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Images are beautiful. The game looks so crisp and atmospheric... I can just see it now, fistfights, knife killings, knocking people unconscious, crafting, new inventory, radios, 95% enterable buildings... This is a whole new animal... Player interaction is going to be very interesting indeed.

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I wonder if downtown Cherno will be bigger.  All those apartments mean a lot more people would live there.  Where do they all work? New industrial buildings?  A large office?  We shall see.  

 

 

The screen shots of other towns seem to make sense.  with a good mix of residential + industrial/work buildings so I bet downtown Chernogorsk and Electrozadovsk will be sweet

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Commomhealth never stationed on russia i guess.

 

/rage

 

First, Chernarus ain't Russia. It's a fictional country with fictional circumstances applied to it.

 

Second, the SMLE (.303) can be found all over the place. If it's in Afghanistan, it can just as plausibly be found in Russia (even though that standard is not applicable to DayZ). The countries do not have to be former British possessions for a British weapon to be there.

 

Third, if you limit your weapon selection to a region... there will never be an adequate variety of weapons. I'm not saying there should be an HK 416 in every household, but one can't just dismiss the presence of a weapon entirely.

 

And, for what it's worth, the British stationed 40,000 troops in Russia during the early 1900s (in Archangelsk) alongside 13,000 Americans.There was also a force of 1,000 British, Australian, and Canadians operating in the Caucasus at this time as well.

 

http://en.wikipedia.org/wiki/Allied_intervention_in_the_Russian_Civil_War#Foreign_forces_throughout_Russia

Edited by Katana67
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Nowoselki means "new settlement". And there are many: https://en.wikipedia.org/wiki/Novoselki

 

 

I saw that too.  Interesting.  I like the idea the russian testers mentioned.  A guy with a knife and a guy with a screw driver.  In the suburbs.  Sounds like great territory for a robbery!  Find another novice survivor with only a small weapon.  Two on one, you could win a fight 9-10 times.  But it would be tricky to do w/o getting  wounds and therefore would be risky.  The better solution would be to rob the sucker.  Surround him and tell him to drop his gear or things will get real bloody.  I would comply personally.  I would rather live and lose some gear than die.  

 

THAT is what I want to see 

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I am not sure about spitting but in later stages of development, they will implement vomiting (not sure about urinating and pooping. I bet we will see some videos on youtube in which people vomits on naked female characters. o.o

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/rage

 

First, Chernarus ain't Russia. It's a fictional country with fictional circumstances applied to it.

 

Second, the SMLE (.303) can be found all over the place. If it's in Afghanistan, it can just as plausibly be found in Russia (even though that standard is not applicable to DayZ). The countries do not have to be former British possessions for a British weapon to be there.

 

Third, if you limit your weapon selection to a region... there will never be an adequate variety of weapons. I'm not saying there should be an HK 416 in every household, but one can't just dismiss the presence of a weapon entirely.

 

And, for what it's worth, the British stationed 40,000 troops in Russia during the early 1900s (in Archangelsk) alongside 13,000 Americans.There was also a force of 1,000 British, Australian, and Canadians operating in the Caucasus at this time as well.

 

http://en.wikipedia.org/wiki/Allied_intervention_in_the_Russian_Civil_War#Foreign_forces_throughout_Russia

 

 

Just like WarGaming never stop adding tanks to World of Tanks, Bohemia should keep staff on adding new weapons for a LONG time.  This game is based off the Arma/TKOH engine.  GUNS GUNS GUNS GUNS.  The weapons in Arma generally feel great!  Good recoil, good damage (for the most part).  They only suffer in CQB, but that has been greatly improved in Arma 3.  

 

It would be a sin not to give DayZ the guns she deserves!  

 

Makarovs, CZ 63s, CZ 75, M9s, Glocks, USP, Nagant 1895, TT-33, APS, APB,  OTs-33,  P226, Gsh-18, Fort-12, M1911, Rugers, Lugers, Berettas, PB/6P9, MP-443, P99, Browning High-Power.

 

 

The list goes on...

 

This time next year, many of those guns should be in the game hopefully! 

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I am not sure about spitting but in later stages of development, they will implement vomiting (not sure about urinating and pooping. I bet we will see some videos on youtube in which people vomits on naked female characters. o.o

 

 

It is kinda like an off-shoot of Rocket's "Time to penis" theory/motto but it would be a much more virulent form of the infection.  

 

For those who don't know what the time to penis theory is, it goes as follows "The amount of time it takes for players to take what you got, and turn it into a penis".  This is why things like spray paint will never be added to the game.  

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When was the last time we were treated to three new pictures in one day? What does it mean!!? Haha

 

Half life 3 confirmed.

