that allowed both requirements to be catered for I still don't think there could be an agreement. Does seem like a lot of posts suggest that killing others is part of the game shouldn't class you as a bandit, you are simply a survivor of the apocalypse! which is a fair point.

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no, no, no. no. no.

One of the biggest, fun things, tense moments in this game - is not know who that player in the distance is. 

 

Though, It's been mentioned before. Arm Bands. a tiny, tiny thing that helps identity a group.. your own group. 

If people really insisted on this "hero / bandit" ID thing... nothing more than arm bands. It'll take everything away from the game what is currently there.

Edited by jumling
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This is a hero (thats me by the way):

t5m6qxau.jpg

This is how a bandit looks like, for obvious reasons:

dayz-cqf-saxxon.jpg

 

so you think the military is evil and the press are heros????

 

I'd rather be a bandit, thanks.

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Think that this topic is 26 pages long is testament to the fact there is no such agreement!
 
It does seem the general argument is:
Hero-type players want a way to look heroic, possibly to avoid being kos when they try to help a nervous survivor
While bandits want to make sure that no one knows if they are a bandit or not - they don't want to be 'highlighted' as bandits.
 
So to suit all players, the system should somehow track actions accurately to define their playstyle and offer them the opportunity to wear items, if they choose to, that reflect their playstyle.
 
These items/symbols also need to be unlootable if they are robbed/killed as they specifically relate to that character.
 
How hard can that be to implement!?

I like the idea that if you are a 'goodie' in the game then perhaps you can find specific police outfits so you can patrol the streets looking all badass and power-mad...

 
I also like the idea that a murdering bandit can look like a lowly survivor, beg help from the above baddass just to get close to them and gut them.
 
Either way, you still don't know exactly what actions that character will do when you meet them no matter how they are dressed.

 

 

Yep, I'd be fine with this as well.

 

Have certain items in the game that only heros can equip.

 

I'll hunt for the items, no problemo.  Killing bandits all the way.

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Nope, thats just a geared player. You expect since I am a friendly to run around in a hoodie and jeans? Say what?

No he's right, its a bandit player. Currently every bandit wears full camo, and if someone is trying to stand out or be helpful they choose other clothes for example black or blue tact vest with a checked shirt. Not everyone wants to be a stealthy KOS camo army dude. Some people actually play like its a survival apocalypse, and no you wouldn't be running 10miles with a gasmask on.

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All we need is an outfit that people in the community can "pretend" that is a hero outfit , for me it's the "press vest" . It's just an awesome bulletproof vest for people who work in the press so it kind of already says "I don't wanna shoot any one " haha but for bandits , no we don't want to make it easy to figure out who the bandits are , they are supposed to be deceitful and sneaky :0

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And for a more on topic segment; they need to add more physical appearance options. In real life there aren't only three types of men and women in the world wearing different clothes.

 

I expect devs to make more faces for every race in the game. If you mean different heights and weights then I'm affraid that might not make it into the game. Reason would be the huge ammount of work connected to it, plus folks would probably "exploit" it to play with smallest possible characters.

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Wow, then it's easier as I've thought. Someone wears camo and gasmask, he's definitely up for no good.

Strange, I'm quite sure, last time I've been shoot by a guy wearing blue jeans and an orange raincoat. Must be something with my eyes or at least with my graphic settting in game. 

 

I either don't know if brain flu has already been implemented or the gasmask is providing a suitable protection against it. But as soon as it will...Boy...there will be a lot of bandits around.  :huh:

 

PS.: I wonder whether the skin color of a player's character also shows his intensions.  <_<

Edited by TiKilla
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