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thomas28

The best idea against server hopping

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Not easy but simple, one character/avatar per server.

If more than X number of characters, than the first of X number is deleted, or you manually delete one of your characters, when joining a new server...
 
 
The bad:
- Would be kind of bad for combat Loging, as you can't play/Login right away with the same character.
- Bad for server hopping, would kill it entirely.
- Bad for server hopp,flank,hopp back, kill, would kill it entirely.
- More stress on the hive. probably not feasible for now.
- You and your friends, have to decide on one server and stick to it. might be good for server's and maybe even the hive.

And much more i'm sure....
 
The good:
Well, shit....but here is a funny vid, The Massacre Of Hoppers http://youtu.be/sZCyLvbp4Vg?t=24m31s
Edited by thomas28

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calling your "own" idea the best..   :emptycan:

already see more flaws than benefits

Edited by sYs
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Yeah, but what if the server I usually play is full?

i'ts a good point, but you have the same problem on a private hive, and i don't think it will be as big a problem when we get 80/100/120... Player server's, but right now yes i can see that as a problem.

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There are a multitude of ideas regarding solutions to server hopping, most of which have been labeled as the best solution/idea; however, all of them have flaws, some of which can be considered a hamartia. 

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But.. One server, One Character.. Dis be private hive?

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But.. One server, One Character.. Dis be private hive?

 

Need any more be said on the matter.

 

We can all sit by a pond and dream of the day Private hives will be aloud 

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I still think the 30 second delay for your character to be removed from the server is the best option, but think they should have it so that if you go LD/AltF4 you stop in position.  Gives time for combat loggers to be killed, hopefully give enough time for whoever's your copilot to take control of the heli before just crashing.  'Quick' Logouts should be from camps/safe spots (player built) only.

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I still think the 30 second delay for your character to be removed from the server is the best option, but think they should have it so that if you go LD/AltF4 you stop in position.  Gives time for combat loggers to be killed, hopefully give enough time for whoever's your copilot to take control of the heli before just crashing.  'Quick' Logouts should be from camps/safe spots (player built) only.

How about, you can log out instantly.

But you will still be vulnerable to player damage for 30 seconds.

That way, you log off safely or not at all.

You can however wait to log out if you want to play it safer.

And a player that has logging out will stand in a default sort of position.

So if someone stops suddenly and stands up you know they've combat logged and you are free to stop and axe the cowardly fool.

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How about, you can log out instantly.

But you will still be vulnerable to player damage for 30 seconds.

That way, you log off safely or not at all.

You can however wait to log out if you want to play it safer.

And a player that has logging out will stand in a default sort of position.

So if someone stops suddenly and stands up you know they've combat logged and you are free to stop and axe the cowardly fool.

Yes, that's how i't is in dayzero on zombies.nu

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my take: increment (exponentially) spawning times as well as spawning radius with every hop.. by extreme you spawn after 15 mins not in elektro but in the ocean. it would be in need of a good decision-making process to distinguish between "regular server-change" or a "hop/combat log"

 

my conclusion is: the almost "best" trade-off would be the radius thing. it would obstruct hopping for loot/combat logging/ghosting tremendously

 

edit:

 

what if you say "but then i'd spawn anywhere, completely vulnerable in the middle of an open area". hmmm that'd be a good point. what if you would always spawn lying on the ground for example... but that's just an idea

Edited by joe_mcentire

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5 minutes timer to reconnect to a server different from the one you DCd from.

Not a problem for who crashes and stuff, 5 minutes is nothing.

It would make server hopping EXTREMELY tedious though.

Or, another one.

I log on a server, then DC.

I reconnect to a second one without timer, loot stuff, DC.

If the interval between the DCs is less than 20 minutes, to join another server I'll have to wait 5 minutes.

Then 10.

Then 20.

Etcetera.

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Having one character per server is the only way out of the misery called farming/combat logging/hopping and normally a player only sticks to a certain amount of servers. I f.e. never liked to hop from server to server unlike a few of my former group who lost their gear on a regular basis every time they server hopped ( they came back with less ) instead of staying on the server we found out to be fairly safe because there were few to no hackers. That was before the time KoSing became a habit.

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Having one character per server is the only way out of the misery called farming/combat logging/hopping and normally a player only sticks to a certain amount of servers. I f.e. never liked to hop from server to server unlike a few of my former group who lost their gear on a regular basis every time they server hopped ( they came back with less ) instead of staying on the server we found out to be fairly safe because there were few to no hackers. That was before the time KoSing became a habit.

 

Beside this. http://forums.dayzgame.com/index.php?/topic/161650-spawn-dispersion-suggestion/

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http://forums.dayzgame.com/index.php?/topic/161701-rework-of-server-selction-screen-and-player-balancing/

 

The best idea against server hopping in my opinion. This way you cannot select a server. Just a game mode, 3rd person on/off servers, CTF ect. Then the server connects you to the server with the best connection. Allowing you to connect to your buddies still would be the only way around it.

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If the hive could cope no problem at all, and we get 80+ server capacity, i think this would probably be the way to go, i'm not a pose to timers, but i think they would be a small patch on a gaping wound, and end up being just a annoyance.
 
A scenario: 8 man clan looking for kills, split in two Squads, a 4 man Squad on one server, a 4 man Squad on a other, when a Squad gets contact, the other Squad start flanking and when they are behind the contact, they server hopp,
it could get olde fast, and i could do a lot more scenario's, and yes you could just join a private hive, but would be nice if you wouldn't absolutely have to.
Edited by thomas28

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The thread I posted would also solve this problem, because after they walked behind them and change the server they will just spawn somewhere else.

 

http://forums.dayzga...ion-suggestion/

Yes, personally i don't like that idea, having to find your friends, every time the server restarts, and the randomness of it, It might spawn you and your friends away from your car, and a Random guy spawn's next to it, you might spawn in a hot zone, maybe altar is the hot zone of this particular time, you never no where it is, and this way you never have a say in  where to spawn in, and i think it would break the immersion and realistic/Authentic feel, at least for me.

Edited by thomas28

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