ninjacalypse 551 Posted January 6, 2014 (edited) The ignorance of those who don't work in the IT industry is fucking hilarious. People think that all we do is roll our face across the keyboard and shit out a few lines of code to make things happen. What they've managed to do in the time that they've had is fucking huge, to expect more is fucking retarded.Take you'd time devs, the non-fucktards among us know just how hard you're working and appreciate it very much. Yeah, basically. There are a bunch of players who bought the game purely based on the (deserved) hype, didn't read the disclaimer or didn't understand the disclaimer and think $30 entitles them to dictate Rocket's every waking moment and figure because DayZ has made millions of dollars that means that suddenly the game should be magically finished over a year ahead of schedule because money means people can suddenly work 24/7. Edited January 6, 2014 by NeedsFoodBadly 1 Share this post Link to post Share on other sites
gottyplays 5 Posted January 6, 2014 I reeally hope that it won't turn out like with arma 3, i signed to alpha there too, but the end result was a total disaster and it's still unfinished.however i saw more improvement on dayz in a month that arma 3 in a year and half. 1 Share this post Link to post Share on other sites
MR DELICIOUS 297 Posted January 6, 2014 (edited) Yeah Steam Workshop for DayZ would be great but...uh...which competitors? Warz/Infestation or Nether? Nope. Imitators try it but the fans don't buy it...as I would say is evidenced by the sales figures. There are tons of survival/zombie games out there, which is fine but DayZ fills a very specific niche and they're obviously doing something right. The Division is an obvious AAA competitor. They began development almost the week Day Z took off (back in early April 2012). Obviously they're looking to capture the softcore side of the market. The funniest thing about seeing the AAA competitors, is that they think Day Z is attractive because of the genre (apocalypse/outbreak) and make a game that's softcore/forgiving in that genre. I don't think they've quite got their heads around the idea that Day Z is popular because of the punishing reality/brutality. Nobody gives a fuck about another boring shiny zombie game. They care about realism and the fact that the sandbox has a direct and very real impact on your future within the game. Something I've never understood is that with any other media type, there are numerous flavours of depth. You can watch a Michael Bay flick - which will be super popular, and you can watch Band of Brothers/28 Days Later and they will be super popular too. However, as opposed to us having more brutal, punishing games, we only ever have Michael Bay triple A titles, even though games like Day Z prove that people crave a punishing environment. Edited January 6, 2014 by MR DELICIOUS 1 Share this post Link to post Share on other sites
ninjacalypse 551 Posted January 6, 2014 The Division is an obvious AAA competitor. They began development almost the week Day Z took off (back in early April 2012). Obviously they're looking to capture the softcore side of the market. The funniest thing about seeing the AAA competitors, is that they think Day Z is attractive because of the genre (apocalypse/outbreak) and make a game that's softcore/forgiving in that genre. I don't think they've quite got their heads around the idea that Day Z is popular because of the punishing reality/brutality. Nobody gives a fuck about another boring shiny zombie game. They care about realism and the fact that the sandbox has a direct and very real impact on your future within the game. I wouldn't exactly call The Division an obvious competitor. According to the game's developer:"But when it comes to having to drink water and eat food to be able to survive, that's not really what we want from it. Food and water will be a very important part of the game, but players will not need to eat and drink to stay alive." So...food and water are important...but you don't need them...what? And they're calling it an open world shooter RPG with survival elements. Oh...and it's third person only and very auto-cover centric. If you take a deeper look at it the similarities are glancing only. 1 Share this post Link to post Share on other sites
ramatakahn 38 Posted January 6, 2014 I think we as gamers deserve to know No, you don't. Share this post Link to post Share on other sites
dallas 5195 Posted January 6, 2014 (edited) And they're calling it an open world shooter RPG with survival elements.The industry always adopts new catch phrases. Last year DayZ really got everyone speaking about survival, so as expected this year, everything is going to be all about survival. Think: Dance Revolution: Survival edition. International Snooker Champions: Green felt survival. Tiger Woods's Golf: Survival escapades. Edited January 6, 2014 by Dallas Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 6, 2014 Money is irrelivent in a way. No amount of it can speed up creativity. Sure now they know that the bills are paid for a while but I wouldn't want them suddenly hiring a huge staff to make things move quicker. A small team means more of Deans time with each member keeping a strong unified vision of what they want to make. Also we know alper is gonna last about a year, whats a week or 2 now to celebrate, and unwind after what I imagine was a very stressfull few months getting to where they are now.That is very short sighted of you. More money can mean more people hired and therefore quicker patching/fixes etc. With over 24million dollars reaped, they can afford to hire a bigger team and start patching some of the bigger issues, especially right now with the game being basically unplayable (unless you like rubber banding, teleporting through walls and dying for no reason) Share this post Link to post Share on other sites