 

Someone had to say it.

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Half life 3 confirmed.

 

Someone had to say it.

SHHH!

HL3 fans will tear us apart

 

 

Edit: ugh what a slow news day e.e

Then again maybe no news is good news as it means progress is being worked on!

Edited by zfleming12
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SHHH!

HL3 fans will tear us apart

 

 

Edit: ugh what a slow news day e.e

Then again maybe no news is good news as it means progress is being worked on!

 

They're too busy organizing anti valve riots on 4-chan. Idiots.

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What's the craic lads? I told you I had a good feeling about Thursday...Not a bad day really, all things considered.

 

I watched this video and it made me super nostalgic. The role playing in this game is just unparalleled, because you are basically just playing yourself and how you would react...and because there are so many people that are kind of mindless, and have no control over their reactions...And then there are people that actively derive joy from other people's suffering....It's a heady mix.

 

http://youtu.be/NeCK823BArc

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I saw that too.  Interesting.  I like the idea the russian testers mentioned.  A guy with a knife and a guy with a screw driver.  In the suburbs.  Sounds like great territory for a robbery!  Find another novice survivor with only a small weapon.  Two on one, you could win a fight 9-10 times.  But it would be tricky to do w/o getting  wounds and therefore would be risky.  The better solution would be to rob the sucker.  Surround him and tell him to drop his gear or things will get real bloody.  I would comply personally.  I would rather live and lose some gear than die.  

 

THAT is what I want to see 

 

But you wont, people will gear up and head to guns location (airbase w/e)

This standalone is just he mod, but mechanics are more fluid and exploring cities takes abit longer

 

And the time it takes to "gear up", abit of water, food and first weapon you find. You wont even want to rob that, especially if you got a gang, you could be looting so much faster. than waiting for something.

Edited by Mazzar
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But you wont, people will gear up and head to guns location (airbase w/e)

This standalone is just he mod, but mechanics are more fluid and exploring cities takes abit longer

 

And the time it takes to "gear up", abit of water, food and first weapon you find. You wont even want to rob that, especially if you got a gang, you could be looting so much faster. than waiting for something.

 

You're assuming that the loot spawns will be as predictable as they are in the mod, or as centralized. Who knows, the airfields could no longer be as bountiful as they were in the mod.

 

That, and you're assuming that gearing up will be easy.

 

I've seen screenshots of barracks at Zelenogorsk in SA. There is no way they'd allow high-end loot that close to the coast. So, it's reasonable to surmise that barracks may not be as fruitful as they are in the mod. Hell, they may not even spawn "high-end" loot at all.

Edited by Katana67
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You're assuming that the loot spawns will be as predictable as they are in the mod, or as centralized. Who knows, the airfields could no longer be as bountiful as they were in the mod.

 

That, and you're assuming that gearing up will be easy.

 

I've seen screenshots of barracks at Zelenogorsk in SA. There is no way they'd allow high-end loot that close to the coast. So, it's reasonable to surmise that barracks may not be as fruitful as they are in the mod. Hell, they may not even spawn "high-end" loot at all.

 

I was also under the impression that things like ammo were going to be a lot more scarce, which would encourage people to preserve, rather than deathmatch.

 

What's his face (Hicks?) made a comment a couple days ago about how much different the standalone was from the mod. I think it would be somewhat silly for us to assume the standalone is just some revamped version of the mod. 

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But you wont, people will gear up and head to guns location (airbase w/e)

This standalone is just he mod, but mechanics are more fluid and exploring cities takes abit longer

 

And the time it takes to "gear up", abit of water, food and first weapon you find. You wont even want to rob that, especially if you got a gang, you could be looting so much faster. than waiting for something.

 

 

You're assuming that the loot spawns will be as predictable as they are in the mod, or as centralized. Who knows, the airfields could no longer be as bountiful as they were in the mod.

 

That, and you're assuming that gearing up will be easy.

 

I've seen screenshots of barracks at Zelenogorsk in SA. There is no way they'd allow high-end loot that close to the coast. So, it's reasonable to surmise that barracks may not be as fruitful as they are in the mod. Hell, they may not even spawn "high-end" loot at all.

 

I agree with Katana.  I doubt getting loot will be nearly as easy as it is in the mod.  The central economy server will not allow the proliferation of tons of high end stuff.  Sure, there will be great weaponry out there, but it will be rare, and someone else probably has it already.  

 

Guns are found in Barracks in the mod because most other military buildings aren't enterable. Who keeps tons of guns in Barracks anyway?  Guns and ammo would be in an Armory, but it is probably already looted.

