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alleycat

The game needs nametags

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I see complete lack of reading comprehension in 90% of the people who replied.

 

Nametags are more realistic than no nametags, because you can remember faces in real life. (Oh wait people have the same face based on the 5 colors you can select, how realistic is that)

Gear lone is not enough to identify people in the game because that can change by simply swapping a shirt helmet.

 

 

You can not make friends with people because they can shoot you on sight an hour later because they never found out it is you. And using TS does not work because parts of the game working to depend on 3rd party tools =FAIL

 

You can change your Steam name every 5 minutes, I think you would find it much more difficult to change your face. I don't really see how the two are related.

 

You'd be better off using voice to recognise someone.

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This should be a server setting, veteran\hardcore servers should still be working without those.

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You can change your Steam name every 5 minutes, I think you would find it much more difficult to change your face. I don't really see how the two are related.

 

You'd be better off using voice to recognise someone.

Wrong. You can not even change your face in this game.

Non violent content is an empty delusion right now in this game. Anyway I do not have to convince you people, I will just see if the developers notice.

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Since DayZ is attempting to actualize legitimate survival situations, it wouldn't really make sense to add nametags to other players. For one thing, nametags could give away the position of other players without you actually spotting them, and even if they implemented them in such a way where this wouldn't be a problem, seeing a floating line of text above someone's head would not only break immersion, but also, in my opinion, just feel kind of tacky. I appreciate the realism of not knowing exactly who you're looking at or talking to without them letting you know themselves. 

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http://cloud-4.steampowered.com/ugc/721993905112026251/57572733F565E3DB76F1D04BFD8C8B51BBE4F820/

The game needs name tags.

 

So that players can tell who they are talking to. It should show another player's name within 10m if you aim at the face, and if you are within 50m, depending on range, the name would appear garbled.

(the above screenshot shows an example I coded for when I want to ID players in my TVT games in arma3)

 

Like so

 

 

within 10m

 

Jimmy

He looks tired (vague status indicators too)

 

within 50m

 

J**m**

 

The name tag should also depend on condtions, like shorter range during night time, longer range if you look through a scope, and it should be blocked by players behind soft cover (bushes) and face covering items can mask it.

 

 

It is absolutely necessary to be able to identify players you are interacting with so that not shooting on sighti s even possible and making friends becomes possible. For example if you are having social interacting with a player, that same player could run into you an hour later in balota and shoot you on sight because he has no way of telling who you are.

 

 

GEEKTALK

Code example of the above screenshot (this wont work if you simply copy and paste because it still needs define entries)

if (isPlayer _caller) then {disableSerialization; 11000 cutRsc ["Cobra_NameTag", "PLAIN"];_display = uiNamespace getVariable "Cobra_NameTag_display";_ctrl_lol 					= _display displayCtrl 1040;_ctrl_callsign				= _display displayCtrl 1041;	while {!isNull _display} do //Loop as long as the resource is shown	{			_ent = cursortarget;			//If alive, man, friendly			if ((alive cursorTarget) && (cursorTarget isKindOf "Man") && (side _caller == side cursorTarget)) then		//isPlayer needed to prevent no unit error			{				if ((cursorTarget distance _caller) < 40) then				{					_ctrl_lol 				ctrlSetFont 		"PuristaLight";									_ctrl_lol 				ctrlSetText 		format["%2 %1", name cursorTarget, rank cursorTarget];						_ctrl_callsign 			ctrlSetFontHeight 0.06;					_ctrl_callsign 			ctrlSetFont 		"PuristaMedium";					_ctrl_callsign 			ctrlSetText 		format["%1", _ent getvariable "callsign"];					};					};									//If it is not man			if !(cursorTarget isKindOf "Man") then		//isPlayer needed to prevent no unit error			{				_ctrl_lol ctrlSetText 	format["%1", ""];				_ctrl_callsign ctrlSetText 	format["%1", ""];					};				sleep 0.1;	};  };

The immersion fundamentalists (In real life you dont have....) should just stay away, because it is immersive to recognize a face in real life and ingame you need FAT COLORED text on YOUR SCREEN (gasp!) for it to work.

