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TimM1983

Game as support / medic / hero... It's quite sad

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I have been playing 5 times in a row now without a weapon ( just medic + support ) in Cherno. 

 

My experience is very bad, I offer food, water etc., talk with them 5-10 minutes and they just punch / hit me down.

 

The friendly engages are very rare. I usually talk to fresh spawns there because I never find full geared people in Cherno.

 

You have any tips as hero / medic, any secret place to walk ?

 

I just don't get these people, why would a group talk with me 5 minutes and just hit me down ? I used to play medic with a gun / weapon and I instantly shot down at anytime.

 

I am not complaining about KOS but seriously fuck this paranoia. I don't have fun walking around killing people but only meeting 3 / 10 friendly people as unarmed medic because they want your loot is sad.

 

Remember: I don't whine about people shooting me, it's part of the game. I am just sad the most people working like that.

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Welcome to the truth about human nature.  It probably wouldn't be much different in a real apocalypse (except maybe in places like Japan).

 

You'll find kind and cooperative players.  Maybe far and few between, but we're out there.

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You're doing a great thing bro. Keep it up! 
And have at lest a hand gun, its a cold word out there. 

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Play with friends mate. It will make the game better a ten-fold.

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First off, put your direct chat to constant, and everywhere you go, keep constantly talking. That will at least eliminate you accidentally surprising people.

Next, wear REALLY bright colors :yellow raincoat

Stay away from payday masks

Stay friendly and say your here to just offer help...... don't tell anyone what supplies you have on you, just ask what they need and assist them.

Have fun and stay strong... you'll find some good groups out there.

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Give it time, things will change once features are implemented. It is far too early in the piece. With nothing else to do or no kind of external consequence, KoS is rampant. I firmly believe it will change.

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My rules:

 

1) No gun at all

2) Only white clothes ( + hunting bag )

3) ALWAYS run with a medic bag

4) Only sunglasses + a hat

5) Just one Axe for the zoombie

 

I have to say my best experience is in the city above Balota on the mountain, mostly fully geared people who just want to find medics there.

 

Cherno is full of respawns + they can't lose anything, maybe that's the reason ?

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I think this will be better when there comes more zombies in the game, People will have to help eachother to fight the zombies, now people have so much ammo they can waste them on people. Later in the dev you will become a hero, now you are just a fool for not defending yourself. As the only threat is people.

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Welcome to the truth about human nature.  It probably wouldn't be much different in a real apocalypse (except maybe in places like Japan).

 

You'll find kind and cooperative players.  Maybe far and few between, but we're out there.

 

So you're saying in real world if someone offered me help and supplies I would kill him ? 

 

*tips fedora*

Edited by Gdaddy22
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Welcome to the truth about human nature.  It probably wouldn't be much different in a real apocalypse (except maybe in places like Japan).

 

You'll find kind and cooperative players.  Maybe far and few between, but we're out there.

 

Those damn japanese, always rewriting cranial instincts!

 

Seriously though, I doubt it would change according to cultural teachings. I know we all expect the japanese guy to sacrifice himself for the protagonist in a movie (Predators anyone?) but it's called human nature for a reason, because we all share it. It might be a bit degrading for someone like that to do what must be done, but nothing would change in the long run.

 

And on topic, it's a Z-Apoc/survival sim. The fact that the game is forcing players to act like that to a chartible person can only mean that it's meeting it's intended target of releasing people's survival instincts, can't it?

 

 

So you're saying in real world if someone offered me help and supplies I would kill him ?

 

You're one of the last alive, which must mean you are capable of at least some meagre selfishness, starving with nothing on you, scared for your life, and then you meet the OP with food and water and everything you need to survive. You're expected to share with him, giving up potential supplies to this person you've never met? Sorry to say, but in that situation the people still alive would likely wait until he's sleeping and bash his head in, if it meant you were gonna survive.

Edited by Jaginun

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I feel you man, I feel you. I've been trying to do the same thing for a while and had the same experiences. I think another reason is that newspawns, especially around Cherno, aren't in that much need of medical attention. Move in, try to grab a few things and get out. And if they don't want to get out of Cherno, they're often there to die and wreak some havoc while at it.

 

I used to stock up on loads of meds but gave up on that and now rather look for starter stuff: can openers, compasses, canteens, some food. Only basic medical supplies like one alcohol solution, 2-3 bandage rolls, a pack of antibiotics, 1-2 morphine and an epipen plus any saline bags/IVs I can find. 

