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crazyandlazy

I think the map is too small for cars. Am I the only one

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Been playing for a little over a week now and I think the map will shrink considerably if there were cars and such. Anyone else feel the same?

vehicles were fine in the mod.

people will camp roads. so you have to be a careful driver.

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Having both played on servers that had tons of vehicles (100+) to some that had barely any, I can safely say that ones with more vehicles were alot more fun.

 

They didn't really break the balance of the game as they well extremely risky and produced tons of noise, causing the player to draw tons of attention from both players and zombies.

They also didn't break immersion due to the fact that in a real world apocalypse-type scenario, there would be abandoned vehicles in both working/broken condition -everywhere-.

 

Ever drive to NWAF? You might want to hop out and go on foot before you actually get there or you will run into "problems". Large numbers of vehicles do not upset balance in any way and add alot more enjoyment to a server, IMO. (Note the IMO here).

 

In regards to the topic itself, chernarus is huge and vehicles help the monotony of running around for hours on end. Only Lingor felt "smaller" with tons of vehicles, and I only say smaller because at no point did it feel small entirely, unless you had a helicopter, I suppose.

Edited by bonesnap

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Having both played on servers that had tons of vehicles (100+) to some that had barely any, I can safely say that ones with more vehicles were alot more fun.

 

They didn't really break the balance of the game as they well extremely risky and produced tons of noise, causing the player to draw tons of attention from both players and zombies.

They also didn't break immersion due to the fact that in a real world apocalypse-type scenario, there would be abandoned vehicles in both working/broken condition -everywhere-.

 

Ever drive to NWAF? You might want to hop out and go on foot before you actually get there or you will run into "problems". Large numbers of vehicles do not upset balance in any way and add alot more enjoyment to a server, IMO. (Note the IMO here).

 

In regards to the topic itself, chernarus is huge and vehicles help the monotony of running around for hours on end. Only Lingor felt "smaller" with tons of vehicles, and I only say smaller because at no point did it feel small entirely, unless you had a helicopter, I suppose.

I agree. Lot's of helicopters ruined it though.

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Helicopters should NOT be brought back in DayZ SA. It was too easy to find every camp on the map, find every vehicles... I remember me and my clan, with one helicopter, we brought back almost 20 vehicles in our camp, we stole them all of camps, and we found 2 other helicopters.. we stole almost everybody on the map in 1 night, it's too easy. Also you see someone on the road, and it takes seconds to explode his car. Well maybe some of you won't agree, but I think we should only stick to cars. If they are going to implement car customisation, base creation, farming and blablabla, with helicopters, all you could construct will be destoyed just because of helicopters. I remember we had our server, I told to the admin (my clan mate) to take out the heli. Camps were almost untouched, our camp stayed alive for almost 1 month. And then, after he readded heli, our clan rivals, just found every camp on the map and destroyed thems.

 

Sorry for english.

Edited by nicolasvei

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Helicopters should NOT be brought back in DayZ SA. It was too easy to find every camp on the map, find every vehicles... I remember me and my clan, with one helicopter, we brought back almost 20 vehicles in our camp, we stole them all of camps, and we found 2 other helicopters.. we stole almost everybody on the map in 1 night, it's too easy. Also you see someone on the road, and it takes seconds to explode his car. Well maybe some of you won't agree, but I think we should only stick to cars. If they are going to implement car customisation, base creation, farming and blablabla, with helicopters, all you could construct will be destoyed just because of helicopters. I remember we had our server, I told to the admin (my clan mate) to take out the heli. Camps were almost untouched, our camp stayed alive for almost 1 month. And then, after he readded heli, our clan rivals, just found every camp on the map and destroyed thems.

 

Sorry for english.

 

 

This is true. My buddies and I (about 3-5 of us) at one point had control over all 4 helicopters on the map.. Our base NEVER got raided after that, except by ESP hackers. 

 

Once you have heli's, you have complete map control. You can loot every heli crash before anyone else.. you can hit and run every military spawn on the map, you can hunt people down, you can find every vehicle, etc.

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I agree. Lot's of helicopters ruined it though.

I can definitely agree with this.

 

Especially combined with the fact they completely removed the only hard-counter to heli's: armor-penetrating sniper rifles.

