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knawx

Idea: Player earned abilities.

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Those mods happened to be shit and populated with boisterous children. I ain't naming names

 

You think Epoch is a shit mod?

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No one said skill trees. I even said specifically no skill trees.

It amounts to pretty much the exact same thing, just going on in the background.

 

The people who are so adamantly against this idea obviously didn't play the other mods for DayZ. Things like this already exist in those mods.

You're right, I was never much interested in Epoch, or Origins, or the other multifarious mutations.

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Subtlety and vision is lost on you lot.  I fear you will be disappointed in DayZ then as it will be more like those mods than the vanilla. For instance, it will have depth and end game. Rocket has already added probability and has mentioned passive leveling in the past.  

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I don't like the idea of these kind of skill trees. You should only gain actual skill through playing the game and learning from mistakes. I don't want to see "level 36 medics" or something like that.

That's not what anyone is suggesting, at all.

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My thoughts:

 

If you survive for certain amounts of time your character begins to learn helpful abilities.

 

Survival:

*food and water intake is more efficiant

*can sprint longer before getting winded

 

Medical:

*better blood transfusion results

*rags can be used as bandages (new players would no longer start with this ability)

 

Combat:

*melee weapons hit harder

*gun can be steadied more efficiantly

*learn to upgrade weapon attachments

 

Just some examples of how I think it would work. The reason why I think this would be great is because there is an issue with taking people hostage because the worth of your character is solely based on the gear you have. So, if it all gets stolen it's pretty much the same as being killed. However, if you still had some character traits that you earned while playing, it may motivate people to cooperate in these situations, because even if they lose their gear, they still have something to live for.

 

Thoughts?

 

We think you may miss the point of the game ^__^

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Being alive for a long time makes you better at eating food .... yeah makes sense ...

Don't know about you guys but I still eat the same way I did when I was 4.

You can't level up common sense. This is supposed to be a real life simulator you don't level up skills in real life. It's also years after the outbreak occurred if you're still alive you already have learned everything u need to know to survive.

Nobody is talking about leveling up, not anybody with any sense of what the system should be.

 

Some examples:

  • In real life if you were forced to open cans without a can opener, eventually you'd find easier and faster methods of doing it. In the game, if you open a lot of cans, you eventually do it faster and damage the tools less in the process.
  • In real life, if you ran everyday for a couple weeks, then you would hit a point where everyday you could run a little farther and farther and farther without getting tired. In the game, if we spend a long time running, then increase the time of which it takes to get tired by a little bit. It's called physical fitness.

In real life if you constantly do something, you're gonna get better at it. Some magical skill tree isn't gonna pop over your head and say something about it, it's just gonna happen. That's what should be in the standalone. Minor things that allow people to gain TINY advantages when doing crucial tasks. It's NOT gamebreaking. it's NOT hard to implement. It's NOT bad for anyone except for people that choose to not take advantage of it and burn through characters like gummy bears. It does however add a new part to the game to explore and play with, that doesn't intrude at all in what DayZ is.

 

I don't agree with this specific post at all. The OPs suggestions are IMO unrealistic. But I will not pass up an opportunity to discuss a topic that I passionately want implemented.

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Being alive for a long time makes you better at eating food .... yeah makes sense ...

Don't know about you guys but I still eat the same way I did when I was 4.

You can't level up common sense. This is supposed to be a real life simulator you don't level up skills in real life. It's also years after the outbreak occurred if you're still alive you already have learned everything u need to know to survive.

 

Just to show you how poor your argument is that this is a real life/survival simulator and nothing should exist inside the game that isn't "realistic", I will list the unrealistic things in this game.

 

*Zombies

*Respawning

*Third person

*Being able to run nonstop

*Logging in and out of worlds

*A dot in the middle of your vision (retical)

*Your vision goes black and white when injured

*Only taking one dose of antibiotics can heal you of sickness

*You never have to sleep

*Your facial hair never grows

*You do not gain or lose weight

 

So, stop acting like the game is 100% realistic when it's not. And thank god it's not, because a real life simulator would suck. They add features such as respawn, permanent running, and third person to add enjoyment into the game. I would argue that one of the most unrealistic parts of DayZ right now is there is no quality of life. No reason for you to care if you died other than the gear you have on your body.

 

This brings us back to the original question. If you don't like the idea of gaining personal traits as you continue to survive (not stat points) then what could be added to the game to make players want to avoid death. This applies particularly to a situation where a player is getting robbed. What could be implemented to make him want to survive that type of situation?

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We think you may miss the point of the game ^__^

 

All I want is to find a solution to add quality to life in this game that's not directly tied to ones gear. A reason to survive situations where they are going to lose everything (being robbed for instance). I don't want skill trees or stat points. Just something that players earn after surviving for hours in game. If someone was stranded on an island and managed to survive the first week, you can gaurentee they had to learn some new skills to do so.

 

I invite anyone who doesn't agree with what I'm saying to try and provide another idea that might bring quality of life to players.

