Imbalanxd 59 Posted January 7, 2014 (edited) Why is the audible distance of a gun shot so pathetically small in the mod and standalone? I remember seeing in the wiki that some weapons have an audible range of less than 300 meters. In reality even the smallest caliber pistols would be audible from several kilometres away, in average weather conditions. I think that people may be more hesitant to fire weapons if they knew that a good chunk of the map would hear them do it. Edited January 7, 2014 by Imbalanxd 2 Share this post Link to post Share on other sites
hombrecz 832 Posted January 7, 2014 I think that audio is FAR from being sorted out.Random zombie sounds instead of some ambient, guns too silent and being heard from wrong directions, munching and drinking loud as gun shot.....this really suggest audio is unfinished. 2 Share this post Link to post Share on other sites
Bakercompany86 347 Posted January 7, 2014 I think that audio is FAR from being sorted out.Random zombie sounds instead of some ambient, guns too silent and being heard from wrong directions, munching and drinking loud as gun shot.....this really suggest audio is unfinished. ^ ^ ^ ^ Share this post Link to post Share on other sites
mrlatvian 0 Posted January 7, 2014 Agreed. Would love to see that raised to at least a km or so. But it isn't game breaking, so we probably won't see changes in that department soon. Share this post Link to post Share on other sites
r4nger 17 Posted January 7, 2014 I must agree with you. Imagine an atmosphere when you run through city and hear that gunshots everywhere. Share this post Link to post Share on other sites
Konna 149 Posted January 7, 2014 I enjoy scaring newspawns by drinking and eating. 2 Share this post Link to post Share on other sites
Mos1ey 6301 Posted January 7, 2014 (edited) It's been confirmed by Rocket that they have done zero work on audio yet, hence the broken zombie and can opening noises all over the place. They're having a team that specialise in audio come in and do it for them. Edited January 7, 2014 by Mos1ey Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 7, 2014 Alpha. Crying alpha alpha is getting old, use your brain and at least give a decent explanation...they just never bothered doing it themselves they let the community solve that problem f.e. JSRS 1 Share this post Link to post Share on other sites
weparo 613 Posted January 7, 2014 Crying alpha alpha is getting old, use your brain and at least give a decent explanation...they just never bothered doing it themselves they let the community solve that problem f.e. JSRS ^^ But upping that audible distace is really necsessary! Share this post Link to post Share on other sites
Karmaterror 982 Posted January 7, 2014 Arent the wiki audiable ranges just for alerting zeds? I know its that way on Dayz DB.....the range for an m16 says 80m....and thats right for zeds hearing it. But you can hear an m16 shot in mod, as a player, from other the opposite end of NWA. Share this post Link to post Share on other sites
TheWeedMan 132 Posted January 7, 2014 All the sounds are presently placeholders and will all be completely redone in bulk. Once the sounds are redone they will be implemented and adjusted....just read a whole load of stuff on reddit about it lol. Share this post Link to post Share on other sites
Imbalanxd 59 Posted January 7, 2014 I know its an alpha, and I know the audio isn't complete, but the mod existed for quite some time, and I don't think the audible range of gunshots as ever even raised as a concern. I don't think this is a situation where the fact that the game is in alpha is relevant. I think that there are currently no intended plans to increase the audible range of weapons. Share this post Link to post Share on other sites
RelativeBlue 53 Posted January 8, 2014 Realistic reports and increased zombie count would make murder towns a great deal more interesting. Share this post Link to post Share on other sites
xAtrocity 47 Posted January 8, 2014 Raise your sound sources to 128 (max). Should help a little bit. 1 Share this post Link to post Share on other sites