 

IMO heli's have no place in the game if there is no (very rare) direct counter to them. Heli's are the no.1 most imbalanced piece of content in DayZ, imo.

Edited by bonesnap
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People talking about vehicles being rare, I completely disagree with you.

 

Vehicles should be very, very common. However, the majority should need some basic repairs from sitting and rusting for some time.

 

The main problem with Vehicles should be fuel - which should be in very, very short supply and used incredibly realistically (thus massively decreasing use of vehicles like helicopters, tanks, large military vehicles and the likes.)

Edited by Isaaq
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People talking about vehicles being rare, I completely disagree with you.

 

Vehicles should be very, very common. However, the majority should need some basic repairs from sitting and rusting for some time.

 

The main problem with Vehicles should be fuel - which should be in very, very short supply and used incredibly realistically (thus massively decreasing use of vehicles like helicopters, tanks, large military vehicles and the likes.)

 

 

 

I agree with you, vehicles should be common, but with some needs of repair. Fuel should be ''rarer'' than before. And helicopters, tanks or every war machine should'nt be implemented.

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I support making vehicles extremely common, but like most of the other items I find in this game... they need to rarely be in top condition. Fuel would be a nice incentive to keep people looting constantly.

 

Helicopters, tanks, etc are great end game toys to keep people entertained. I think they just need to be difficult to use and even more difficult to maintain.

 

I really want to see some noob who got lucky just crash and burn in a helicopter accident.

Edited by MystoganXIX
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Vehicles needs to be rare and extremely complicated to repair. You should need a big toolbox with lots of different tools to repair and maintain a functional vehicle. I fully enjoy this particular time in development, where no one is hording all the vehicles outside of the map and not racing from crash site to crash site every time the server restarts.

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I want to see Choppers, I mean BIKES, and by bikes i mean not BIKES, but the ones with an angine!

Secondly, I want torn-up vehicles that look like Mad Max drove them around, and I want them to get stuck in the mud on an uphill drive through grass when it is raining, beacuase fu** you that is what my car would do IRL, as long as you don't have a 4x4 you should be 75% fu**ed!

That should even the odds a bit. sticking to the roads for the 2x4 would be mandatory. And noone cmplain about that, try driving your car through 5" deep mud in a field...see?? NOPE. The map will get bigger, once they add stuff up north. That WILL make a difference, and you basicvally NEED a car around there ^^

Edited by Traveler

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I think you should have to find a car manual or a helicopter manual to even be able to make basic repairs. That would make books more interesting.

 

Also the one size fits all parts system of the mod was pretty weak. I think you should basically have to find and secure two hueys in order to repair one of them to working condition. 

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I like the Madmax style idea, but you have to add bits to the car to mad max it out.  You need to find a welding torch to weld a metal panel to the front window to help in your ability to stay alive while driving, this panel will add weight to the vehicle though which could make the car more slower, less control responsive and use more fuel.  This game is blinking endless when you think about it!!

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I think bicycles would be great and would be pretty realistic. Another option I would like to see are pack animals and horses.

 

Vehicles should be either very rare, or very difficult to keep running.

Fuel levels at gas stations should be set at server restart and run out eventually until the next restart.

Maybe even make people find components to be able to produce bio-diesel or Wood gas converters.... how far down the rabbit hole do we want to go with this?

 

As far as the map, I think it's a decent size for what the game is at this time, but it would be cool if they added expansions down the road with other areas.

 

All in all it matters little. As soon as people see a vehicle, they will kill it just to do so.

 

The only vehicles I would really REALLY like to see are derelict emergency and military vehicles that spawn item drops.

Let me get my fire axe off of the zombie fireman I killed near an overturned fire engine or handcuffs off a zombie prisoner in the back of a prison transport bus and I'll play this game till my eyes bleed.

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The map is indeed too small for a "realistic" amount of cars, this is why they should be pretty rare. Also, there should be no more than 1 chopper on the map.

 

Even one chopper is enough to find all camps, vehicles, players, and when implemented; constructed camps, farming and whatever they are gonna implement. We don't need chopper... it's a survival game, not a military game. What is the purpose of a chopper in this game, except for finding camps and player and shoot everything you see? Yes it is fast to travel, that's why we only need car. I played my server without choppers, and like I said on a previous post, my camp lasted 1 month without anyone finding it. When choppers was on my server, 1 day after, every camp was destroyed, not only the camp of my clan.

