Katana67 2907 Posted December 11, 2013 (edited) Ah, ok. So building traps, repairing cars, treating wounds, creating clothing, crafting things not skill based.Aiming, driving, running skill-based? Fixed. Again, applied to certain things. Not everything. Driving and running occupy a middle-ground where they're both procedural actions and based on player input. Edited December 11, 2013 by Katana67 Share this post Link to post Share on other sites
Wayze 549 Posted December 11, 2013 (edited) Have you ever tried to shoot with a real sniper rifle to a object which is about 300 m in front of you? I know, i can't talk about reality because it's a post apocalyptic game but if they want some realism ingame they should use a skillsystem.It's like you see a zombie first time in your life, you have no clue how to kill that son of a bit**, but after some sucessfull kills you get better and better. It's just my personal oppinion :) I like the idea that i'm getting strong the longer i live. Because you need a long term goal, if u haven't anything to improve, why would you play this game for a long time? Look at the mod, if you got everything, you start to think about whats the next step. And there were only 2 things you can do... become a bandit and hunt players down oder become a "hero" and help other players....Dito. I was just saying that the character ingame should not be compared to the player. What the player is capable of does not matter for the character. If the player is an ex navy seal sniper, it shouldn't mean that his sniperskills ingame are perfect. Fixed. Again, applied to certain things. Not everything. Driving and running occupy a middle-ground where they're both procedural actions and based on player input.What I meant is that the skillsystem contains: making a fire, repairing, treating wounds etc.And what the skillsystem does not affect is: aiming as it is player skill based.We need two different words for skill... maybe the players expertice or abilities and the characters skill? Edited December 11, 2013 by Wayze 1 Share this post Link to post Share on other sites
Avallanche 121 Posted December 11, 2013 Actually they said that there will be no limit on the alpha copies they sell on steam. Also, hype is not what I am asking for. I am sick of anticipating a game that I consider will be amazing and then being disappointed each week it isn't released and there is still no word on whether or not it's coming out this year! Well, you should occupy your brain with something else. Maybe other games... Come back here in a few weeks and maybe we have some good news for you. Rocket already stated they can't speculate about release dates. It's bad for them and it's bad for us. Share this post Link to post Share on other sites
Katana67 2907 Posted December 11, 2013 (edited) What I meant is that the skillsystem contains: making a fire, repairing, treating wounds etc.And what the skillsystem does not affect is: aiming as it is player skill based.We need two different words for skill... maybe the players expertice or abilities and the characters skill? Which is why I am referring to the things "that the skill system contains" as procedural actions, as everything up there (as per the mod, and seemingly the SA paradigm of an action menu coupled with a fixed animation) falls into that category. Edited December 11, 2013 by Katana67 Share this post Link to post Share on other sites
Scizoo (DayZ) 31 Posted December 11, 2013 Dito. I was just saying that the character ingame should not be compared to the player. What the player is capable of does not matter for the character. If the player is an ex navy seal sniper, it shouldn't mean that his sniperskills ingame are perfect. Yeah but i mean that you can get some bonus if you increase the skill of sniping. As example: A beginner sniper can't assess how far the target is away ifrom him. A advanced sniper should've a "little helper" which shows him the approximate distance of the target. Something like that would be nice, or the wind direction and so on... i think those "little" things help alot. Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 11, 2013 (edited) Yeah but i mean that you can get some bonus if you increase the skill of sniping. As example: A beginner sniper can't assess how far the target is away ifrom him. A advanced sniper should've a "little helper" which shows him the approximate distance of the target. Something like that would be nice, or the wind direction and so on... i think those "little" things help alot.No, the player's ability to assess the target's distance should come from the player's actual experience playing the game. Edited December 11, 2013 by Ham_Sandwich27 3 Share this post Link to post Share on other sites
Katana67 2907 Posted December 11, 2013 (edited) No, the sniper's ability to assess the target's distance should come from the player's actual experience playing the game. Or a working, maintained, charged Rangefinder :D Edited December 11, 2013 by Katana67 1 Share this post Link to post Share on other sites
Scizoo (DayZ) 31 Posted December 11, 2013 No, the sniper's ability to assess the target's distance should come from the player's actual experience playing the game. Ok, than something like for holding the breath longer. There a thousand of ideas, i don't like it if a starter is lucky and finds a sniper rifle and than hunts down full geared players. But yeah that's DayZ ;D Share this post Link to post Share on other sites
Sloddor 167 Posted December 11, 2013 Ok, than something like for holding the breath longer. There a thousand of ideas, i don't like it if a starter is lucky and finds a sniper rifle and than hunts down full geared players. But yeah that's DayZ ;Dim glad we are not on the market here =) sry, couldnt resist =) Share this post Link to post Share on other sites
chris90 54 Posted December 11, 2013 Or a working, maintained, charged Rangefinder :D this Rangerfinder is a must have in my opinion. especially if you have bulletdrop and this bullet shot-fly-time-thing. if they dont want it directly on a sniper scope then plz put it on the telescope so u have more fun in a team :D 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted December 11, 2013 this Rangerfinder is a must have in my opinion. especially if you have bulletdrop and this bullet shot-fly-time-thing. if they dont want it directly on a sniper scope then plz put it on the telescope so u have more fun in a team :DYou don't need a rangefinder to calculate your distance. Real snipers know how to do it with their scopes. Also a map and knowing your position is very effective. 3 Share this post Link to post Share on other sites