 

Also, I try to be careful with whom I contact. Anyone with firearms is a no-go, as is anyone in military gear. If you have access to those, you're not a starter anymore and know how things work already. I look for newspawns mostly at night and try to get their attention from a distance at first. If they react at least non-agressively, as in not raising/lowering/putting away their weapon, I get a bit closer and ask if they need something. I'm not carrying a visible weapon neither and even switched from axe to pistol, since it can be hidden completely and is still perfectly fine to dispatch the occasional zombie. I also don't wear any military/camo gear and I'd like to think that helps with not bein perceived as a threat.

 

I think that's most good I can do as a lone wolf at the moment. I have high hopes that medics are going to be in high demand in the future though, so be sure not to get discouraged by what's going on at the moment :)

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Lets be real. In real life 95% of the little teen trolls here wouldn't even have made it to the Dayz Mod. They would have died in 2 days after a zombie virus due to lack of internet and having nothing to troll.

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Hahaha great - to be honest, I think slightly wacko behavior is the spice in the game. Just something special to remember. I love with what kind of crazy stuff people keep coming up to confront others with absurd situations, like the stalker vid I saw a bit ago. Forcing people into them at gunpoint is one thing, but I really admire people who don't rely on game mechanics to create memorable situations. Hiding behind a tree, waiting for passerbys and creeping them out without firing a single bullet is... just great  :D

 

Too bad I'm not creative enough for those things. Only thing I came up with is running through Cherno naked, molesting people and when they started punching or bashing me I'd activate voice chat with Haddaway's What Is Love blasting on Line In, "baby don't hurt, don't hurt me, no more" and run away... fun times, still  :lol:

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Just remember, you cannot trust people to do the right thing, so it is easier to prevent them from doing the wrong thing.

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So you're saying in real world if someone offered me help and supplies I would kill him ? 

 

*tips fedora*

Does that sound logical in our current situation?  No....

 

 

In a post apocalyptic world in a very poor area of Russia...maybe you wouldn't, but others would.  

Edited by Bakercompany86

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After doing the usual sneaky armed hero thing, I've been trying a non combatant as well for the past week. No visible weapons (I keep a gun and axe in pack), staying visible, non military gear, I walk a lot, never crouch, etc... So far, still alive though I have not been to Cherno (you WILL get killed randomly there, no matter what). I met about 10 people so far (that I actually talked to) and I clearly stated my intents, stayed out of their way, left if needed.

 

I have no doubt I'll die at some point, but it's been an interesting experience so far.

 

 

Welcome to the truth about human nature.  It probably wouldn't be much different in a real apocalypse (except maybe in places like Japan).

 

You'll find kind and cooperative players.  Maybe far and few between, but we're out there.

 

Humanity still exists because people found out that banding together is actually better than killing each other (well, and that you can kill others easier, with people). While there are many wrongs, there's actually more benefit in keeping people alive (even if in servitude) than just killing them (unless you're trying to make a point). DayZ will need something that makes it more worthwhile to keep people alive at some point, though, being a game, a lot of people just don't care whatsoever.

 

One very interesting thing in this "experiment" however is that unlike most games, everything you do IS actually a personal choice. Nothing in the game tells you to kill anyone or be friendly, unlike most games. There is no goal whatever but survive, and that's pretty easy to do overall. Unlike other games, you simply cannot put responsibility on the "game" itself, but only on you, as a person. It's even truer now that anyone can just immediately log out and the body is gone, so you cannot even loot.

YOU choose to kill someone, or YOU choose to talk and spare him. That's to me very interesting to see how it goes, as a social and gaming experiment.

Edited by Mutonizer

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Humanity still exists because people found out that banding together is actually better than killing each other (well, and that you can kill others easier, with people). While there are many wrongs, there's actually more benefit in keeping people alive (even if in servitude) than just killing them (unless you're trying to make a point). DayZ will need something that makes it more worthwhile to keep people alive at some point, though, being a game, a lot of people just don't care whatsoever.

 

 

Must be the area I'm in that makes me think I'd kill almost everyone who approached my dwelling.....or maybe I'm just a dark human being.

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Must be the area I'm in that makes me think I'd kill almost everyone who approached my dwelling.....or maybe I'm just a dark human being.

 

Oh, I'm not saying people wouldn't start by killing each others, but that only goes so far. After a while, maybe a week, a month, a year, people would want to move on, rebuild, have lives, kids....