Jumbaliah 113 Posted January 6, 2014 Exactly, people keep saying, "let them enjoy the holiday" well how much fucking time do you need off work? I had 4 days... stopped reading this thread here...post 5. I'm sure it's 20 pages of the same. They make $24 mil in a week. Of course they get a longer holiday than you. Share this post Link to post Share on other sites
dallas 5195 Posted January 6, 2014 (edited) I don't think huge sales can be directly translated into increased staff and faster patching. I think it's more a loud and clear message from gamers to the team, that there's still a desire for the type of gameplay, which made the mod a huge success and that we as players are not done and over with DayZ. At some point I was a bit worried, I always planned to buy the Standalone, but after having taken a long break from the mod, I wondered, if I were done with zombies, survival and DayZ. Obviously I'm not. I'm a little done with Chernarus, but even though it's impossible for me to get lost again in Chernarus, there are still new areas I haven't seen yet. I think the devs have a prioritized list of features, they'd like to implement in the Standalone, some easier than others, some more ambitious than others. I think with this huge vote of confidence, we'll see them continue work on the engine in general, but also allow them to dream a little bigger and be a little bolder. Personally I dream of these crazy sales once translate into a DayZ version of Take On Helicoper's Seattle map, but that's just my own private and dark fantasy. Maybe we'll see Chernarus's borders expanded North, East, West and South, maybe we'll see instanced sewers, underground bunker systems. Dunno. I just rather want to use the very significant early success to be a positive thing, rather than used it to something negative, when we begin making demands based on some imagined entitlement. Don't let the sales go to your head. No matter how many collective sales DayZ already made, all of us, only paid $30 individually and we did that willingly, knowing exactly what Alpha and Early Access means. Edited January 6, 2014 by Dallas 1 Share this post Link to post Share on other sites
Xarg 6 Posted January 6, 2014 This thread is literally unbelievable. I don't know what rocks some of the people in this thread crawled out from under, but it'd be nice if they crawled back under them. Honestly, so they made $20+ million? So what? Some people just seem to assume that there is a literal army of people who are1. Unemployed (able to take a job contract straight away),2. Unattached (have no family to get in the way of endless crunch time),3. Willing to move to the Czech Republic to work and live during production (like rocket, matt and hicks and senchi had to do, no doubt most of the rest of the team who werent already with BIS as well), and4. RV engine experts who's code will actually be useful (and prompt, because only noob developers have to actually trial and test code right?) If this literal army of people existed, why isn't BIS flooded with job applications and hiring 500 people tomorrow? Oh right, because this army doesn't exist, and you're being naive fools who think spending 20 million hiring people will somehow bring out DayZ beta tomorrow, and full release next week. Not going to happen. I wonder if you people think 9 women can make a baby in 1 month if you just throw more money at it, because 1 woman making a baby in 9 months is horribly lazy and unprofessional. Oh and if 4 days of holiday is all you get, try moving out of your third world nation/banana republic or get a real job that values you, instead of complaining that rocket is away from work for 2-3 weeks for probably the first time in over a year (that isn't for Everest), the man has a family too, you know. This was not the first post I wanted to make here, but this thread broke me. Back to wandering the north looking for things to report in the bugtracker, like the rest of you SHOULD be doing, instead of whining we don't have cars and AS50's yet. 4 Share this post Link to post Share on other sites
hombrecz 832 Posted January 6, 2014 (edited) I wonder if you people think 9 women can make a baby in 1 month if you just throw more money at it, because 1 woman making a baby in 9 months is horribly lazy and unprofessional. Very well said Sir and I applaud thee for the quallity of 1st post done here!Now get yourself proper avatar icon and you will be admitted to the gentlemen's club stright away! Edit: Meanwhile much on the beans I've provided you. No matter how many collective sales DayZ already made, all of us, only paid $30 individually and we did that willingly, knowing exactly what Alpha and Early Access means. The thing is, based on reaction of some folks around here, they have zero knowledge of what Alpha and Early access means...but they should only blame their own ignorance and nobody else. Edited January 6, 2014 by Hombre Share this post Link to post Share on other sites
