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Just as a clerical remark not relevant to the content of the discussion, in the information coming out of a convention (Gamescom I think), Matt confirmed that anti-materiel rifles (AS50) will not be included in SA.

Edited by Katana67

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Of course this would mean the game has changed. Just because it still has problems doesn't mean it hasn't changed. The new problem is about how to manage the change. I think they've been talking about these issues for months though. This new loot system was announced back in May or June or something and these questions were asked. Don't know if they've provided an answer, someone else will have to answer that one.

 

One thing I know is that the solutions to these problems are not limited to what I can come up with so unless I think of something really good I'm not going to speculate. You've already got a decent list.

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Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

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Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

 

Grow up. No one is forcing you to read anything.

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Of course this would mean the game has changed. Just because it still has problems doesn't mean it hasn't changed. The new problem is about how to manage the change. I think they've been talking about these issues for months though. This new loot system was announced back in May or June or something and these questions were asked. Don't know if they've provided an answer, someone else will have to answer that one.

 

One thing I know is that the solutions to these problems are not limited to what I can come up with so unless I think of something really good I'm not going to speculate. You've already got a decent list.

 

They might have to revert back.

 

Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

 

TL;DR

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my point was to counter the hype logic which follows all games pre-release. The type of logic peter molenqunex (w/e) used for black & white and fable games.

 

I mean, we'll wait and see who is right after the release. but then, you'll scream, kick, cry and shout "ITS ONLY THE ALPHA". then years will pass and whether or not things change, none of us will be here to say who was right or wrong.

 

The game shares more with the mod than just zombies, this is clearly where you should see your own bias in this discussion.

 

 

1. This game is set in eastern europe. Im a ukrainian, living in australia, myself. If this game wants to follow realism, then wells should be found every damn 100 meters. Wells are as common as trees over there. And you wont get sick from wells. Edit: You should also then see crops growing too, wild ones especially. Eastern european logic is all about sustainable and independent living.

 

2. This topic follows realism, what about homeless people? do they need go shop at Kmart every 3rd day? and antibiotics are not the only things keeping you from getting sick, theres increased immunesystem action and alcohol to keep things clean, including food digestion carrying pathogens.

 

3. Realism again. I dont think weapons degrade after shooting out 5 mags, or within afew days.

 

My point is THIS, theres plenty of new mechanics, the game may well change abit, we'll see more people in cities. But the old gameplay of the DayZ mod will fundamentally stay the same, and realism doesnt seem to be all that realistic.

 

You guys want spooge all over this hype-train, i get it. im just being realistic.

 

edit: You guys think your character will start being ill after 48-72 hours of not having water? literal game playing time? or will it be sped up? Comon, think about this. Pick either realistic survival or mod.

 

 

I see where you are coming from.  Many games are disappointing and promised features sometimes don't make it in.  I am not asking for 100% realism.  Maybe I gave the impression by mistake.  

 

 

1. Well water would be safe, I give you that.  

 

2. I am not really a hype maniac (anymore)

3. Ivan Butcha has mentioned that crops could be added.  It may never happen, but its speculation.

4.  You are actually supporting my point.  Instead of antibiotics, use alcohol.  Loot Diversity is key. 

5. On Weapon degredation.  I don't think it would come from shooting tons.  If ammo is rare, guns won't be fire a lot.  but 5 days running around in the mud can still cause issues even if the gun isn't fired.

6.   I don't want realism across the board.  As for the food, currently in the mod it seems to take maybe 2-4 hours to starve.  I am not suggesting it takes weeks to starve.  But maybe 7 hours to starve?  I feel that would benefit gameplay.  You could play for 2 hours and not eat anything.  To me, that sceams apocalypse!

 

 

 

7.  I am not angry, hopefully you aren't either.  good discussion so far :)

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Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

 

 

This is the discussion forums.  We are on topic basically, so I feel this is fine.  

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Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

XD ura right dude lol we should totally like cut down the amount of text XD cuz my adhd and dyslexic is being problematic

 and makes me unable to bare through a wall of text

 

No.

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7.  I am not angry, hopefully you aren't either.  good discussion so far :)

 

Im all good. I actually feel bad because im attempting to sabotage peoples excitement and imagination.

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AS50 = High powered rare gun for this discussion.

 

So the problem here is this,

 

1. They will have to re-implement spawning somehow (Food would have to already have some sort of auto random spawning, but we're talking bout guns)

or

2. Items used for 1-2+ days will disappear and respawn elsewhere

 

Both solutions are not appealing. Spawning is appealing abit to me, but then hoarding isnt either.

This is where you cant say the game has changed by using the loot system as an example. From the info we know, it then clearly has problems. (Unless theres a solution we dont know about)

 

Edit: Solution 3 - Servers go for limited days. e.g. Server X - 13/45. meaning it is day 13 and the server will reset in 45 days.

This would cause server side, play ratio problems though. Newbs wouldnt want to join a server that would be at 40/45.

 

Edit 2: Solution 4 - The best solution. All gear you carried is tagged with your name (whoever picks it up = their invisible tag) On the players death, their items get redistributed.

(But what if they dont play for weeks? or are impossible to kill, since all weapons are stashed?, scarce ammo maybe...but still)

 

 

 

Rocket has mentioned that there is a central economy server.  Wouldn't that regulate the rare weapons and gear just fine?  The economy would say that there can only be 10 AS50s across all servers.  That the gun stays rare and there isn't inflation.  If someone doesn't play for a really long time, then their loot can be redistributed into the server like you said.  

