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bloodwarrior99

Do You Think Bandits Are Bad?

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What do you mean when you say, for no reason..?

I know that I am being clique but it's just a game. Yeah, I have had all my work in DayZ ruined by a bandit who got a bit to explosive happy. Yeah I've been mad but I am not going to cuss out a guy for doing something like that. I know that I should calm down when things like that happen because revenge would be even sweeter.

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What do you mean when you say, for no reason..?

 

I mean when you are happily looting in Cherno, turn a corner and then BAM your dead. You might not even had a weapon, or had one raised, they just kill you.

 

That ticks me off.

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But if there were no street thugs to worry about, what's to stop us all from merrily skipping down the street? If every bandit just stood you up, you wouldn't be afraid of bandits....

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We're not expecting bandits to hold us up and spend time robbing us every time, but some of us don't think the guys on Sniper Hill are crucial to the game.

 

The people who shoot you with no intent on looting you. You likely have no idea they're there, but they're going to kill you for giggles.

 

If I'm looting a town and someone comes upon me as they turn the corner, and decide to try and take me out, that's not really a big deal because for all they know I saw them and could be a threat.

If they shoot at me to get my gear, no big deal.

If they shoot at me for revenge, no big deal.

Things like that I expect and understand.

 

Playing DayZ as deathmatch I don't understand.

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It all depends on the method and delivery. If you were using side chat to talk to him and then make him think you were friendly, that's a BS way of doing it - you can't talk to people in real life by logging into a global messaging service - it's a lazy and cheap way of doing it.

 

If you met him whilst driving around that's fine but ultimately pointless - why act like a douche and friend a person you want to kill - probably says more about you than you'd like people to know.

 

Killing fresh spawns is just pathetic.

 

Seeing a player or players and stalking them then hunting them is fine and a challenge and is the least used mode of banditry, well almost....

 

Holding up a player and using direct voice chat to tell them to hit the floor and drop all their shit and then take it. In the SA, you'll be able to do this and make them take their clothes off - Woohoo! ;)

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If I get killed by a sniper in elektro or cherno, I know that I made a mistake and exposed myself to one of the dozen or so obvious camping spots. If that guy decides to loot my body; good for him. If he just sits up in the same spot and continues to gun people down, good for him.

The motives behind his actions make zero difference to what happens to me after I die. If I made an Arian looking character and roleplayed him as a racist that kills any non-white avatars, I would still be killing people on sight, but now I can claim it's not just for the lols.

Or a redneck defending his homeland from aliens washing up on the beach. He HAS to kill those freshspawns.

Criticizing players for their MOTIVES and not their actions is a pretty weak excuse for getting killed.

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They're being criticized for their actions as well. They're trying to kill anyone they see.

 

Motive? Shits and giggles.

 

Both seem to be generally frowned upon on the forums.

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  Like someone else said,  balance is the key.  It becomes an issue when EVERYONE in the server is a "bandit".    I took about a three month break from DayZ and when I returned my favorite server had been changed to an Epoch server.   All of the people who used to play are gone and have been replaced by clans of kids who drive around in their armored SUV's and Hummers with machine guns on them gunning down everyone they see.  Except of course for the other clans which they are friendly with.   All they do is troll players who are no threat to them.  

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That crowd now outnumbers the crowd that likes playing the game how it was meant

 

How the game was meant?

 

Nothing personal, but I call bullshit.

 

The game is meant to be played however the player sees fit to play the game.  It's open world sandbox mechanics gives the player the freedom to do as they see fit.  I have yet to come across any in game mechanics/rules that dictate how the game is "meant" to be played.  How you THINK the game is meant to be played is far different then how I think the game is meant to be played.

 

That's the beauty of this game, play as you see fit with no restrictions other then what the game deems.  And frankly, there are none.  Well, you can't jump, but that's a hard code law within the game.  If I feel like hunting down people at an airport, I will do so because the game lets me do so.  If I don't feel like hunting people down at the airport then I won't.  Not because you think that's how the game should be, but because I chose not to and decided to do something else.

 

You're arbitrary rule set does nothing but hinder a game.  You're red scarf wearing viewpoint does nothing but make you look small and insignificant because you can't survive in the reality of how the game is "meant" to be played.  That is however a player chooses to play the game.  If they want to shoot you dead they have that choice.  If they want to let you live, they have that choice.

 

The way the game is meant to be played is to survive... from everything!  And yes, that includes other players.  If you can't, well, that's not that other players problem, that is yours.

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How the game was meant?

 

Nothing personal, but I call bullshit.

 

The game is meant to be played however the player sees fit to play the game.  It's open world sandbox mechanics gives the player the freedom to do as they see fit.  I have yet to come across any in game mechanics/rules that dictate how the game is "meant" to be played.  How you THINK the game is meant to be played is far different then how I think the game is meant to be played.

 

That's the beauty of this game, play as you see fit with no restrictions other then what the game deems.  And frankly, there are none.  Well, you can't jump, but that's a hard code law within the game.  If I feel like hunting down people at an airport, I will do so because the game lets me do so.  If I don't feel like hunting people down at the airport then I won't.  Not because you think that's how the game should be, but because I chose not to and decided to do something else.

 

You're arbitrary rule set does nothing but hinder a game.  You're red scarf wearing viewpoint does nothing but make you look small and insignificant because you can't survive in the reality of how the game is "meant" to be played.  That is however a player chooses to play the game.  If they want to shoot you dead they have that choice.  If they want to let you live, they have that choice.

 

The way the game is meant to be played is to survive... from everything!  And yes, that includes other players.  If you can't, well, that's not that other players problem, that is yours.

I have absolutely no problem surviving other players, not a bit. The game was meant to be a realistic post-apocalypse zombie game where people interact with each other. Sure, there's meant to be people killing each other. However, the game has turned FAR from its roots, and 99% of people merely play specifically to kill other people, which IS NOT how the game was meant to be played. Rationalize it as you wish, but that is the truth.

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