WarAndRuin 19 Posted December 20, 2013 Yes it should be bannable. People who do this need to be banned, What is the point in playing the game if every time you run into a major aspect of it, you are going to close the game to avoid it, no not acceptable permanent ban. or, They should implement a simple system were it stops players from combat logging for a number of seconds or if you close the game your character stays put for a number of seconds. Share this post Link to post Share on other sites
Dyckman 26 Posted December 20, 2013 Like the mod, add a timer when nearby an enemy. Another timer for when you're dead until you can exit/respawn. Share this post Link to post Share on other sites
HOP94 2 Posted December 20, 2013 You should be able to log out whenever you want instantly but your character should stay in whatever stance you put them in for an equal time to the combat log timer (15 sec, 30 sec, etc) and your character can still be killed and looted. Just because even when I know I'm in a safe place I still have to wait 30 seconds which can be a pain. This is how it should be done. Share this post Link to post Share on other sites
PongoZ 127 Posted December 20, 2013 Seriously, friend livestreamed for 12+ hours after running around the whole map. 18 out of the 20 people we encountered CL'ed on us. We stayed on the same server the whole time. Most server hopped to get a better position on us but we were a group of 8 and had every area covered. And to the poor sap we handcuffed and drained of blood. Hope you died when you CL'ed too. But thanks for being a good sport.And if 20 people had surrounded you, at least 7 of you would have combat logged. 1 Share this post Link to post Share on other sites
Color (DayZ) 132 Posted December 20, 2013 Yeah I hate it. Share this post Link to post Share on other sites
whatup2003 67 Posted December 20, 2013 game isn't half finished and you are talking about banning testers... /facepalm 1 Share this post Link to post Share on other sites
PongoZ 127 Posted December 20, 2013 Since we are all running steam ids, they can certainly detect and stop a player from leaving a server, moving to another server and then returning to the first server in a tight time frame.There is no good reason for that pattern and it should be easy to detect. Share this post Link to post Share on other sites
pythonmsh 71 Posted December 20, 2013 All of you people complaining about combat loggers probably use the gamma exploit at night to loot all of your guns and ammo.It's quite a bit different. I'd be more then happy to play night time the way it's meant to be played. But the majority of players don't do so. I don't see the point in having a huge disadvantage over everyone else because of this. I would love to see night time be working properly though. Share this post Link to post Share on other sites
DrRageQuit 17 Posted December 20, 2013 (edited) game isn't half finished and you are talking about banning testers... /facepalm Go back to the first post. Read it again. Tell me where OP suggested it needed to be added right now to ban 'testers'? This is a legitimate concern from user(s) and a discussion on how this small portion of the community thinks it needs to be handled. Whats not needed is trolling. Edited December 20, 2013 by CoveringFire Share this post Link to post Share on other sites
whatup2003 67 Posted December 20, 2013 Go back to the first post. Read it again. Tell me where OP suggested it needed to be added right now to ban 'testers'? This is a legitimate concern from user(s) and a discussion on how this small portion of the community thinks it needs to be handled. Whats not needed is trolling. Did he specify when he want them to be banned? It sounds like he's just real pissed about someone escaped his clutch. The game is in alpha stage so literally everyone who's playing it can be considered testers. Unless someone did something extreme to sabotage the testing process (like cheating) I don't see the needs to perma ban them.And please to spam the word "trolling" if you don't know what it means. Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 20, 2013 Are you people serious? if 3/4 of people combat log are you asking that 3/4 of people should be banned?What if someone legitimately finds out they need to go and thats just a bonus while some random bandit decides to pop off shots at him?They need a system in place to stop it, and stop the vanishing body bug when someone exits once they're killed, really annoying being stalked by some guy, shot in the forest, thinks he's off you and then he follows you into a house only for his body to disappear after you kill him, and the only thing you can do is get the fuck out of there.But, it's been okay with KOS three people have tried to kill me six people never saw me and two people came up and didn't talk/ shoot me, I tried waving but I might've been in the supermarket floor. Share this post Link to post Share on other sites
vlad_220 0 Posted December 20, 2013 Here is the issue; with combat logging and server switching, the game is broken. It becomes not, who is a better survivor, but who can take advantage of the system the best. What happened to me was I was at an airfield, this one guy and I got into a firefight and he combat logged. He then hopped to a different server, flanked me, and reconnected with the server I was on and killed me. That is absolutely unacceptable. Here is my proposed solution. 1. A 30 sec log out timer (can't move or shoot while timer is counting down, doing so resets the timer). If alt+F4 or you game crashes, you body is still in the server for 30 sec. This will prevent some combat logging.2. If someone logs out properly, but in a military zone, city, or an airfield, it spawns you at the fresh spawn spawn points, or just outside that zone, but still with all of your gear.3. A 1 min combat timer. If recently you have been wounded, wounded another player, or if any gun was fired within 200m (either you or other players), a one minute combat timer starts. Much like the log out timer, a game crash or alt+F4 means that your body is still in the game for one minute. This should prevent most combat logging.4. Switching servers does not spawn you where you logged out in the previous server, but will spawn you at a fresh spawn spawn point.5. Have the option to have at least 3 characters, but each on a different server. That way, if one server is down, you can still play the game on an alternate character. Let me know what you guys think of this proposed solution for combat logging and server hopping. Share this post Link to post Share on other sites
