krihelion 175 Posted December 18, 2013 That isn't a hack. That is a wild roving herd of UAZs. Do not alarm them as they may stampede!my mistake, i will watch out for them in the future but seriously, come on Share this post Link to post Share on other sites
tsandrey 379 Posted December 18, 2013 (edited) seriously, what do you know about BE? it didnt even notice when we attached IDA's debugger to it. BE is useless. the straightforward-approach with simple ReadProcessMemory to get all positions of all objects was not fixxed so far, and opensource maphacks are still existing and working - that is NOT what i call "working anticheat measure".Wiping out public cheats and making certain private sites stop selling their cheats is what I definetly call a "working anticheat measure". Edited December 18, 2013 by TSAndrey Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted December 18, 2013 You could check one of the several threads about it that already exist. ;) 1 Share this post Link to post Share on other sites
piffaroni 13 Posted December 18, 2013 FUNNY... http://forums.dayzgame.com/index.php?/topic/155220-are-there-cars-anywhere-already/ Share this post Link to post Share on other sites
OrLoK 16183 Posted December 18, 2013 seriously, what do you know about BE? it didnt even notice when we attached IDA's debugger to it. BE is useless. the straightforward-approach with simple ReadProcessMemory to get all positions of all objects was not fixxed so far, and opensource maphacks are still existing and working - that is NOT what i call "working anticheat measure".Hello there You do have a point, as I wrote I was actually thinking, hmm im opening myself up here for a double standard. But im a busy boy so i though, ahh waht the heck. My badly put point was that many folk, not all, but many confuse the inherent openess of the Arma Platform with BE not doing its job. I wasnt clear, apologies :) Rgds LoK Share this post Link to post Share on other sites
MLG420blazeit 62 Posted December 18, 2013 Why is there no VAC/Battle eye protection for DayZ standalone? I'd love to know that, thanks. Share this post Link to post Share on other sites
Jorgenheim 11 Posted December 18, 2013 didnt believe it until someone posted this The removal of hacking was literally all we wanted in the SA what gives? Saying the game is "full of hackers" is ridiculous. I haven't experience one and I've been playing a good amount on multiple different servers. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted December 18, 2013 FUNNY... http://forums.dayzgame.com/index.php?/topic/155220-are-there-cars-anywhere-already/ The assets are there. It doesn't mean they are implemented. Share this post Link to post Share on other sites
OrLoK 16183 Posted December 18, 2013 didnt believe it until someone posted this <snip> The removal of hacking was literally all we wanted in the SA what gives? mergeing Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted December 18, 2013 Why is there no VAC/Battle eye protection for DayZ standalone? I'd love to know that, thanks. There's a ten-page thread on the subject. Maybe you could check that out? :) Share this post Link to post Share on other sites
OrLoK 16183 Posted December 18, 2013 Why is there no VAC/Battle eye protection for DayZ standalone? I'd love to know that, thanks.merging 1 Share this post Link to post Share on other sites
MLG420blazeit 62 Posted December 18, 2013 There's a ten-page thread on the subject. Maybe you could check that out? :) That cesspit of a thread is about hacking, this is a question asking WHY Share this post Link to post Share on other sites
piffaroni 13 Posted December 18, 2013 why are all the posts of people posting pictures of hackers being deleted? Share this post Link to post Share on other sites
OrLoK 16183 Posted December 18, 2013 why are all the posts of people posting pictures of hackers being deleted?rules. If you have proof,PM a mod with the details. L Share this post Link to post Share on other sites
TheRedScare 353 Posted December 18, 2013 rules. If you have proof,PM a mod with the details. LDon't lie Orlok, it is clearly a massive conspiracy to cover up the fact it is rocket hacking!!!!!11111111111 2 Share this post Link to post Share on other sites
AlcApwn (DayZ) 28 Posted December 18, 2013 (edited) Wiping out public cheats and making certain private sites stop selling their cheats is what I definetly call a "working anticheat measure". which it obivously did NOT do, since there are still enough opensource and fully operational and accessible for anyone who can use google :rolleyes: can we quit the useless discussion about battleye? its neither productive nor @topic. a 15year old with google, a c/c++ compiler, a quick briefing about arma2's memory structure and some more-or-less-deep knowledge of the win32 api can build a working maphack within a few hours. fun fact: change the getversion method of battleye and it will not patch anymore, but still pretend to be up-to-date to arma2s servers :huh: but the question is still unanswered: why did DayZ SA not get the server software it deserves? the player base has stated perfectly clear that it wanted a new, and welldesigned client/server communication and server software, and yet rocket has to deal with problems created by unbearable designs that appear to be created back in the '90s. well maybe they will change it later on, or the community will create their own - just like bukkit did with minecraft. Edited December 18, 2013 by AlcApwn Share this post Link to post Share on other sites
OrLoK 16183 Posted December 18, 2013 That cesspit of a thread is about hacking, this is a question asking WHYHello there The answer info is here in the thread. Rgds LoK Share this post Link to post Share on other sites
ZlobaRUS54 441 Posted December 18, 2013 That isn't a hack. That is a wild roving herd of UAZs. Do not alarm them as they may stampede! Look, somebody discovered an abandoned Skoda factory! :unsure: Share this post Link to post Share on other sites
