.VincenT. 45 Posted January 5, 2014 You can fire them standing, just don't expect to hit anything smaller than a house at 50m.I don't think we need any long range semi auto snipers at the moment though.Anything bigger than local hunting cartridges should be super rare, and the guns aswell.I mean like 1000hrs on average before you will find one.But don't add anything that is meant to be really rare untill all the bugs for duping and such are done.Id play those 1000h in 2 months. Share this post Link to post Share on other sites
AJ4211 30 Posted January 5, 2014 I would like pretty much all of those apart from 3D printed guns, the very modern or old WW2 SMGs (Kriss, Thompson) etc. I do admit the concept in reality of 3d-printed guns is awesome, but they have no place in Cherno. Much beans sir. Share this post Link to post Share on other sites
.VincenT. 45 Posted January 5, 2014 It's probably been said before, but I'd really like to see a version of the 1911 make it into the game. Also some form of Glock (especially .40 cal). Both are widely popular, so it makes sense to find them. Another use for .45 ACP, and an entirely new caliber of ammunition. Something like 78% of American law enforcement use .40 S&W. So I could see them being around :)It's probably been said before, but I'd really like to see a version of the 1911 make it into the game. Also some form of Glock (especially .40 cal). Both are widely popular, so it makes sense to find them. Another use for .45 ACP, and an entirely new caliber of ammunition. Something like 78% of American law enforcement use .40 S&W. So I could see them being around :)GLOCK <333 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 5, 2014 I HOPE LOTS OF PEOPLE MENTIONED THE MAUSER C96 IN THIS POLL THAT I MISSED :( And all them attachments. The stock. The foregrip. The scope. The extended barrel. THE JOY And I'm disappointed to hear the hunting shotgun might be put on hold for a while. I've been looking forward to that gun for a long while! ^_^Lovely gun, will be disappointed if this isn't reviewed or eventually added. 1 Share this post Link to post Share on other sites
gamer222 86 Posted January 5, 2014 I missed voting, can someone briefly tell me which guns where on list? Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 5, 2014 I missed voting, can someone briefly tell me which guns where on list?Similar to the ones in this.http://forums.dayzgame.com/index.php?/topic/158917-saweapon-poll/#entry1594133 Share this post Link to post Share on other sites
gamer222 86 Posted January 5, 2014 Wow I don't know what I would vote... but I like glock handguns.... 1 Share this post Link to post Share on other sites
atmaca (DayZ) 48 Posted January 5, 2014 I want a gut that can: - Bring my lost session back- Stop people from combat logging and ghosting- and make my character animations better. Can you do that? would be awesome if you could put a gun like this into game. Share this post Link to post Share on other sites
Toybasher 27 Posted January 5, 2014 The survey may be over, but I realized there another gun I'd love to see added. I'd like to see an m1 Garand rifle. It might not really fit, because it's a little old, and a bit too American to see in cherno, but it would be a cool "civilian" type of rifle to come across. Share this post Link to post Share on other sites
dut 21 Posted January 6, 2014 I'm going to get hate for this. But I think large calibre weapons with scopes should be incredibly rare or should be 'unzeroable' and stuck at ~150m, either that or remove the zeroing indicator for them. Gameplaywise it would hopefully encourage player interaction through shorter engagement distance. Simulationwise nobody knows how to attach and zero a scope to 700m without firing the rifle a few times. Engaging targets at over 500m = Extremely Low risk, High rewardEngaging targets at under 500m = Low risk, High RewardEngaging targets at under 150m = Medium risk, High rewardEngaging targets at under 50m = High risk, High reward Possible solution = less scopes, less large calibre rounds and more of everything else. inb4 u got mad cos u got snipd n u dont no how to playI've never been kiled by a sniper in DayZ:SA but I have been shot at by several and wounded by one 1 Share this post Link to post Share on other sites
King of kong 1117 Posted January 6, 2014 I'd generally like military loot to be that of the Chernarus Republic's Armed Forces Share this post Link to post Share on other sites
Captain Pronin 28 Posted January 6, 2014 Well i'll be happy once i can get a Vss Vintorez. Share this post Link to post Share on other sites
Bakercompany86 347 Posted January 6, 2014 So much Glock love :) Share this post Link to post Share on other sites
ThatSwoleGuy 22 Posted January 6, 2014 (edited) To any dev I'd love if you took a look at my weapon thread!There are near 300 votes and the results are pretty unanimous. Edited January 6, 2014 by ThatSwoleGuy Share this post Link to post Share on other sites
Strohhirn 1 Posted January 6, 2014 I think a big part of the weapons should be guns from ww2 (like the mosin which already got implemented)since Chernarus is somewhere in east europe and there are probably still millions of russian and german guns hidden in barns or cellars. Share this post Link to post Share on other sites
gibonez 3633 Posted January 6, 2014 I'm going to get hate for this. But I think large calibre weapons with scopes should be incredibly rare or should be 'unzeroable' and stuck at ~150m, either that or remove the zeroing indicator for them. Gameplaywise it would hopefully encourage player interaction through shorter engagement distance. Simulationwise nobody knows how to attach and zero a scope to 700m without firing the rifle a few times. Engaging targets at over 500m = Extremely Low risk, High rewardEngaging targets at under 500m = Low risk, High RewardEngaging targets at under 150m = Medium risk, High rewardEngaging targets at under 50m = High risk, High reward Possible solution = less scopes, less large calibre rounds and more of everything else. inb4 u got mad cos u got snipd n u dont no how to playI've never been kiled by a sniper in DayZ:SA but I have been shot at by several and wounded by one Or they should adapt the real life elevation adjustment therefore making it hard for the average joe to use but more precise for skilled players. Share this post Link to post Share on other sites
ThatSwoleGuy 22 Posted January 6, 2014 I think a big part of the weapons should be guns from ww2 (like the mosin which already got implemented)since Chernarus is somewhere in east europe and there are probably still millions of russian and german guns hidden in barns or cellars. Or they should adapt the real life elevation adjustment therefore making it hard for the average joe to use but more precise for skilled players.https://www.youtube.com/watch?v=MlKtKqpCaWw I'm going to get hate for this. But I think large calibre weapons with scopes should be incredibly rare or should be 'unzeroable' and stuck at ~150m, either that or remove the zeroing indicator for them. Gameplaywise it would hopefully encourage player interaction through shorter engagement distance. Simulationwise nobody knows how to attach and zero a scope to 700m without firing the rifle a few times. Engaging targets at over 500m = Extremely Low risk, High rewardEngaging targets at under 500m = Low risk, High RewardEngaging targets at under 150m = Medium risk, High rewardEngaging targets at under 50m = High risk, High reward Possible solution = less scopes, less large calibre rounds and more of everything else. inb4 u got mad cos u got snipd n u dont no how to playI've never been kiled by a sniper in DayZ:SA but I have been shot at by several and wounded by oneYou guys might actually be interested in my thread as well.I'm hoping the poll gets some Dev attention. Share this post Link to post Share on other sites