Flexserve 4 Posted June 22, 2012 Make fog affect your aim. Worse aim. For sound...silent except for your heartbeat and breathing. Share this post Link to post Share on other sites
benjitowne07x@gmail.com 0 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?First off, THANK YOU for your hard work! Don't make it add too much sound plz! Zombie dogs! and pet dogs that you can tame!add the PMC as a small group on the island kind of like the umbrella corp from resident evil :D Share this post Link to post Share on other sites
CV514 5 Posted June 22, 2012 No changes, but sound when prone. It always 1 bar, except when yoy shift+prone, there is none. But you cannot do that with side arm weapon in hands.Or reduce noise when prone, or make it possible to be silent with pistol as much as the rifle. Share this post Link to post Share on other sites
tdavis 1 Posted June 22, 2012 Target date is Monday. Backup is for Saturday during offpeak time.The update will include some new functionality. Currently' date=' it includes some leftover fixes from the end of 1.7.1But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.This is the completed changelog so far: Changelog: * [FIXED'] Infected hear perfectly through objects (noise reduced by 50% through an object) * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) * [FIXED] States where animal might stop walking around (now should walk around more) * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) * [FIXED] Error reports are almost invisible (has now been fixed) * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)Well that sucks... So I'm stuck unable to play all weekend???wtf.... Can't you guys just nuke my character so I can play again?I'm stuck as an invisible player... I can kill everyone, kill zombies, and nobody can kill me as I don't bleed out, break bones, or need water/food...I want to play - but the only way I can play is if I'm basically cheating.Please nuke my character!!!! and/or make me non-inviso...ds3_tdavisV2 is the steam nametdavis is the game name...PLEASE KILL ME!!!!!! Respawning DOESNT WORK!!!!!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 22, 2012 Why do anything? It has no effect IRL. Leave it alone. Or make it so there's no birds chirping or whatever' date=' I suppose. That might lend it a creepier atmosphere. But the zombies shouldn't hear better or worse in it, nor should we.[/quote']I LOVE THIS, when theres fog the only sounds should be footsteps, all ambient noise should go away. super awesome. Share this post Link to post Share on other sites
tdavis 1 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?Fog should only affect vision... sound should be the same...Fog doesn't make more audio or less audio. Share this post Link to post Share on other sites
erocker 87 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?When it comes to fog, leave the sound as is. Perhaps lower the visibility of zeds by a little or not at all. Fog already works for limiting the visibility of the player.:D Share this post Link to post Share on other sites
vdam010 1 Posted June 22, 2012 No keep the ambient sounds, thats totally unlogical to remove. make the rain changes, thats logical. Share this post Link to post Share on other sites
kubko 0 Posted June 22, 2012 walking in water should make more sounds Share this post Link to post Share on other sites
Missioncode 0 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?hmmmmm....well technically it should decrease sound by a fraction of a percent.fog = water in the air = something to absorb the sound that you make = makes less sound but this would apply to everything zombies too. Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted June 22, 2012 No sound modification with fog, it sounds so much unrealistic to be honest. Fog damper the view distance, that's all. Share this post Link to post Share on other sites
vdam010 1 Posted June 22, 2012 the footsteps in the rain could also change from crisp grass trampling to watery/mushing footsteps Share this post Link to post Share on other sites
patluk@sasktel.net 1 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?I don't think fog should change sound. Fog is fog, =/= sound. Share this post Link to post Share on other sites
hazedaze 89 Posted June 22, 2012 What do we want to do with fog folks? +/- the sound you make?Fog should only affect vision... sound should be the same...Fog doesn't make more audio or less audio.but it increases the range..no? Share this post Link to post Share on other sites
castun66 20 Posted June 22, 2012 I think fog shouldn't change the audibility at all as far as zombie aggro is concerned, but it would be kind of neat if there was a way to slightly muffle sounds somehow, including the ambient noise. Also, can't say I've ever noticed before, but does night time have crickets and cicadas? If not that would be a neat addition. Heck, bring on the crows and other carrion feeders that hang around dead bodies or something. Share this post Link to post Share on other sites
sidwulf 69 Posted June 22, 2012 May i suggest disabling the random stick breaking and chain link fence hit noises, they alert you to nothing because nothing has caused it. Share this post Link to post Share on other sites