onty 109 Posted December 18, 2013 Al i see is ''Hackerzz are back muehehe'' haven't seen any hacker and i played a lot.. Share this post Link to post Share on other sites
Sickerthansars 53 Posted December 18, 2013 jesus people dont search the forums at all rocket already stated as well as some other admin that NO ANTI CHEAT MEASURES ARE ACTIVE CURRENTLY BECAUSE THEY ARE MAKING SURE THE SERVERS CAN HANDLE THE LOAD OF ALL THE PEOPLE PLAYING ONCE THIS IS DONE THEY WILL START IMPLEMENTING THE ANTI-CHEAT/ANTI-COMBAT LOGGING MEASURES But of course lets just keep making a new thread about hackers/combat logging every 20 mins Share this post Link to post Share on other sites
semipr0 402 Posted December 18, 2013 BE never failed at anything. The CD key system did. BE is actually much better than VAC/PB This is the biggest load of garbage I've ever heard Andrey. VAC/PB and BE all together are nothing more than after the fact solutions, generally far after the fact. I'm not lauding any of them as better than the others, BattlEye's biggest failure isn't the fact that its BattlEye its the fact that the VBS engine base was designed to allow this kind of crap in the first place for legitimate means and they had a Sisyphean task even trying to be an after the fact measure. Even Hangender's PBO based antihack was not always 100% effective but I generally had an update within minutes of a script getting past it which kept server disruptions to a minimum. The promise we made is clearly articulated on the steam website, and is not whatever you feel like. I can provide you a link to the website, can you please provide me a link to where I declared:That hacking would disappear completely, everThat everything would work properly on day 1, or 2, or 3 And to you sir. Google doesn't really require me to do any deep hunting for your acknowledgements on this issue. I don't expect a response to this because you have far more important things to do. But this was a key tenant of the stand alone's server to client design. And none of us that know anything about game design ever expected you to abolish all hacking forever on day one or even day one thousand....thats not going to happen and we're more than realistic about the fact that any software system is open to exploitation. The problem is we've waited a year and a half for you to come to the table with this and while some people just paid 30 dollars, I've spent at least a thousand dollars or more over the last two years hosting servers that supported the mod, my immediate response the minute the standalone was released was to once again support the game by not just buying it but hosting a server for it. I've spent an inordinate amount of time, just like any other DayZ server admin having to deal with the arcane server management of detecting and eliminating hackers from a server environment, on the old main hive...where I was barely allowed to ban anyone without a huge fight, to the private hive where regardless of my ability to ban people as I saw fit, it was still a huge task simply to properly ensure I was providing a relatively fair environment for the players on my servers. Effectively dealing with the insecurity of the Arma engine was a second job..that I was paying to do because I believed in your ideas and felt they were worth supporting, for me, my friends and thousands of other people I didn't even know. The entire key selling point of the SA for me has not just been your rather interesting re-envisioning of DayZ as the most realistic action survival simulation that you can make, but the fact that you acknowledged, multiple times over the period of transition from mod to stand alone game, that the server to client relationship between A2 servers and A2 clients was the major hurdle that the SA had to overcome to provide a better experience for players. And I patiently waited for a year and a half for this to be the case. The fact that its not the case and the entire relationship between the client and server is very much the same as any other VBS based engine variant is frankly appalling. I'm not some famous Youtuber or blogger or review columnist so its hardly like my opinion is ever going to matter outside of this post, I'm just a guy thats spent a lot of money supporting your vision. And while I totally get that you're working this project with a small team and a lot of the things you have achieved have been a great leap forwards in what the DayZ experience is...the simple facts are is that it doesn't matter how much I enjoy that or how much work you and your team have done, if the server doesn't ignore illegitimate client executions and calls...then all that work and money and time was for nothing, on your side, and on mine. So in conclusion...don't get me wrong I completely understand that there are some things that are never going to be managable from the server side, but for gods sake...client position, and game assets aren't something that the server should ever be accepting the clients calls for. We'll see how this goes with the "Critical security features" re-enabled but simple facts are the server to client architecture was a key tenant of the SA's development for me and probably quite a few other people though I won't assume to speak for anyone but myself. So yeah....you know this guy. 4 Share this post Link to post Share on other sites
semipr0 402 Posted December 18, 2013 (edited) Gateway failure double post FTW. Ignore this. Edited December 18, 2013 by semipr0 Share this post Link to post Share on other sites
west134 0 Posted December 18, 2013 curious what these critical security updates were. being an optimist, hopefully it patches some of these scripting "holes" but we'll see, i suppose. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted December 19, 2013 Just wait. Tis all I have to say. 2 Share this post Link to post Share on other sites