 

Don't forget a " HP and Mana bar " gotta have that as-well.

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Since DayZ is attempting to actualize legitimate survival situations, it wouldn't really make sense to add nametags to other players. For one thing, nametags could give away the position of other players without you actually spotting them, and even if they implemented them in such a way where this wouldn't be a problem, seeing a floating line of text above someone's head would not only break immersion, but also, in my opinion, just feel kind of tacky. I appreciate the realism of not knowing exactly who you're looking at or talking to without them letting you know themselves. 

 

If you look at my example screenshot you will see that it is not floating above a player but instead on the bottom right of the screen, and I even made the text faded so it does not stick out. No nametags are less realistic and immersive than a name tag. Problem is a lot of people here just hear the word name tag or HUD then their mouth begins to foam because they expect a wallhack text that projects 10 kilometers across the map and glows in the dark.

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People who are hating on this idea should really take a loot at the perma identity suggestion. It's air tight. Cursor spamming to find opponents simply would not happen. Furthermore, it makes covering your face something you might actually want to do to hide your identity. Think about it for a moment. In real life, you can recognize someone you've seen before from behind. Why? Because every single person has a different build, height, eye and hair color, different facial features, different ways of moving their body, which all make them instantly identifiable to you. There's simply no way to simulate this in the game, short of making a full character customization pane ala TES - and let's face it, that isn't going to happen. This is the next best thing.

 

http://forums.dayzgame.com/index.php?/topic/101579-perma-identity-nickname-is-permanent-nickname-as-face-cover-face-conceal-nickname/

 

Nobody is talking about a nameplate that shows up 100 m away. That's totally ridiculous.

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I really hate that I'm going to say this, because it makes me uncomfortable and I think it's over-used and often inappropriate, but in this case I really do think it applies and say it in a genuine way with little ire or sarcasm: just go back to WoW. You really seem to want a relatively cookie-cutter MMO design model to be applied to DayZ and it's really just not going to happen. You're not going to get what you want from the game, and in the process of asking for it you're going to have a lot of very uncomfortable discussions on these forums.

 

This part I do say with a fair amount of sarcasm: thanks for letting the developers know they couldn't just cut-and-paste your brilliant code directly into the game and have it compile and work. I'm sure they would have tried that and been very confused at the errors it produced. You probably saved them hours of troubleshooting.

Edited by ZedsDeadBaby

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I really hate that I'm going to say this, because it makes me uncomfortable and I think it's over-used and often inappropriate, but in this case I really do think it applies and say it in a genuine way with little ire or sarcasm: just go back to WoW. You really seem to want a relatively cookie-cutter MMO design model to be applied to DayZ and it's really just not going to happen. You're not going to get what you want from the game, and in the process of asking for it you're going to have a lot of very uncomfortable discussions on these forums.

 

This part I do say with a fair amount of sarcasm: thanks for letting the developers know they couldn't just cut-and-paste your brilliant code directly into the game and have it compile and work. I'm sure they would have tried that and been very confused at the errors it produced. You probably saved them hours of troubleshooting.

 

I've never played wow. And for the record, this script has already been made and does function in the mod. Try thinking outside the box instead of trying to apply cookie cutter molds to different types of games.

 

DayZ is a Massive, Multiplayer, Online game. Get over it. MMO does not mean any specific kind of feature or not. It's just a designation for those specified features, which DayZ does possess.

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I've never played wow. And for the record, this script has already been made and does function in the mod. Try thinking outside the box instead of trying to apply cookie cutter molds to different types of games.

 

DayZ is a Massive, Multiplayer, Online game. Get over it. MMO does not mean any specific kind of feature or not. It's just a designation for those specified features, which DayZ does possess.

 

I wasn't responding to you, mate.

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If you look at my example screenshot you will see that it is not floating above a player but instead on the bottom right of the screen, and I even made the text faded so it does not stick out. No nametags are less realistic and immersive than a name tag. Problem is a lot of people here just hear the word name tag or HUD then their mouth begins to foam because they expect a wallhack text that projects 10 kilometers across the map and glows in the dark.