 

 

So finding a gun and some food will probably require meticulous searching.  I forseen people going to the giant apartments because of the potential!  Likely, each room will have nothing in it.  but one room could have great loot, or a trap.  Bandit gangs could camp out a building, and ambush people inside.  Possibly, some of these building could have dark interiors, further increasing the ambush potential.  I think a lot of players will be drawn to this idea, because it sounds really fun!

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All I know is that shipwreck is mine.

 

 

I think the shipwreck should be declared a unofficial no-fire zone.  A place to tell stories, trade coca-coloa for pepsi, and exchange cigarettes and vodka.  It'll be great! And then some bandit will come and ruin the party...

 

 

 

 

 

 

Which will also be really fun!

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You're assuming that the loot spawns will be as predictable as they are in the mod, or as centralized. Who knows, the airfields could no longer be as bountiful as they were in the mod.

 

That, and you're assuming that gearing up will be easy.

 

I've seen screenshots of barracks at Zelenogorsk in SA. There is no way they'd allow high-end loot that close to the coast. So, it's reasonable to surmise that barracks may not be as fruitful as they are in the mod. Hell, they may not even spawn "high-end" loot at all.

 

You're assuming they aren't

Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all.

And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in.

I know we like to all think this will be somesort of amazing survival mmo, but im doubtful.

Also, of course the producer would say its different. hes trying to sell a game.

...You guys, i have these MAGICAL BEANS! $4.99 ea

 

Also, the original comment was about robbing newbs, which i said was pointless.

Think about it this way, OMG NEW SURVIVAL MECHANICS! need to find food and antibiotics all the damn time!

Therefore, spawns wont be tiny, everybody needs to survive. the game wont focus around finding things all the time. If it did, that would kinda suck, never having a break from finding things.

All zombie movies are about making big runs to keep you going for awhile, dont see this much different.

 

I do think the SA will be different, but it wont be magical, reinventive

Edited by Mazzar

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I think it would be somewhat silly for us to assume the standalone is just some revamped version of the mod.

It would be.

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Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all.

And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in.

I know we like to all think this will be somesort of amazing survival mmo, but im doubtful.

 

I can't speak for certain, but it seems this is the wrong way to play the game.  Sure you can run around and die quickly, and maybe find a gun before being eaten by zombies.  In that case, no the game isn't that great

 

People who actually want to survive would take it slow, carefully loot and avoid running around like a headless chicken.  Interacting with other players, either violently or not, will likely get a lot more out of the game.  It depends, I am sure a lot of people will try to play the game like the mod, and be disappointed their old tactics don't work.  I think if people embrace survival, and the devs do a good job, then the game will really shine.  

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You're assuming they aren't

Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all.

And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in.

I know we like to all think this will be somesort of amazing survival mmo, but im doubtful.

Also, of course the producer would say its different. hes trying to sell a game.

...You guys, i have these MAGICAL BEANS! $4.99 ea

 

Also, the original comment was about robbing newbs, which i said was pointless.

Think about it this way, OMG NEW SURVIVAL MECHANICS! need to find food and antibiotics all the damn time!

Therefore, spawns wont be tiny, everybody needs to survive. the game wont focus around finding things all the time. If it did, that would kinda suck, never having a break from finding things.

All zombie movies are about making big runs to keep you going for awhile, dont see this much different.

 

I do think the SA will be different, but it wont be magical, reinventive

 

The game is going to be what the players make of it. All of these things are going to take adjustments depending on the feedback from the testers, which is essentially what every player is because it's an alpha.

 

You're acting like some final version is coming out and that's the way the game is going to be. It's going to be a survival game, and the players are going to have a voice on how best to represent survival in the game.

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You're assuming they aren't

Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all.

And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in.

I know we like to all think this will be somesort of amazing survival mmo, but im doubtful.

Also, of course the producer would say its different. hes trying to sell a game.

...You guys, i have these MAGICAL BEANS! $4.99 ea

 

Also, the original comment was about robbing newbs, which i said was pointless.

Think about it this way, OMG NEW SURVIVAL MECHANICS! need to find food and antibiotics all the damn time!

Therefore, spawns wont be tiny, everybody needs to survive. the game wont focus around finding things all the time. If it did, that would kinda suck, never having a break from finding things.

 

I'm not assuming anything, that's the key. Or rather, I'm providing a counter-assumption to demonstrate your assumption which you're then using to make concrete assertions about a game which has yet to release.

 

Not sure where you got the apartments thing, didn't even mention that.

 

The flaws of DayZ mod are in that you never have to find things again, you get them and you're done. You don't have to maintain them. You hardly have to restock. It's not about never having a break, it's about having a more wholesome survival experience.

Edited by Katana67

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