And then they'd prolly be a lot more killing, but you know, more "civilized" ones. That's the thing DayZ missing, long term value for players, what do you do once you got beans and water?   :)

Edited by Mutonizer
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Im currently fully geared and Im looking for something to do, I was thinking of becoming a ranger and helping people out by hunting bandits, but I feel that becoming a personal bodyguard for a medic would be much more entertaining.

 

With some luck eventually we'll be able to gang up and create self sufficient groups of vagrant doctors without the fear of getting KoS. 

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Those damn japanese, always rewriting cranial instincts!

 

Seriously though, I doubt it would change according to cultural teachings. I know we all expect the japanese guy to sacrifice himself for the protagonist in a movie (Predators anyone?) but it's called human nature for a reason, because we all share it. It might be a bit degrading for someone like that to do what must be done, but nothing would change in the long run.

 

And on topic, it's a Z-Apoc/survival sim. The fact that the game is forcing players to act like that to a chartible person can only mean that it's meeting it's intended target of releasing people's survival instincts, can't it?

 

 

You're one of the last alive, which must mean you are capable of at least some meagre selfishness, starving with nothing on you, scared for your life, and then you meet the OP with food and water and everything you need to survive. You're expected to share with him, giving up potential supplies to this person you've never met? Sorry to say, but in that situation the people still alive would likely wait until he's sleeping and bash his head in, if it meant you were gonna survive.

Considering he would share his supplies,knows a trick or two anfd would help you to survive it would be the most stupid thing to hurt him.I doubt that anyone would kill anyone without a real reason in an apocalypse. I read a book where something similar happened(instead of zombies it was extremely dangerous monster-vampires) and when some group of humans attacked a convoy everyon was extremely surprised and horrified by the fact that someone would attack fellow humans in such a dire situation. That seems much closer to reality.

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Oh, I'm not saying people wouldn't start by killing each others, but that only goes so far. After a while, maybe a week, a month, a year, people would want to move on, rebuild, have lives, kids....

And then they'd prolly be a lot more killing, but you know, more "civilized" ones. That's the thing DayZ missing, long term value for players, what do you do once you got beans and water?   :)

 

Good point.  Maybe Rocket's endgame thoughts will translate well into that player life value we're seeking.

 

It is true, that there is no reason to *not* kill someone if you're going to rob them anyway.  Unless you just want to be a decent person.  And we're out there....

 

Like this interaction for example.  I thought this was pretty cool.

 

https://www.youtube.com/watch?v=ROkftUbovIU

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I think this will be better when there comes more zombies in the game, People will have to help eachother to fight the zombies, now people have so much ammo they can waste them on people. Later in the dev you will become a hero, now you are just a fool for not defending yourself. As the only threat is people.

 

I agree with this.  This is a ZOMBIE apocalypse, not an "everyone that survived the apocalypse" apocalypse.  IRL, I think people would be far more fearful of the zombies and would seek out other uninfected humans to help them survive, if for no other reason than there is strength in numbers.  The worst thing to do to a person in a zombie apocalypse would be to kick them out of the community, leaving them to fend for themselves.

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This is not how it would be in real life haha. In real life you don't get killed and start over on the beach, you just die. The people that act like this would all be killed off very quickly.

 

 

 

Anyway, it is a risk you run. I play in Elektro mostly, but might branch out a bit. I have had hit and miss success. I only carry a side arm now, when I find rifles I hide them in the bushes. I have helped a few people out, been attacked by several people with axes and with firearms. I have only been killed twice doing this and both were by guys with M4s. A third guy with an M4 and his friend almost killed me but I was able to lose them in the city and bandage up, then I got stuck inside a wall.

 

Rule #1: Always have a handgun. I prefer the chest holster, but you can do backpack. You can beat long guns with just a pistol if you do it right, plus gun beats axe usually.

Rule #2: Try to walk as much as possible. If you are walking people don't think you are coming to attack them or steal 'their' loot.

Rule #3: Escalation of force and awareness. Always keep an eye on what is going on around you.

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I agree with this.  This is a ZOMBIE apocalypse, not an "everyone that survived the apocalypse" apocalypse.  IRL, I think people would be far more fearful of the zombies and would seek out other uninfected humans to help them survive, if for no other reason than there is strength in numbers.  The worst thing to do to a person in a zombie apocalypse would be to kick them out of the community, leaving them to fend for themselves.

 

Just wait until they fix the Zombie AI, add more, and implement hordes.  Things will be waaaaaay different :)

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