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You think Epoch is a shit mod?

There is no leveling up of "skills" in epoch. And yes it is shit and completely ruins the entire point of dayz

This isn't a stupid mod of a mod with 1000 vehicle setvers and vendors where u can buy anything you want this is supposed to be vannilla dayz but harder

And again this game is set years after the outbreak any "skills" would already be learned by someone who is still alive.

@the post above this one. You're just further proving you don't know what this game is supposed to be about.

Edited by Weedz

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lol you most certainly do level up in real life. skill in eating is not a logical or relevant mechanic for the game. Try again.

This was literally the first thing in the first post by the op of this thread

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Yes. I think that is quite obvious

 

Epoch is actually pretty fun, as long as you don't go on the OMGWTFBBQ 10000000+ Cars! servers. People can blow up your stuff, attack your base, ect. Zombies are a real threat. Nothing is really, truly, "safe" but it does feel nice to have a little barn or a stash or whatever lying in wait for you. It makes organizing actually meaningful, makes pvp more intense, and also the base building is enjoyable. If they would just exchange those stupid bricks of metal for ammunition currency like Metro, it would be an improvement in my opinion. Also having keys for cars is really cool, and it just kind of makes sense. What car have you seen in the real world that you can just get in and magically drive, anyway? Plus you can take parts off them, destroy them, and even hotwire them with the right tool, which is a fair approach.

 

For what flaws Epoch does have, it makes up for them with a feeling of purposefulness. Even a squirrel knows you gotta save up food for emergencies. I don't see how that ruins the entire point of DayZ. As far as I was aware, DayZ basically has no point other than basic survival, which even in the Alpha, is still pretty easy once you get the hang of the mechanics.

 

 

 

 

 

 

On topic, skills are not a good approach. Just learning to play the game is hard enough for a lot of people. The great equalizer of DayZ is personal knowledge. Skills will just tier the game into a higher form of deathmatch where ruthless bandits rule over shitty noobs who die a lot and can't manage to get their level up high enough to give them selves a bandage. (I'm sorry but that's an absolutely terrible idea. The day I see the message "I don't know how to tear up a shirt" is the day I quit this game.)

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You've never heard of hotwiring a car? After years of wandering around you'd have figured it out. You can even so it in epoch keys were also stupid as u can easily smash window on locked cars. There are no police to stop you so yes you can just walk up and drive off in any car

That's cool if you think epoch Is fun ...go play it then. This isn't epoch this is a real survival game.

Every time you die and respawn you're taking over the life of a new person stashes of loot are stupid and 100 % against the point of the game.

Edited by Weedz

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You've never heard of hotwiring a car? After years of wondering around you'd have figured it out. You can even so it in epoch keys were also stupid as u can easily smash window on locked cars

That's cool if you think epoch Is fun ...go play out then. This isn't epoch this is a real survival game.

 

You can take car glass off of locked cars in Epoch. It doesn't mean you can drive them. And for the record, have you actually tried to hotwire a car, dude? Every car is different, older and newer models often differ, you can shock and even kill yourself, since batteries are direct current. Honestly, it would be mighty fucking hard to hotwire a car without at least some kind of tool like a screwdriver to get into the console, a knife to cut those wires, or something. Even then, it would take a significant amount of time and not every car can even be hotwired. All I'm saying is, requiring some kind of tool is a decent pre-requisite to hotwiring a car. And Epoch has that. Granted, it's a specific tool and stuff, I'm just saying the basic premise makes sense and actually follows DayZ's logic quite well. You can't make a fire without matches in the game now can you? BUT UBER REALISM YADDA YADDA YADDA. You can make a fire in real life by rubbing two sticks together. You can do a lot of things in real life that you can't do in this game. At the end of the day, it is just a game. It can't be 100% realistic all the time.

 

Just because something is enjoyable doesn't mean it suddenly isn't a survival game. I enjoy the game because it's difficult. I'm simply saying that epoch has a lot of solid fundamentals at it's core that could translate well to DayZ. Like being able to construct barricades which can be destroyed by players and hopefully zombies. Epoch is basically the closest model to show some of the things that are really possible with the engine. And if you haven't actually tried epoch, then I suggest you drop the attitude. Having goals that you can achieve in game doesn't take away from the fact that it is a survival game. So ridiculous. The main problem with the SA as I see it right now is exactly that. There's hardly anything to do. Sure, the survival stuff is super neato and shit, but actually it's pretty easy. I don't have a very hard time gearing up and maintaining my survival. Other than that, it's really just a deathmatch game. That is truly the saddest part of DayZ. I like the PvP aspect. It adds completely random, unscripted moments that you never forget. But those moments start to mean a lot more if there is actually a context as to why they are happening and their consequences. We need more to do in this game. Survival and PvP alone are not enough. It will get very stale, very quickly.