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i cant wait for them to add back in vehicles.. i used to love setting up ambushes in choke points and waiting for cars to come through and light them up with a SAW

Edited by Swaffles
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Chernarus is roughly 5x the area of the GTA 5 map and it's mostly empty wilderness.  I don't think it's too small.

 

Personally, I think vehicles of all types should be pretty common.  Like if you go to any decent size town in Chernarus, you should be able to find a vehicle of some sort, even if it needs some fixing up.  I don't think it's particularly fun to spend hours and hours piecing together a car, only to hide it forever for fear of a single bullet, rock or twig taking it out.

 

It's like the same with loot.  Loot should be common.  After all, the people didn't take it all with them when they became zombies.  But it should be proportional to how crappy it is.  Every player shouldn't look like Spetsnaz commandos or like they just raided a North Face store to go climb Everest.  Not unless they've survived for a long time.  You should be encountering players wearing an old tuxedo jacket, mismatched cammo pants, some old sneakers and a fisherman's sweater.  And the stuff should wear out over time so they have to constantly be replaced (which I think is the idea).  IOW, players should look like a bunch of desperate hobos that just raided a Salvation Army dumpster.

 

Cars should be common, but maybe you constantly need to replace parts.  Spark plugs, distributors, tires, fuel, pistons, whatever.  And make it so you just can't carry around an engine block or a quarter panel in your backpack.

 

 

IOW, my theory is the game is made interesting not by having to scavenge the entire map to find a single can of beans or hoarding tons of supplies that never go bad.  It's that you have to constantly scavenge to replace everything as it wears out.  

 

 

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Even one chopper is enough to find all camps, vehicles, players, and when implemented; constructed camps, farming and whatever they are gonna implement. We don't need chopper... it's a survival game, not a military game. What is the purpose of a chopper in this game, except for finding camps and player and shoot everything you see? Yes it is fast to travel, that's why we only need car. I played my server without choppers, and like I said on a previous post, my camp lasted 1 month without anyone finding it. When choppers was on my server, 1 day after, every camp was destroyed, not only the camp of my clan.

I agree actually. I think they're only needed as "end game" content. Personally, I'd be fine without any choppers, especially if they're as OP as they are in the mod.

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Choppers are great....  I expect them to be added to standlone.

 

I dont know what these cry babies are going on about.  I want the map to seem smaller.  I dont want to play a running simulator.   Some people dont have time to play MMO's as a full time job. 

 

I want to be able to log on and within 15-20 mins get all my friends together and roll out.

 

Some people dont realize that there is a difference between a game that is "hardcore" and a game with a bunch of unnecessary time sink grinds.   I didnt know the difference either untill I graduated college and had to get a real job.

 

Cars/Choppers ++++++

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Was fine on the mod and the SA map will be getting bigger anyway. I find driving in a car usually leads to death anyway as they make a lot of sound!!

 

They should add electric vehicles. Like these gems lol Maybe add generators to charge them or like 100 9v batteries.

 

citicar-5_thumb.jpg

 

path_623.jpg

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Vehicles can't be rare, just like weapons.  If there are only 10 vehicles on the map, the 10 people who have them, or the two people who find them all and horde them, will be that much infinitely stronger than everyone else.  However, vehicles don't really belong on this map, to be honest.  After playing SA with absolutely no vehicles in game yet, it's been great.

 

I don't think we need them, or they're necessary.

This is the thing. You can't look at this like a game that has to be "balanced". If players work hard to take all the vehicles in the map (which is ludicrously difficult) then they deserve them. Similarly, well implemented vehicles are a really necessary part of this game. At the moment, the SA version is suffering the post-release pre-vehicle growing pains that the mod did back in early 2012. Without any forced teamwork exercises, people get bored after getting gear and spend the majority of their time playerkilling. Vehicles give a large teamwork aspect to the game, as putting them back together is very time consuming and dangerous to do alone. If every single village has a couple of ATV's, then sure, it's going to be shitty. But finding a car or truck every now and then is really satisfying and quickly becomes a point of interest.

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