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Pending Update: Build 1.7.2

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Over 500k views in this thread. I'd call this update somewhat anticipated (btw: I am an Arma X user, so count me in)

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Target date is Monday. Backup is for Saturday during offpeak time.

The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1

But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.

This is the completed changelog so far:

Changelog:

* [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object)

* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)

* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)

* [FIXED] States where animal might stop walking around (now should walk around more)

* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)

* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

* [FIXED] Error reports are almost invisible (has now been fixed)

* [FIXED] Daylight calculations causing slight FPS issue

* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state

* [NEW] Aubility now dampened in rain and increased by fog

* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)

* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)

* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)

* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)

* [NEW] Exponent driven probability introduced into visibility calculation

* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )

* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )

* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )

* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )

* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated

* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)

* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"

Does this mean helicopters are coming back?

WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTF

Says the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too!

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Target date is Monday. Backup is for Saturday during offpeak time.

The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1

But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.

This is the completed changelog so far:

Changelog:

* [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object)

* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)

* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)

* [FIXED] States where animal might stop walking around (now should walk around more)

* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)

* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

* [FIXED] Error reports are almost invisible (has now been fixed)

* [FIXED] Daylight calculations causing slight FPS issue

* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state

* [NEW] Aubility now dampened in rain and increased by fog

* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)

* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)

* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)

* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)

* [NEW] Exponent driven probability introduced into visibility calculation

* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )

* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )

* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )

* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )

* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated

* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)

* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"

Does this mean helicopters are coming back?

WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTF

Says the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too!

I just showed how ridiculous it is.

SO STOP QUIOTING THE WHOLE MESSAGES.

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Target date is Monday. Backup is for Saturday during offpeak time.

The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1

But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.

This is the completed changelog so far:

Changelog:

* [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object)

* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)

* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)

* [FIXED] States where animal might stop walking around (now should walk around more)

* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)

* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

* [FIXED] Error reports are almost invisible (has now been fixed)

* [FIXED] Daylight calculations causing slight FPS issue

* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state

* [NEW] Aubility now dampened in rain and increased by fog

* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)

* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)

* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)

* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)

* [NEW] Exponent driven probability introduced into visibility calculation

* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )

* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )

* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )

* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )

* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated

* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)

* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"

Does this mean helicopters are coming back?

WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTF

Says the guy who quoted a guy quoting the whole message! Also, now look what you've done. I've gone and quoted your message too!

STOP QUIOTING THE WHOLE MESSAGES.

OKAY!!!

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WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTF

Says the guy who quoted a guy quoting the whole message! Also' date=' now look what you've done. I've gone and quoted your message too!

[/quote']

Hilarious! :D

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"* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)"

Does this mean helicopters are coming back?

WHY quote THE WHOLE FUCKING message that takes full screen to scroll though?? WTF

Says the guy who quoted a guy quoting the whole message! Also' date=' now look what you've done. I've gone and quoted your message too!

[/quote']

STOP QUIOTING THE WHOLE MESSAGES.

OKAY!!!

how are you ?

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And yet he did it again LOL this should keep me entertained till the latest DayZ release :)

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Says Roboserg and proceeds to quote the whole text the second time.

to show how retarded it is

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Anyone else got problems with the servers? FUUUUUUUUUUUU

everyone :dodgy:

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Bear traps? Really? If that happens then I am not playing anymore. It's going to be nothing but a bear trap spam city everywhere worth going. No thanks. They better be DAMN hard to come by or you can kiss my participation in this game bye bye.

You fix infected breaking your legs by breathing on you but add a feature that auto breaks legs making your character useless. Not the best of moves. Broken legs makes DayZ a broken game as is currently.

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Bear traps? Really? If that happens then I am not playing anymore. It's going to be nothing but a bear trap spam city everywhere worth going. No thanks. They better be DAMN hard to come by or you can kiss my participation in this game bye bye.

You fix infected breaking your legs by breathing on you but add a feature that auto breaks legs making your character useless. Not the best of moves. Broken legs makes DayZ a broken game as is currently.

Yay! More room on the servers. Consider your participation in this game kissed goodbye. *SMOOOTCH!*

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