Edited by SalamanderAnder

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This is the eastern block of former soviet union. I could "hotwire" the old crappy cars with a screwdriver to the ignition and not touch a single wire.

And again this is not and will never be epoch if you want to play epoch go play epoch. You clearly missed what the entire point of the standalone is going to be.

I don't know why people are even taking about epoch in this thread as it isn't even one of the bad mods which has any form of skill system

And again when you start controlling your character they've already been surviving for 5+ years. Their "skills" are already maxed.

Edited by Weedz

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Yea this could be tastefully and it would add value an will get you attached to your character.

 

Some ideas

 

Hunter/Sniper character

 

Able to range estimate distances longer your player is alive the closer you are to the actual range.

 

Able to get more meat out of animals after learning to master the art of field dressing an animal.

 

Survivalist

 

Can go longer without food or water

 

Can jog for further distances at faster speeds due to traveling long distances in the past.

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Subtlety and vision is lost on you lot.  I fear you will be disappointed in DayZ then as it will be more like those mods than the vanilla. For instance, it will have depth and end game. Rocket has already added probability and has mentioned passive leveling in the past.  

 

I don't think he has. The closest I've heard from him is 'your gear is you level', which is pretty much the exact opposite.

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And again this is not and will never be epoch if you want to play epoch go play epoch. You clearly missed what the entire point of the standalone is going to be.

 

Okay look wise guy. I don't know where you got the idea that you know "what the entire point of the game is" and other people don't. There is no point, moron. It's a sandbox survival game, with zombies and crafting and all sorts of shit. Just because it is a certain way right now, does not mean that it's going to stay that way forever. If you're so smart, then why aren't cars already implemented? It's because they need to be done correctly. The whole "point" of the game is just to survive with the tools you are given. If the devs don't add more tools, then there won't be anything to do. It's like saying "DON'T IMPLEMENT ANIMALS, THAT'S NOT THE ENTIRE POINT OF THE GAME." The "point" of the game is not some draconian measure that can be suddenly switched on or off with one or two features.

 

Do you have some kind of direct line to rocket where he secretly tells you his complete vision and you relay that back to us? Are you the Messiah of DayZ? lol. Why don't you calm down and actually think outside the box for once. If you were actually reading what I am saying, instead of just attacking epoch like some childish fanboy, you would see how much potential the full version of the standalone actually has, compared to those mods. With direct engine access, the devs can implement lots of rich, complex features without as much vulnerability to hackers and with more efficient use of server resources. The whole "tool based" argument I'm proposing is EXACTLY in line with what you are saying about how skills are unnecessary and generally a bad idea. It's because instead of skills we have tools. That's why what I'm saying is relevant.

 

I know your name is weedz and all, but shit man. I smoke every day and at least I can hinge together two logical aspects of an argument. I'm just using some of the features from Epoch to demonstrate that it is enjoyable and balanced, and similar features could also be effective in the Standalone. Jesus. The relevance with skills is exactly that. Epoch doesn't have skills either. Because they're dumb. Can't you see that we basically agree?

Edited by Max Planck
Again, stop with the personal insults and have a little timeout.

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SMH. Some people's children

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SMH. Some people's children

 

Oh right - I have zero tools and this car is locked but - survival means I can just magically hotwire it and drive off within 2 seconds flat. Yeah. Survival.

 

I shake my head at you.

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I'm not attacking epoch, I play epoch. It isn't a survival game it is free helicopter easymode loot feiesta pvp simulator.

People are buying the standalone because it is going to be an actual survival game like dayz was when it first came out not the not caring about dying because your friends will just come pick you up and bring you back to base where full gear is waiting for you like what it turned into.

If you want that this isn't going to be the game for you.

Edited by Weedz

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I'm not attacking epoch, I play epoch. It isn't a survival game it is free helicopter easymode loot feiesta pvp simulator.

People are buying the standalone because it is going to be an actual survival game like dayz was when it first came out not the not caring about dying because your friends will just come pick you up and being you back to base where full gear is waiting for you like what it turned into.

 

Yeah man, I know that. All I said was epoch is kinda fun, and also some of the features from it could provide a model for future features in the Standalone. No need to get all gun-ho about it. It just seems fair that in a survival game you should need a key or at least the right kind of tools to use a car. It really just seems like common sense. I'm not saying that the SA should have currency and AI traders and randomly generated missions and all that jazz. I also want to see surgery of some kind in the game. It doesn't mean I want a surgeon simulator minigame.

Edited by SalamanderAnder

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I'm not attacking epoch, I play epoch. It isn't a survival game it is free helicopter easymode loot feiesta pvp simulator.

People are buying the standalone because it is going to be an actual survival game like dayz was when it first came out not the not caring about dying because your friends will just come pick you up and bring you back to base where full gear is waiting for you like what it turned into.

If you want that this isn't going to be the game for you.

 

If you have friends, dying means nothing in DayZ because everything you have to lose can be picked up and given back to you. Ergo, survival is meaningless without consequences on death.

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