Gravelsack 3 Posted June 22, 2012 when theres fog the only sounds should be footsteps' date=' all ambient noise should go away. [/quote']May i suggest disabling the random stick breaking and chain link fence hit noises' date=' they alert you to nothing because nothing has caused it.[/quote']I agree with both of these suggestions. Share this post Link to post Share on other sites
hazedaze 89 Posted June 22, 2012 May i suggest disabling the random stick breaking and chain link fence hit noises' date=' they alert you to nothing because nothing has caused it.[/quote']to me they are like reminding you to keep your eyes "open" Share this post Link to post Share on other sites
Caine Hollow 5 Posted June 22, 2012 Complete and utter silence in thick fog, only sound ya hear is your own heart+footsteps... Maybe make it so zeds arent heard either until they are in visual range (assuming fog=low visual range i.e 50-100 m.Naturally your own noice is then muffled as well...Think that would bring us closer to pure horror. Share this post Link to post Share on other sites
Flying On Fumes 33 Posted June 22, 2012 +1 on the complete silence in fog :0 Share this post Link to post Share on other sites
B00g (DayZ) 1 Posted June 22, 2012 Fog is slightly absorptive with regards to sound, particularly in higher frequencies. This would deaden sound a little, absorbing ambience and making it generally easier to pin-point sound at close distances. With this in mind, I would make Zombies more sensitive to sounds at close distance but less sensitive at greater distances. And reduce all other ambience/background SFX during fog. Share this post Link to post Share on other sites
-Cdn-Chard 96 Posted June 22, 2012 * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun' date=' moon, cloud, rain, and fog state * [NEW'] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)Had a strange lighting experience last night. I was playing on a daytime server, lying under a forest canopy. If I looked to the north, the lighting dimmed 50% compared to the other compass points. It was almost dusk-like. Haven't had that happen so noticeably before. Share this post Link to post Share on other sites
cyanyde 165 Posted June 22, 2012 Can we fix backpacks eating stuff when not enough room please?Also, I also drop all my ammo when I pick up a tool belt item. (Flashlight, map, matches etc) suggestion: Make the number of slots need show up when I mouse over anything that takes more than one slot.As for the fog/sound thing. I say make noise slightly louder, but reduce vis (of course) Oh and please stop making zombies spawn in barns. I had to pass up 2 in a row before I could find one without zeds. Kinda hard to pick up that gun when the 2 zombies hanging in the barn try to eat me when I go for the rifle.. not fair! :P Share this post Link to post Share on other sites
Hesson 1 Posted June 22, 2012 -Bones break from zombies too often-Morphine is too scarce-Im stuck 27 miles from the nearest townthe map is only 15km on a side drama queen...my kingdom for a fucking compass! Share this post Link to post Share on other sites
Chimaera 68 Posted June 22, 2012 Well as always thx for the work doing the updates1.7.1.5 seems ok not had any major issues with items, couple of small thingsZombies seem to be confused whether they are walking or running inside buildings, bit of a stop go stop go scenario.Not sure if thats meant to be or notHad the odd issue with crowbars that i cant pick up its there on the ground but no menu to scroll to grab it.I like the choice between hand or belt thats much better.Bad points and its just my opinionJust done 4 or 5 deaths (lost count)Ive survived for a while on some of them found ammo and other bits even a tin of beans!.Hmm how many zombies did i kill in those 5 deaths, just 1and that was the very last attempt before i said fuck it and go find something else to do.Im an experienced gamer over 20 years worth and i know this is trying to be real as possible so dont even bother kicking off to diss me just because i opened my mouth.The game is too hard, not because of the zombies but because there is nothing to pick upThe one axe i did find i was already being attacked when i did get it and got killed through blood loss etcEither give us a stick or bat to start with so we have half a chance and/or turn up the finds...Over the 5 deaths i found a few rounds 2 water bottles and not much elseroom after room of nothing.It sucks big time.I like poking about buildings finding goodies that's my style of play but this is just depressing..We probably had it too good in the earlier patches lots of stuff about but its too far the other way now.So please and im asking for it to be considered (rocket and other devs), please look at adding stuff more frequently.As it stands now people will drift away as the game has become tedious and soul destroying over and over again with nothing to be found.And on a side note think also what it must be like for noobs, yes i know its alpha ffs look at the bigger picture, if this was a game right now it would fail the learning curve is too high for noobs.Ive been playing about 3 weeks now or so and this is the first time i really cant be bothered to play. so plz do something to make this great again..Here's hopingps to the dickhead who found me passed out in the fire station on the floor at electro and casually clubbed me to death with a crowbar thx (really big of you) Share this post Link to post Share on other sites