Merrick362 (DayZ) 263 Posted December 11, 2013 You don't need a rangefinder to calculate your distance. Real snipers know how to do it with their scopes. Also a map and knowing your position is very effective.This. From personal experience, visual range estimation is one of the first things you learn as a soldier. Also, speaking from in-game experience, There is NOTHING more satisfying than playing on a hardore server (no waypoints), and using the map to estimate a range before landing a clean hit. That's what makes this game truely beautiful. 3 Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 11, 2013 (edited) This. From personal experience, visual range estimation is one of the first things you learn as a soldier. Also, speaking from in-game experience, There is NOTHING more satisfying than playing on a hardore server (no waypoints), and using the map to estimate a range before landing a clean hit. That's what makes this game truely beautiful. Agreed. And it gives the advantage to people who are willing to put in the effort and use some real skill, and takes the advantage away from trigger happy KoS kiddies who just happened to find a sniper rifle on the ground. Edited December 11, 2013 by Ham_Sandwich27 1 Share this post Link to post Share on other sites
ukko 33 Posted December 11, 2013 Nobody is ever equal in DayZ. The one who has the better weapons wins. The one who is better in aiming wins. The one who sneaks behind you wins. There is nothing fair about survival. And there never will be. Survival is about the exact oppisite thing, you have to find the most unfair way to eliminate your competition. That's life. So, real life skills? Since when is everyone able to aim a weapon perfectly where he wants? Since when is everyone able to make a fire within 5 seconds the first time he does it? Since when has life absolutly no value?This guy spoke for me exactly. [rant]Why everything has to be fair? I mean really. If you outsmart a hideous bushwookie after hours of standoff, why i cannot sneak behind him and stab him in his eye? Its not fair to him, but its name of this very game(not literally ofc). Fairness doesn't belong in the survival of the fittest. Use more brain and less mouth, then you gain success. If you don't know how to beat someone, find a way. If you make a mistake, learn from it and do it better next time. Moar FPS moar cores to threading... Useless if you don't know anything about, surviving. IN GAME WORLD... <- Real world aside in this conversation.[/endrant]psThat wasn't attack to anyone. Just general thoughts about life and stuff... Share this post Link to post Share on other sites
zfleming12 395 Posted December 11, 2013 So the only thing so far to report today is that on the server watch site, the server map name has been updated to weapon bug which means they be testing and dealing with weapon bugs right now. Cool. No new update to the steam DB is a good sign too, but yeah, other then that, we just wait and chill, for a possible update on their progress today. :) 2 Share this post Link to post Share on other sites
weparo 613 Posted December 11, 2013 Not knowing what's going on while beeing so close to release makes me all jumpy... :D Share this post Link to post Share on other sites
Scizoo (DayZ) 31 Posted December 11, 2013 No news? :( The silence before the storm begins! Share this post Link to post Share on other sites
weparo 613 Posted December 11, 2013 The silence before the storm begins! I hope you're right! although I've heard many people say that it won't be untill after the holidays, so that the dev's can tackle upcoming bugs right away instead of leaving the game broken over christmas. Makes sense to me. I still want release this weekend though :P 1 Share this post Link to post Share on other sites
Scizoo (DayZ) 31 Posted December 11, 2013 I hope you're right! although I've heard many people say that it won't be untill after the holidays, so that the dev's can tackle upcoming bugs right away instead of leaving the game broken over christmas. Makes sense to me. I still want release this weekend though :PAs a dev you don't really have a "holiday" ^^ That's the dark side of this job... they will have to work on many weekends if they release it. But we will see, i hope they get it out before christmas, that would be the best present ever :) Share this post Link to post Share on other sites
weparo 613 Posted December 11, 2013 As a dev you don't really have a "holiday" ^^ That's the dark side of this job... they will have to work on many weekends if they release it. But we will see, i hope they get it out before christmas, that would be the best present ever :) It would be. But as I said, I would understand them if they said "alright, we got the alpha ready but we'll wait till after christmas" Couldn't blame them :)But yeah, pre christmas release would be the shit :D Share this post Link to post Share on other sites
Scizoo (DayZ) 31 Posted December 11, 2013 (edited) It would be. But as I said, I would understand them if they said "alright, we got the alpha ready but we'll wait till after christmas" Couldn't blame them :)But yeah, pre christmas release would be the shit :DIt also would be nice for the sale numbers. Because everyone who hasn't enough money will beg there parents or grandmas for buying this game haha EDIT: btw server and steam db update :) Edited December 11, 2013 by Scizoo Share this post Link to post Share on other sites
sattmann 12 Posted December 11, 2013 i really would like to hear something like this, later on in the stand alone,www.youtube.com/watch?v=Ipke3pqKqMMthis video is from arma III, dayz mod, the gun sounds in the begining where a gun fight breaks out sounds, so real, and make things more intense, really cant wait to (hear) what they do with the sa in the future ;D 2 Share this post Link to post Share on other sites
phL (DayZ) 63 Posted December 11, 2013 [bored]it would be nice if there was any long-term motivation/goal... which is not eliminating the sandbox thing. i can't think of anything and i hate it.[still bored] 1 Share this post Link to post Share on other sites
djshauny1 222 Posted December 11, 2013 again, rust alpha is out on steam. Share this post Link to post Share on other sites