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Im all good. I actually feel bad because im attempting to sabotage peoples excitement and imagination.

 

To a certain extent that's necessary because it's an alpha and people shouldn't expect much. People also shouldn't expect a fantasy. As long as we can find some sort of common ground on the perspectives then the discussion is good.

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You can still try playing the old way. Spend 5 hours in game to find a rifle, then spend another 5 to find a bullet, shoot once, maybe you miss, go back to step 2.  The quick gearing up is a thing of the past.

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Rocket has mentioned that there is a central economy server.  Wouldn't that regulate the rare weapons and gear just fine?  The economy would say that there can only be 10 AS50s across all servers.  That the gun stays rare and there isn't inflation.  If someone doesn't play for a really long time, then their loot can be redistributed into the server like you said.  

 

mhm, i foresee clans/guilds/packs/cults forming and evolving a new gameplay mechanic of ultimate douchebaggery.

 

I could image people shopping for this stuff in large groups, from server to server, attemping to hoard all powerful guns, limiting the threat they'd face in the future.

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Seriously what's up with you Guys writing books back and forth to each other on a forum people don't wanna read you blabber about your nonsense pm each other stop FLOODING the pages with your chapter long shit

 

Forum

1. A place for discussion

2. A gathering for the purposes of discussion

 

Public

1. Able to be seen or known by everyone; open to general view

 

I didn't realize there was a requirement to abbreviate discussion, or a necessity to cater discussion to what is suitable to you.

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Rocket has mentioned that there is a central economy server.  Wouldn't that regulate the rare weapons and gear just fine?  The economy would say that there can only be 10 AS50s across all servers.  That the gun stays rare and there isn't inflation.  If someone doesn't play for a really long time, then their loot can be redistributed into the server like you said.  

 

When you say "redistributed" do you mean like it would be taken off their characters or out of their unused tents and then spawned? Or do you mean like they would just start spawning more of that item?

 

I think it would be a bad idea to start taking things off of people because they go on vacation for a week or two. But if those items aren't being used then maybe you could have 15 of that item instead of 10. And then if all of them are being used you go back to 10 and the extra 5 just disappear over time as players die with them on their bodies.

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You're assuming they aren't

Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all.

And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in.

...

 

I do think the SA will be different, but it wont be magical, reinventive

It actually does make sense. First you don't spawn in at the very start of the outbreak. Second, remember, the armory has already been looted (concept why there arn't 100's of every gun in the armory (barracks) every time you go there?) Who looted it? That one room with alot of prize loot in the top corner appt, or the bedroom of the farmhouse, may have belonged to some guy that made a good run to the armory before it was cleaned out, made it back home, then succumbed to the infection... What Im saying is good loot should be able to be found anywhere (yes indeed cans of beans are more likely to be found in a kitchen cupboard than a fire station floor... I get the 'chances slim to none'). Probably not going to find engine parts (or SA equivalent) in a downtown apartment building, but a 'high tier weapon' sure.

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mhm, i foresee clans/guilds/packs/cults forming and evolving a new gameplay mechanic of ultimate douchebaggery.

 

I could image people shopping for this stuff in large groups, from server to server, attemping to hoard all powerful guns, limiting the threat they'd face in the future.

 

 

That would take TONS of time and probably won't be possible.  There would likely be one loner out there who got lucky and found NVGs or a hyper-rare gun.  Even if a giant clan tried to control all the NVGs, I doubt they could hunt down that loner.  There will probably hundreds of servers.  The man power required to form a intergalatic (interserver?) empire would be immense.  If some group did manage to capture all the good weapons and control the loot, I would applaud them, not punish them hahaha XD.  I don't think it'll happen.  

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Whatever, I'm going to continue reading War Games (Good batman story arc) while you all tear each other apart with words.

 

I'll be back tomorrow.

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Whatever, I'm going to continue reading War Games (Good batman story arc) while you all tear each other apart with words.

 

I'll be back tomorrow.

 

It's anarchy in here. You'll only be returning to rubble.

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Whatever, I'm going to continue reading War Games (Good batman story arc) while you all tear each other apart with words.

 

I'll be back tomorrow.

 

There is no tearing apart hear comrade.  Get out of here stalker

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When you say "redistributed" do you mean like it would be taken off their characters or out of their unused tents and then spawned? Or do you mean like they would just start spawning more of that item?

 

I think it would be a bad idea to start taking things off of people because they go on vacation for a week or two. But if those items aren't being used then maybe you could have 15 of that item instead of 10. And then if all of them are being used you go back to 10 and the extra 5 just disappear over time as players die with them on their bodies.

 

 

I think that is the idea at least.  The number would fluctuate but overtime, it would return to the set number.   

 

 

 

 

Imagine the awesomeness of find a unique item.  Like a RPG-7 inscribed "Rocket's Rocket Launcher".  I would jump out of my seat.  This would be possible with a central economy server :) 

Edited by Vindicator

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I think that is the idea at least.  The number would fluctuate but overtime, it would return to the set number.   

 

An inflation system might work quite well then... hmmmm

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Hehehe I love internet sarcasm. :P\

 

 

But in all seriouness,  here's to another day tommarow and mayby more pics on SA tommarow.

I'm out, need sleep, <3.

Edited by zfleming12

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Hehehe I love internet sarcasm. :P\

 

 

But in all seriouness,  here's to another day tommarow and mayby more pics on SA tommarow.

I'm out, need sleep, <3.

 

No way, man, release is tomorrow. Sleep tight.

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