AlcApwn (DayZ) 28 Posted December 19, 2013 And no, it's not unreliable. The game's own scripting language has been proven to work for a long time. Time to ditch C++ because that one is over 30 years old? :P i think we have a different understanding of "working" ;)and if you have any information on any changes of the client/server communications please post a link, i am glad to learn - but since yesterday the old spawn commands were working i highly doubt that. and im sorry, but if you think that software written so many years ago and with concepts that involve "trusted clients" can be easily fixed to meet the needs of dayz you are gravely mistaken. rocket said they were rewriting the communication, and yet all we see is the same old arma2 scripting system we all wanted to be gone. well, maybe the insane 250k sold keys will result in reviewing that decision in the later development process. server performance could be increased by a reasonable amount, if the unneccessary overhead of the arma2 scripting engine would be removed, i guess. Share this post Link to post Share on other sites
rocket 16567 Posted December 19, 2013 snip A security vulnerability was identified yesterday, and patched. SQF is depreciated and used for prototyping. Designers get the script functions working as it is much easier to play around with a script (no need to recompile etc) then they are handed off to the programming team for engine development. Honestly, how many times do I have to say this? I'm locking this thread because it has gone full yolo many times over... 6 Share this post Link to post Share on other sites