DrRageQuit 17 Posted December 20, 2013 Did he specify when he want them to be banned? It sounds like he's just real pissed about someone escaped his clutch. The game is in alpha stage so literally everyone who's playing it can be considered testers. Unless someone did something extreme to sabotage the testing process (like cheating) I don't see the needs to perma ban them.And please to spam the word "trolling" if you don't know what it means. It wasnt mentioned that it HAD to be implemented during alpha, beta or even at full release. Just a guy saying 'here is a problem, this i what i'd like to happen - what do you think?' Trolling - deliberately being disruptive, offering no sensible comments or suggestion to get a negative reaction. Feel free to google it. You *could* have offered constructive critisism, or perhaps even just a simple 'no'. But people are less likely to respond to that, right? ;) Share this post Link to post Share on other sites
Swordfish (DayZ) 23 Posted December 20, 2013 It'll be nice when they implement private hives and that's the best way to beat combat logging/server hopping along with a timer. Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 20, 2013 ^ some ideas but... I don't want to be put back on the coast every time the last server I was on is full. Share this post Link to post Share on other sites
whatup2003 67 Posted December 20, 2013 It wasnt mentioned that it HAD to be implemented during alpha, beta or even at full release. Just a guy saying 'here is a problem, this i what i'd like to happen - what do you think?' Trolling - deliberately being disruptive, offering no sensible comments or suggestion to get a negative reaction. Feel free to google it. You *could* have offered constructive critisism, or perhaps even just a simple 'no'. But people are less likely to respond to that, right? ;) If the OP made more sensible suggestions I wouldn't go /facepalm. It's a reaction towards something I think is ridiculous. If I wanted attention I'd do something more extreme. Believe me. Share this post Link to post Share on other sites
chewythefirst 10 Posted December 20, 2013 i agree combat logging is for the lowest of players, players with no skill. but a ban-able offense, i don't think so. think of the amount of players that have a bad internet connection and drop out of games at least 2-3 times a night, if they implement this then thye will be banning people for having bad internet. Share this post Link to post Share on other sites
DrRageQuit 17 Posted December 20, 2013 If the OP made more sensible suggestions I wouldn't go /facepalm. It's a reaction towards something I think is ridiculous. If I wanted attention I'd do something more extreme. Believe me. For the record i'm not disagreeing with you, just the slightly tactless response. :P Share this post Link to post Share on other sites
pythonmsh 71 Posted December 20, 2013 (edited) game isn't half finished and you are talking about banning testers... /facepalm You're acting as if this is a standalone only problem. Not to mention people saying "Their internet probably went out or they got DC'd"I'd imagine it's happened but very rare, no way in hell does it happen EVERY single time. Edited December 20, 2013 by pythonmsh Share this post Link to post Share on other sites
JESUSARIUS REX (DayZ) 163 Posted December 20, 2013 (edited) I don't see a reason to ban someone, since combat logging can be prevented in game. If people try it, they'll just die, so what's the big deal. You get their loot, and they die for combat logging. I'm pretty sure the game can also tell the difference between force closing and internet loss, but if it becomes an issue, just do the same thing for internet loss. The chances for disconnecting during combat are very,very slim. Edit: Mainly, it would hurt new players who have grown their dayz facial hair yet. Edited December 20, 2013 by JESUSARIUS REX Share this post Link to post Share on other sites
pythonmsh 71 Posted December 20, 2013 I don't see a reason to ban someone, since combat logging can be prevented in game. If people try it, they'll just die, so what's the big deal. You get their loot, and they die for combat logging. I'm pretty sure the game can also tell the difference between force closing and internet loss, but if it becomes an issue, just do the same thing for internet loss. The chances for disconnecting during combat are very,very slim. Edit: Mainly, it would hurt new players who have grown their dayz facial hair yet.Maybe banning right off the bat isn't what needs to be done. But people should be banned if it's happened so many times. Say if they've been caught combat logging on purpose something like 10 times then they should be banned, especially if it's within a short time period. Share this post Link to post Share on other sites
Bubbajones 238 Posted December 21, 2013 you don't ban someone for doing something you don't agree with... you ban them for cheating the mechanic. until dayz has mechanics in place for people to bypass... you can't ban them. make everyone have a log out timer, like in age of conan, SWG, Mortal Online, etc... if they managed to log out (after a 30 second wait) with you hunting them, then they escaped. if they alt f4 of pull the network cable out of the wall, they are in the world for 60 seconds, not 30. if they cheated their way out...ban em. 1 Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted December 21, 2013 No, obviously. It should just be fixed. Share this post Link to post Share on other sites
tansien 15 Posted December 21, 2013 No need to even discuss this right now, until private hives are allowed nobody can or will be banned."PRIVATE HIVES WAS WHAT RUINED THE MOD" - redditThank you for that. 1 Share this post Link to post Share on other sites
pythonmsh 71 Posted December 21, 2013 you don't ban someone for doing something you don't agree with... you ban them for cheating the mechanic. It's not a matter of whether I agree with it or not... Dying is a part of the game and combat logging isn't a viable strat. Share this post Link to post Share on other sites