doublebrain 255 Posted November 25, 2013 As far as I rememberd Dean said stuff about they want melee to play a bigger role in the SA. I guess the most of us want that too, I do at least. And then it happened and I played some Mount&Blade multiplayer (which I usualy NEVER do). When getting killed time by time because I suck i realised that this game has a pretty awesome melee system.Because a bunch of guys out there might not know what the M&B combat is like I gonna explain it a little: Guy attacks from the right (players view). He will soon hit you somewhere on the right side of your body. Aaand you are hit. :< But as we all know there is timetravel in DayZ, so lets get back some seconds. Just before this guy hits you, you raise your weapon to block is attack! Now you bash that guys head with your awesome nailed stick. :) Looks pretty simple, but the important thing is your mouse movment... Moving your mouse upwards while holding right mousebutton will block every attack that comes from above. Moving your mouse to the right while holding right mousebutton will block every attack coming to your right side. Same with the attacking: moving mouse up while holding left mouse button will attack from above. Moving mouse right while holding left mouse button will make the player attack from the right. Obviously there are 4 sides to attack/block: top, bottom, left, rightand obviously you need to place your block at the right side to keep the other guy from hitting you.An attack from the bottom would usualy be like a stab or something. Maybe you could add some "effects" to the different attackmoves for different weapons:Blut to head from above has a higher chance to knock out (an already hurt ofc) player than from other directions.Slice weapons used from bottom (stab) could have like a chance to make you bleed more or something. (maybe hurt some organs but that would be 2 much for DayZ i guess)If there will be some spear-like weapon they you could make the stab attack as slice and attacks from other directions a blut attack. Guess that are enough examples... :) Few other little things:- blocking could decrease the durability of the weapon- you might not be able to block every attack with every weapon (machete vs pool stick for example)- I would like if you dont attack instantly, but charge the attack with left mousebutton and attack when stop pulling mousebutton down (better timing for your attacks) Im not sure if a melee system like this would work with engine and stuff, but I can say that it works realy well in M&B and it would make a melee fight thrilling and you would need skill to win in a 1v1 fight (not just the better weapon). CHEERS 7 Share this post Link to post Share on other sites
applejaxc 2500 Posted November 25, 2013 Not possible in ArmA; you DO realize the "Melee" weapons in DayZ is just a gun with a range of 1 meter (or so), right? 2 Share this post Link to post Share on other sites
doublebrain 255 Posted November 25, 2013 Not sure if this http://dayzmod.com/forum/index.php?/topic/151780-melee-reddit-post-from-rocket/ post has some of the same things in it, but when I searched for "melee" the forums refused to show me that thread. Share this post Link to post Share on other sites
doublebrain 255 Posted November 25, 2013 Not possible in ArmA; you DO realize the "Melee" weapons in DayZ is just a gun with a range of 1 meter (or so), right? I was talking about the Standalone and as far as I remember they wanted to work on the melee stuff (didnt he say something like that in the stream??) Share this post Link to post Share on other sites
applejaxc 2500 Posted November 25, 2013 I was talking about the Standalone So was I. 1 Share this post Link to post Share on other sites
SmashT 10907 Posted November 25, 2013 (edited) So was I. You would be wrong then. In DayZ, tracing is done along the weapon as you swing it, depending on the arc of the swing and proximity of other objects it can be blocked and prevent you from completing the swing, this also means you can start a swing then move your mouse and adjust where it will hit. The only gun like behavior is the decal it leaves (which needs to be changed) and the sound it makes as they are replacing all the sounds in a few weeks time so changing the placeholder sound to another placeholder sound only to replace those placeholders with actual new sounds would be a waste of time. It's nowhere near as good as Chivalry, M&B etc but it's the same process they use. Edited November 25, 2013 by SmashT 7 Share this post Link to post Share on other sites
applejaxc 2500 Posted November 25, 2013 You would be wrong then. In DayZ, tracing is done along the weapon as you swing it, depending on the arc of the swing and proximity of other objects it can be blocked and prevent you from completing the swing, this also means you can start a swing then move your mouse and adjust where it will hit. The only gun like behavior is the decal it leaves (which needs to be changed) and the sound it makes as they are replacing all the sounds in a few weeks time so changing the placeholder sound to another placeholder sound only to replace those placeholders with actual new sounds would be a waste of time. It's nowhere near as good as Chivalry, M&B etc but it's the same process they use. I wasn't aware; I'd heard nothing of the sort in any devblogs or interviews. I was under the impression the Standalone melee was (at launch) operating in the same manner as the mod. Share this post Link to post Share on other sites
doublebrain 255 Posted November 25, 2013 Are the weapons only blocked by environment or is there also the option (planned?) to block an attack?I just hope that melee fights will be more than left mouse button you know... Like in RL you dont just keep smashing that guy no matter if he hits you with the baseball bat in the face or tries to slice your head in 2 piece with a machete. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted November 25, 2013 Are the weapons only blocked by environment or is there also the option (planned?) to block an attack?I just hope that melee fights will be more than left mouse button you know... Like in RL you dont just keep smashing that guy no matter if he hits you with the baseball bat in the face or tries to slice your head in 2 piece with a machete.i think with the tracing pretty much anything could be done in that direction. 1 Share this post Link to post Share on other sites
SmashT 10907 Posted November 25, 2013 Are the weapons only blocked by environment or is there also the option (planned?) to block an attack?I just hope that melee fights will be more than left mouse button you know... Like in RL you dont just keep smashing that guy no matter if he hits you with the baseball bat in the face or tries to slice your head in 2 piece with a machete. Blocking is planned, they have an animation already but blocking doesn't actually do anything yet. Share this post Link to post Share on other sites
Max Planck 7174 Posted November 25, 2013 I LOVE your drawings, please make more suggestions that need illustrations. The idea is good too, I hope it is possible. You would probably need to lower your mouse speed a bit to make it workable though. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted November 25, 2013 I LOVE your drawings, please make more suggestions that need illustrations. The idea is good too, I hope it is possible. You would probably need to lower your mouse speed a bit to make it workable though.well i understand you have direct access to the source, so maybe you could ask around a bit. Dr. Planck Share this post Link to post Share on other sites
AP_Norris 1018 Posted November 25, 2013 Not possible in ArmA; you DO realize the "Melee" weapons in DayZ is just a gun with a range of 1 meter (or so), right?In the SA the weapon hits where it contacts and they are already implementing a block system. Share this post Link to post Share on other sites
AP_Norris 1018 Posted November 25, 2013 I wasn't aware; I'd heard nothing of the sort in any devblogs or interviews. I was under the impression the Standalone melee was (at launch) operating in the same manner as the mod.Pay more attention to deans unofficial 8 minute devblog. Share this post Link to post Share on other sites
colekern 1364 Posted November 25, 2013 (edited) Not possible in ArmA; you DO realize the "Melee" weapons in DayZ is just a gun with a range of 1 meter (or so), right? I think he meant for the standalone. I wasn't aware; I'd heard nothing of the sort in any devblogs or interviews. I was under the impression the Standalone melee was (at launch) operating in the same manner as the mod. Well then you might want to do some research before you post. Have a look here: http://dayzmod.com/forum/index.php?/topic/151238-november-round-up/ By the way, great idea, and especially great pictures. Edited November 25, 2013 by colekern 1 Share this post Link to post Share on other sites
CreepySalad 108 Posted November 27, 2013 i love this idea a whole bunch. i would love realistic melee combat in this game. Share this post Link to post Share on other sites