MR DELICIOUS 297 Posted January 6, 2014 (edited) I wouldn't exactly call The Division an obvious competitor. According to the game's developer:"But when it comes to having to drink water and eat food to be able to survive, that's not really what we want from it. Food and water will be a very important part of the game, but players will not need to eat and drink to stay alive." So...food and water are important...but you don't need them...what? And they're calling it an open world shooter RPG with survival elements. Oh...and it's third person only and very auto-cover centric. If you take a deeper look at it the similarities are glancing only. I definitely wouldn't call it an obvious competitor either - due to the fact that they missed exactly what they should be competing with! I suppose my point put best is that the AAA devs still don't understand that Day Z is popular BECAUSE you have to do such difficult and menial things as find food and eat. They still believe that it's about shooting, and playing an "apocalypse" genre game. I would bet money that if they made the Division as brutally difficult as Day Z is, in the New York context, with the fancy serverside structures of a AAA title, with really nice gun mechanics, in first person, they'd have a new WoW on their hands. If Day Z can get 1 million players on an engine that is often incredibly difficult to navigate, plagued (previously) by hackers, in a context foreign to a North American market (obscure Russia, of all places), with incredibly floaty mechanics, then a AAA title could triple that. But they won't at the moment, because they still don't understand what makes Day Z so addictive or popular. Believe me, any big games company CEO worth his salt should be groaning at the success of Day Z right now, and quickly working out how to recreate it for themselves (and I know internally at Ubi that The Division is their answer to Day Z). Edited January 6, 2014 by MR DELICIOUS Share this post Link to post Share on other sites
liquidcactus 719 Posted January 6, 2014 Exactly, people keep saying, "let them enjoy the holiday" well how much fucking time do you need off work? I had 4 days...And whos fault is it you only had 4 days off ? i had 1 day off for xmas day.. I say let them have as long as they want you sook arse Share this post Link to post Share on other sites
twingunz 308 Posted January 6, 2014 That is very short sighted of you. More money can mean more people hired and therefore quicker patching/fixes etc. With over 24million dollars reaped, they can afford to hire a bigger team and start patching some of the bigger issues, especially right now with the game being basically unplayable (unless you like rubber banding, teleporting through walls and dying for no reason)No money means nothing to development!!!!! don't people understand game sales are the point of a company BIS want to (shockingly) make money, a game has a predetermined budget that they are contracted to (man i've said this so many times i dunno how logic completely evades some people) and the developers work within that budget, game sales DO NOT go back into the game you are not donating money into the game development, this is not kickstarter, you are not a shareholder, you simply bought a product and they turn your money into covering expenses (initial dev costs) and to make a profit.HOWEVER it selling well may mean that if BIS and the shareholders think they can milk the product for more money they may increase the games budget. Learn business please everyone for the love of my sanity, do it for me so i don't have to cry myself to sleep anymore over the lack of simple comprehension! Share this post Link to post Share on other sites
Jack6 3 Posted January 6, 2014 They don't have to say anything at all, they can keep quiet and not say anything about updates or future updates and just roll them out when needed. You don't see Infinity Ward or DICE telling you the update logs before they come out, you just get them when you get them. I'm beginning to think they should of just kept quiet about the updates and just told you again, "They come when they come" Oh these fanboys are pissing me off now Share this post Link to post Share on other sites
Hero of Suburbia 40 Posted January 6, 2014 (edited) I'm not hating on the devs, I just want to know that the effort that I put forth, punishing myself to play a buggy alpher and taking the time to write bug reports is being noted, and resources are being delegated to fix said problems, if not now, in the relatively close future. That is all, and saying that rocket is not the Dev from dice I don't expect him to act like one, I.e. limited updates/community interaction. But over reacters gonna overreact. Edited January 6, 2014 by Hero of Suburbia Share this post Link to post Share on other sites