STK (DayZ) 1 Posted July 2, 2012 Says Roboserg and proceeds to quote the whole text the second time.LOL Share this post Link to post Share on other sites
FUBAR1945 2 Posted July 2, 2012 Rocket should lock this threat!270 pages LMAO! Share this post Link to post Share on other sites
epeenoire 82 Posted July 2, 2012 Over 500k views in this thread. I'd call this update somewhat anticipated (btw: I am an Arma X user, so count me in) Share this post Link to post Share on other sites
z64dan 17 Posted July 2, 2012 Target date is Monday. Backup is for Saturday during offpeak time.The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.This is the completed changelog so far: Changelog: * [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object) * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) * [FIXED] States where animal might stop walking around (now should walk around more) * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) * [FIXED] Error reports are almost invisible (has now been fixed) * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible) * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients) * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above) * [NEW] Exponent driven probability introduced into visibility calculation * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) * [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 ) * [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 ) * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"Does this mean helicopters are coming back?WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTFSays the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too! Share this post Link to post Share on other sites
aNGsTbLasEEE (DayZ) 2 Posted July 2, 2012 update where are you? ;) Share this post Link to post Share on other sites
deathdragon1987 (DayZ) 0 Posted July 2, 2012 For those who don't use twitter"Services have now been restored thanks to solid efforts from Ander and Viper. Although there may be additional outages at any time." -Rocket Share this post Link to post Share on other sites
Seradest 2 Posted July 2, 2012 I say it 2 times in this thread Tuesday. Share this post Link to post Share on other sites
herd 69 Posted July 2, 2012 Target date is Monday. Backup is for Saturday during offpeak time.The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.This is the completed changelog so far: Changelog: * [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object) * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) * [FIXED] States where animal might stop walking around (now should walk around more) * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) * [FIXED] Error reports are almost invisible (has now been fixed) * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible) * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients) * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above) * [NEW] Exponent driven probability introduced into visibility calculation * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) * [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 ) * [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 ) * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"Does this mean helicopters are coming back?WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTFSays the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too!I just showed how ridiculous it is. SO STOP QUIOTING THE WHOLE MESSAGES. Share this post Link to post Share on other sites
zloi_diman 2 Posted July 2, 2012 Target date is Monday. Backup is for Saturday during offpeak time.The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.This is the completed changelog so far: Changelog: * [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object) * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) * [FIXED] States where animal might stop walking around (now should walk around more) * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) * [FIXED] Error reports are almost invisible (has now been fixed) * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible) * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients) * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above) * [NEW] Exponent driven probability introduced into visibility calculation * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) * [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 ) * [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 ) * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"Does this mean helicopters are coming back?WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTFSays the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too!STOP QUIOTING THE WHOLE MESSAGES.OKAY!!! Share this post Link to post Share on other sites
villeman 1 Posted July 2, 2012 WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTFSays the guy who quoted a guy quoting the whole message! Also' date=' now look what you've done. I've gone and quoted your message too![/quote']Hilarious! :D Share this post Link to post Share on other sites
kalstrams 0 Posted July 2, 2012 "* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"Does this mean helicopters are coming back?WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTFSays the guy who quoted a guy quoting the whole message! Also' date=' now look what you've done. I've gone and quoted your message too![/quote']STOP QUIOTING THE WHOLE MESSAGES.OKAY!!!how are you ? Share this post Link to post Share on other sites
STK (DayZ) 1 Posted July 2, 2012 And yet he did it again LOL this should keep me entertained till the latest DayZ release :) Share this post Link to post Share on other sites
herd 69 Posted July 2, 2012 Says Roboserg and proceeds to quote the whole text the second time.to show how retarded it is Share this post Link to post Share on other sites
epeenoire 82 Posted July 2, 2012 Rocket, release the patch now. Share this post Link to post Share on other sites
Serova (DayZ) 174 Posted July 2, 2012 Anyone else got problems with the servers? FUUUUUUUUUUUU Share this post Link to post Share on other sites
aNGsTbLasEEE (DayZ) 2 Posted July 2, 2012 obi wan help us :D Share this post Link to post Share on other sites
herd 69 Posted July 2, 2012 Anyone else got problems with the servers? FUUUUUUUUUUUUeveryone :dodgy: Share this post Link to post Share on other sites
Luieburger 15 Posted July 2, 2012 http://dayzmod.com/"DAYZMOD.COM IS CURRENTLY OFFLINE""Will be back shortly"I smell an update??? Again? Of course, my nose has been wrong in the past. Share this post Link to post Share on other sites
thebulldog 8 Posted July 2, 2012 servers down? and I just found a soda too! :( Share this post Link to post Share on other sites
ikshadow 12 Posted July 2, 2012 * [NEW] Players using ArmA X retail can play the game again after the last update stopped us allRocket' date=' release the patch now.[img']http://2.bp.blogspot.com/-Hjb6y0p-zso/TaB02SWoVJI/AAAAAAAAAQc/pEZx6oSUu7I/s1600/ObiWanMindTrick.jpgGood one. Share this post Link to post Share on other sites
Testificate 7 Posted July 2, 2012 Still nothing nothing nothing? :(Well... more video encoding it is. Share this post Link to post Share on other sites
sowexly@gmail.com 0 Posted July 2, 2012 I was freaking out trying to update and reinstall Six launcher, all along it was just a website problem!?Geez I need to chill out... Share this post Link to post Share on other sites
chrismgtis 55 Posted July 2, 2012 Bear traps? Really? If that happens then I am not playing anymore. It's going to be nothing but a bear trap spam city everywhere worth going. No thanks. They better be DAMN hard to come by or you can kiss my participation in this game bye bye.You fix infected breaking your legs by breathing on you but add a feature that auto breaks legs making your character useless. Not the best of moves. Broken legs makes DayZ a broken game as is currently. Share this post Link to post Share on other sites
Max Planck 7174 Posted July 2, 2012 Bear traps? Really? If that happens then I am not playing anymore. It's going to be nothing but a bear trap spam city everywhere worth going. No thanks. They better be DAMN hard to come by or you can kiss my participation in this game bye bye.You fix infected breaking your legs by breathing on you but add a feature that auto breaks legs making your character useless. Not the best of moves. Broken legs makes DayZ a broken game as is currently.Yay! More room on the servers. Consider your participation in this game kissed goodbye. *SMOOOTCH!* Share this post Link to post Share on other sites