 Regardless, my main point was that, in reality, you wouldn't know a person's name just by walking up to them. It's clear that the devs are attempting to convey the most realistic experience possible.

Edited by Panic!
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I think a feature that puts some sort of indicator for someone who is a buddy or something but I don't see a point of having strangers names and status show

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I think a feature that puts some sort of indicator for someone who is a buddy or something...

ähhh nein...

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This should win the case for nametags:

 

In real life, you will remember the face of a person you interacted with, even if only briefly. The human brain is good at recognizing faces. And not being able to do that in this game is a crime against the realism and immersiveness you immersion fundamentalists claim to defend (while you are willing to throw out large parts of game enhancing realism and immersion because there is a bar or letters on a screen.)

 

And to recognize a player (face) there is only one solution, A  NAMETAG subtly shown in the corner of the screen. In real life you could recognize the face but arma does not have that. Either rocket codes a system that generates a few million unique faces or we get nametags. There is nothing in between that makes sense and leaving it out completely means they drop the ball on social interaction in this game. (And no meeting over TS with your clan does not count)

 

 

 

The next guy claiming this is unrealistic will have this pasted as a response.

Edited by alleycat

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This should win the case for nametags:

ääääh nein

You think this are all faces we get?

Looking other bohemia interactive games I know we get more.

Edited by NoCheats

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Please God no.....Nameplates in the Mod were a complete joke

You merely aimed your cursor along a treeline until a name popped up and then you fired.

Perhaps if you are within 5m of someone and directly looking at their face....

.

No nameplates

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what about a friend system   ? 

 

ppl who wanna join into a surviving group just need to stand face to face within less than 5m and confirm the friend invite

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No nameplates and a minimalistic hud.

 

If someone's closer to you than 5 meters and you haven't been shot yet and he dresses like your friend Dave and sounds like your friend Dave on direct voice, it is probably your friend Dave.

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I don't want them at all, in real life you can't just walk up to a stranger and say "hey bill". As said above,Nameplates in the mod Sucked ass.

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No, no and F**K no!

 

Look for bodies,and motion, not some lame ass indicator.

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The next guy claiming this is unrealistic will have this pasted as a response.

 

Not quite. Just because you recognize my face doesn't mean you know my name. If you want to discuss a system whereby YOU can assign a tag to me based on our previous encounters, let's talk. I suggested such a system over a year ago.

 

Just keep in mind when you die you forget everything you've seen and will no longer recognize anyone. Hope that works for you since you're so interested in countering the realism argument.  :D 

Edited by ZedsDeadBaby

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Going the realism argument, you certainly would remember your friends names when you see their face, often even from a distance, everyone just jumps straight over the fact that NO ONE wants to see a nametag on every player regardless of whether they are in your friends list, NO ONE wants to be able to scan a treeline and pick up players positions. 

 

What I think people want (including myself) is the ability to identify friends NO ONE ELSE so that it reduces the likely accidental killing and makes meeting up in towns easier. 

 

I see this game as a 'group' game, it's kind of meant to be played in groups, but currently there is no grouping system / no way to meet up without spending a large amount of time meeting up. 

 

On a week night by the time we have met up it's time to end the game.

Edited by Psyl3nt

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everyone just jumps straight over the fact that NO ONE wants to see a nametag on every player regardless of whether they are in your friends list, NO ONE wants to be able to scan a treeline and pick up players positions.

Your are worrying about something that does not matter.

As I explained a few times, CALM the hell down and let go of the stupid idea that name tags are a distance spotting tool with intrusive names above player heads.

The name tag I propose is in the lower right of the screen, with slightly faded text, it only shows on players on very close distance, and only if the player is in view without objects partially covering him. which again, is perfectly realistic, because in real life you will be able to recognize a familiar face among tens of thousands of people.

 

 

Example:

http://cloud-4.steampowered.com/ugc/721993905112026251/57572733F565E3DB76F1D04BFD8C8B51BBE4F820/

Edited by alleycat

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